Angel and More
Transcript of Angel and More
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RACES Special Notation:All these races have
no age limit and are considerdaglessbodys.
ANGEL
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Average Height: 5'0-6'2
Average Weight: 120-190lb
Skill Bonuses: +3 Religion +3 Heal
Ability Scores: +2wis +2cha
Size: Meduim
Speed: 6squares and 3fly
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Vision: Lowlight
Radiant Resestance:You havve resist radiant 5+ one-half
your level.
Languages: Supernal,Angelic,Common
Channel Divinity:
You gain channel divinity and may
pick channel divinity feats you may usethese power's twice per encounter you
also may ignore worshinping the god
prequest.
Play an Angel if you want...
To be a member of a race that favors the divine classes.
•To be respected by most religous .
•Physical Qualities
•His appearance is humanoid with feather like wings that are ether white or black eyesare light hue's usally and the hair is usally a plain solid hue's.
Paragon path for Angel
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Angelic warroir Give up now you don't know what your messing with.
Prequest: must be an Angel and level 11
Angelic presence (11th level): Attacks agiainst you take a -2 penalty until you are bloodied.
Angelic Shield (11th level):aura 5: enemies treat the area within the aura as difficult terrain aslong as your bloodied.
Flamming weapon (16th level): Any weapon you use can become flamming and deal an extra1d6+wisdom mod fire and radient damage as a minor action.
Angelic fury (level 11)
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Hit 3d10 + charsima mod necrotic damage and targets are dazed until the end of your next turn.
Epic level
Angel of fate
Your fate is already decided and i'm the one who rules over it.
prequiste: 21st-level Angel
ive seen this before (21st level): whenever you make a skill roll or initiate you may roll two diceand chose ethier result.
Asention of fate (24th level): The first time you are reduced to 0 hit points or fewer each day,you are fully healed and gain a + your wisdom mod1/2 level to damage/attack rolls.
Changing fate (30th level): Whenever in your wisdom modfier of squares away a person has 0hit points or fewer you may have him recover hp if he/she had spent a healing surge but you lose
2 healing surge and gain no life from them.
Divine Regeneration (level 26 Utility)daily/healingminor action personalyou gain regeneration equal to your wisdom score until end of the encounter.
Demon
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Average Height: 5'3-6'4
Average Weight: 130-220lb
Bonus Defences: +2 Will
Ability Scores: +2str and +2dex
Size: Meduim
Speed: 6squares and 3fly
Vision: Darkvision
Necrotic Resistance:You have resist necrotic 5+ one-half your level.
Languages: Supernal,Demonic,Common
Demonic Hunter:You can use deomonic hunter as an at
will power.
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' Racial Power
' Demonic hunter
'trigger when attacking a
bloodied enemey
' deal an extra 1d6
1)Play a demon if you want...
•To be a member of a race that favors the fighter rouge and demonhand classes.
•To have a diffrent option then the Tiefling.
•Physical Qualities
His appearance is humanoid, diamond eyes, his hair usually has bright colours and wingsare red or black sometimes they have horns or a tail or both.
Paragon Path for Demon
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Evolved DemonYou call them monsters 'smirks' you haven't seen anything yet.
prequest Demon level 11
Demonic supremasy (level 11): Increase racial powrs hit dice by 1d6+strmodDemonic Movment (level 11):Increase your base speed by your dex mod.Negative supremasy (level 16): Whenever you deal necrotic damage add your str+mod to the damage.
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Demonic Darkness (level 11)encounter,standard action,necrotictarget creatures in blast range 10sq. blast of 3.
Str vs AcHit 2d6+str mod and the target's are blinded (saving ends)
Demonic Accuracy (level 12)Utility,encounter,free action,trigger Trigger: you miss with an attack.roll the attack again with +5 to the roll.
Demonic curse (level 20)
Daily,standard action,necrotic,meleetraget creature oneStr vs WillHit 1d6+strmod the creature becomes a large size demonic creature that youcontrol that has your hp + your con score and the controled creature's defences.The domonic creature has all the attacks as the creature it was and is dominatedby you. The person has to win a will save - your str mod. and if he/she saves andcomes back with 1 hp and dazed. If you wish the mark may stay on that personand you can track that person any where you please.
