Are Mega Menus Really Heroic? 20160317

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25 1 st St., Suite 104, Cambridge, MA 02141 | www.BioRAFT.com Are Mega Menus Really Heroic? Designing Your Site NavigaIon Heather Bauer Drupal Nights Thursday, March 17, 2016 – 7:00

Transcript of Are Mega Menus Really Heroic? 20160317

Page 1: Are Mega Menus Really Heroic? 20160317

25  1st  St.,  Suite  104,  Cambridge,  MA  02141  |  www.BioRAFT.com  

Are  Mega  Menus  Really  Heroic?  

Designing  Your  Site  NavigaIon  

Heather  Bauer  Drupal  Nights  

Thursday,  March  17,  2016  –  7:00  

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About  Me:  Heather  Bauer  •  UX  Product  Specialist  at  BioRAFT  

•  M.S.  in  Human  Factors  in  InformaIon  Design  at  Bentley  University  

•  Co-­‐Organizer  of  Boston  Service  Jam  2014  

•  Expert  in  Residence  for  GA  UXD  course  summer  2014  

drupal.org/u/hezzieb  twi]er.com/hezzieb524    

linkedin.com/in/heathersbauer    

IntroducIon  

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About  BioRAFT  •  Enterprise  safety,  compliance  &  training  so`ware  for  lab  scienIsts  and  those  that  work  with  them  built  with  Drupal  

•  SaaS,  mulI-­‐site  applicaIon.  •  WE’RE  HIRING!  

     

BioRAFT.com  DrupalNights.org  

IntroducIon  

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The  Philosophy  IntroducIon  

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Agenda  

•  IntroducIon  •  What  is  InformaIon  Architecture?  •  How  to  Research  •  NavigaIon  Overview  •  NavigaIon  Design  •  Things  to  Keep  in  Mind  

IntroducIon  

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25  1st  St.,  Suite  104,  Cambridge,  MA  02141  |  www.BioRAFT.com  

InformaIon  Architecture  

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InformaIon  Architecture  InformaIon  Architecture  

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InformaIon  Architecture  

•  Creates  intuiIve  ways  to  navigate  data  •  Makes  informaIon  easy  to  find  •  Schemes  must  be:    – Concise    – DescripIve  – Mutually  exclusive  – Possess  informaIon  scent  

InformaIon  Architecture  

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InformaIon  Scent?  InformaIon  Architecture  

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InformaIon  Scent  

•  Cues  that  indicate  what  you’re  looking  for  is  down  a  parIcular  path  

•  Informs  decisions  •  Allows  informaIon  that  doesn’t  seem  relevant  to  be  discarded  or  ignored  

InformaIon  Architecture  

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InformaIon  Scent  InformaIon  Architecture  

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What  Users  Need  to  Know  

•  Am  I  in  the  right  place?  •  Does  the  site  have  what  I’m  looking  for?  •  Is  there  anything  be]er?  •  What  now?  

InformaIon  Architecture  

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What  Users  Need  to  Know  

•  Am  I  in  the  right  place?  – Make  sure  they  can  tell  what  your  site  is  for  – Every  page  is  your  home  page  

•  Does  the  site  have  what  I’m  looking  for?  •  Is  there  anything  be]er?  •  What  now?  

InformaIon  Architecture  

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What  Users  Need  to  Know  

•  Am  I  in  the  right  place?  •  Does  the  site  have  what  I’m  looking  for?  – Use  organizaIon  systems  that  make  sense  (e.g.  alphabeIcal,  by  Ime,  locaIon,  etc.)  

– Obvious  labels  – NavigaIon  should  look  like  navigaIon  – You  are  here  and  you  were  there  indicators  

•  Is  there  anything  be]er?  •  What  now?  

InformaIon  Architecture  

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What  Users  Need  to  Know  

•  Am  I  in  the  right  place?  •  Does  the  site  have  what  I’m  looking  for?  •  Is  there  anything  be]er?  – Hierarchy  should  be  obvious  – Breadcrumbs  – “See  also”  opIons  

•  What  now?  

