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Transcript of Anime Showdown
Anime Showdown
Team KenDerick Fajardo, Ashley Fleeman, Clinton Huish, Hosea Dawson, Kristopher Chavis
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DescriptionAnime Showdown is a battle royale, if you enjoy Anime, you will love this spin off spoof of the
real deal. This game is an explosive game to be enjoyed by tabletop players, and casual players alike. This game can be enjoyed by 2 players, battling head to head against one another, or can be uniquely played as a player vs. player, free for all in a 4 player versus match. Anime Showdown gives the player the ultimate element of surprise. Each card included in the game is unique, being that there is only one of it’s kind. This offers players a chance to combine multiple combinations of cards to surprise, and defeat opposing players, using different characters, and different elements.
Being that no two cards are alike, players need to combine different cards from the different card categories to create the best combos in hopes of defeating their opposing players. This would be considered the key to “Anime Showdown”, making it unique from other games of its genre. Each player is able to choose their Main Hero; this is their main source of staying in the game. What does every main hero need? The answer is Sub-heroes. These Sub-heroes act as a unit that protects the Main Hero. If these Sub-heroes fall, the Main Hero will be left open for opposing players to do with them as they wish. If the player wishes to stay in the game, never leave your Hero wide open. Pairing unique spell, neutral, and death cards, players have opportunities to mix and match which ever cards they want to build their perfect deck.
The goal to “Anime Showdown” is to be the last player standing. When a player’s main Hero dies, they have lost the game. By implementing a solo strategy, players can manipulate or strategize however they like to overcome and overthrow their opposing players.
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Developer’s LogThe mechanics that were in our game to begin with was Resign, Attack, Buy/Sell, Steal, Swap and Replace these mechanics brought us “Anime Showdown”. We developed a card game to bring a bit of strategy into our game. We then changed the mechanics to give it a bit more of a different outlook. After the change of Resign to Memorize/Recall and Steal to Write/Draw we were able to add an addition to our game that has helped it progress a bit farther then it was expected to do. However, Even with our strides these changes still caused their problems and challenges that we had to overcome.
As we said before the task was riddled with speed bumps for both our memorize/recall change and our write/draw. The first of our problems started with how to implement the new mechanic. While we all knew the game rather well we had issues trying to replace what we had already done so that it was apart of our game seamlessly, and so we started with the memorize/recall.
Memorize/recall had a rough start at the beginning and didn’t seem to smooth out until the end.Now, this rough start was not from a lack of ideas instead the capability of these ideas. For example one of the original design ideas was to have players remember what cards had been drawn and used by another player and when a card was used or discarded they could get rid of a different card in hopes a player doesn’t catch them. Now, while the idea sounds interesting it was proving difficult to implement and use in the game with easy. The second most popular was giving the player a chance to reenter the game if they had died. The means to this was that the player had to remember what the first card they laid down was.This obviously causes some issues in concerns of how do you make it so other players don’t cheat, and as a result the idea seemed to be cast to the side. After which was a slur of half baked and uncompleted ideas that ended up bringing the team back to the idea of revival. However, this new idea implemented the use of a life card that allowed the hero to gain abilities and powers on his resurrection with only 1 Hp. The team decided that this would work as it fit in the game and helped balance out death cards.
Write/draw also had a rough start, but not because of the quality of ideas, but because we couldn’t come up with that many ideas. This mechanic seemed to bounce around a single idea that was we should make it so that players should write down their character's health and buffs. However, this idea seemed to be too simple for some and so the search continued. One of the very few ideas to supercede the writing down to keep track of health was a rune system that would allow players to defend themselves. However, this didn’t seem to fit into the game and was perceived as more of a pointless mini game completely separate from the game itself and thus was discarded leading us back to the health tracker which eventually became apart of the game and was received well by play testers as they felt they could despers their attacks instead of focus in an attempt to make it easier to remember.
Even though this phase of our game brought about bumps in the road, we were able to overcome these challenges as a team, and we feel the changes made better benefit the overall gameplay, and player enjoyment. Having to switch up two main mechanics that was set early on in the game design phase would throw any team on a loop at first, but after grasping what these mechanics could add to the game,
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and how it could possibly make the gameplay better, formulating ways to incorporate them only added to how interesting our game would become. Play testers enjoyed testing the prototype of our game, and pointed out flaws that only those testing the playability of the game could. This benefited the outcome of the designs and the mechanic aspects of the game as a whole. After thorough examination and repetitive trial and error, we do believe this version of the game is the most unique table-top experience to be enjoyed by not only Anime fans, but anyone who wants to enjoy building decks and battling against friends for some good old fashioned fun.
