Anno 2070 References

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    Anno 2070: Deep Ocean Reference GuideVersion 1.28 December 2012

    This guide is based on patch 2.0 of Anno 2070 and only applies when playing with the Deep Ocean expansion. It

    started out as a personal printable overview of production chains to use while in game. But while production chains

    are still the main component of the guide, it now contains other useful information as well.

    The information contained in this guide was obtained from game files, the Anno 2070 Wiki (anno2070.wikia.com),

    and in-game testing. Data from this guide may be used freely in other projects. I do not own the rights to the images

    used in this guide.

    Please direct any questions, suggestions, and other comments [email protected].

    Contents:

    Production Chains ............................................................................................................................................................. 1

    Common Materials ....................................................................................................................................................... 2

    Tycoon Materials / Power ............................................................................................................................................. 3

    Tycoon Needs ................................................................................................................................................................ 5

    Eco Materials................................................................................................................................................................. 8

    Eco Needs ...................................................................................................................................................................... 9

    Tech Materials ............................................................................................................................................................. 12

    Tech Needs .................................................................................................................................................................. 14

    Population Data .............................................................................................................................................................. 18

    Supportable Population per t/min .............................................................................................................................. 18

    Inhabitants per residence ........................................................................................................................................... 18

    Ascension Rights ......................................................................................................................................................... 19

    Population Composition ............................................................................................................................................. 19

    Relative Increase in Population and Needs ................................................................................................................ 20

    Building Data ................................................................................................................................................................... 21

    Production Buildings ................................................................................................................................................... 21

    Power Plants ............................................................................................................................................................... 23

    Public Buildings ........................................................................................................................................................... 23

    mailto:[email protected]:[email protected]:[email protected]:[email protected]
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    1

    Production ChainsAll production chains are adjusted to show the amount of productivity from intermediate buildings needed to

    support 1 end-production building at 100% productivity. The amount of population that is supported by that single

    production building is shown in the grey column to the right.

    Notes:

    - Some goods can be produced by two different buildings. This is indicated with a slash: /, and means that youcan use either building to the same effect.

    - When the alternative building is in parentheses: (), it does not need the buildings in the column to the left toproduce it goods. (This is only the case with the Underwater Recycling Station and the Electronics Recycler)

    - A building highlighted in blue can only be built underwater.

    Example Production Chain:

    Plastics

    667 Employees

    1000 Engineers

    1667 Executives

    Crude Oil

    300%Oil Driller /

    100%Oil Rig

    3t/min

    Oil

    100% Oil Refinery

    2t/min

    Plastics

    100%Plastics Factory

    2t/min

    This production chain

    belongs to the tycoons.

    It is unlocked at

    Tycoon Employees.

    You can use either three Oil

    Drillers or a single Oil Rig to supply

    the refinery with Crude Oil.

    The Plastics factory produces two tons of plastics

    every minute assuming it is running at 100%

    A single Plastics Factory can

    support 667 Employees, 1000

    engineers or 1667 Executives.

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    Tycoon Materials / Power

    Coal Power

    Coal

    50%Coal Mine /100%Rotary Excavator

    2t/min

    100%Coal Power Station

    60

    Concrete

    Limestone

    100%Limestone Quarry

    2t/min

    Concrete

    100%Concrete Factory

    2t/min

    Sand

    33% Sand Extractor

    1t/min

    Steel

    Iron Ore

    200%Iron Ore Mine /133%Iron Metal Converter

    4t/min

    Iron

    200%Iron Smelter

    4t/min

    Steel

    100%Steelworks

    2t/min

    Coal

    100%Coal Mine /

    200%Rotary Excavator

    4t/min

    http://anno2070.wikia.com/wiki/Power
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    Nuclear Power

    Uranium

    100%Uranium Mine /50% UraniumMetal Converter

    0,5t/min

    Fuel Rods

    100% Fuel Element

    Factory

    0,5t/min

    100%Nuclear

    Power Plant

    500

    Heavy Weapons

    Uranium

    200%Uranium Mine /100% UraniumMetal Converter

    1t/min

    Explosives

    100%Explosives Factory

    2 t/min

    Heavy Weapons

    100%Arsenal

    2 t/min

    Iron Ore

    200%Iron Ore Mine /133%Iron Metal Converter

    4t/min

    Iron

    200%Iron Smelter

    4t/min

    Coal

    100%Coal Mine /

    200%Rotary Excavator

    4t/min

    http://anno2070.wikia.com/wiki/Power
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    Tycoon Needs