InformaIon  Architecture  

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What  Users  Need  to  Know  

•  Am  I  in  the  right  place?  •  Does  the  site  have  what  I’m  looking  for?  •  Is  there  anything  be]er?  •  What  now?  – Next  steps  should  be  obvious  – Don’t  hide  the  last  step  to  success  

InformaIon  Architecture  

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Why  Users  Visit  Your  Site  

•  Searching  for  something    •  Task  to  accomplish    •  Killing  Ime  

•  Not  always  mutually  exclusive  

InformaIon  Architecture  

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25  1st  St.,  Suite  104,  Cambridge,  MA  02141  |  www.BioRAFT.com  

Research  

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How  to  Do  OrganizaIon  

•  Observe  people  •  Study  the  compeIIon  •  Look  at  the  search  logs  –  what  are  people  looking  for  and  not  finding?  

Research  

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Doing  Your  Research  

•  Card  Sort  •  Sitepath  diagramming  •  Task  analysis  •  Journey  mapping  •  Sitemap  

Research  

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Card  Sort  Research  

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Card  SorIng  

•  Early  stage  technique  •  2  types:  – Open  Card  Sort:  Can  make  as  many  groups  as  appropriate  

– Closed  Card  Sort:  Groups  pre-­‐determined  

•  Can  be  done  with  users  or  stakeholders  

Research  

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Card  SorIng  Tools  

•  SIcky  Notes  •  OpImalSort  •  UserZoom  •  UserTesIng.com  •  Many  more:  www.measuringuserexperience.com/CardSorIng/index.htm    

Research  

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Sitepath  Diagramming  Research  

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Sitepath  Diagramming  

•  Sketching  system  –  determine  users  and  their  acIviIes  

•  Good  for  deciding  site  flow,  early  UI  design,  and  workflow  

•  Can  show  a  process  that  you  can  design  for  one  user  and  reuse  

Research  

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Sitepath  Diagramming  Tools  

•  Something  to  draw  on  •  Lots  of  colored  drawing  implements  •  Draw  people  (sIck  figures  A-­‐OK)  •  Personas  (OpIonal)    

Research  

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Sitepath  Diagramming  How  To  

•  Draw  a  circle  represenIng  your  system  •  Put  types  of  people  around  the  edge  (obvious  people  in  upper  le`)  

•  Ways  people  might  come  to  the  site  (lower  le`)  

•  People  using  the  site  very  differently  (right)  •  Draw  the  scenarios  within  the  circle  

Research  

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Task  Analysis  Research  

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Task  Analysis  

•  Much  more  detailed  than  Sitepath  Diagramming  

•  A  way  to  fill  in  the  li]le  pieces  the  scenarios  may  gloss  over  

•  Helps  figure  out  design  quesIons  to  be  answered  

•  Captures  subtleIes  of  each  step  in  the  process  

Research  

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Task  Analysis  How  To  

•  Determine  task  goal  •  Pull  pieces  of  the  scenario  that  relate  directly  •  Determine  subtasks  •  Determine  sub-­‐subtasks  •  Add  system  interacIon  

Research  

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Sitemapping  Research  

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Sitemapping  4  Types  

•  Tree  Map  –  great  for  hierarchy  •  Comb  Map  –  uses  space  be]er  •  Star  Map  –  hierarchy  isn’t  strict  •  Tab  Map  –  grouped  by  similariIes  instead  of  hierarchy  

Research  

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Sitemap  consideraIons  

•  Big  or  small?  •  Shallow  or  deep?  •  How  important  is  the  hierarchy?  •  Are  there  mulIple  ways  to  get  to  one  page?  NOTE:  No  right  or  wrong  answers!  

Research  

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Journey  Mapping  Research  

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Journey  Mapping  

•  IdenIfies  problem  areas  with  workflows  •  Focuses  on  users’  emoIonal  state  at  a  given  step  

•  CombinaIon  of  Sitepath  Diagramming/Task  Analysis/Sitemap  and  Personas  

Research  

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Design  Time!  Research  

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Forces  at  Play  

•  Business  •  Users  •  Technology  

Research  

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Roadblocks  

•  SomeImes  you  can  put  them  in  users’  way  •  SomeImes  they  cause  more  harm  than  good  

Research  

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25  1st  St.,  Suite  104,  Cambridge,  MA  02141  |  www.BioRAFT.com  

NavigaIon  

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Types  of  NavigaIon  

•  Structural  NavigaIon:  Hierarchy  including  global  and  local  

•  AssociaIve  NavigaIon:  Similar  items  that  help  with  exploratory  seeking  

•  UIlity  NavigaIon:  Sign  in,  user  info,  etc.  

