AR Gamers – The Next Generation | Mark Shovman
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Transcript of AR Gamers – The Next Generation | Mark Shovman
Games in Augmented Reality
Mark ShovmanUX Researcher
Eyeway Vision Ltd
WHOAMI
Badges
SkillsResearcher ••••••Psychologist ••••Programmer •••Gamer ••
Israeli Startup developing next-gen AR display tech
AR UX Research team
AR revolution
Not the AR we have now,But the AR we dream of:● Any image, anywhere● As real as real – or not● The device disappears
VR [gaming] revolution is NOWAR revolution is 5-7 years away
The road to AR
1. Display technology• Sharp, bright, cheap and lightweight
2. Context-aware devices• World, user, context
3. Controls• Easy, useful, cool-looking
4. Public acceptability• Privacy, data / content ownership, coolness
factor
Virtual vs AugmentedTechnology spectrum
Caveat: location does not equal presence• Being with someone; Going somewhere; Thinking of something else
Experience dichotomy:• VR: being somewhere else – same as books or computer games• AR: being where you are, only more so – same as street signs
AR VRReality Matrix
MR
Take-home message #1
AR game design starts from live games
Augmented sports• Game fun + body fun • More fun for amateurs• Better performance for professionals• More fun for spectators
Augmented training• Fun: story, clear progress• Safe: for contact sports and martial arts• Personalized: smooth learning curve
Live-action gaming• Augmented cosplay• Augmented Live-action roleplay• AR escape rooms anywhere• City quests and game-tours
The AR gamer• Physically active• Socially connected• Hardcore and casual
Take-home message #2 AR gamer is a mix or a gamer and an athlete
Take-home message #1 AR game design starts from live games