    Fish

    250 Workers

    364 Employees

    571 Engineers

    800 Executives

    Liquor

    300 Workers

    333 Employees

    300 Engineers

    750 Executives

    Fish

    100% Fishery

    2t/min

    Liquor

    100%Distillery

    1,5 t/min

    Convenience Food

    577 Employees

    714 Engineers

    857 Executives

    Meat

    200%Meat Factory

    3 t/min

    ConvenienceFood

    100%Food Supply

    Factory

    3 t/min

    Super Flavor

    100%Flavor Lab

    3 t/min

    Plastics

    667 Employees

    1000 Engineers

    1667 Executives

    Crude Oil

    300%Oil Driller /

    100%Oil Rig

    3t/min

    Oil

    100% Oil Refinery

    2t/min

    Plastics

    100%Plastics Factory

    2t/min

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    Luxury Meals

    833 Engineers1111 Executives

    Lobster

    50% Lobster Farm

    1 t/min

    Luxury Meals

    100%Gourmet Factory

    1 t/min

    Truffle

    200%Truffle Farm

    1,5 t/min

    Champagne

    1042 Engineers

    1389 Executives

    Grapes

    200% Vineyard

    1,25 t/min

    Champagne

    100%Champagne Cellar

    1,25 t/min

    Sugar

    100%Sugar Beet

    Plantation

    1,25 t/min

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    Jewelry

    667 Executives

    Coal

    50%Coal Mine /

    100%Rotary Excavator

    2t/min

    Gold

    100% Gold Smeltery

    1,33 t/min

    Jewelry

    100%Jewel Manufactory

    1,33 t/min

    Gold Nuggets

    100%Gold Refinery /89% Gold Metal Converter

    1,33 t/min

    Diamonds

    100%Diamond

    Harvesting Station

    1,33 t/min

    Pharmaceuticals

    571 Executives

    Omega Acids

    300% Fat Factory

    1,5 t/min

    Secret Ingredients

    100% Chemical Plant

    1 t/min

    Pharmaceuticals

    100%Healthcare Office

    1 t/min

    Algae

    100% Aquafarm

    1 t/min

    Manganese Nodules

    0,75 Manganese

    Excavation Robot

    1 t/min

    Rare-Earth Elements

    150% Rare-Earth

    Borer

    1 t/min

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    Eco Materials

    Wood

    Tree Nursery

    Wood

    100%Saw Mill

    1,33 t/min

    Glass

    Limestone

    100%Limestone Quarry

    2t/min

    Glass

    100%Glassworks

    2t/min

    Sand

    33% Sand Extractor

    1t/min

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    Eco Needs

    Fish

    250 Workers

    364 Employees

    571 Engineers

    800 Executives

    Tea

    375 Workers

    375 Employees

    500 Engineers

    750 Executives

    Fish

    100% Fishery

    2t/min

    Tea

    100%Tea Plantation

    1,5 t/min

    Health Food

    667 Employees

    857 Engineers

    1000 Executives

    Vegetables

    200%Farmhouse

    3 t/min

    Health Food

    100%Health Food

    Factory

    3 t/min

    Rice

    100%Rice Farm

    3 t/min

    Communicators

    571 Employees

    800 Engineers1250 Executives

    Sand

    33% Sand Extractor

    1t/min

    Microchips

    100%Chip Factory /(67% Electronics Recycler)