Designer’s IntentThe designer’s intent of this game is as follows:
● To make a game for anime lovers Teen +.● To make a card based game that clearly expresses the power of anime characters, and
their abilities.● To have a game that settles the score between one of these popular anime is the most
powerful.● To make a game that has almost unlimited card combinations for players to choose from.
Materials List
● 1 Game Board● 4 Health log● 4 Pencils● 1 6 sided die● 5 Hero Cards:
1 JohnHealth - 45
Special - Deals 1 damage to any character
Cooldown – 4 turns
1 NoratuHealth- 45
Special - Deals 2 damage to any enemy Neutral
Cooldown – 4 turns
1 NashHealth- 45
Special - able to find neutral cards at no cost from own deck
Cooldown – 4 turns
1 InuyoshigoHealth-45
Special - One sub-hero Gains 2 attack for one turn
Cooldown – 4 turns
1 NatsuraHealth -45
Special - Natsura deals 1 damage to all enemy Sub-hero and neutrals or 2 damage to the enemy hero.
Cooldown – 4 turns
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● 20 Sub Hero Cards
1 BohanSpecial - gains 2 attack when Drag no ball Characters are on the field.
Health- 11Attack - 3
1 QuaraSpecial- regenerates 1 point of health each turn. Max 10
Health - 7Attack - 6
1 A RockSpecial- give any 2 Lokémon on the player’s field +2 to attack
Health - 7Attack - 6
1 hōmaru
Special- Gains 2 to attack when this card is on the field.
Health - 6Attack - 7
1 RaySpecial - Any character damaged by this sub-hero can’t attack for one turn.
Health - 6Attack- 7
1 PiperSpecial - recovers 3 health for 2 turns but can’t attack.
Health - 12Attack - 3
1 SazukieSpecial- (Curse mark) when health reaches 3 or below increase attack by 10
Health - 14Attack - 2
1 ChristySpecial- gives any 2 Lokémon on the player’s field +2 to health.
Health - 5Attack - 8
1 KatomeSpecial- gives 2 to health to Hippo and Tango when she is on the field.
Health - 5Attack - 8
1 LuckySpecial - Deal 1 damage to a neutral character when a Fairy Tale character is summoned
Health - 12Attack - 3
1 VincentSpecial - Gains 1 attack when on the field with a John Character.
Health - 6Attack - 7
1 MakuSpecial - Has a clone take the damage every 3 turns.
Health - 9Attack - 5
1 LarySpecial - allows Lokémon to switch attack and health.
Health - 10Attack - 4
1 HippoSpecial - Able to recover 1 Inuyoshigo spell from grave.
Health - 13Attack - 2
1 EzraSpecial- Gains 1 attack for every Fairy Tale neutral character on your field and 1 health for each Fairy Tale character of yours that are defeated.Health - 9Attack - 5
1 KountrySpecial - Gains 3 to health when a Drag no ball Character is on the field.
Health - 8Attack - 5
1 PorchimarSpecial - Comes back to life once with 2 less attack.Max 1 use.Health - 6Attack - 7
1 Prof Oak TreeSpecial- Recover any Lokémon character card in graveyard and add it to your hand.
Health - 11Attack - 3
1 TangoSpecial - Able to destroy 1 neutral card every 5 turns and can’t attack if ability is used.
Health - 10Attack - 4
1 SlappySpecial - gains 4 attack if Darla is on the field.
Health - 15Attack - 1
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● 60 Neutral Cards
1 Archer of Sin
Health - 10
Attack- 1
1 Agony
Health - 2
Attack- 5
1 Electra-node
Health - 6
Attack- 3
1 Miruko
Special - Able to
recover 2 hp when
on the field with
Kagome and
Sango.
Max 2 use.
Health - 4
Attack- 3
1 Elfboy
Health - 2
Attack- 5
1 Henchmen
Health - 2
Attack - 5
1 Itchy
Special - Avoids
half damage done
to him by another
card and deals one
back to attacker
Health - 5
Attack - 3
1 Charlizard
Special - gain 2 to atk
when on the field
with Rikachu.
