Applying Packaging Concepts: Call of Duty: Black Ops II

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Packaging a New Audience Sabrina Mergenthaler Colorado Technical University

description

An application of product packaging concepts on the marketing campaign of Call of Duty: Black Ops II. Focus: Female Gamers

Transcript of Applying Packaging Concepts: Call of Duty: Black Ops II

Page 1: Applying Packaging Concepts: Call of Duty: Black Ops II

Packaging a New Audience

Sabrina Mergenthaler

Colorado Technical University

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Current Packaging

ConsistencyBox cover across all platforms; use of shadows & weapons to communicate content

Lifestyle Any-man’s Soldier; quality story-line and graphic content; expectations

DeliveryMaintained promises; reach; location

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Package Limitations

Communicated Not Communicated

• Violence/Death/Blood• Mature Content• Not for Everybody• Real-life-based• Military relation• Weapons

• Value in brand• Quality graphics

• Story-based• Multiplayer capabilities

• Zombies• Setting• Plot

• Any indication of this being a game that females can enjoy

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Messages of Packaging

What Women Want• Strength In Female Characters

• More Clothes On • More Brain Matter Than Breasts

Things to Remember• Packaging makes a first impression• First impressions are lasting

• Our lasting message: Bring out the soldier in you

• Grab Attention• Deliver message• Drive a relationship• Propel purchase

• Educate/inform• Uphold consistency of brand values and visions

Packaging Concepts

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New Packaging Options

•Exclusive Female Player Mode

• In-game notoriety and perks

• Free Nuketown 2025 Upgrade map

Focus of the Package• Honoring Female Soldiers

• Maintaining Expectations

• Consistency Throughout Platforms

• Consistency in Themes and colors-Symbolism of colors, Text, and Graphics

• Layout Relative To Respective Console Packaging Requirements

• Increased Reputation For Activision And Treyarch

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Components of the Cover

• Limited Edition Sticker-Stands out while maintaining the integrity of the game packaging-Informs of newness

• Black Benefits Sticker- Educates consumer on benefits of

purchase

• Partnership Sticker-Indicates the proceed beneficiary- Justifies higher cost

• Traditional Cover Identifiers -Visibility-Familiarity

New Packaging Options Continued

•Exclusive Female Player Mode

• In-game notoriety and perks

• Free Nuketown 2025 Upgrade map

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Sample• Mimics Original Call of Duty: Black

Ops II

What’s Inside the Cover?• Partners material

-What is the White House Project?-FAQ regarding WHP

• Call of Duty Girl merchandise mini catalogue and internet address

• Upsales

New Packaging Options Continued

•Exclusive Female Player Mode

• In-game notoriety and perks

• Free Nuketown 2025 Upgrade map

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New Packaging Analysis

• Answers the question: What’s so Special?• Reflects the strong woman in more clothes that female gamers want

• Justification of increase cost through explanation of benefits• Exposes partnership that directly benefits young women

• Provides and exclusive mode as well as identifies the player among players as significant

• Connects consumer through image and lifestyle

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•What is the Point of Purchase Display?

•How is the display used to capture our audience?

•Connected media

•Placement

New Package, New Display

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Activision’s Mission

Embrace Female Gamers

Marketing Goals

Integrated Media

Q & A Session

Concluding package integration

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References

Activision. (n.d.). Activision. Retrieved from http://www.Activision.com

Alsem, K., & Wittink, D. (2013). Strategic Marketing: An Applied Approach. Pearson Custom Publishing.

Armstrong, G., & Kotler, P. (2006). Principles of Marketing ( (11th edition) ed.). Upper Saddle River, NJ: Prentice Hall.

Chambers, B. (2012). What Women Want (In Female Video Game Protagonist). The MarySue.com. Retrieved from http://www.themarysue.com/what-women-want-in- female-video-game-protagonists/

Color Symbolism and Emotional Effects of Color. (n.d.). M.U.S.E., Colorado Technical University. Retrieved from http://coursebuildercontent.careeredonline.com/Assets/30000/25544.pdf

Developing Marketing Strategy and Mix. (n.d.). M.U.S.E., Colorado Technical University. Retrieved from https://campus.online.edu/courses/MKT430/pl/hub1/9438.pdf

Fletcher, K. (2010). Women in games today. Wired Gamer. Retrieved from http://www.wired.co.uk/news/archive/2010-03/22/confessions-of-a-call-of-duty-girl

Frum, L. (2012). The future world of 'Call of Duty: Black Ops II.'. CNNTech.com. Retrieved from http://www.cnn.com/2012/11/13/tech/gaming-gadgets/call-of-duty-future-tech/index.html

Gallery. (n.d.). Point Display & Design. Retrieved from http://www.pointdisplay.com/services.html

Integrated Marketing Strategies. (n.d.). M.U.S.E., Colorado Technical University. Retrieved from https://campus.ctuonline.edu/courses/MKTG430/p1/hub1/3329.pdf

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References

Kunin, M. (2012). Why Girls Should Create Video Games. Huffington Post. Retrieved from http://www.huffingtonpost.com/madeleine-m-kunin/why-girls-should-create-v_b_1501601.html

Marketing Inspiration in Product and Package Design. (n.d.). M.U.S.E, Colorado Technical University. Retrieved from https://campus.ctuonline.edu/courses/MKTG430/p1/hub2/15288.pdf

Piermatteo, L. (2012). Live Chat 2. Integrated Marketing Strategy Capstone. Colorado Technical University.

Sirgy, M. & Rahtz, D. (2007). Strategic Marketing Communications: A Systems Approach to IMC. Mason, OH: Thompson.

Text. (n.d.). M.U.S.E, ColoradoTechnical University. Retrieved from http://coursebuildercontent.careeredonline.com/Assets/40000/39904.pdf

Using Design Elements to Communicate. (n.d.). M.U.S.E, Colorado Technical University. Retrieved from http://coursebuildercontent.careeredonline.com/Assets/30000/25928.pdf

Vollmer, C. (2008). Always on : Advertising, Marketing and Media in an Era of Consumer Control. New York, New York: McGraw-Hill.