Animation notes

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Scramble

description

Animation notes

Transcript of Animation notes

Page 1: Animation notes

Scramble

Page 2: Animation notes

A scramble in place can be used as anticipation for a fast run or a zip.

Page 3: Animation notes

A zip or speed lines are the lines left behind the object causing them. Therefore they must not move with the object zooming off the screen. Most zips are quick, 3-4 frames can be enough. However a complex zip needs to be on the screen longer to register with the audience. It also helps to have the motion of a longer and complex zip moving in opposition to the movement of your character. It takes longer for the complex shapes to break apart.

Page 4: Animation notes

• In a run, both feet are off the ground at some point.

• In a walk, one foot is always on the ground.

Page 5: Animation notes

Normal Run

• Runs are always on 1’s

• Normal 4 frame run

1 Plant

2

3

4

5 Plant (reverse of 1)

6

7

8

1 (cycle or place and trace)

Plant

Page 6: Animation notes

The Slide

• When coming to the end of a slide you are thrown off balance. Then you recover and go into your next action. It is like coming to the end of an escalator.