Anime Showdown

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Anime Showdown Team Ken Derick Fajardo, Ashley Fleeman, Clinton Huish, Hosea Dawson, Kristopher Chavis 1

Transcript of Anime Showdown

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Anime Showdown

Team KenDerick Fajardo, Ashley Fleeman, Clinton Huish, Hosea Dawson, Kristopher Chavis

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DescriptionAnime Showdown is a battle royale, if you enjoy Anime, you will love this spin off spoof of the

real deal. This game is an explosive game to be enjoyed by tabletop players, and casual players alike. This game can be enjoyed by 2 players, battling head to head against one another, or can be uniquely played as a player vs. player, free for all in a 4 player versus match. Anime Showdown gives the player the ultimate element of surprise. Each card included in the game is unique, being that there is only one of it’s kind. This offers players a chance to combine multiple combinations of cards to surprise, and defeat opposing players, using different characters, and different elements.

Being that no two cards are alike, players need to combine different cards from the different card categories to create the best combos in hopes of defeating their opposing players. This would be considered the key to “Anime Showdown”, making it unique from other games of its genre. Each player is able to choose their Main Hero; this is their main source of staying in the game. What does every main hero need? The answer is Sub-heroes. These Sub-heroes act as a unit that protects the Main Hero. If these Sub-heroes fall, the Main Hero will be left open for opposing players to do with them as they wish. If the player wishes to stay in the game, never leave your Hero wide open. Pairing unique spell, neutral, and death cards, players have opportunities to mix and match which ever cards they want to build their perfect deck.

The goal to “Anime Showdown” is to be the last player standing. When a player’s main Hero dies, they have lost the game. By implementing a solo strategy, players can manipulate or strategize however they like to overcome and overthrow their opposing players.

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Developer’s LogThe mechanics that were in our game to begin with was Resign, Attack, Buy/Sell, Steal, Swap and Replace these mechanics brought us “Anime Showdown”. We developed a card game to bring a bit of strategy into our game. We then changed the mechanics to give it a bit more of a different outlook. After the change of Resign to Memorize/Recall and Steal to Write/Draw we were able to add an addition to our game that has helped it progress a bit farther then it was expected to do. However, Even with our strides these changes still caused their problems and challenges that we had to overcome.

As we said before the task was riddled with speed bumps for both our memorize/recall change and our write/draw. The first of our problems started with how to implement the new mechanic. While we all knew the game rather well we had issues trying to replace what we had already done so that it was apart of our game seamlessly, and so we started with the memorize/recall.

Memorize/recall had a rough start at the beginning and didn’t seem to smooth out until the end.Now, this rough start was not from a lack of ideas instead the capability of these ideas. For example one of the original design ideas was to have players remember what cards had been drawn and used by another player and when a card was used or discarded they could get rid of a different card in hopes a player doesn’t catch them. Now, while the idea sounds interesting it was proving difficult to implement and use in the game with easy. The second most popular was giving the player a chance to reenter the game if they had died. The means to this was that the player had to remember what the first card they laid down was.This obviously causes some issues in concerns of how do you make it so other players don’t cheat, and as a result the idea seemed to be cast to the side. After which was a slur of half baked and uncompleted ideas that ended up bringing the team back to the idea of revival. However, this new idea implemented the use of a life card that allowed the hero to gain abilities and powers on his resurrection with only 1 Hp. The team decided that this would work as it fit in the game and helped balance out death cards.

Write/draw also had a rough start, but not because of the quality of ideas, but because we couldn’t come up with that many ideas. This mechanic seemed to bounce around a single idea that was we should make it so that players should write down their character's health and buffs. However, this idea seemed to be too simple for some and so the search continued. One of the very few ideas to supercede the writing down to keep track of health was a rune system that would allow players to defend themselves. However, this didn’t seem to fit into the game and was perceived as more of a pointless mini game completely separate from the game itself and thus was discarded leading us back to the health tracker which eventually became apart of the game and was received well by play testers as they felt they could despers their attacks instead of focus in an attempt to make it easier to remember.