    2t/min

    Communicators

    100%Electronics

    Factory

    2t/min

    Copper Ore

    50% Copper Mine /50%Copper Metal Converter

    2t/min

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    Pasta Dishes

    667 Engineers909 Executives

    Durum Wheat

    150% Grain Farm

    1t/min

    Pasta

    50% Flour Mill

    1t/min

    Pasta Dishes

    100%Pasta Production

    1t/min

    Vegetables

    100%Farmhouse

    1,5t/min

    Bio Drinks

    833 Engineers

    1136 Executives

    Fruits

    200% Fruit Plantation

    1,25 t/min

    Bio Drinks

    100%Health Drink

    Factory

    1,25 t/min

    Milk

    100%Dairy Farm

    1,25 t/min

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    3D Projectors

    750 Executives

    Manganese Nodules

    56%Manganese

    Excavation Robot

    0,75t/min

    Rare-Earth Elements

    113% Rare-Earth

    Borer

    0,75t/min

    3D Projectors

    100%Beamer Plant

    1,5t/min

    Diamonds

    56%Diamond

    Harvesting Station

    0,75t/min

    Service Bots

    667 Executives

    Sand

    17% Sand Extractor

    0,5 t/min

    Microchips

    50% Chip Factory /

    (33% Electronics Recycler)

    1t/min

    Service Bots

    100%Robot Factory

    1t/min

    Copper Ore

    25% Copper Mine /25% Copper Metal Converter

    1t/min

    Corn

    200% Corn Farm

    1t/min

    Biopolymers

    100% Biopolymer

    Factory

    1t/min

    Algae

    100% Aquafarm

    1t/min

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    Tech Materials

    Carbon

    Crude Oil

    300%Oil Driller /100%Oil Rig

    3t/min

    Oil

    100% Oil Refinery

    2t/min

    Carbon

    100%Carbon Factory

    1,33 t/min

    Coal

    50%Coal Mine /

    100%Rotary Excavator

    2t/min

    Kerosine

    Crude Oil

    300%Oil Driller /

    100%Oil Rig

    3t/min

    Oil

    100% Oil Refinery

    2t/min

    Kerosine

    100%Fuel Factory

    2t/min

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    High-Tech Weapons

    Sand

    67% Sand Extractor

    2t/min

    Microchips

    200%Chip Factory /(133% Electronics Recycler)

    4t/min

    High-Tech Weapons

    100%High-Tech

    Weapons Factory

    1,33 t/min

    Copper Ore

    100%Copper Mine /

    100%Copper Metal Converter

    4t/min

    Iron Ore

    100%Iron Ore Mine /67%Iron Metal Converter

    2t/min

    Iron

    100%Iron Smelter

    2t/min

    Coal

    50%Coal Mine /

    100%Rotary Excavator

    2t/min

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    Tech Needs

    Fish

    800 Lab Assistants

    800 Researchers

    1600 Geniuses

    Fish

    100% Fishery

    2t/min

    Functional Food299 Lab Assistants

    444 Researchers

    1250 Geniuses

    Without DO:

    377 Researchers

    Algae

    100% Aquafarm

    1t/min

    Functional Food

    100%FunctionalFood Factory

    1t/min

    Functional Drinks

    301 Lab Assistants

    735 Researchers

    1250 Geniuses

    Without DO:

    367 Researchers

    Sugar

    100% Sugar BeetPlantation

    1,25 t/min

    Functional Drinks

    100%Energy Drink

    Factory

    1,25 t/min

    Coffee

    100%Coffee Plantation

    1,25 t/min

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    Immunity Drugs

    500 Researchers

    667 Geniuses

    Enzymes

    100% Gen Farming

    Laboratory

    1 t/min

    Immunity Drugs

    100%Immunity Drug

    Manufactures

    1 t/min

    Coral

    50% Coral Breeder

    1 t/min

    Neuroimplants

    667 Researchers

    667 Geniuses

    Sponges

    100% Sponge Farm

    0,67 t/min

    Neuroimplants

    100%Cybernetic Factory

    0,67 t/min

    Sand

    17%Sand Extractor

    0,5 t/min

    Microchips

    50% Chip Factory /(33%Electronics Recycler)

    1t/min

    Copper Ore

    50% Copper Mine /50%Copper Metal Converter

    0,5 t/min

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    Laboratory Instruments *