Health - 3
Attack - 4
1 Kira
Health - 4
Attack - 4
1 Anna
Health - 10
Attack - 1
King
Health - 4
Attack - 4
Meba
Health - 10
Attack - 1
Rikachu
Health - 2
Attack - 5
Toehako
Health - 6
Attack - 3
Cindy
Special - During
your turn you can
heal a target for 2 hp
Health - 9
Attack - 1
1 Frank
Health - 8
Attack - 2
1 Padora
Special - can
double health for
2 turns but attack
is reduced by 1 for
duration.
1 Mobile Plant
Health - 4
Attack - 4
1 Toga
Special - Gain 1 to
attack when on the
field with a
subhero.
Health - 7
1 Darla
Health - 8
Attack - 2
6
Max 2.
Health - 7
Attack - 2
Attack - 2
1 Brody
Special - gains 2 to
attack when there is
another Drag no ball
Character on the field.
Health - 5
Attack - 3
1 Nobiteo
Health - 6
Attack - 3
1 Scissor
Health - 10
Attack - 1
1 Nara
Health - 8
Attack - 2
1 Maxxus
Health - 4
Attack - 4
1 Pride Sinner
Health - 6
Attack - 3
1 Arukas
Health - 4
Attack - 4
1 Pidgeon
Health - 6
Attack - 3
1 Maga
Health - 10
Attack - 1
1 Duvia
Health - 2
Attack - 5
1 Lust Sinner
Health - 8
Attack - 2
1 Puu
Health - 6
Attack - 3
1 Hunter
Health - 8
Attack - 2
1 Entera
Health - 2
Attack - 5
1 Najeel
Health - 10
Attack - 1
1 Greed Sinner
Health - 2
Attack - 5
1 Tiny
Health - 8
Attack - 2
1 Black Onix
Health - 4
Attack - 4
1 Rinton
Health - 6
Attack - 3
1 Hokie - Pokie
Special - When
Lucky is targeted for
an attack this card
can be played from
your hand and will
take the hit instead.
Health - 9
Attack - 1
1 Envy Sinner
Health - 4
Attack - 4
1 Kimimiri
Health - 10
Attack - 1
1 Mew-mew
Health - 2
Attack - 5
1 Faken
Health - 8
Attack - 2
1 Panther Cat
Health - 6
Attack - 3
1 Mimer
Special - able to use a
character ability in
1 Eiren 1 Zitto
Special - copy one
character card that
1 Tar-Un 1 Lana
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any players grave as
its own.
Health - 5
Attack - 3
Health - 4
Attack - 4
any player has used.
Health - 1
Attack - 5
Health - 10
Attack - 1
Health - 8
Attack - 2
1 Hector
Health - 6
Attack - 3
1 Beibara
Health - 8
Attack - 2
1 Muck
Health - 10
Attack - 1
1 Totosan
Health - 2
Attack - 5
1 Levi
Health - 4
Attack - 4
1 Punchy
Health - 10
Attack - 1
1 Atsu
Health - 2
Attack - 5
1 Mr. Dime
Health - 8
Attack - 2
1 Sherona
Health - 4
Attack - 4
1 Makos
Health - 6
Attack - 3
● 3 Death Cards
1 Death Notepad
Each player must choose one card
to sacrifice from his or her hand to
the discard pile.
1 The Purrrfect attack
All neutral cards are discarded from
the hand.
1 Philosopher's Spell Book
Cuts the life points of all heroes in
half.
● 35 Spell Cards
1 Beast
Increase a sub-heroes
attack to 900 for one
turn
1 linking Jutsu
Choose 2 neutrals
cards on the field
and when 1 is
defeated so is the
other
1 Lokeball
Return any
Lokémon to your
hand restoring all
its half.
1 Shikon Jewel
Heal 2 HP and grant +2
attack
1 Fairy Rule
Destroys all
neutral
characters and
deals 5
damage to
enemy hero
1 Bean of Health
Restore health to all
Neutral and Sub-Heroes
1 Conjure Scroll
Summon any
character card to
1 Blue Candy
Give a neutral or
sub-hero +3/+3
1 Robe of the Firey Rat
It gives +2 to health
1 The Law
Add Fairy
Rule to your
8
on your field the field from the
anime deck
hand from
center.
1 Dragon Tooth
Resurrect one Neutral
or Sub-hero from the
grave and place it in
your hand or on the
field with 2 less attack.