Even though this phase of our game brought about bumps in the road, we were able to overcome these challenges as a team, and we feel the changes made better benefit the overall gameplay, and player enjoyment. Having to switch up two main mechanics that was set early on in the game design phase would throw any team on a loop at first, but after grasping what these mechanics could add to the game,

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and how it could possibly make the gameplay better, formulating ways to incorporate them only added to how interesting our game would become. Play testers enjoyed testing the prototype of our game, and pointed out flaws that only those testing the playability of the game could. This benefited the outcome of the designs and the mechanic aspects of the game as a whole. After thorough examination and repetitive trial and error, we do believe this version of the game is the most unique table-top experience to be enjoyed by not only Anime fans, but anyone who wants to enjoy building decks and battling against friends for some good old fashioned fun.

Designer’s IntentThe designer’s intent of this game is as follows:

● To make a game for anime lovers Teen +.● To make a card based game that clearly expresses the power of anime characters, and

their abilities.● To have a game that settles the score between one of these popular anime is the most

powerful.● To make a game that has almost unlimited card combinations for players to choose from.

Materials List

● 1 Game Board● 4 Health log● 4 Pencils● 1 6 sided die● 5 Hero Cards:

1 JohnHealth - 45

Special - Deals 1 damage to any character

Cooldown – 4 turns

1 NoratuHealth- 45

Special - Deals 2 damage to any enemy Neutral

Cooldown – 4 turns

1 NashHealth- 45

Special - able to find neutral cards at no cost from own deck

Cooldown – 4 turns

1 InuyoshigoHealth-45

Special - One sub-hero Gains 2 attack for one turn

Cooldown – 4 turns

1 NatsuraHealth -45

Special - Natsura deals 1 damage to all enemy Sub-hero and neutrals or 2 damage to the enemy hero.

Cooldown – 4 turns

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● 20 Sub Hero Cards

1 BohanSpecial - gains 2 attack when Drag no ball Characters are on the field.

Health- 11Attack - 3

1 QuaraSpecial- regenerates 1 point of health each turn. Max 10

Health - 7Attack - 6

1 A RockSpecial- give any 2 Lokémon on the player’s field +2 to attack

Health - 7Attack - 6

1 hōmaru

Special- Gains 2 to attack when this card is on the field.

Health - 6Attack - 7

1 RaySpecial - Any character damaged by this sub-hero can’t attack for one turn.

Health - 6Attack- 7

1 PiperSpecial - recovers 3 health for 2 turns but can’t attack.

Health - 12Attack - 3

1 SazukieSpecial- (Curse mark) when health reaches 3 or below increase attack by 10

Health - 14Attack - 2

1 ChristySpecial- gives any 2 Lokémon on the player’s field +2 to health.

Health - 5Attack - 8

1 KatomeSpecial- gives 2 to health to Hippo and Tango when she is on the field.

Health - 5Attack - 8

1 LuckySpecial - Deal 1 damage to a neutral character when a Fairy Tale character is summoned

Health - 12Attack - 3

1 VincentSpecial - Gains 1 attack when on the field with a John Character.

Health - 6Attack - 7

1 MakuSpecial - Has a clone take the damage every 3 turns.

Health - 9Attack - 5

1 LarySpecial - allows Lokémon to switch attack and health.

Health - 10Attack - 4

1 HippoSpecial - Able to recover 1 Inuyoshigo spell from grave.

Health - 13Attack - 2

1 EzraSpecial- Gains 1 attack for every Fairy Tale neutral character on your field and 1 health for each Fairy Tale character of yours that are defeated.Health - 9Attack - 5

1 KountrySpecial - Gains 3 to health when a Drag no ball Character is on the field.

Health - 8Attack - 5

1 PorchimarSpecial - Comes back to life once with 2 less attack.Max 1 use.Health - 6Attack - 7

1 Prof Oak TreeSpecial- Recover any Lokémon character card in graveyard and add it to your hand.

Health - 11Attack - 3

1 TangoSpecial - Able to destroy 1 neutral card every 5 turns and can’t attack if ability is used.

Health - 10Attack - 4

1 SlappySpecial - gains 4 attack if Darla is on the field.

Health - 15Attack - 1

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● 60 Neutral Cards

1 Archer of Sin

Health - 10

Attack- 1

1 Agony

Health - 2

Attack- 5

1 Electra-node

Health - 6

Attack- 3

1 Miruko

Special - Able to

recover 2 hp when

on the field with

Kagome and

Sango.

Max 2 use.

Health - 4

Attack- 3

1 Elfboy

Health - 2

Attack- 5

1 Henchmen

Health - 2

Attack - 5

1 Itchy

Special - Avoids

half damage done

to him by another

card and deals one

back to attacker

Health - 5

Attack - 3

1 Charlizard

Special - gain 2 to atk

when on the field

with Rikachu.