Demon of ShadowPrequest Demon level 11
Demonic shroud (level 11): You gain a +10 to stealth cheaks and gain phasing.Blinding gaze (level 11): As a minor action any who has sight of you has to beat your cha vs will or is blinded until the end of your next turn an takes 2 ongoing necroticdamage (save ends).Controlling of shadows (level 16): you gain a aura of 10 any creature in that aruraexcept creatures of your choosing has a -5 peneltay to stealth if have concealment or invisabilty are consided unconcealed an visbal and targets of your choosing gain gain a+5 to stealth cheaks and are concided concealead.
Shadow Wip (level 11)encounter,shadow,necroticstandard action range 101,2 or 3 creatures in rangeDex vs Ref Hit: the targets take 2d6necrotic damage and pulled you dex mod towards you if they reach intomelee range the are kocked prone and you gain combat adavantage to those targets
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Enforce shadow (level 12)Utility,daily,shadow,necrotic,trigger
trigger: when you use a power that has the shadow or necrotic key word.Effect: That power has a bonus equal to your charasima score to hit.
Shadow of death (level 20)Daily,shadow,necrotic,fear,reliablefullaction range of 20 burst of 15targets any enemys in burstCharisma Vs reflexHit:4d12+charisma mod necrotic damage and the targerts are slided your dex mod also make asecondary attack aginst the enemys you hit.Dex vs AcHit: 3W+dex mod and you gain a an arura of 10 that gives any enemy a negative equal to your charisma mod + half level to hit you until the end of encounter.
Epic level
Demonic predator
Prequest:level 21 Demon
Demonic hunger (21 level): +15 to iniative cheacks and a +4 on attack rolls.Demonic blood (24th level): Whenever you are bloodied anything that damages you take your constatution score damage and any damage that would be done to you in your bloodied state isruduced by your constatution mod + half level and the first time you are reduced to 0 or lower youregain life equal to your constatution score.Predator senses (30th level): You gain the hunters quary class feature if you already have itthen the damage from your quary doubles also you negate the ability for enemys to gainoppertutnity attack against you and increase your base speed by your dex mod + 1/2 level
Prey (level 26 Utility)Utility,at willminor action personalYou gain total knowlege where and how to get to your prey this ability bipass any stealth or concealment on your prey.
Middle walker
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Average Height: 5'0-6'5
Average Weight: 145-238lb
Skill Bonuses: +2intemidate,+2stealth
Ability Scores: +2str,+1wis,+1dex
Size: Medium
Speed: 6squares and fly3Vision: Normal
Angelic/Demonic Body:+3 resistance to radiant and necroticenergy + half level.
Languages: common,supernal
Half blooded:You can take feats from the
Angel/demon feat list.
1)Play an Middle Walker if you want...
•To be a member of a race that favors the fighter, rouge or avenger classes.
•To be an outcast and be hated by angels and demons
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• Physical Qualities
•Have demonic/Angelic features.
Paragon Path
The Predasasor
Angels and Demons are weak i'll show you the one's who should be incharge.
Prequest level 11 Middle Walker
Seperoir speed (level 11): You gain a bonus to your base speed by 5 and improve your fly by 5
also bonus 2 to Dex score.
Seperoir strength (level 11): You gain a bonus to your strength score +2 and you can lift
twice your normal limit.
Undying body (level 16): when you are put at 0 or fewer life points you ragain hp until
you are put at your bloodied and gain temperary hit points equal to your con mod and you
spend 4 healing surges to use this ability.
Shot of redemtion (level 11)
encounter,melee,trigger
Trigger: you are hit with an attack in reach of your melee weapon
Str vs Ac
3W+str mod and you take half the damage you would have receved.
Into greatness (level 12)
Utility,At will,trigger range 10 sq.
Trigger: you or your ally fail at a save.
Effect: You or your ally get +5 to there next save.
Dealtless strike (level 21)
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Daily,Weapon,melee,ranged
standard action
targets one
Str vs Ac or Dex vs Ac depending if ranged or melee
Hit:4W+dex mod or str mod depnding if you used ranged or melee and you gain hp as if you spent a healing surge.
