Animation Liveliness Simulation of motions A video made from a series of drawings/images simulating...
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Transcript of Animation Liveliness Simulation of motions A video made from a series of drawings/images simulating...
Animation
• Liveliness
• Simulation of motions
• A video made from a series of drawings/images simulating motions by means of slight progressive changes.
Animation
• Flash allows to create vector-based animations.
• Typically, animation on the Web is either based on GIF files, scripting languages such as JavaScript, or programming languages such as Java.
Flash 5
• Flash is a vector graphics editor and
• an animation and authoring tool designed for creating web page graphics, animations and interactivity.
• Make movies in Flash by creating a series of graphics on the stage.
The Flash work environment • When creating and editing movies, you typically work
with these key features: – The Stage, the rectangular area where the movie plays
– The Timeline, where graphics are animated over time
– Symbols, the reusable media assets of a movie
– The Library window, where symbols are organized
– The Movie Explorer, which gives an overview of a movie and its structure
– Floating, dockable panels, which enable you to modify various elements in the movie and configure the Flash authoring environment to best suit your workflow
Stage
• Stage is the area where you create and lay out your graphics.
• The Stage is where you compose the content for individual frames in the animation, drawing artwork on it directly or arranging imported artwork.
Stage
• Size of the stage determines the size of the Flash movie,
• to change the size of the stage: choose Modify-Movie or CTRL+M
Frames
• Like films, Flash movies divide lengths of time into frames.
Graphics and Layer
• Graphics can be composed of multiple graphics.
• Each graphics can be assigned to a discrete layer
• This allows some graphics to be on top of or beneath other graphics
Layer and Timeline
• Each layer has a timeline row
• Timeline is used to create Animation
Frames and Timeline
• Each frame of an animation is represented as a point on the timeline, at which a movie can change
• The frames where changes occur are called keyframes
Keyframe and Animation
• Create animation by modifying the graphic at a specific keyframe.
Two ways to Animate
• Frame-by-frame– In frame-by-frame animation you create the
image in every frame.
• Tweening– In tweened animation, you create starting and
ending frames and let Flash create the frames in between.
Tweening
• Tweening is an animation technique (for simulating motion)
• in which you create a beginning and ending keyframe
• and flash creates the frames in between
Tweening requirments
• Motion Tween: – Graphics must be turned into
symbols or grouped objects.
• Shape Tween: – Graphics must be turned into
shape (Break Apart or, Ctrl+B).
Three types of graphics in Flash
• You should be able to recognize these graphics when selected.
• And the fourth one is the imported bitmap graphics.
Tweening can be applied to
Motion Tween: can be applied only to Grouped Objects, Symbols and
Bitmaps.
Shape Tween: can be applied only to Shapes.