ANITA N WONG WORK SAMPLE
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Transcript of ANITA N WONG WORK SAMPLE
ANITA WONGWORK SAMPLE
intro1f23b
LAt
WORK SAMPLE CONTENT
FW11: 5th year Eui Sung Yi studio 24 hour charette with Konkuk University in Seoul, Korea
FW11: 5th year Paul Tang YuYang Liu studio URban studies project
la city internship works
travel sketches
SP12: Thesis Studio Doris Sung studio Architectural composition and voyueristic instances
selected works from Formative fashion design
FW11: Blog Post on Urban Gorilla, USC Asian Architecture and Urbanism: URBAN SCHITZOPHRENIA
INTRODUCTION
ANITA N WONGanitanwong.gmail.com408. 425. 8327
EDUCATIONUNIVERSITY OF SOUTHERN CALIFORNIA
COMPUTER SKILLSMicrosoft WordMicrosoft PowerPointMicrosoft ExcelMicrosoft OfficeAutoCAD 2011Autodesk Revit Architecture 2011Adobe Illustrator CS5Adobe Photoshop CS5Adobe lightroom CS5Adobe Indesign CS5Adobe Bridge CS5Rhinoceros 4.0 Grasshopper Flamingo BongoVray Gehry Technologies Digital ProjectGoogle Sketchup Pro
LANGUAGE SKILLSEnglishChineseMandarinCantoneseIntermediate Japanese
TRAVEL EXPERIENCEAsia: China, Hong Kong, Taiwan, S. Korea, Ja-pan, Singapore, Indonesia, Jordan, Lebanon, Israel, Turkey, Russia, Thailand
Europe: France, England, Scotland, Ireland, Spain, Italy, Greece, Germany, Holland, Lux-embourg, Vatican City, Belgium, Hungary , Monaco, Switzerland, Liechtenstein, Hun-gary, Russia, Austria, and Slovakia.
Australia: Australia, New Zealand
Americas: USA, Canada, Mexico
Africa: Egypt
please see attached CV for additional information such as work experi-ence and participated competition lists
B. ARCH '12
CONTACT INFORMATION
5TH YEARDORIS SUNG STUDIO
thesis project
Architectural composition and Voyueristic instances
Thesis
Sited in the St Croix of the US Virgin Islands, this project pursues a large and multifaced casino and lab that deploys shifts in the composition of archi-tecture in order to provide a heightened sensory awareness of surveillance and voyuerism. Physical and psychological comfort is provided by a series of surveillance theory inspired design devices, each of which encourages the development of the important psychological notions of self criticism, knowl-edge, power, comfort, discomfort, attachment, social normalcy, & curiosity. The building pursues architecture not as a top down strategy but rather as a bottom up, creating reactions before the catalyst.
St. Croix relying predominately on tourism as means for their economy has recently suffered a big loss by the closure of their oil refinery which was the main source of revenue fo the island. The casino serves as a economic incuba-tor while in the lab infused with the casino serves as a support space in and of each other. The players are unaware of the actuality of the program but rather assumes it as a hyper realism. Casinos and labs are extreme juxtopo-sitioning programs and are therefore reliant on the use of surveillance as a common issue to generate reactions
1
GENERATED INSTANCES
1The Forum, acting as a lecture hall and open dis-cussion room for scientists is designed as a slop-ing concentric room that focuses on one speaker who is able to control surrounding projection screens. The forum also monitors audience behavior by displaying images which not only allows the lecturer to see their behaviors but the audience as well.
The Game Of Poker Is An Extremely Complicated Game Where Facial Expressions And Body Lan-guage Is An Important Tell Tale Of How The Game Will End . Poker Is Commonly Engaged With Mul-tiple Players But The Poker Device Challenges The Game Of Poker By Playing A Multi-Player Game Only In Observence Of One Player Therefore The Only Facial Expessions That Are Seen Are The One That Is The Player Across From You. The Device Is Also Separated By A Glass That Also Allows The Player To Reflectively See Their Own Image As They Play The Game As Well. Surveillance In The Game Of Poker Is An Extremely Vital Element Where The Collection Of Data Is Essential To How Each Move Is Made. The Poker Device Limits Surveillace Perspectives To Only One Player While In Fact The State Of Mind Is Still A Multiplayer Game. The Game Of Poker Is Forever Changed.