Pathmaker
Prequest: level 11 Middle walker
The Way(level 11): You gain an arura of 10 anything in the arura has a negative to hit you equal to your
charisma mod + one half level also you get a +10 bonus to insight and increase your base speed by 4.
The Path(level 11): You gain a +10 to nature cheaks and +10 to streetwise cheaks also increase your base by 2 .
The Destination (level 16) You gain a bous to your wisdom equal to your base speed also you also gaindamage restance to all types equal to your wisdom mod.
Path dealer (level 11)
encounter,standardaction
targert: one creature range meleeWisdom +4 vs Will
Hit: 2d6+wisdom mod and the creature is knocked prone and you gain regeneration equalto the damage given by this attack until the end of encounter.
Seal of Paths (level 11)
Utility,at will,trigger
Trigger: A creature in your arua is reduced to 0 or fewer hp.
Effect: You may ethier have you or an ally in your arura heal as though they spent ahealing surge or deal extra damage to your next attack equal to your wisdom mod.
Path of death (level 20)
Daily,reliable
standard action melee
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target: one creature melee
Wisdom vs Will
Hit: 2d6+wisdom mod and the area produces an arura of 15 any enemy that starts in the
arura takes 2d8 + wisdom mod and the creatrue takes an ongoing damage equal to your
wisdom score (save ends) to ongoing and the creature is considerd weakened.
Epic level
Grevencer of light and dark
Prequest:level 21 Middle Walker
Power of Day(21st level):During the day time you gain a +5 radiance damage to any of
your damageing attacks also you gain a regeneration of 5 plus your wisdom mod.
Power of Night(24th level):During the night time you gain a +5 necrotic damage to any
of your damageing attacks also you gain +10 to stealth cheaks.
Power of Twilite(30th level)During the hours of day to night and night to day you have
both power of day and night also you gain +15 shift as a bonus to your speed and your
attacks can go thought resestances and immunities.
Hour of Time(26th level)
Utility,Atwill,Free action
Effect: You gain an arura of one around you that is any time of day of your choosing.
Protoss
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Average Height: 6’7-7’2
Average Weight: 190-380lb
Skills +2 intimidate +2 history
Ability Scores: +2dex +2int
Size: meduim
Speed: 7
Vision: Darkvision
Shield of Ier
For being a protoss you can not have
armor made for your kind so threwyour own resilience you must fix and
mend your own “you get a +your int
mod to you armor + sr mod”
Languages: Common, Protoss
Bless us Sir
the protoss believe in a higher point in
life with technology so they can
increase with speed at a momentsnotice {utility at will} “+4 to speed”
1)
1)Play an protoss if you want...
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•To be a member of a race that favors the fighter, sorccer, and Zelot.
The protoss are a proud race of warriors who hold honor above all else. They are easilythe most advanced of all the races, but consequently they are the most arrogant. The
source of their power is their psychic ability to control energy around them. Along withsuperior control of the universe, they have an incredible understanding of science and
technology.
Paragon Path
Dark Archon
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Prequest: level 11 Protoss
Protection of Ire (level 11): You gain temperary hp each day equal to your bloodied +10 and these
temperary hp doesn't stack on any other temperary hit points you gain thought abilitys and the temperary hit
points have a regeneration of 2 and can't go over the bloodied + 10 value.
Mage of Ire (level 11): Whenever you gain a utility power you may gain another utility as if you had a
spellbook.
Everlasting Will (level 16): You gain a bonus to will equal to your intellegence mod + one half level.
Mind control (level 11)
encounter,psychic,charm
standard action range 20sq.
one creature
Intellegence +5 vs Will
Hit: the targert is dominated (save ends)
Feedback (level 12)
Utility,Atwill,psychic
standard action range 10sq.
one creature
Intellegence vs will
Hit: the targert loses a minor action and you gain an encounter/daily power back that you
already spent if you used this power to get a daily back you lose the use of this power
until the end of encounter.
Maelstorm (level 20)
daily,psychic
standard action range 20sq. burst of 8
Each enemy in burst
Intellgence +2 vs Will
Hit: the targerts are dazed,weaken,and,inmobalized for 3 rounds.