Health - 3

Attack - 4

1 Kira

Health - 4

Attack - 4

1 Anna

Health - 10

Attack - 1

King

Health - 4

Attack - 4

Meba

Health - 10

Attack - 1

Rikachu

Health - 2

Attack - 5

Toehako

Health - 6

Attack - 3

Cindy

Special - During

your turn you can

heal a target for 2 hp

Health - 9

Attack - 1

1 Frank

Health - 8

Attack - 2

1 Padora

Special - can

double health for

2 turns but attack

is reduced by 1 for

duration.

1 Mobile Plant

Health - 4

Attack - 4

1 Toga

Special - Gain 1 to

attack when on the

field with a

subhero.

Health - 7

1 Darla

Health - 8

Attack - 2

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Max 2.

Health - 7

Attack - 2

Attack - 2

1 Brody

Special - gains 2 to

attack when there is

another Drag no ball

Character on the field.

Health - 5

Attack - 3

1 Nobiteo

Health - 6

Attack - 3

1 Scissor

Health - 10

Attack - 1

1 Nara

Health - 8

Attack - 2

1 Maxxus

Health - 4

Attack - 4

1 Pride Sinner

Health - 6

Attack - 3

1 Arukas

Health - 4

Attack - 4

1 Pidgeon

Health - 6

Attack - 3

1 Maga

Health - 10

Attack - 1

1 Duvia

Health - 2

Attack - 5

1 Lust Sinner

Health - 8

Attack - 2

1 Puu

Health - 6

Attack - 3

1 Hunter

Health - 8

Attack - 2

1 Entera

Health - 2

Attack - 5

1 Najeel

Health - 10

Attack - 1

1 Greed Sinner

Health - 2

Attack - 5

1 Tiny

Health - 8

Attack - 2

1 Black Onix

Health - 4

Attack - 4

1 Rinton

Health - 6

Attack - 3

1 Hokie - Pokie

Special - When

Lucky is targeted for

an attack this card

can be played from

your hand and will

take the hit instead.

Health - 9

Attack - 1

1 Envy Sinner

Health - 4

Attack - 4

1 Kimimiri

Health - 10

Attack - 1

1 Mew-mew

Health - 2

Attack - 5

1 Faken

Health - 8

Attack - 2

1 Panther Cat

Health - 6

Attack - 3

1 Mimer

Special - able to use a

character ability in

1 Eiren 1 Zitto

Special - copy one

character card that

1 Tar-Un 1 Lana

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any players grave as

its own.

Health - 5

Attack - 3

Health - 4

Attack - 4

any player has used.

Health - 1

Attack - 5

Health - 10

Attack - 1

Health - 8

Attack - 2

1 Hector

Health - 6

Attack - 3

1 Beibara

Health - 8

Attack - 2

1 Muck

Health - 10

Attack - 1

1 Totosan

Health - 2

Attack - 5

1 Levi

Health - 4

Attack - 4

1 Punchy

Health - 10

Attack - 1

1 Atsu

Health - 2

Attack - 5

1 Mr. Dime

Health - 8

Attack - 2

1 Sherona

Health - 4

Attack - 4

1 Makos

Health - 6

Attack - 3

● 3 Death Cards

1 Death Notepad

Each player must choose one card

to sacrifice from his or her hand to

the discard pile.

1 The Purrrfect attack

All neutral cards are discarded from

the hand.

1 Philosopher's Spell Book

Cuts the life points of all heroes in

half.

● 35 Spell Cards

1 Beast

Increase a sub-heroes

attack to 900 for one

turn

1 linking Jutsu

Choose 2 neutrals

cards on the field

and when 1 is

defeated so is the

other

1 Lokeball

Return any

Lokémon to your

hand restoring all

its half.

1 Shikon Jewel

Heal 2 HP and grant +2

attack

1 Fairy Rule

Destroys all

neutral

characters and

deals 5

damage to

enemy hero

1 Bean of Health

Restore health to all

Neutral and Sub-Heroes

1 Conjure Scroll

Summon any

character card to

1 Blue Candy

Give a neutral or

sub-hero +3/+3

1 Robe of the Firey Rat

It gives +2 to health

1 The Law

Add Fairy

Rule to your

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on your field the field from the

anime deck

hand from

center.

