Arcane Wonders® Retailer Product Catalog Mage Wars ... wide variety of soldiers, from the small but...

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Arcane Wonders® Retailer Product Catalog Mage Wars® Core Set This is the fantasy game you have always wanted to play! Dripping with rich fantasy flavor, Mage Wars® transports you into another world, where you are a powerful Mage, stepping into the arena to battle to the death. Mage Wars® is a unique genre-breaking concept, combining the best elements of customizable card games and miniatures games. The game is fast-paced and exciting, loaded with tough tactical decisions every turn. With subtle strategies and diabolical surprises, the balance of power can shift each round, keeping the game exciting and victory unpredictable. Unlike typical deck-building games, Mage Wars allows players to choose and play exactly the spell they want with no random drawing of cards. And players absolutely love that level of control. Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies and style of play. Players build their own custom spellbook, with over 300 spells to choose from! Mage Wars® won 7 Best Game of 2012 Awards! Here are just a few awesome quotes from reviewers: Tom Vasel of Dice Tower ranks Mage Wars® as the 4 th Best Game OF ALL TIME! Best Game of 2012 by far!-Tom Vasel It lives up to the hype and surpasses all of my expectations! Mage Wars is a game of layers that rewards you each time you dig a bit deeper.” – Cyrus Kirby, Editor in Chief, Father Geek Best Game of 2012! “Mage Wars is by far, the most fresh, fun, exhilarating time I've had sitting across from an opponent in years, let alone through all of 2012! Mage Wars is a beautiful work of art!” – Scott “Tox” Morris, Crits Happen This game is friggin’ amazing!” Joel Eddy, Drive Thru Review Best game of 2012 The ONE game to rule them all! Amazing Depth and Playability! You must play this game you owe it to yourself!” -Scott Fera, SuperRad Dad "I give this the highest rating possible for a game!" - Sam Healey, Dice Tower

Transcript of Arcane Wonders® Retailer Product Catalog Mage Wars ... wide variety of soldiers, from the small but...

Page 1: Arcane Wonders® Retailer Product Catalog Mage Wars ... wide variety of soldiers, from the small but affordable Goblin, to his stronger Orcs, to his legendary Dwarves with their ingenious

Arcane Wonders® Retailer Product Catalog

Mage Wars® Core Set

This is the fantasy game you have always

wanted to play! Dripping with rich fantasy

flavor, Mage Wars® transports you into another

world, where you are a powerful Mage, stepping

into the arena to battle to the death.

Mage Wars® is a unique genre-breaking

concept, combining the best elements of

customizable card games and miniatures

games.

The game is fast-paced and exciting, loaded

with tough tactical decisions every turn. With

subtle strategies and diabolical surprises, the

balance of power can shift each round, keeping

the game exciting and victory unpredictable.

Unlike typical deck-building games, Mage Wars

allows players to choose and play exactly the

spell they want with no random drawing of cards. And players absolutely love that level of control.

Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies

and style of play. Players build their own custom spellbook, with over 300 spells to choose from!

Mage Wars® won 7 Best Game of 2012 Awards! Here are just a few awesome quotes from reviewers:

Tom Vasel of Dice Tower ranks Mage Wars® as the 4th Best Game OF ALL TIME!

“Best Game of 2012 by far!” -Tom Vasel

“It lives up to the hype and surpasses all of my expectations! Mage Wars is a game of layers that

rewards you each time you dig a bit deeper.” – Cyrus Kirby, Editor in Chief, Father Geek

Best Game of 2012! “Mage Wars is by far, the most fresh, fun, exhilarating time I've had sitting across

from an opponent in years, let alone through all of 2012! Mage Wars is a beautiful work of art!” – Scott

“Tox” Morris, Crits Happen

“This game is friggin’ amazing!” – Joel Eddy, Drive Thru Review

“Best game of 2012 – The ONE game to rule them all! Amazing Depth and Playability! You must play

this game – you owe it to yourself!” -Scott Fera, SuperRad Dad

"I give this the highest rating possible for a game!" - Sam Healey, Dice Tower

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Components:

Arena Gameboard

2 Spellbooks

322 Spell Cards

4 Mage Cards

4 Mage Ability Cards

2 Mage Status Boards

8 Status Cubes

20 Action Markers

2 Quickcast Markers

9 Attack Dice

1 Effect Die (d12)

24 Damage Counters

8 Mana Counters

7 Guard Markers

6 Ready Markers

20 Condition Markers

3 Ability Markers

1 Initiative Marker

Rulebook

Packaging:

Each game measures 16.25” by 12.25” by 3” and weighs 6.5 pounds.