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Light Archon
Prequest: level 11 ProtossProtection of Ire (level 11): You gain temperary hp each day equal to your bloodied +10 and these
temperary hp doesn't stack on any other temperary hit points you gain thought abilitys and the temperary hit
points have a regeneration of 2 and can't go over the bloodied + 10 value.
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Overwhelming power (level 11): You gain a +2 bonus to your weapons and any weapon you weailed also
you gain +5 damage to all damageing powers.
Psyonic field (level 16): Any flying creatures decrease there fly by your intelegence mod and there
maxuim fly hight becomes 15 feet also you gain aginst any ranged attacks equal to your intelegence mod.
Extermenate (level 11)
encounter,melee,psychictargert one creature range 5sq.intellegence vs Ac
Hit: 4W+intellegence mod psychic damage and if you have an off hand weapon make a secondary attack
aginst any targert in range.
intellegence vs Reflex
Hit: 4W+intellegence mod psychic damage.
Reguvanation of Ire (level 12)
Utility,Daily,personal,trigger Trigger:You reach your bloodied or lower.
Effect +10 bonus to attacks and damage and regenrate 2 until the end of encounter.Inialate (level 20)
Daily,melee,psychic,reliabletarget one creature
intellegence vs Ac
Hit: 10W+int mod psychic damage and any enemy ajacent to it takes the same damage.
Epic level
Exsacutor
Prequest:level 21 Protoss
Fist of Ire (21st level): You gain a +5 bonus for intimadate and gain +4 to your str score.
Ire's influence (24th level): Your allys gain the ability bless us sir if there not a protoss and you gain + 10
to bluff.
Never falling (30th level): Twice per day when you reach 0 or lower hp you regain full life.
Warp (level 26)
utility,daily,personal
Effect: you teleport 30 + your int mod of squares every round until the end of encounter.
Cyborg
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Average Height: 6’5-7’0
Average Weight: 200-350
Machanical origins
You require no sleep or inactivemovement and require no food but still
may eat.
Ability Scores: +2str +2int
Size: meduim
Speed: 8
Vision: darkvision/tremorsense 5
Automatic repair unit:
you have regeneration equal to your
con mod as long as you are over the bloodied value.
Languages: common
1)
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•To be a member of a race that favors the Cyborg the fighter, gunslinger, and the
ranger classes
A race designed by higher tecnologist made from mechanical and biological matter
with no emotion.
Paragon Path
Cyborg light model
Prequest 11th lvl and Cyborg race.
Light build (level 11): reduce your weight by 100lb and increase your base speed by
5sq.
Modafacation 1 (level 11): Increase your dex score by 4 and a bonus to perseption
+2.
Modafacation 2 (level 16): You can walk/run on water and gain+10 to your relfex.
Cybernetic slash (level 11)
encounter,melee/ranged
targerts 1,2
Dex +2 vs Ref
4W+dex mod and the targerts are knocked prone.
Boost (level 12)
Utility,encounter,personal
Free action
You may shift 15 + your speed.
Total Enilation (level 20)
daily,ranged/melee
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burst of 20
targerts:creatures in burst
Dex vs Ref
5W + dex mod slide the targerts your dex mod away from you and you regain a utilityyou already used.
Cyborg heavy model
Prequest 11th lvl and Cyborg race.
Heavy build (level 11): Increase your weight by 50lb and increase your str score by4.
Modafacation 1(level 11): You can weild wepons that are 2 size catagore larger thannormal.
Modafacation 2(level 16): You gain the improved grab as a bonus feat and you gainan aditional +2 to grab also when you are pushed or slide you may reduce the effect
by your str mod.
Redicluse Strike (level 11)
encounter,melee,reliable
targert:one creatre
Str -4vs Ac
Hit: 7W+strmod and push the targert number of squares equal to your str mod.
Overload (level 12)
utility,At will,personal
minor action
Effect: your attacks deal 15+str mod bonus while your in your overloaded state your
automatic repair unit dosn't function after three rounds you lose life equal to your healing surge value.
