Anthropology & Aesthetics of Electronic Communications
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Transcript of Anthropology & Aesthetics of Electronic Communications
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Anthropology & Aesthetics of Electronic Communications
MA. Alejandro García Martínez
martes 26 de marzo de 13
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Electronic Communication
• CMC
• Hyper media
• hyperlink
• Hypertext
• HCI
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Anthropology
• The term "anthropology" is from the Greek anthrōpos (ἄνθρωπος), "man", understood to mean humankind or humanity, and -logia (-λογία), "discourse" or "study."
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Community
The word "community" is derived from the Old French communité which is derived from the Latin communitas (cum, "with/together" + munus, "gift"), a broad term for fellowship or organized society
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CyberSpace
• Cyberspace is a term first coined by science fiction author William Gibson that is nothing but an "evocative and essentially meaningless" buzzword (as described by its own author) 2 that we usually use to refer to networked computer systems like the world wide web (www) or an Xbox life environment where virtual interactions are hold. When we talk about virtuality we should understand it as the mediation of interaction through an electronic medium between humans as well as between humans and machines… leading us to a multitude of new possibilities for humans—such as cyber communities, virtual education, virtual friendships, virtual organizations, virtual politics, and so forth.
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Virtual Community
• Is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community operate under social networking services consisting of various online communities.
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Networks
• WWW
• The world wide web
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Social network
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Social Media
• Social media refers to the means of interactions among people in which they create, share, and exchange information and ideas in virtual communities and networks. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content. Furthermore, social media depend on mobile and web-based technologies to create highly interactive platforms through which individuals and communities share, cocreate, discuss, and modify user-generated content.
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Social Networking services
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Some characteristics
• Interactivity
• immediacy / real time
• programable / hackable
• Memetic / remixable
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Transmedia
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the project
• 5pts Original
• 2.5pts Pervasive spreading widely throughout an area or a group of people (500)
• 2.5pts More than one media / newmedia
• 2.5pts Effective
• 2.5pts Aesthetic
• 2.5pts Planned
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Augmented Realitymartes 26 de marzo de 13
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Virtual worlds
• ethics
• leverage
• second life
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