1 Dragon Tooth

Resurrect one Neutral

or Sub-hero from the

grave and place it in

your hand or on the

field with 2 less attack.

1 Recycled Paper

Bomb

Deals 3 damage to

any Neutral

Character card and

1 damage to

adjacent character

cards..

1 Lotion

Restore 8 health to

a character

1 Katome’s Bow

Gives Main Hero a +3 to

attack

1 Energy

Heals

your Hero for

2 HP and

gives him/her

an attack of 2

for 1 turn.

1 Power Beanie

Deal 4 damage to a

Neutral or Sub-Hero

1 Cloud Bomb

A neutral character

card can’t be

attacked unless it

attacks.

1 String

Return a Neutral

character card to

the hand

1 Wind tunnel

Clear all neutral enemies

cards from board

1 Fairy Orb

Your Sub-

heroes and

neutral are

shielded until

your next

turn.

1 Tornado of Might

Return one Neutral

Character Card to the

player's hand

1 Shurihen

Deal 3 damage to

any character.

1 Cut-Open

Kill a Neutral hero

instantly and gain

2 health.

1Kotsu

Deals 3 damage to any

enemy character

1 Flavor

d’etoilets

Sacrifice 1

Fairy Tale

neutral charter

and deal

damage to

opposing hero

equal to the

sacrifices

health

(Double if its

a sub hero)

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1 Space Pod of the

Black Hole

Send a Enemy Neutral

Character card back to

your hand

1 Summo Academy

Give your hero + 3

attack for 2 turns.

1 Wipeout

Clear all neutrals

on the board

1 Tatsusaga

Grants a + 4 to attack

1 Dog Raid

Double one

character’s

attack for 1

turn.

1 Black Belt

Give all Neutral

character cards

currently on your field

+2 attack

1 Lazy Shadow

Clone

Make an exact

copy of any Sub-

hero or neutral

character..

1 Here

Give one

character card you

own +3/+3

1 Goraisha

Gain 2 attack and heal 1

HP when the character

equipped with this defeats

an enemy

1 Healing Cat

Magic

Heal a

character for

half of their

original

health.

1 Super God

Give a card +5/+5

1 Tada Jutsu

Bring back any

character that has

been defeated (can

also be used on

your hero if this

card is in your hand

and hasn’t been

used).

1 Float

Reduce one

neutral to 1/1

1 Demonic Doll

Discard this from your

hand to prevent a

character from being

destroyed for a turn.

1 Cat Scales

Blocks one

enemy attack

1 Fusion

Sacrifice two cards on

1 Whiped jutsu

All neutral cards on

1 Boulder Smash

Deal 5 damage to

1 Ninto

Grants +1 to health for

1 Fire Roar

Deal 3

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the field and give their

attack and health to a

Neutral or Sub-hero

character for 3 turns

field deal half

damage to you for

2 turns.

a Neutral

character card and

draw a card from

the anime deck

each spell on the field damage to all

enemy

Neutral cards.

1 Kings Throne

Makes a Neutral

Character Card Immune

to damage for one turn

1 Zematersu

Deals 1 damage to

2 enemies over 3

turns

1 Blinding Light

(Blind) Keep two

Neutral Character

cards from

attacking for a

turn

1 Poison Rope

Deals 1 damage to 2

enemies over 3 turns

1 Zed’s Book

Summon 2

demons with 2

HP and 2

attack.

● 5 Life Cards

1 John

Uses the ability of one dead Sub Hero including their attack and special effect.

1 Noratu

Able to bring back 3 cards in grave add one to field and rest to your hand .

1 Nash

Allowed to take 2 neutral cards from the center putting them on the field immediately

1 Inuyoshigo

Able to use any spell in own grave for 3 turns.

1 Natsura

Deals 4 damage to all neutrals and gains 1 hp for each one knocked out and deals 5 damage to all Sub-Heros gaining 2 hp for each one knocked out.

Printable MaterialsCards:

Hero Cards:

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Sub-Hero Cards:

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Neutral Cards:

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Death Cards:

Life Cards:

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Spells:

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Health Log

Hero

Name Health Buffs

Sub-Heros

Name Health Buffs

Neutrals

Name Health Buffs

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Starting Positions2 Player Game:

4 Player Game:

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RulesSet up:

● Player lays down game board.

● Each player takes turns rolling a 6 sided die to determine who chooses their Hero first.

