Apps and Kids at Your Library

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Apps and Kids @ Your Library Hayley McEwing: Blog: www.librarieslearnlead.blogspot .com WHY? WHEN? HOW?

description

Updated presentation for 11/15/2013. Social-emotional learnings, iPad, apps, technology, libraries, youth, media, literacy, math, science, eBooks, motivation

Transcript of Apps and Kids at Your Library

Page 1: Apps and Kids at Your Library

Apps and Kids@ Your Library

Hayley McEwing:Blog: www.librarieslearnlead.blogspot.com

WHY?WHEN?HOW?

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Educate or Entertain?Work or

Play?

Library’s Mission

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Emotions & LearningAttention

“Remember: Children do not pay attention when they are bored or frustrated, and they do not learn when they are not paying attention (11).”

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Emotions & LearningFinding Meaning

“ . . . attuning to our feelings, according to neurological research, helps us find the meaning in data …, Emotions science now tells us, are part of rationality, not opposed to it (42).”

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Emotions & Learning(Print) Motivation and Play

• ECRR = Print Motivation as a building block for reading

• ECRR 2 = Play as a practice for all learning

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Why Apps?

“…every new technology is an opportunity for learning.”

http://pbskids.org/lab

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References• American Academy of Pediatrics (AAP): http://www.aap.org• Caring for Our Children: National Health and Safety Performance Standards;

Guidelines for Early Care and Education Settings. (2011) : http://nrckids.org/CFOC3/PDFVersion/list.html (Standard 2.2.0.3: Limiting Screen Time – Media, Computer Time)

• Dr. Patricia Kuhl • http://librarieslearnlead.blogspot.com/2010/07/minds-brains-and-early-learning-how.

html• http://www.ted.com/talks/patricia_kuhl_the_linguistic_genius_of_babies.html

• Fred Rogers Center for Early Learning and Children’s Media: http://www.fredrogerscenter.org/

• Lisa Guernsey, author of Screen Time: http://www.lisaguernsey.com/• National Association for the Education of Young Children (NAEYC):

http://www.naeyc.org/content/technology-and-young-children/infants-and-toddlers• NAEYC + Fred Rogers Center Joint Statement

• http://www.naeyc.org/content/technology-and-young-children• http://www.naeyc.org/files/naeyc/file/positions/KeyMessages_Technology.pdf

• “Young Children and Media” ALSC webinar (2013) with Chip Donahue, Director of Technology in Early Childhood (TEC) Center http://teccenter.erikson.edu/files/NAEYC_Position_Statement_slides_11_12.pdf

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Key Practices for Children and Media

• Limits, especially for ages 0 – 3– Less than two hours a day and need for activity

(AAP). – Screen Free Storytime

http://www.alsc.ala.org/blog/2013/06/the-screen-free-story-time-is-the-best-story-time/

– “And Sometimes the Device is the Babysitter” http://littleelit.com/2013/10/25/and-sometimes-the-device-is-a-babysitter/

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Key Practices for Children and Media

• Joint media engagement – relationship/social-based education • physical closeness • conversation

• Intentional use 3 C’s by Guernsey– content (quality apps)– context (how)– consider the individual child

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App Resources• http://littleelit.com/ and

http://www.pinterest.com/littleelit/ • http://www.hbook.com/category/choosing-books/

app-review-of-the-week/#_ • https://www.kirkusreviews.com/book-reviews/ipad/ • http://www.slj.com/category/books-media/

reviews/apps/• Apps Gone Free by AppAdvice.com

https://itunes.apple.com/us/app/apps-gone-free-best-daily/id470693788?mt=8

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Why Use Apps/iPads in the Library• To provide access to new technology and the

information/learning that comes with it• To demonstrate best practices on using the

technology, particularly joint engagement• To extend and support all learning, digital

literacy included– 4s and 5s: Green Eggs and Ham/Fox in Socks app

• To motivate/make positive emotional connections… to learning, to others, to oneself– Outreach Tweens: Singing Fingers app

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When to Use Apps/iPads in the Library• Can’t have the real thing (e.g. cost, practicality, safety)– Gotta Move: Red Light, Green Light app as virtual toy– Family: Live Butterfly Garden by Questsphere

• Working with large groups projector– Family: Glow Draw app for draw-and-tell story

• Hands are needed to interact vs hold book– Gotta Move: Rah, Rah Radishes pics & rhythm sticks

• Extra visuals (e.g. lyrics or photographs)– Gotta Move: Felt Board app + real stickers

• Involve kids with limited mobility– Gotta Move: Where Do Balloons Go?

