Applications of VR 5... · Lec5 Applications of VR . Gaming/Entertainment Simulation/Training 360...

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Lec5 Applications of VR

Transcript of Applications of VR 5... · Lec5 Applications of VR . Gaming/Entertainment Simulation/Training 360...

Page 1: Applications of VR 5... · Lec5 Applications of VR . Gaming/Entertainment Simulation/Training 360 Content Telepresence Visualization Functions of VR: 1)Gaming/Entertainment Lec5.

Lec5

Applications of VR

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Gaming/Entertainment

Simulation/Training

360 Content

Telepresence

Visualization

Functions of VR:

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1) Gaming/Entertainment

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What makes gaming in VR different?

Next slide, we have video game recommendations from the instructors!

● Immersion● 3D Sound● Room-Scale● Interactive (like the Wii but

better)

Arguably the biggest driver in the VR industry currently

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Dead and Buried

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Robo Recall

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VR Rollercoasters

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2). Simulation/Training

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Medical

Industrial

Aerospace

Others

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Medical: Surgical Training

Companies in the space:

● Osso VR● Mentice

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Medical:

Exposure TherapyConquering Fears:

- Arachnophobia- Acrophobia

Treating PTSD

- Learning how to handle “triggers” in a safe and controlled environment

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Medical:

Phantom Limb Pain

Phantom Limb Pain - Sensations that an individual experiences relating to a limb or an organ that is not physically part of the body.

In VR, patients play games using a virtual limb, which helps them gain some control and learn, for example, how to relax that painfully clenched fist.

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Industrial:

Driving Simulator

By incorporating VR into motion/driving simulators, users will no longer be limited to the view in front of them (front screens). Rather, VR will enable users to see all of the virtual environment.

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Industrial:

Virtual CAD

Uses:

● Visualizing/prototyping models before fabrication.

● Collaboration

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Aerospace:

NASA

NASA has been using VR at the Johnson Space Center in Houston, Texas to train astronauts for spacewalks since 1992.

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Others:

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3). 360 Content

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360 Photos

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360 Cameras

Quite a few 360 cameras in the market.

- Ricoh Theta (~$330)- Samsung Gear 360 (~$180)

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360 Film

- Video that captures your entire surrounding. Similar to 360 photos, except it’s a video.

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360 Video- Henry was created probably using something similar to Maya. - However, some 360 cameras also support capturing 360 video.

Nokia OZOPrice: Too much ($45K-60K)

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4). Telepresence

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Business

Medical

Social

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Business:

Virtual Meetings

- Greater potential for collaboration.

- Saves money in transportation from a company perspective.

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Medical

- Telepresence and collaboration with doctors.- Berkeley professor, Ruzena Bajcsy, was working

on something similar.- VR@Berkeley also had a team researching this.

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Social:

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5). Visualization

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Medical

Education

Computer Science

Fashion

Real Estate

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Medical

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Medical

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Education:

AR Textbooks

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Education:

Mission ISS

Simulator to see what it’s like to be inside the International Space Station

(Emmy-nominated)

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Computer Science:

Neural Net Visualization

Another project from VR@Berkeley, led by Yulin.

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Fashion:

Virtual Dressing RoomAvametric has received $10.5 million to try to build its virtual dressing room.

Berkeley Professor James O’Brien is on the team.

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Real Estate:

Virtual Housing ToursBerkeley professor Avideh Zakhor has a start-up called “Indoor Reality”.

It has created sensors the size of backpacks to map and model the indoor.

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SummaryGaming Self-Explanatory

Simulation/Training ● Medical● Industrial● Aerospace● Others

360 Content ● 360 Photos, Film, and Videos

Telepresence ● Business● Medical● Social

Visualization ● Medical● Education● Computer Science● Fashion● Real Estate