INSTANCES CONVERGENCE DIAGRAM 1
5’
?
FLOOR
2: C
ASIN
O/R
ETAIL/
SPORT
S BET
S
oor 0: lab facilities
FLOO
R 4: HOTEL/CASIN
O
FLOOR
3: CAS
INO/ P
OKER TABLES/ RETAIL
oor 1: lobby/RETAIL
Final Board
Collage perspectives symbolizing the ‘blended’ nature of the casino space.
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1 FINAL PHYSICALMODEL FORMATIVE, arch+ fashion
FINAL PHYSICALMODEL FORMATIVE, arch+ fashion
shot of Formative, my architecture- fashion line from Spring 2010 runway at USC FIA fashion showby Ian Chan photography
FORMATIVEfounder/designer/opera-tionsformative.tumblr.com
Spread courteous of Pose Magazine
In 2008 I decided to start with 2 other USC architecture students a fashion line that stems from our passion for both architecture and fashion. Formative became a medium of our architectural expression and a way for us to allow our architectural studies to not just flow into matters of concrete but of fabric as well.
Our mission statement: Formative aims to explore the common principles that underlie fashion and architecture. Both dis-ciplines are derived from the human body and consequently, its movement. We aim to create a living environment for the body, based on volume, proportion, function, and material. Our process is an exploration of fashion as an architectural, morpho-logical process and a rethinking of its design
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featured in:USC Daily Trojan Newspaper April 10/11Pose Magazine Aug 2011Trends Magazine April 2011Campus Circle publications April 10/11Stylesc.blogspot.comLA Times BlogThe Odyssey The Odyssey OnlineEndlessRhapsody.com
photo: Formative’s Spring 2009/2010 collection via USC FIA Fashion show
224 hours + 3 multinational universities = one project 5TH YEARUSC Asian Architecture and Urbanism projectUSC+Konkuk University+Inha UniversitySeoul, Korea
24 HOUR MULTINATIONAL DESIGN WORKSHOP
In the Fall of 2011, USC paired up with Inha University to come together for a 24 hour Urbanism Charette. In total, there were 9 different nations with only one common language- architecture. Through this process I came to understand not only different cultures and architectural ideas but most importantly how to work with international peoples. And even with language as one of the greatest barriers, we came to embrace all our different ideas and produce a unified project and only under a short period of time.
Our project, set in the Embassy District, was a site that once held one of most prodigious high schools in Seoul until they decided to relocate their school. Lo-cals around this site holds this place in high reverence and refuses to let this site to only hold another office building. Our site, which we proposed to be a digital embassy addresses current urban issues in Seoul and addresses the sanctity of the site by respecting both Eastern and Western culture by style and program.
24 hours + 3 multinational universities = one project
24 HOUR MULTINATIONAL DESIGN WORKSHOP
UNDERSTANDING WESTERN AND EASTERN LANDSCAPE DESIGN AND APPLYING IT AS A STATEMENT TOWARDS THE DIGITAL EM-BASSY
STACKS
NON
RESEARCH
SUPPORT
PUBLIC
SERVICE
READING
MIXING
CIRCULATION
ADMIN
SERVICE
SPECIAL
COLLEC-
TIONS,
LANGUAGE
,
PERIODICALS
DIGITAL
STORAGE,
ARCHIVES
COMPUTERS,
LAN-
GUAGE,
ARTS
JOB
CENTERS,
CLASS-
ROOMS,
STUDY
YOUTH
OUTREACH,
DESK
HELP
BOOKS,
MAGAZINES,
NEWSPAPERS,
CONTINUED
EDUCATION
SERVICES,
ANIMATION,
DIGITAL
ARTS,
COMMUNUCA-
TION
TECHNOLOGY
REMOTE
LEARNING
OFFICE
SPACES,
ROOK
CIRCULATION,
EMPLOYEE
BREAK
AREA
RESTROOMS,
SECURITY,
MECHNICAL
ELECTRICAL
DATA
special collections should be able to connect with research. opportunity for social exchange/ technological exchange
support and public spaces should touch base in every category of research medium
service and admin should be hidden yet have view/regulation
at all times of the day
circulation should open views to LA parks and other imporatnt views while guiding
people through modes of research and information discovery
PROGRAMMING DIAGRAM
2
DIAGRAM OF SITE HISORY: SEOUL, KOREA
2
RENDERING OF EMBASSYDESIGNED/RENDERED WITHIN 24 HOURS
2
ASIAN URBANISM PROJECT
STUDY ABROAD PROJECT
This project, located in the French concession of Shanghai, focused on the aspect of landscape in which I believed could be the driving factor to bring the city and its large city blocks into a more unified metropolis. With the implementation of a landscape alley thoroughfare my project is able to en-gage the site and its current urban issues. The landscape, which ranges from ‘top down’ to ‘bottom up’ was then anchored by nodes of program generated by not only the needs to the people around it but is also derived in order to create a narrative that feeds of the natural phenomenons of the city. By using landscape and agriculture as a solution, I then am able to tap into a culture that bears into the depths of the Chinese culture. A culture that leaves no space left unused and no food left to waste. The Chinese live off bottom up culture and thus only bottom up generated architecture and urban concepts can only revitalize the city.