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How to Use Apps/iPads in the Library

• Incorporated with other activities– Gotta Move: Wee Willie Winkie rhyme with toy

clock and sunset backdrop– 4s and 5s: My First Wood Puzzles: Dinosaurs as

one of the toy choices during playtime after program Sound Touch Lite app for sibling

• With a partner – Family: Jelly Doodle app (science/print awareness)– iPad Play program

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iPad PlayAccess, Joint (Parent) Engagement,

Tweens, Motivation to LearnHey, kids! Want to use an iPad? Hey, adults! Want to

motivate your child to learn? Call ________ and ask for a librarian at the location you would like to visit.

We'll ask for the subject area you'd like to explore with your child and schedule you for a twenty minute session with the Library's iPad.

Registration and adult ID (valid license, state ID or library card) is required. For kids from age four to those in sixth grade. Child must be accompanied by an adult.

Appointments are available from ___________

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Literacy• Alphabet– Alphabet Tracing by Oncilla Technologies Inc– Stumpy's Alphabet Dinner by Roo Roo

• Phonics/Sound– ABC Alphabet Phonics - Preschool Kids Game Free

Lite by GrasshopperApps.com– Phonics Fun 1 by Innovative Net Learning Limited– Phonics Genius by Innovative Mobile Apps– Rhyming Words by GrasshopperApps.comSound Touch Lite by SoundTouch– Touch the Sound by Innovative Mobile Apps

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Literacy• Sight Words/Reading

− Eggy 100 by Blake eLearning – sight word game– Futaba by INKids – can program with own word lists– Sight Words 2 : 140+ learn to read flashcards and games

app for kids. Play word bingo! by eFlashApps, LLC• Vocabulary– Touch and Learn Emotions by Innovative Mobile Apps− Endless Alphabet by Callaway Digital Arts

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Literacy• Tell Stories/Narrative Skills

Felt Board by Software Smoothie ($)Glow Draw by Indigo Penguin Limited – tell/draw– Guess ’em by GameWeaverRed Light, Green Light by the Future of Pinball, LLCSinging Fingers by Beginner’s Mind (iPhone apps)− Songify by Khush Inc.− Story Wheel by EverAge – create a story by

yourself or with others and share with others− Toca Kitchen Monsters by Toca Boca AB− Toontastic by Launchpad Toys

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Science− Chirp! Bird Song USA + by iSpiny ($)Jelly Doodle by Shoe the Goose ($)– Human Body by Tinybop ($)– Galaxies by Kids Discover Live Butterfly Garden by Questsphere– Osmos by Hemisphere Games ($)– Science Reading Comprehension by Abitalk

Incorporated– Soundrop by Develoe LLC – experiment with sound– Star Walk by Vito Technology Inc – virtual telescope ($)

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Math & Puzzles• Numbers and Money

– Amazing Coin by Joy Preschool Game -- no toy money to lose or choke on

– Counting Money by King’s Apps– Counting and Skip Counting by Ikidspad LLC– Kids Connect the Dots lite by Intellijoy – number sequence– Motion Math Hungry Fish by Motion Math ($)– Tiny Chicken Learns Currency by TaptoLearn Software– Todo K-2 Math Practice by Locomotive Labs

• Puzzles– Flow Free by Big Duck Games LLC– Rail Maze by Spooky House Studios UGMy First Wood Puzzles: Dinosaurs by Alexandre Minard

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eBook AppsCan be an interactive, new experience with literature; its own genre!

• Fiction− Cinderella by Nosy Crow ($)– Even Monsters Get Sick by Busy Bee Studios ($)– Goodnight Safari by Polk Street Press LLC– Numberlys by Moonbot Studios ($)– Millie Was Here by Megapops LLC– Spot the Dot by Ruckus Media Group ($)Where Do Balloons Go by Auryn Inc ($)

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eBook AppsCan be an interactive, new experience with literature; its own genre!

• Nonfiction– A Jazzy Day by The Melody Book ($)– Bobo Explores Light by Game Collage, LLC ($)– I Love Mountains by Forest Giant Inc– Noisy Bug Sing Along by Dawn Publications ($)– Weird but True by National Geographic Society

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eBook Apps• To motivate early readers, stressing awareness of print with

interactivity and visual print prompts– Bob Books by Learning Touch – paper copies wear easily– http://www.oceanhousemedia.com/ apps – touch for

print• When the physical book is out of print or hard to access– Dear Zoo by Pan Macmillan– Flash the Dash by Auryn Inc– Meanwhile by Zarfhome Software Consulting ($)– Professor Garfield Cyber Bullying by Paws Incorporated

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Apps and Kids@ Your Library

Hayley McEwing:Blog: www.librarieslearnlead.blogspot.com

WHY?WHEN?HOW?