Product # AWG 1010, MSRP $59.99

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Organized Play Kits

Organized Play!

Every 2 months we will be releasing a new Organized Play kit!

Malignant Intentions is the newest story for Spring 2014.

Contents:

36 beautiful gold foil-stamped promo

cards! –enough to last 9 weeks of

organized play!

A gorgeous art poster featuring the Blood

Demon!

Story Guide with Map of Etheria and 9

exciting scenarios.

Event Guide walks retailers through

every step.

How to Teach Mage Wars booklet

helps retailers teach new players.

Sign up poster

All in a beautiful full color folder

Product # AWG MWOP5

Retailer Price $12.00

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Forged In Fire

“We turn our eyes North toward the Anvil Throne Mountains where the Dwarves are locked in

conflict with Adramelech’s Warlocks. There is a power deep in the mountains that neither wants to

relinquish.”

The newest expansion for Mage Wars®, Forged In Fire,

debuted at the 2014 Origins Game Fair.

This expansion features 2 new alternate versions of the

Warlock and Warlord mages. The Adramelech Warlock

and the dwarven Warlord of the Anvil Throne

Mountains, each come with new stats and amazing new

abilities, including Fireweaving and Runesmithing!

Contents

Adramelech Warlock Mage Card & Ability Card

Warlord of the Anvil Throne Mage Card & Ability Card,

41 New Spells (158 total spell cards),

10 Condition Markers, 6 Armor Bonus Tokens,

5 NEW Rune Ability Markers, and Rulebook

Packaging

Each expansion measures 8 1/8” x 6 5/8” x 1”

and weighs 12 oz.

Product # AWG MWSTX2FF, MSRP $29.99

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Conquest of Kumanjaro

“Far to the South, across the Veridian Sea, lies

Kumanjaro, a sprawling continent of wide savannahs,

dense jungles, and untold riches. It has remained

untouched by the cultured nations of the North, until

now...”

This is the newest expansion for Mage Wars®, and debuts

in June 2013.

Conquest of Kumanjaro features 2 new alternate versions

of Mages, the Johktari Beastmaster and the Malakai

Priest, each with new stats and amazing new abilities,

inclduing Wounded Prey and Holy Avenger!

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Conquest of Kumanjaro introduces 26 all new spells to the Mage Wars® game. Players can use new

traits like Intercept, and deploy new conditions including Bleed, Stuck, and Tainted.

Contents:

2 Mage Cards + 2 Mage Ability Cards

106 Spell Cards

22 Punch Markers (with new conditions!)

Rules

Packaging:

Each Conquest of Kumanjaro game measures 8.125” x 6.625” x 1”, and weighs 12 ounces.

Product # AWG MWSTX1CK

MSRP = $29.99

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Forcemaster vs. Warlord

Arcane Wonders® is proud to announce its first

major expansion, The Forcemaster vs.

Warlord!

In this expansion we introduce 2 powerful new

Mages, each with their own unique strategies

and play style. There are 60 new spells

included, which can be used with the new

Mages or combined with spells from the core

set to come up with brilliant new strategies!

Set Includes:

2 Mage Cards

2 Mage Ability Cards

216 spell cards

2 spellbooks

1 sheet of die-cut markers

Rules

Forcemaster The Forcemaster is a master of telekinetic force and

Mind magic. She is more of a lone warrior, but her keen

intellect and powers more than make up for her lack of

creature support.

She is a master of control and can push enemies aside

with a glance, hold and crush them with invisible force,

and even take control of their mind.

All battles are won in the mind first, and the Forcemaster

has the greatest mind of all!

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Warlord The Warlord is a master of the art of War. He commands

a wide variety of soldiers, from the small but affordable

Goblin, to his stronger Orcs, to his legendary Dwarves

with their ingenious devices.

He augments his forces with outposts and fortifications,

heavy war machines, and powerful Earth magic.

The Warlord was raised on the battlefield, it is his home,

and all who meet him there will surely know it!

The rules include a recommended spellbook list for each of the mages, and the spells are packaged in the

exact order of the list, making it easy to get started playing right away!

Most of the spells in the set will work great with past Mages, opening up new strategies for all of them.

Additionally, we made sure to include a few new spells for each of the original 4 Mages, that are in their

schools of training.

Mage Wars®: Core Set required to play.

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Packaging:

Each Forcemaster vs. Warlord game measures 8.125” x 9.125” x 1.5”, and weighs 2.3 pounds.