NavigaIon  

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Types  of  NavigaIon  

•  Global  NavigaIon  – Your  big  categories  – Visible  from  every  page  – Gives  a  rough  feel  for  what  the  site  is  about  

•  Local  NavigaIon  – Page  specific  – Gets  to  the  finer  details  – Allows  for  more  specific  browsing  

NavigaIon  

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NavigaIon  Access  PogosIcking  

•  Have  to  go  to  a  parent  category  before  a  new  sub  category  

•  Usually  for  large,  varied  collecIons  of  content  •  Requires  very  clear  and  clickable  sense  of  place  

•  Hiding  top  level  categories  –  easier  to  focus  •  Allows  for  space  saving  methods  

NavigaIon  

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NavigaIon  Access  Crabwalking  

•  Can  move  between  categories  at  the  same  depth  

•  Easier  error  recovery  •  Requires  everything  of  the  same  level  to  be  visible  at  the  same  Ime  

NavigaIon  

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Faceted  ClassificaIon  

•  Good  if  you  have  items  that  can  be  classified  by  many  characterisIcs  

•  Considers  the  quesIon  of  how  else  someone  would  search  for  this  

•  Becoming  increasingly  common  

NavigaIon  

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25  1st  St.,  Suite  104,  Cambridge,  MA  02141  |  www.BioRAFT.com  

NavigaIon  Design  

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NavigaIon  LocaIon  Top  

•  All  navigaIon  visible  at  once  •  Full  width  of  the  screen  is  available  to  content  below  navigaIon  

•  Good  if  you  have  a  few  big  categories  •  Gets  messy  if  you  have  more  than  about  5  

NavigaIon  Design  

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NavigaIon  LocaIon  Le`  

•  More  flexible  with  the  number  of  categories  

•  VerIcal  space  conInues  infinitely  •  Leaves  less  space  for  local  navigaIon  and  content  

NavigaIon  Design  

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NavigaIon  LocaIon  Right  

•  Don’t  do  it  •  Least  effecIve  with  users  

NavigaIon  Design  

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NavigaIon  UI  Mega  Menu  NavigaIon  Design  

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NavigaIon  UI  Mega  Menu  

•  Jakob  Nielsen  endorsed  Mega  Menus  in  2009  •  Allow  you  to  see  mulIple  levels  of  navigaIon  •  Requires  less  drill  down  •  Allows  for  recogniIon  over  recall  •  PotenIally  overwhelming  •  Can  be  used  at  any  level  of  navigaIon  •  Take  up  a  large  porIon  of  the  screen  •  Not  mobile  friendly  

NavigaIon  Design  

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NavigaIon  UI  Breadcrumbs  

•  Provide  a  trail  of  hierarchy  •  Useful  for  pogosIcking  •  Expert  users  get  the  most  use  of  breadcrumbs  •  Use  >  instead  of  :  to  indicate  hierarchy  •  Should  live  right  under  page  Itle  •  Jury  is  sIll  out  on  whether  they  decrease  task  compleIon  Ime  or  increase  success  rate  

NavigaIon  Design  

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Sub  NavigaIon  Best  LocaIon  

•  Start  le`  OR  top  •  2nd  and  3rd  selecIons  should  be  from  the  same  place  but  1st  selecIon  can  be  separated  

•  Top-­‐le`-­‐le`  and  le`-­‐le`-­‐le`  were  the  best  

NavigaIon  Design  

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Top-­‐Le`-­‐Le`  NavigaIon  NavigaIon  Design  

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Le`-­‐Le`-­‐Le`  NavigaIon  NavigaIon  Design  

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Hover  =  Bad  Usability  

•  People  think  hover  is  faster  than  click  •  The  problems:  – Accidental  menu  triggering/un-­‐triggering  – Unnatural  cursor  movements  

NavigaIon  Design  

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Absent  NavigaIon  

•  When  it  is  crucial  for  users  to  take  a  specified  path  

•  Wizards  •  IniIal  setup  

NavigaIon  Design  

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How  Users  Search  

•  Known-­‐item  search  •  Exploratory  seeking  •  Don’t  know  what  I  need  to  know  •  Re-­‐finding  

NavigaIon  Design  

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NavigaIon  for  Wayfinding  NavigaIon  Design  

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NavigaIon  for  Wayfinding  

•  Landmarks  are  the  only  way  to  navigate  •  Users  need  to  know:  – Where  they  are  – Where’s  the  thing  they  need  – How  did  they  get  there?  – Where  have  they  already  looked?  