1 Recycled Paper
Bomb
Deals 3 damage to
any Neutral
Character card and
1 damage to
adjacent character
cards..
1 Lotion
Restore 8 health to
a character
1 Katome’s Bow
Gives Main Hero a +3 to
attack
1 Energy
Heals
your Hero for
2 HP and
gives him/her
an attack of 2
for 1 turn.
1 Power Beanie
Deal 4 damage to a
Neutral or Sub-Hero
1 Cloud Bomb
A neutral character
card can’t be
attacked unless it
attacks.
1 String
Return a Neutral
character card to
the hand
1 Wind tunnel
Clear all neutral enemies
cards from board
1 Fairy Orb
Your Sub-
heroes and
neutral are
shielded until
your next
turn.
1 Tornado of Might
Return one Neutral
Character Card to the
player's hand
1 Shurihen
Deal 3 damage to
any character.
1 Cut-Open
Kill a Neutral hero
instantly and gain
2 health.
1Kotsu
Deals 3 damage to any
enemy character
1 Flavor
d’etoilets
Sacrifice 1
Fairy Tale
neutral charter
and deal
damage to
opposing hero
equal to the
sacrifices
health
(Double if its
a sub hero)
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1 Space Pod of the
Black Hole
Send a Enemy Neutral
Character card back to
your hand
1 Summo Academy
Give your hero + 3
attack for 2 turns.
1 Wipeout
Clear all neutrals
on the board
1 Tatsusaga
Grants a + 4 to attack
1 Dog Raid
Double one
character’s
attack for 1
turn.
1 Black Belt
Give all Neutral
character cards
currently on your field
+2 attack
1 Lazy Shadow
Clone
Make an exact
copy of any Sub-
hero or neutral
character..
1 Here
Give one
character card you
own +3/+3
1 Goraisha
Gain 2 attack and heal 1
HP when the character
equipped with this defeats
an enemy
1 Healing Cat
Magic
Heal a
character for
half of their
original
health.
1 Super God
Give a card +5/+5
1 Tada Jutsu
Bring back any
character that has
been defeated (can
also be used on
your hero if this
card is in your hand
and hasn’t been
used).
1 Float
Reduce one
neutral to 1/1
1 Demonic Doll
Discard this from your
hand to prevent a
character from being
destroyed for a turn.
1 Cat Scales
Blocks one
enemy attack
1 Fusion
Sacrifice two cards on
1 Whiped jutsu
All neutral cards on
1 Boulder Smash
Deal 5 damage to
1 Ninto
Grants +1 to health for
1 Fire Roar
Deal 3
10
the field and give their
attack and health to a
Neutral or Sub-hero
character for 3 turns
field deal half
damage to you for
2 turns.
a Neutral
character card and
draw a card from
the anime deck
each spell on the field damage to all
enemy
Neutral cards.
1 Kings Throne
Makes a Neutral
Character Card Immune
to damage for one turn
1 Zematersu
Deals 1 damage to
2 enemies over 3
turns
1 Blinding Light
(Blind) Keep two
Neutral Character
cards from
attacking for a
turn
1 Poison Rope
Deals 1 damage to 2
enemies over 3 turns
1 Zed’s Book
Summon 2
demons with 2
HP and 2
attack.
● 5 Life Cards
1 John
Uses the ability of one dead Sub Hero including their attack and special effect.
1 Noratu
Able to bring back 3 cards in grave add one to field and rest to your hand .
1 Nash
Allowed to take 2 neutral cards from the center putting them on the field immediately
1 Inuyoshigo
Able to use any spell in own grave for 3 turns.
1 Natsura
Deals 4 damage to all neutrals and gains 1 hp for each one knocked out and deals 5 damage to all Sub-Heros gaining 2 hp for each one knocked out.
Printable MaterialsCards:
Hero Cards:
11
12
Sub-Hero Cards:
13
Neutral Cards:
14
15
16
17
18
19
Death Cards:
Life Cards:
20
Spells:
21
22
23
24
25
Health Log
Hero
Name Health Buffs
Sub-Heros
Name Health Buffs
Neutrals
Name Health Buffs
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Starting Positions2 Player Game:
4 Player Game:
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RulesSet up:
● Player lays down game board.
● Each player takes turns rolling a 6 sided die to determine who chooses their Hero first.