    444 Geniuses

    Platinum

    100% PlatinumMetal Converter

    0,67 t/min

    LaboratoryInstruments

    100%Laboratory Outfitter

    1,33 t/min

    Iron Ore

    100%Iron Ore Mine /67% IronMetal Converter

    2t/min

    Iron

    100%Iron Smelter

    2t/min

    Coal

    50% Coal Mine /

    100%Rotary Excavator

    2t/min

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    Bionic Suits *

    1481 Geniuses

    Lithium

    200% Lithium

    Production Facility

    1 t/min

    ElectrolyteCells

    100% Oxidation

    Facility

    1 t/min

    Exoskeletons

    100% Hydraulic Plant

    0,67 t/min

    Bionic Suits

    100% Bionics Factory

    0,67 t/min

    Omega Acids

    200% Fat Factory

    1 t/min

    Platinum

    100% PlatinumMetal Converter

    0,67 t/min

    Corn

    200% Corn Farm

    1t/min

    Biopolymers

    100% Biopolymer

    Factory

    1t/min

    Algae

    100% Aquafarm

    1t/min

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    Population DataSupportable Population per t/minNumbers are population supportable by 1 ton per minute.

    Source: /addon0.rda/addondata/config/balancing/addon_01_assets.xml (Values are 105/)

    Need Workers Employees Engineers Executives

    Fish 125,00 181,82 285,71 400,00

    Liquor 200,00 222,22 200,00 500,00

    Convenience Food 192,31 238,10 285,71

    Plastics 333,33 500,00 833,33

    Luxury Meals 833,33 1111,11

    Champagne 833,33 1111,11

    Jewelry 500,00

    Pharmaceuticals 571,43

    Need Workers Employees Engineers Executives

    Fish 125,00 181,82 285,71 400,00

    Tea 250,00 250,00 333,33 500,00Health Food 222,22 285,71 333,33

    Communicators 285,71 400,00 625,00

    Pasta Dishes 666,67 666,67

    Bio Drinks 666,67 666,67

    3D Projectors 500,00

    Service Bots 666,67

    Need Lab Assistants Researchers Geniuses

    Fish 400,00 400,00 800,00

    Functional Food 298,51 444,44 1250,00

    Functional Drinks 240,96 588,24 1250,00

    Immunity Drugs 500,00 666,67

    Neuroimplants 1000,00 1000,00

    Laboratory Instruments 333,33

    Bionic Suits 2222,22

    Inhabitants per residence

    Residence Inhabitants Residence Inhabitants

    Worker Barracks 8 Assistant Domiciles 5

    Employee Houses 15 Researcher Apartments 30

    Engineer Apartments 25 Genius Residences 50

    Executive Mansions 40

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    Ascension Rights- 80% of worker residences may advance to employee residences.- 60% of employee residences may advance to engineer residences.- 40% of engineer residences may advance to executive residences.- 60% of lab assistant residences may advance to researcher residences.- 30% of researcher residences may advance to genius residences.

    Tycoon / Eco housing composition

    100%

    Worker Barracks

    20%

    Worker Barracks

    80%

    Employee Houses

    20%

    Worker Barracks

    32%

    Employee Houses

    48%

    Engineer Apartments

    20%

    Worker Barracks

    32%

    Employee Houses

    28,8%

    Engineer Apartments

    19,2%

    Executive Mansions

    Tech Housing composition

    100%

    Assistant Domiciles

    40%

    Assistant Domiciles

    60%

    Researchers Apartments

    40%

    Assistant Domiciles

    42%

    Researcher Apartments

    18%

    Genius Residences

    Population Composition

    Tycoon / Eco population composition

    100%

    Workers

    11,8%

    Workers

    88,2%

    Employees

    8,7%

    Workers

    26,1%

    Employees

    65,2%

    Engineers

    7,5%

    Workers

    22,6%

    Employees

    33,8%

    Engineers

    36,1%

    Executives

    Tech population composition

    100%

    Lab Assistants

    10%

    Lab Assistants

    90%

    Researchers

    8,5%

    Lab Assistants

    53,4%

    Researchers

    38,1%

    Geniuses

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    Relative Increase in Population and NeedsThese numbers indicate how much the total population increases between each civilization level. In addition, they

    show how much the total need for a product increases or decreases.

    For example:

    - You have 100Eco worker houses, that is 100*8 = 800workers. Those workers need 800/250 = 3,2fisheries.-

    You upgrade to Eco employees. 80%of your worker barracks are now employee houses.- You now have 20*8 = 160workers and 80*15 = 1200employees. Your total population is now 1360,

    an 100*(1360/800-1) = 70%increase.