Cyberonic strike (level 20)
Daily,Melee
Str vs Ac
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Hit: 8W+str mod and the targert is knocked prone and immobalized.
Miss: Make a secocond dary attack burst of 5
Str vs Ref
Hit: 5 W + targets are knocked prone.
Epic level
The model X
Prequest:level 21 Cyborg
Perfection(21st level) You gain immunity of one damage type of your choosing.
Modification 1 (24th level) You gain tremersence of your base speed and gain +5 to oneability score of your choosing.
Modification 2 (30th level) Once per day when you reach 0 or lower hp you regain life equalto your healing surge value and you gain +10 to your regeneration.
Manual repair (level 26)
Utility,At will,personal
minor action
When you spend a healing surge you gain double the amount of life.
.
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Homunculus
Average Height: 3'0-7'0
Average Weight: 70-200lb
bonus to defences: +2 ref +2 Ac
Ability Scores: based on size
Size: small/medium
Speed: based on size
Vision: lowlight
shape change: you gain shape change as an at will power
Languages: common+ one other
Made size: at first level you can ether pick small
size or meduim. medum speed 6 ability
scores +2 con or cha and + 2 str or dex.
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Small size: +3dex and +1 to any other
speed 7.No matter what size you pick you gain a +2 in alchamy cheaks.
shape change:At willl free action. you may change your racial look and clothes to look
like any humanoid of your size.
Created by powerfull Alchemist with free of will but a disturbing past.
Paragon path
Chimara transformation
Prequest: level 11 humonculus
Chimaric quality (level 11): You gain three opertunity attack instead of one against atarget.
Chimaric strength(level 11): You gain + 3 to your str score and you gain the dragon breath ability from the dragon born.
Chimaric Transformation(level 16):You gain 2 more arms allowing you to weild more
weapons or to use weapons two size's larger.
Chimaric roar (level 11)
Encounter,standard action,fear,psychic
burst of 15
targerts: all enemys in burst
Cha vs Will
Hit: 2d6+charisma mod and slide the creatures your chrisma mod away from you.
Chimaric flight (level 12)
Utility,At will,personal,minor action
Effect:you fly 8 sq.
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Chimara (level 20)
Daily,polymorph,minor action,personal
Effect: Increase your size by one and reach you gain a flaring strike to all of your attacksand the transformation last until the end of encounter.
Flaring strike
Str vs ref
Hit: 1d8 +str mod percing and the targert is immobalized make a secondary attack.
Miss:make a secondary attack
Secondary attack:Cha vs ref
Hit:1d6+charisma mod poisoin damage and the targert takes ongoing 3 (save ends) makea third attack.
Miss:make a third attack
third attack: Con vs Ref
Hit: 1d12 + con mod and the targert is pushed after your attack equal to your con mod.
True Alchimist
Prequest: level 11 Homonculus
Alchimist Poloymorph(level 11):Any attack you deal does one of three things chooseone at 11th level and you can't change after 1. deals poisoin damage equal to you
intellegence mod and 4 onginong (save ends) 2. deals fire damage equal to your
intellegence mod + cha mod 3. deals Thunder damage equal to your intellegence mod andanother targert three squares away takes Thunder damage equal to your intellegence mod.
Alchimist Twist (level 11):You gain the alchemy feat and all material componets are onefourth the maxumim price.
Alchimists Power (level 16):You gain + 5 damage to your alchimist polymorph and you
may increase any of your ranged attacks by a burst of 1 in damage radus.
True Alchemist fire (level 11)
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encounter,standard action,fire
range of 15 burst of 5
targert:Enemys in burst
int vs ref
Hit: 4d12+int mod fire damage and ongoing 5 (saveends) and Special: you regain the useof this ability after using an alchemist fire vile.
Alchemist recovery (level 12)
Utility,Polymorph,at will
Effect:Any water vile counts as a medium health potion heals 3d6+int mod.
Forbidien alchemy (level 20)
daily,Polymorph,minor action,personal
You gain temperary hp equal to your maxum hp + your int mod and +you int mod +half
level to attack rolls/damage bonus also + your int mod to your base speed until the end of
encounter.
Epic level
Polymorpher
Prequest:level 21 Humonculus
Polymorphing creature (level 21): All your power's gain the polymorph keyword and deal +5 damage.
