MASTERMIND Did anyone play the game over the weekend? Any thoughts on strategy?
Anyone Can Learn to Make a Game
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Transcript of Anyone Can Learn to Make a Game
Anyone Can Learn to Make a Gamehttps://www.udemy.com/unity-tutorial/#dashboard
SECTION 1 Course Intro
Lecture 1 Course Intro 02:06 Start Lecture
SECTION 2 The Stuff Games are Made Of
Lecture 2 What is a Game? Lecture 3 Making Games Fun Lecture 4 Where Great Game Ideas Come From
SECTION 3 Basic Training
Lecture 5 Welcome Lecture 6 Udemy Basics Lecture 7 Unity Tutorial 1 - Tools of the Trade Lecture 8 Unity Tutorial 2 - Getting Used to the Unity Editor Lecture 9 Unity Tutorial 3 - Coding Basics Lecture 10 Unity Tutorial 4 - Prefabs Lecture 11 Unity Tutorial 5 - Basic Physics Lecture 12 Unity Tutorial 6 - Basic Mouse Interaction Lecture 13 Unity Tutorial 7 - Collision Detection Lecture 14 Unity Tutorial 8 - Basic Audio Lecture 15 Unity Tutorial 9 - Loading a Level Lecture 16 Unity Tutorial 10 - Publishing Your Game Lecture 17 Unity Tutorial 11 - Saving and Recalling Values
SECTION 4 Making Our First Proto Game
Lecture 18 Section Intro Lecture 19 Unity - Angry Blocks 1 Lecture 20 Unity - Angry Blocks 2 Lecture 21 Unity - Angry Blocks 3
SECTION 5 Match 2 - Working on our Game Making Process
Lecture 22 Section Intro Lecture 23 Match 2 - Part 1 Lecture 24 Match 2 - Part 2 Lecture 25 Match 2 - Part 3 Lecture 26 Match 2 - Part 4 Lecture 27 Match 2 - Part 5 Lecture 28 Match 2 - Part 6 Lecture 29 Match 2 - Part 7 Lecture 30 Match 2 - Part 8
Lecture 31 Match 2 - Part 9 Lecture 32 Match 2 - Part 10 Lecture 33 Match 2 - Part 11 Lecture 34 Match2 - Part 12
SECTION 6 C# Basics
Lecture 35 The Truth About Coding Lecture 36 Coding Concepts Lecture 37 Comments Lecture 38 Semicolons Lecture 39 Arithmetic Lecture 40 Variables Lecture 41 Conditionals Lecture 42 Loops Lecture 43 Functions Lecture 44 Debug.Log Lecture 45 Switch Statements Lecture 46 Coroutines Lecture 47 Enums Lecture 48 Foreach Loops Lecture 49 Classes Lecture 50 Lecture 51 Random Numbers Lecture 52 Working Code Examples
SECTION 7 Bonus - Taking Things to the Next Level
Lecture 53 Bonus - 3D Character Controllers Lecture 54 Bonus - Basic Particle Systems Lecture 55 Bonus - Basic Terrains Lecture 56 Bonus - Unity Asset Store Lecture 57 Bonus - Mixamo Lecture 58 Bonus - NGUI Lecture 59 Bonus - NGUI (Making a Button) Lecture 60 Bonus - Unity Packages
SECTION 8 Making Our Third Game
Lecture 61 Starter Files Lecture 62 Triggers Lecture 63 Skyboxes
SECTION 9 The Lab
Lecture 64 Welcome to the Lab Lecture 65 Lab 1 - Exploring Simple Physics Based Character Controllers
SECTION 10 Bonus - The Future of Gaming
Lecture 66 The Future of Input Lecture 67 A New Vision for the Future of Gaming Lecture 68 Tim Sweeney - The Future of Gaming Lecture 69 Your Brain on Video Games Lecture 70 The Myo Lecture 71 Photon 3D Scanner Lecture 72 illumiRoom Lecture 73 On The Verge: NASA JPL and 'Terms and Conditions' director Cullen Hoback Lecture 74 Structure Sensor
SECTION 11 Fun Theory
Lecture 75 Play and Psychology - The Building Blocks of all Games Lecture 76 Jesse Schell on How to Change the World Lecture 77 Bottle Bank Arcade Machine Lecture 78 The Worlds Deepest Bin! Lecture 79 Piano Staircase Lecture 80 The Speed Camera Lottery Lecture 81 Stuart Brown: Play is more than fun
SECTION 12 Bonus - Taking the Plunge - Making Games More Than a Hobby
Lecture 82 Section Intro Lecture 83 4 Different Ways to Earn Revenue
SECTION 13 Wrap Up
Lecture 84 Thank You