    - Your workers now need 160/250= 0,64fisheries, and your employees need 1200/364= ~3,3fisheries,an 100*(3,94/3,2-1) = ~23%increase

    Tycoon Workers ->

    Tycoon Employees

    Tycoon Employees ->

    Tycoon Engineers

    Tycoon Engineers ->

    Tycoon Executives

    Total Population + 70% + 35,3% + 15,7%

    Fish + 23.1% + 3% + 3%

    Liquor + 55% + 44,5% - 9,6%

    Convenience Food + 20,8% + 8,9%

    Plastics + 6,7 - 1%

    Luxury Meals + 8%

    Champagne + 8%

    Eco Workers ->

    Eco Employees

    Eco Employees ->

    Eco Engineers

    Eco Engineers ->

    Eco Executives

    Total Population + 70% + 35,3% + 15,7%

    Fish + 23.1% + 3% + 3%

    Tea + 70% + 13,2% + 1,6%Health Food + 17,8% + 9,8%

    Communicators + 11,4% + 0,6%

    Pasta Dishes + 6,9%

    Bio Drinks + 6,9%

    Lab Assistants ->

    Researchers

    Researchers ->

    Geniuses

    Total Population + 300% + 18%

    Fish + 300% - 4,5%

    Functional Food + 181,8% - 10,5%Functional Drinks + 87,5% - 5,1%

    Immunity Drinks + 7,5%

    Neuroimplants + 20%

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    Building DataProduction BuildingsRates are in ton/minute. (Based on testing and numbers from /addon0.rda/addondata/config/balancing/addon_01_assets.xml)

    Building Name Production Requirements Size

    Aquafarm 1 Algae - Algae Fertility 3 x 3 + 6(3x3)

    Arsenal 2Heavy

    Weapons

    2 Explosives 4 Iron 6 x 5

    Basalt Crusher 1,5 Granules 1,5 Basalt Deposit 4 x 4

    Basalt Extraction 1,5 Granules 1,5 Basalt Deposit 3 x 3 + 2(4x3)

    Beamer Plant 1,5 3D Projectors 0,75Rare-Earth

    Elements0,75 Diamonds 5 x 4

    Bionics Factory 0,67 Bionic Suits 0,67 Exoskeletons 1 Biopolymers 5 x 5

    Biopolymer Factory 1 Biopolymers 1 Corn 1 Algae 4 x 3

    Carbon Factory 1,33 Carbon 2 Oil 2 Coal 5 x 3

    Champagne Cellar 1,25 Champagne 1,25 Grapes 1,25 Sugar 4 x 4

    Chemical Plant 1Secret

    Ingredients1,5 Omega Acids 1 Algae 4 x 3

    Chip Factory 2 Microchips 1 Sand 2 Copper Ore 4 x 3

    Coal Mine 4 Coal 4 Coal Deposit Mine SiteCoal Power Station 60 Power 2 Coal 4 x 4

    Coffee Plantation 1,25 Coffee - Coffee Fertility 3 x 3 + 6(4x4)

    Concrete Factory 2 Concrete 2 Limestone 1 Sand 4 x 4

    Copper Metal Converter 4 Copper Ore - Copper Deposit 5 x 4

    Copper Mine 4 Copper Ore 4 Copper Deposit Mine Site

    Coral Breeder 2 Coral 3 x 3 + 5(3x2)

    Corn Farm 0,5 Corn - Corn Fertility 3 x 3 + 9(6x3)

    Cybernetic Factory 0,67Neuroimplant

    s0,67 Sponges 1 Microchips 5 x 4

    Dairy Farm 1,25 Milk 4 x 3 + 7(5x5)

    Diamond Harvesting Station 1,33 Diamonds - Diamonds Fertility 4 x 4 + 8(3x3)

    Distillery 1,5 Liquor - Rice Fertility 3 x 3 + 2(4x3)

