Andy Yang CEO of PlayHaven since April 2011
description
Transcript of Andy Yang CEO of PlayHaven since April 2011
2
Andy Yang•CEO of PlayHaven since April 2011
•10+ years building web, social and mobile businesses
•Grew PlayHaven's business by over 900% since 2011
PlayHaven•Lifetime value maximization platform for user acquisition, engagement, and retention
•Key Metrics
• 4,000+ mobile games
• 2.5 billion monthly games sessions,
• 100 million monthly unique users
•Partners include:
About PlayHaven
Focus of Presentation
• Freemium games
• Science aspects not art -> maximize your opportunity
• More specifically LTV * Users – eCPI * Users
4
Agenda
5
Mobile Revenue Outlook
That’s more than the GDP of the Bahamas $10.6B
And all of these countries combined!•Monaco $5.5B•Belize $2.7B•Greenland $2.1B
By 2015, the global market for virtual goods will surpass $20 billion which is more than the entire GDP for Armenia $19B
*Mobile games revenues are set to surpass $11 billion in 2015 - Juniper Research report / *By 2015, the global market for virtual goods will surpass $20 billion – Super Data Research report / *Global GDP by Country report
What is Lifetime Value
• LTV = Lifetime Value– Average dollar value per new user over a period of time
• Your LTV can vary wildly based on:– Who the player is
– Traffic source
– Region of world
– Platform
– Device: iPad > iPhone > iPod
• Not all users users are worth the same– Less than 1% of your users may generate 80%+ of your
IAP revenue
– Including IAP + Ads in the calculation is important
7
Understanding Your Players
Segment and Target
8
Dolphins
Whales
Minnows
User Lifecycle
Retention / Info Fo
cus on
IAP’
s Cross-
Promotion Monetize w/Ads(reset the LTV curve
in new game)
Whales:
TIMEDay 1 User Churn
Re-engagement
IAP vs Ads Revenue Distribution
IAP vs Ads Revenue Distribution by Customer
Rollercoaster A select few make it work
15 Mins of fame Your Traffic:Unpredictable and Unreliable
Acquisition Challenge
• Think margin not CPI
• Understand the difference between burst and sustain
• Don’t blindly spend. Understand audience by traffic source, country, device, or any other targeting parameter supported.
• Don’t rely on any one source…diversify your risk.
• Get as fast of a sense of user LTV by source and targeting parameter and manage your bids closely
13
Acquisition 101
• Watch out for snake oil
• Directly track every action you can and keep your partners honest.
• Network attribution – Many if not most advertisers likely paying for the same user multiple times. Don’t let this happen.
• Data integrity and Ops – requires constant attention.
• ID Systems – It’s a mess
14
Acquisition Pitfalls
Traffic Source User LifecycleManagement
Output
Ad Networks
Organic
Viral
Internal CrossPromo
LTV MaximizationManagement
Current Process
Process for Lifetime Value
The Math
• eCPI (c)• App store rank achieved (a)• Organic from app store rank (o)• k factor (k)• LTV (l)• Revenue Share (r)• Margin (m)
m = l*(1-r)*a(o)*k – c
The more titles you can then cross-promote them to the better. Think about user LTV across your portfolio not just in a single game.
• Measure the above and setup tiered bids by:– Platform– Channel– Geo– Device
• Make sure you have a solid data infrastructure and understand every metric
• Keep asking yourself questions and test
• Don’t get into a rabbit hole – 80/20 rule
• Take calculated risks, but make sure you learn from failures
• Keep your partners honest
• LTV > customer acquisition
• Be creative and scrappy
• Be agile
• Be patient
17
Tips and Hints
18
What You Can Do With PlayHaven