The de facto cityPAUL TANG & YU YANG LIU STUDIO5TH YEAR
STUDIES OF THE EXISTING LANDSCAPE
01
02
03
04
05
3
zones
boulevards
demolition areas
boundary
path
zone 1
zone 2
zone 3
zone 4
zone 5
market area
community center
recreation/ performance area
agricultural learning/ growingcommunal sharing area
park and recreationarea
urban concept
urban concept
After analysis of the site and experiencing it first hand, I came to understand that the site had many unre-solved issues such as existing housing quality, growing density, lack of circulation, clogging of streets, over-flow of wet markets, and lack of community within the site. Therefore by proposing this path of reneg-erated landscape, it breaks down the walls within the community and implements a program that is able to generate a solution to all these solutions.
open landscape which includes areas of rest, recreation, parks, playgrounds, and picnic areas
bottom up landscape that improves the ‘inbetween spaces’ such as planters for fruits and vegetables, paving, hanging gardens, grass scape, etc.
market landscapes that allow for programs such as mobile markets and wet markets. market landscape areas also include features that allow for recycling of wet markets to allow for soil compost
INTIGRATION OF GREEN WALLS PLACES FOR AGRICULTURE AND COMMUNAL
few example stretegies for bottom up landscapes
break down existing gate conditionsto allow free flow into market area
allow wet markets to flow intothe space and off the mainstreet
allow courtyard space for designated market areas
reprogram/ renovate ground floor residencesto allow for shops
renovating sections of teh residential blocks in order to provide market boulevard
bre
allow courtyaf
own e
renovate existing and reprogram to turn into community center
add educational agriculture space for community center
existing senior citizen home
existing old linongs
create a controlled open area for light recreation and performance
high income residential
bike racks
communal gardens
roof gardens
trees/ plants
wall landscape
benches/ plazas
zone 1: WET MARKET
zone 2: COMMUNITY CEN-TER, YOUTH GARDENING
zone 4:BOTTOM UP GAR-DENING
zone 3RECREATIONALCENTER
zone 5:PARK
Urban Schizophrenia
The condition of schizophrenia is a state of delusions that can be challenging to comprehend. It is a terrifying battle that takes you through an existence that is “deranged, empty, and devoid of all anchors to reality”. In several cases, schizophrenics often have separate personas or ‘controllers’ whom entice them to abandon their realities and enter a place that causes severe emotion and a loss to what we perceive to be real. It would then become hard to decipher thoughts and eventually the everyday consciousness would be lost and taken over. In a similar way we as inhabitants act as schizophrenics in how we perceive reality within the realm of the metropolis where we are no longer aware but desensitized by the very factors that make up the city. In Simmel’s Metropolis and the Mental Life, he clearly defines two key components that act as the basic construct of the city: the man and the external forces. As man it is essential to understand that we adapt to environments in forms of habits, convictions, and impulses that clearly “take a regular and habitual course and show regular and habitual contrast” (Simmel 410) From this Simmel suggests that the metropolis manipulates man’s formulated nature and conditions it with the “sharp discontinuity in the grasp of a single glance and the unexpectedness of onrushing impressions”. This in turn slowly alters our psyches and distorts what we perceive to be real and uninterrupted in order to fuel a successful city growth. “With each crossing of the street, with the temporary and multiplicity of the economic, occupational, and social life, the city sets up the sensory foundations of a psychic life.” (Simmel 410) The forces in our daily routines are so constant and matter-of-fact that we have lost our sense of judgment in distinguishing what is real and untouched. Thereby numbing our actuality to make the metropolis’ reality our own reality and the metropolis’ struggle our own struggle. These external forces in the city play the parallel role to controllers in the schizophrenic world. The external forces or ‘urban controllers’ if you will, condition and entice man to constantly struggle in defining and achiev-ing his individual role. And like the schizophrenics and their alternative personas, the urban controller and the man eventually become one. About two weeks ago as I flew into Hong Kong, I felt that I understood