    Electronics Factory 2Communicato

    rs2 Microchips 4 x 3

    Electronics Recycler 3 Microchips - Recyclable GoodsUnderwater

    Rubble Heap

    Energy Drink Factory 1,25Functional

    Drinks1,25 Sugar 1,25 Coffee 5 x 3

    Explosives Factory 2 Explosives 1 Uranium 6 x 4

    Farmhouse 1,5 Vegetables - Vegetables Fertility 3 x 3 + 5(3x3)

    Fat Factory 0,5 Omega Acids 3 x 3 + 6(3x2)

    Fishery 2 Fish 4 x 3

    Flavor Lab 3 Super Flavor - Vegetable Fertility 3 x 3 + 3(4x3)

    Flour Mill 2 Pasta 2 Durum Wheat River Slot

    Food Supply Factory 3Convenience

    Food3 Meat 3 Super Flavor 4 x 4

    Fruit Plantation 0,63 Fruits - Fruits Fertility 4 x 3 + 8(3x3)

    Fuel Element Factory 0,5 Fuel Rods 0,5 Uranium 4 x 4

    Fuel Factory 2 Kerosine 2 Oil 5 x 4

    Functional Food Factory 1Functional

    Food1 Algae 4 x 3

    Gen Farming Laboratory 1 Enzymes 3 x 3 + 3(6x2)

    Glassworks 2 Glass 2 Limestone 1 Sand 4 x 4

    Gold Metal Converter 1,5 Gold Nuggets - Gold Deposit 5 x 4

    Gold Refinery 1,33 Gold Nuggets 1,33 Gold Deposit River Slot

    Gold Smeltery 1,33 Gold 1,33 Gold Nuggets 2 Coal 4 x 3

    Gourmet Factory 1 Luxury Meals 1 Lobster 1,5 Truffle 4 x 4

    Grain Farm 0,67 Durum Wheat - Durum Wheat Fertility 3 x 3 + 4(5x4)

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    Building Name Production Requirements Size

    Healthcare Office 1Pharma-

    ceuticals1

    Secret

    Ingredients1

    Rare-Earth

    Elements5 x 4

    Health Drink Factory 1,25 Bio Drinks 1,25 Fruits 1,25 Milk 4 x 4

    Health Food Factory 3 Health Food 3 Vegetables 3 Rice 4 x 3

    High-Tech Weapons Factory 1,33High-Tech

    Weapons4 Microchips 2 Iron 5 x 4

    Hydraulic Plant 0,67 Exoskeletons 1

    Electrolyte

    Cells 0,67 Platinum 5 x 3

    Immunity Drug Manufacturers 1Immunity

    Drugs1 Enzymes 1 Coral 4 x 3

    Iron Metal Converter 3 Iron Ore - Iron Deposit 5 x 4

    Iron Ore Mine 2 Iron Ore 2 Iron Deposit Mine Site

    Iron Smelter 2 Iron 2 Iron Ore 2 Coal 4 x 3

    Jewel Manufactory 1,33 Jewelry 1,33 Gold 1,33 Diamonds 4 x 4

    Laboratory Outfitter 1,33Laboratory

    Instruments0,67 Platinum 2 Iron 4 x 3

    Limestone Quarry 2 Limestone 2 Limestone Deposit Mine Site

    Lithium Production Facility 0,5 Lithium 3 x 3 + 5(3x3)

    Lobster Farm 2 Lobster 2 Lobster Populations

    Lobster

    Populations

    Manganese Excavation Robot 1,33Manganese

    Nodules- Manganese Fertility 7 x 4

    Meat Factory 1,5 Meat 3 x 3 + 3(4x3)

    Munitions Factory 2 Weapons 2 Iron 4 x 3

    Nuclear Power Plant 500 Power 0,5 Fuel Rods 8 x 8

    Oil Driller 1 Crude Oil 1 Oil Field 4 x 3

    Oil Refinery 2 Oil 3 Crude Oil 6 x 5

    Oil Rig 3 Crude Oil 3 Oil FieldUnderwater

    Oil Field

    Oxidation Facility 1Electrolyte

    Cells1 Omega Acids 1 Lithium 4 x 4

    Pasta Production 1 Pasta Dishes 1 Pasta 1,5 Vegetables 4 x 3

    Plastics Factory 2 Plastics 2 Oil 4 x 4

    Platinum Metal Converter 0,67 Platinum - Platinum Deposit 5 x 4

    Rare-Earth Borer 0,67Rare-Earth

    Elements0,67 Manganese Nodules 3 x 3

    Rice Farm 3 Rice - Rice Fertility 3 x 3 + 5(4x4)