•  Be  consistent  with  organizaIon  •  Provide  detours  for  errors  

NavigaIon  Design  

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25  1st  St.,  Suite  104,  Cambridge,  MA  02141  |  www.BioRAFT.com  

Keep  in  Mind  

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When  Organizing  Content  

•  Users  perform  be]er  with  deep  (3  levels)  rather  than  wide  (2  levels)  navigaIon  

•  Good  navigaIonal  structure  doesn’t  make  up  for  junk  labels  

•  Organize  products/features  together  with  a  focus  on  what  they  have  in  common  instead  of  organizing  by  goal  

Keep  in  Mind  

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Novices  

•  Only  novice  for  a  short  Ime  •  Many  plateau  at  intermediate  •  Don’t  be  in  the  way  

Keep  in  Mind  

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Sustainable  Structures  

•  Allow  room  for  growth  (within  a  secIon  and  whole  new  secIons)  

•  Avoid  making  structures  too  narrow  or  deep  

Keep  in  Mind  

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What’s  Different  with  Mobile?  

•  Space  is  more  limited  •  Fat  Finger  Syndrome  –  targets  need  to  be  large  enough  

•  NavigaIon  may  be  hidden  •  Hover  is  not  an  opIon  •  Relevant  content  may  be  different  

Keep  in  Mind  

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25  1st  St.,  Suite  104,  Cambridge,  MA  02141  |  www.BioRAFT.com  

QuesIons?  

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Shameless  Plug  

Encore  presentaIon  at  UXPA  Boston  on  4/29  @  1pm  h]ps://uxpabostonconference2016.sched.org/event/6GeO/are-­‐mega-­‐menus-­‐really-­‐all-­‐that-­‐heroic    

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Photo  Credits  •  h]p://downthenaturetrail.blogspot.com/2013/05/architecture-­‐

design-­‐wallpaper.html  •  h]ps://www.interacIon-­‐design.org/ux-­‐daily/194/web-­‐user-­‐

behaviour-­‐directed-­‐by-­‐informaIon-­‐scent  •  h]ps://www.newfangled.com/an-­‐offline-­‐informaIon-­‐architecture-­‐

exercise/  •  h]p://itcourses.cs.unh.edu/assets/docs/502/tutorials/fall09-­‐tut/

asr25/page2.html    •  h]p://kaylaashley345.blogspot.com/2013/12/task-­‐analysis.html    •  h]p://imgbuddy.com/pogo-­‐sIck-­‐clip-­‐art.asp  •  h]ps://www.flickr.com/photos/peterkaminski/47922080  •  h]p://www.creaIvebloq.com/navigaIon/design-­‐be]er-­‐faceted-­‐

navigaIon-­‐your-­‐websites-­‐41411437    

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Resources  •  h]p://www.usabilityfirst.com/about-­‐usability/informaIon-­‐architecture  •  h]p://www.usabilityfirst.com/glossary/informaIon-­‐scent  •  h]ps://www.interacIon-­‐design.org/ux-­‐daily/194/web-­‐user-­‐behaviour-­‐directed-­‐

by-­‐informaIon-­‐scent  •  Wodtke,  C.,  &  Govella,  A.  (2009).  Informa=on  Architecture:  Blueprints  for  the  Web.  

Pearson  EducaIon.  •  h]p://theuxreview.co.uk/user-­‐journeys-­‐beginners-­‐guide/  •  h]p://www.creaIvebloq.com/navigaIon/design-­‐be]er-­‐faceted-­‐navigaIon-­‐your-­‐

websites-­‐41411437    •  h]p://www.usability.gov/get-­‐involved/blog/2006/11/breadcrumb-­‐navigaIon.html  •  h]p://www.usability.gov/get-­‐involved/blog/2006/04/le`-­‐navigaIon-­‐is-­‐best.html    •  h]p://www.nature.com/neuro/journal/v3/n4/full/nn0400_404.html  •  h]p://www.usability.gov/how-­‐to-­‐and-­‐tools/methods/organizaIon-­‐structures.html    

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25  1st  St.,  Suite  104,  Cambridge,  MA  02141  |  www.BioRAFT.com  

Are  Mega  Menus  Really  Heroic?  

drupal.org/u/hezzieb  twi]er.com/hezzieb524    

linkedin.com/in/heathersbauer      

Slides  will  be  available  on  drupalnights.org/library  

Heather  Bauer  Drupal  Nights  

Thursday,  March  17,  2016  –  7:00