Product # AWG MWX1FW

MSRP = $39.99

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Druid vs. Necromancer

Available NOW, is our 3rd major expansion,

introducing 2 awesome new Mages, each with their

own unique strategies and play styles. There are 220

cards in the set, including over 50 new spells, which

can be used with the new Mages or combined with

spells from the core set to come up with brilliant new

strategies!

Set Includes:

2 Mage Cards

2 Mage Ability Cards

216 spell cards

2 spellbooks

Die-cut markers

Rules

Druid

The Druid strives to conquer her adversary with an unstoppable growth of plants

across the arena. Carnivorous vines, poisonous flowers, and giant trees will rise

to do her bidding. Left unchecked, the Druid’s forces will slowly but surely

engulf the arena and overwhelm her foe.

Necromancer

The Necromancer is a master of disease and the undead. His

graveyard summons hordes of zombies. They are slow, but

relentless, and gain strength in numbers. His malicious

skeletons are diabolically clever and able to repair

themselves if damaged in combat. He will spread plagues

and disease across the arena to wipe out all life.

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Amazing new spellbooks included!

The rules include a recommended spellbook list for each of the mages, and the spells are packaged in the

exact order of the list, making it easy to get started playing right away!

Most of the spells in the set will work great with past Mages, opening up new strategies for all of them.

Additionally, we made sure to include a few new spells for each of the original 4 Mages.

Mage Wars®: Core Set required to play.

Product # AWG MWX2DN

MSRP = $39.99

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Spellbook Packs

Players can expand their spellbook library with these gorgeous new

spellbooks!

Each pack contains two spellbooks with beautiful detailed cover

artwork by fantasy artist Nick Deligaris!

Each spellbook contains 20 pages, with four pockets per page - room

for 80 spells!

Pockets are extra

wide so that they

fit sleeved cards.

MSRP = $15.99

Spellbook Pack 1

Product #AWG MWSB1

White Holy & Green Nature

Spellbook Pack 2

Product #AWG MWSB2

Green Dragonscale & Monster Eye

Spellbook Pack 3

Product #AWG MWSB3

Frost Serpent & Cursed Soul

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Action Marker Sets

Add more players to your game, and give them

their own unique color of action markers!

The Mage Wars® Action Marker set contains 22

high quality painted wood markers:

Players can use these markers along with their core

game sets to play battles with 3-4 Mages at one

time. Rules for 3-4 player games are included with

the core game.

Packaging:

Each Action Marker set measures 4” x 8.5” x .5”, and weighs 3 ounces.

Action Marker Set 1 Action Marker Set 2

Green / Yellow Grey / Purple

Product # AWG MWAM1 Product # AWG MWAM2

MSRP = $12.99 MSRP - $12.99

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CORE SPELL TOMES

By player demand, we created the Core Spell Tomes to give players plenty of copies of the spells they

want, extending their ability to customize the core game.

Each Core Spell Tome gives players 110 additional copies of spells in the Mage Wars® core game.

Core Spell Tome 1

Core Spell Tome 1 focuses on lower level and useful utility spells:

Core Spell Tome 2 Core Spell Tome 2 focuses on the more powerful spells in the game, and contains more than 70 spells

not found in Core Spell Tome 1.

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If players buy both Core Spell Tomes, they will have extra copies of every spell in the core set, and

more than enough to build whatever Mage strategy they desire!

Complete lists of all spells included are available for download on our website.

Packaging:

Each Core Spell Tome game measures 5.4” by 3.6” by ¾ ” and weighs 8 ounces (.5 pounds).

Core Spell Tome 1: Product # AWG MW1011

Core Spell Tome 2: Product # AWG MW1012

MSRP = $19.99

Page 16: Arcane Wonders® Retailer Product Catalog Mage Wars ... wide variety of soldiers, from the small but affordable Goblin, to his stronger Orcs, to his legendary Dwarves with their ingenious

Ordering and Contact Information

Ordering:

Retailers: Arcane Wonders sells through all major distributors worldwide!

If you need help locating a distributor in your area, please email us at: [email protected].

Bryan Pope, President

Scott Morris, Vice President of Business Development

John Rogers, Director of Operations

Aaron Brosman, Creative Director

Patrick Connor, Director of Communications

Alfiya Pope, Director of Customer Service

Email: [email protected]

Phone: (855) MAGE-WAR

Fax: (972) 429-4934

www.magewars.com www.arcanewonders.com