Polymorph reliability (level 24): All your powers gain reliable keyword and you gain + 2 bonus to attack
rolls.
Ultimate Polymorpher(level 30):You gain +10 to two of your ability scores and the first time you reach 0
or few hp you regain life equal to your bloddied and gain a used daily which must have the polymorph
keyword.
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Transformation (level 26)
Utility,minor action,Atwill,Polymorph.
Effect you change your shape into a creature of four sizes larger than you or lower.
coming soon....
Mind Flayer
Oni
Harpy
Heroic feats
Claws of the Beast
Your hands are twisted like claws. This deformity allows you to deal more damage than
usual with your unarmed attacks.
Tier: Heroic
Prerequisite: Demon
Benefit: You gain a claw attack that has a +2 proficiency bonus and deals 1d6 points of
damage.
Scan
Tier: Heroic
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Prerequisite: Cyborg
Benefit: As a minor action you may scan a targert to give you the creature type and basic knowlege.
Angelic speed
You move faster then any normal human may see if you wish.
Tier: Heroic
Prerequisite: Angel
Benefit: You may shift half your speed if instead for your move action inculding flying.
Natural Marksmen
tier:heroic
Prerequisite: cyborg
benifit: +4 to hit with ranged attacks.
Over wordly Sences
You notice thing that a basic humanoid would
Tier: Heroic
Prerequisite: Angel/Demon
Benifit:+3 to insight/perception.
Telepathic means
Tier: Heroic
Prerequisite: Protoss
Benifit: You gain teleapathy of 5 and a bonus language.
Natural born alchamist
Tier: Heroic
Prerequisite: Homunculus
Benifit: matieral combonent are not need for level 1-5 alchamy but takes 1 more hour tomake.
Inmortal Desguise
Tier: Heroic
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Prerequisite:Angel/Demon
Benifit:Your body absorbs your wings so to the eye you are just a normal human.
Polymorphing fantic
Tier: Heroic
Prerequisite: Heroic
Benifit: Whenever you use a power with the polymorphing keyword you get a +2 to your
next attack.
Paragon Path feats
Shaping the Battle
Tier:Paragon
Prerequisite: Homunculus and martial class
Benifit: You gain +4 to your will defence and gain +2 to base speed.
Improved repair unit
Tier: Paragon
Prerequisite: Cyborg
Benifit: Increase your regeneration by 4.
Improved fly
You fly further then you ever expected
Tier: Paragon
Prerequistie: Angel/Demon
Benifit: +2 to fly speed
Angelic Healing
Tier: Paragon
Prerequisite:Angel
Benifit: You gain a +5 on healing cheaks and + your wisdom mod with powers withhealing keyword.
Improved Demonic Hunter
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Tier: Paragon
Prerequisite: Demon
Benifit:Improve damage die on 11 to d10 and 21st to d12.
Large Demon
Tier: Paragon
Prerequisite: Deomon
Benifit:increase your size catagoie by 1 incresing your dex by 1 and life gained per lvl by3 and range by 1 for melee.
Flying instalation
Tier: Paragon
Prerequiste: Cyborg
Benifit: You gain a fly of 3 added to your base movment.
EPIC feats
.
Ultmate Flying
Tier: Epic
Prerequisite:Angel/Demon
Benifit +4 to fly
Ultamate Automatic repair unit
Tier: Paragon
Prerequisite: Cyborg
Benifit: Your automatic rapair unit works until you reach zero hit points.
Huge Demon
Tier: Epic
Prerequisite:Demon
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Benifit:increase your size catagoriee by 1 incresing your str by 1 and life gained per lvl
by2 and range by 1 for melee.
Large AngelTier: Epic
Prerequisite:Angel
Benifit:increase your size catagorie by 1 and +2 life gained per lvl.
Polymorph expertiseTier:Epic
Prerequisite:Homunculus
Benifit:You gain temperary hp equal to you constatution mod + one half level whenever
using a power with the polymorph keyword.
Protoss warpTier:Epic
Prerequisite:Protoss
Benifit:You gain a teleportation of 5 added to your base movment.