    Robot Factory 1 Service Bots 1 Microchips 1 Biopolymers 6 x 4

    Rotary Excavator 2 Coal 2 Coal Deposit 8 x 5

    Sand Extractor 3 Sand 3 River Sand River Slot

    Saw Mill 1,33 Wood 3 x 3

    Smelter 1,5Building

    modules

    1,5 Granules 4 x 3

    Sponge Farm .67 Sponges - Sponge Fertility 3 x 3 + 4(4x3)

    Steelworks 2 Steel 4 Iron 5 x 3

    Sugar Beet Plantation 1,25 Sugar - Sugar Fertility 4 x 3 + 7(4x3)

    Tea Plantation 1,5 Tea - Tea Fertility 3 x 3 + 3(4x4)

    Tools Workshop 2 Tools 1 Iron 4 x 4

    Tree Nursery - Trees 4 x 3

    Truffle Farm 0,75 Truffle - Truffle Fertility 3 x 3 + 5(5x3)

    Underwater Recycling Station 3Building

    Modules- Recyclable Materials

    Undersea

    Rubble Heap

    Uranium Metal Converter 1 Uranium - Uranium Deposit 5 x 4

    Uranium Mine 0,5 Uranium 0,5 Uranium Deposit Mine Site

    Vineyard 0,63 Grapes - Wine Fertility 3 x 3 + 7(6x3)

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    Power PlantsPower is amount at 100% productivity.

    Power Plant Power Upkeep Eco

    Effect

    Power /

    - Upkeep

    Power /

    - Eco Effect

    Size

    Coal Power Plant 60 -10 -15 6 4 4 x 4

    Nuclear Power Plant 500 -100 -10 5 50 8 x 8

    Wind Park 15 -25 - 0,67 - 3 x 3Thermal Power Station 70 -65 - 1,08 - 6 x 4

    Offshore Wind Park 30 -50 - 0,67 - 4 x 3

    Solar Tower Generator 120 -120 - 1 - 5 x 5 +4(48)

    Marine Current Power Plant 25 -40 - 0,63 - 4 x 3

    Geothermal Power Plant 750 -200 - 3,75 - Magma Slot

    Hydroelectric Power Plant 500 -140 -10 3,57 50 Dam Slot

    Energy Transmitter - -175 -30 - - 6 x 5

    Public BuildingsAll buildings the cities residences need in one way or another. Note that not all of these are considered Public

    Buildings by the game. (And thus upgrades for public buildings dont work on them)

    The radius of a buildings effect is as measured from the center of that building. There may be a 1 square difference

    in radius between different directions.

    Building Size Radius Function

    Tycoon City Center 8 x 6 25 Provides need for community for anyresidences

    Eco City Center 8 x 6 25 Provides need for community for anyresidences

    Tech City Center 6 x 5 22 Provides need for community for anyresidences.

    Casino 6 x 5 20 Provides need for activity for Tycoonresidences.Concert Hall 6 x 5 20 Provides need for activity for Ecoresidences.

    Laboratory 4 x 4 14 Provides need for activity for Techresidences.

    Ministry of Truth 6 x 6 26 Provides need for information for Tycoonresidences.

    Education Network 6 x 6 26 Provides need for information for Ecoresidences.

    Information Center 6 x 5 26 Provides need for information for Techresidences.

    Financial Center 9 x 7 24 Provides need for participation for Tycoonresidences.

    Congress Center 9 x 7 24 Provides need for participation for Ecoresidences.

    Academy 6 x 5 20 Conducts research.

    Corporate Headquarters 18 x 13 42 Provides allneeds for anyresidences.

    Leisure Center 16 x 12 40 Provides allneeds for anyresidences.

    Science Forum 14 x 12 Provides allneeds for anyresidences on the entireisland.

    Fire Station 6 x 3 22 Extinguishes fires within its range.

    Hospital 6 x 4 22 Cures illness within its range.

    Police Station 5 x 5 22 Rounds up criminals within its range.