● If players roll the same number they must re-roll until one player rolls higher than the other.
● Reveal where all life cards are in a line up and place them face down.
● The player rolling the highest number also chooses their 4 sub-heroes of choice first.
● This sequence continues as the rest of the players choose their cards, going from highest roll to
lowest roll.
● Each player selects a hero and 4 sub-heroes of their choice.
● Players then draw five random spell and Neutral cards.
● Player places heroes, and sub heroes on the field, shuffles his five spell and five neutral cards
together and draws the top three cards.
● After the player draws their cards, they will be allowed the option to swap one of the cards in
their hand with the next card on top of their deck.
● The remaining neutral cards are shuffled and the top five cards are revealed placed on the line up,
the same goes for the spell cards.
● The player can only have up to 8 Neutral Characters on the field.
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Turns/ Game Play:
● Players start their turn by drawing a card from their personal deck. Player’s hand cannot exceed 5
cards.
● Throughout the game players will have the option to skip their sub-heroes turn and get a card
from the center to add it to the deck. (Attack or use Ability).
● If the player drew a card they may shuffle it into their deck or simply place it at the bottom of the
deck.
● Next the player will lay down the cards they wish to use during their turn and attack his opponent.
The player cannot attack with the sub-hero chosen if they chose to draw from the center during
that turn. At the end of the attack phase they must discard any spells that have been used or
defeated characters.
● At the end of the player’s turn, if the player has noticed they have run out of cards in their hands,
on their next turn they will draw 3 more cards.
● Players must attack in this order: neutral character cards first, then sub-heroes cards second, then
the hero. If no neutral characters are on the board, then the player can skip that level and go for
the sub-hero. If they are no sub-heroes, then the player can attack the opposing player’s main hero
directly.
● Players cannot attack on their first turn, or when a character is first summoned. If a player
summons a new character that turn they must wait a full turn to be able to use its attack ability.
● After a Player’s cards take damage they will record it on the sheet provided.
● All special abilities are optional and do not have to be used every turn.
● If a player’s hero card dies and they have not attempted to use their life card will have a chance to
remember which card is theirs.
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● If the player guesses right their hero goes back up to 1HP and is able to use the ability described
on the card.
● If the player guesses wrong they lose and are out of the game.
End Game Conditions:
● The game is over when a player’s hero dies.
● If there is no cards in deck the player’s hero will lose 1 Health every turn, unless using life card,
if this results in the player’s hero dying then their game is over.
Mechanics Memorize and Recall -
When the game is coming to a close and all looks lost and their hero dies they are
given the chance to have the opportunity to go on one last rampage.
The player’s hero card no longer has any hp left. The player now has to remember
where is life card was placed at the beginning of the match. If he/she has
succeeded and now has 1 hp and gets to draw a life card.
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Swap/Replace -
At the start of the game players can swap out 1 of their 3 cards with the cards at the
top of their deck.
She just finished drawing 3 cards from the top of her deck. She is now deciding on
which card to keep and which one to swap/replace. She has decided on which two
to keep and which one to trade in. She puts the one she doesn’t want back in the
deck and keeps the one she has drawn from the deck.
Attack -
For our game all cards (except spell cards) have an attack value and this value
whether it's greater or less than the enemies can be used to deal damage to any
other card with a health value.
The player is selecting the card that he/she wants to attack the other player with.
The player has chosen the card that he/she wants to attack with and is now
targeting/attacking the other player.
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Write and Draw -
Through out the game player’s neutrals, sub-heros, and hero take damage and must
keep track of this and are able to do so by writing it all down.
The player’s character card has taken damage and the player is now writing down
the card’s health minus the amount of damage taken. The number at the bottom is
the card’s remaining health.
Trade (Buy and Sell) -
Throughout the game players will have the options to trade in their sub-heroes turn
to get a card from the center and add it to the deck.
She has chosen not to attack and is in the process of trading in her sub-heroes turn to gain another card from the center and add it to her deck.
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Resources
Board Background
Fire_fist_vs_water_fist-wallpaper-3840x2160. (2011, February 11). Retrieved July 23, 2015.
https://www.flickr.com/photos/131257392@N07/16503131325/
Card Background:
Rainbow Lights HD Background. (2012, September 8). Retrieved July 23, 2015.
http://badabstraction.deviantart.com/art/Rainbow-Lights-HD-Background-326159798
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