● If players roll the same number they must re-roll until one player rolls higher than the other.

● Reveal where all life cards are in a line up and place them face down.

● The player rolling the highest number also chooses their 4 sub-heroes of choice first.

● This sequence continues as the rest of the players choose their cards, going from highest roll to

lowest roll.

● Each player selects a hero and 4 sub-heroes of their choice.

● Players then draw five random spell and Neutral cards.

● Player places heroes, and sub heroes on the field, shuffles his five spell and five neutral cards

together and draws the top three cards.

● After the player draws their cards, they will be allowed the option to swap one of the cards in

their hand with the next card on top of their deck.

● The remaining neutral cards are shuffled and the top five cards are revealed placed on the line up,

the same goes for the spell cards.

● The player can only have up to 8 Neutral Characters on the field.

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Turns/ Game Play:

● Players start their turn by drawing a card from their personal deck. Player’s hand cannot exceed 5

cards.

● Throughout the game players will have the option to skip their sub-heroes turn and get a card

from the center to add it to the deck. (Attack or use Ability).

● If the player drew a card they may shuffle it into their deck or simply place it at the bottom of the

deck.

● Next the player will lay down the cards they wish to use during their turn and attack his opponent.

The player cannot attack with the sub-hero chosen if they chose to draw from the center during

that turn. At the end of the attack phase they must discard any spells that have been used or

defeated characters.

● At the end of the player’s turn, if the player has noticed they have run out of cards in their hands,

on their next turn they will draw 3 more cards.

● Players must attack in this order: neutral character cards first, then sub-heroes cards second, then

the hero. If no neutral characters are on the board, then the player can skip that level and go for

the sub-hero. If they are no sub-heroes, then the player can attack the opposing player’s main hero

directly.

● Players cannot attack on their first turn, or when a character is first summoned. If a player

summons a new character that turn they must wait a full turn to be able to use its attack ability.

● After a Player’s cards take damage they will record it on the sheet provided.

● All special abilities are optional and do not have to be used every turn.

● If a player’s hero card dies and they have not attempted to use their life card will have a chance to

remember which card is theirs.

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● If the player guesses right their hero goes back up to 1HP and is able to use the ability described

on the card.

● If the player guesses wrong they lose and are out of the game.

End Game Conditions:

● The game is over when a player’s hero dies.

● If there is no cards in deck the player’s hero will lose 1 Health every turn, unless using life card,

if this results in the player’s hero dying then their game is over.

Mechanics Memorize and Recall -

When the game is coming to a close and all looks lost and their hero dies they are

given the chance to have the opportunity to go on one last rampage.

The player’s hero card no longer has any hp left. The player now has to remember

where is life card was placed at the beginning of the match. If he/she has

succeeded and now has 1 hp and gets to draw a life card.

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Swap/Replace -

At the start of the game players can swap out 1 of their 3 cards with the cards at the

top of their deck.

She just finished drawing 3 cards from the top of her deck. She is now deciding on

which card to keep and which one to swap/replace. She has decided on which two

to keep and which one to trade in. She puts the one she doesn’t want back in the

deck and keeps the one she has drawn from the deck.

Attack -

For our game all cards (except spell cards) have an attack value and this value

whether it's greater or less than the enemies can be used to deal damage to any

other card with a health value.

The player is selecting the card that he/she wants to attack the other player with.

The player has chosen the card that he/she wants to attack with and is now

targeting/attacking the other player.

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Write and Draw -

Through out the game player’s neutrals, sub-heros, and hero take damage and must

keep track of this and are able to do so by writing it all down.

The player’s character card has taken damage and the player is now writing down

the card’s health minus the amount of damage taken. The number at the bottom is

the card’s remaining health.

Trade (Buy and Sell) -

Throughout the game players will have the options to trade in their sub-heroes turn

to get a card from the center and add it to the deck.

She has chosen not to attack and is in the process of trading in her sub-heroes turn to gain another card from the center and add it to her deck.

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Resources

Board Background

Fire_fist_vs_water_fist-wallpaper-3840x2160. (2011, February 11). Retrieved July 23, 2015.

https://www.flickr.com/photos/131257392@N07/16503131325/

Card Background:

Rainbow Lights HD Background. (2012, September 8). Retrieved July 23, 2015.

http://badabstraction.deviantart.com/art/Rainbow-Lights-HD-Background-326159798

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