the city very well. I knew every bar, every subway line, and every good restaurant because beginning a few years ago I worked here, in the heart of Hong Kong. Every morning I would go from my apartment to the office and every night I would leave the office for my apartment. Moving from place to place within Hong Kong became a daily routine and eventually I molded my habits and routines to the point to where I could travel swiftly across the streets, up the escalators, and through the foot bridges. Then as weeks pass I eventually discovered places to eat, things to eat, places to meet people, and places to shop. It is not until now do I realize that as I came to Hong Kong all those years ago that my mind was actively adapting to its environment by absorbing the streets, the advertisements, the people, the culture, etc. My daily choices and impulses came from the many external forces that is Hong Kong. I, in this case, was the schizophrenic and the urban controller was very much apparent. For instance if I picked up a particular brand of water bottle it would be because of the simple glance of a poster somewhere on my way to work through an air conditioned mall that I wanted to pass go through because the weather was so hot. Just by this simple, quick, yet unconscious decision I actively participated in the economic life of Hong Kong by fueling that particular business which fuels that particular habitant’s life. My needs, just as it is in the United States are the same as it is here in Asia. And the city, knowing well my internal nature has implemented forces into the city to subconsciously convince me to participate in city life. All these forces take over and eventually the urban controller and I became one. In a recent public online diary entry, Janet Jordan, a 27 year old schizophrenic, has had severe hallucinations through the last 25 years of her life. She states in her entry that the controller in her head has taken over for so long that she does not remember the point when the controller wasn’t there. Fortunately her hallucinations would fall in and out thereby giving her a reality to anchor to. It was not until she acknowledged this reality could she feel she had a problem and begin to take hold of it. In the same way if we begin to take hold of these two components and understand the relationship between the man and urban controller, as Simmel calls us to, we can begin to experiment and begin an entirely new phenomenon much like the experimental city of Shenzhen. However in my observation I consider Shenzhen to be a fake reality because of its reaction to the extreme rate of urban control. At the ‘untouched reality’ Shenzhen is still a lower class village while the ‘controlled reality’ sees Shenzhen as a rapidly growing city, dense of glass skyscrapers, and with the highest GDP in China. In this case Shenzhen plays both the man and the controller because Shenzhen is trying to condition itself to catch up to their wild and experimental standards. I believe that the natural slow altering of the man’s psyche has not quite caught up with the pace that the urban controller is trying to condition the city to be. The city is expanding at such a rapid speed that there is a very big gap between habits and actuality and thus course the urban controller and the man are not one. In the comparison between Hong Kong and Shenzhen in the case of urban schizophrenia, the relationships are so different and interesting that it calls into question which one will work better. Will the urban controller that has a steady pace or a rapid pace work out better? Will the rabbit or the turtle win? We can only allow the disease to play out in order to fully study and understand the condition of the mental vs. the metropolis.
//Anita//
BLOG POST: URBAN SCHIZOPHRENIASEPT 12,2011URBAN GORILLAWWW. USCAAU.WORDPRESS.COMTRAVELS THROUGH USC ASIAN ARCHITECTURE AND URBANISM
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LA CITY: DEPARTMENT OF PUBLIC WORKS, BUREAU OF ENGINEERING, ARCHITECTURE DE-PARTMENT aug10-may11
THE HOLLYHOCK HOUSE- frank lloyd wrightLA city department of Public works
Worked on Frank Lloyd Wright’s building by developing construction documents for historic preservation
LA
TRAVEL SKETCHES/ ARTWORK
art has been a constant passion in my lifetime. It has allowed me to understand the places I’m in, the culture I am apart of, and the people that are around me. Here are some sketches I have made through my travels and art work I have come to produce throughout the years.
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