Analyzing university students’ participation in the co-design of learning scenarios
description
Transcript of Analyzing university students’ participation in the co-design of learning scenarios
Analyzing university students’ participation in the co-design of learning scenarios
Iolanda Garcia Universitat Oberta de Catalunya
Design2Learn Project EDU2012-37537 Plan Nacional I+D+i.
http://design2learn.wordpress.com/
11TH INTERNATIONAL CONFERENCE OF THE LEARNING SCIENCES. Boulder, Colorado, USA 23-27 June, 2014
Design2Learn project
The project aims to study the development of more authentic, contextualized and learner-focused learning scenarios through a co-design process involving students and teachers in the negotiation of the design principles of such scenarios to assess the potential of this approach as a catalyst for change and innovation in higher education.
Theoretical foundations
Research strands on students participation
• Student engagement
• Student voice
• Students as producers
Participatory experiences in HE
• Weak definition of participation
• Risks and failures
• Need to articulate
implementation strategies
Defining (learning) design
”… design is by nature iterative and collaborative. It requires discussion, reflection, critique and implementation, so it works better in teams in which there is a complementarity of skills and knowledge. Being a cognitively demanding task, it requires tools and representations that allow for abstraction to be managed and understood”.
Goodyear & Retalis (2010)
Defining co-design
"a highly-facilitated, team-based process in which teachers, researchers and developers work together in defined roles to design an educational innovation, realize the design in one or more prototypes, and evaluate each prototype's significance for addressing a concrete educational need".
Roschelle, Penuel & Shechman (2006)
Project rationale
DESIGN PRINCIPLES
- Inquiry based learning model
- Technology enhanced & Networked learning
- Co-design instruments & strategies with special attention to student perspective
1. Co-design processes involving students and teachers can facilitate the adoption of an inquiry-based learning model mediated by a more mature and autonomous use of technology by students in open and networked environments.
2. Students’ participation in the co-design process can integrate their perspective and promote deeper learning.
3. The use of tools for representing teaching and learning practice can facilitate the co-design process.
Design principles
Pedagogical model (IBL)
Use of technology (TEL/ NL)
Co-design strategy
LEARNING SCENARIO
- Participatory learning- Social learning- Ubiquitous learning- Open learning- Personalized and self-directed learning
- Learning through inquiry- Problem/Question-led- Application of scientific method- Student-centered learning- Inductive approach to learning content- Teacher as a guide
- Based on student perspective- Representation instruments to support LD- Participatory design strategies- Teachers & students as researchers- Teachers & students as designers
Research questions
• RQ1. How are participants’ roles and levels of intervention negotiated, assigned and managed throughout the co-design process? (students participation)
• RQ2. What are the strategies, instruments, stages and other critical issues to consider in the process of co-design? (students participation)
• RQ3. What are the effects of the co-design process on students’ perception of learning, teaching and learning design?
• RQ4. How does context (university model, area of knowledge, profiles) influence the co-design process?
Design-Based Research
A systematic, but flexible methodology aimed to improve educational practice through iterative analysis, design, development and implementation, based on collaboration between researchers and practitioners in real-world settings, and leading to contextually-sensitive design principles and theories.
Wang & Hannafin (2005)
4 learning subjects
• Two different university models: blended and virtual
• About 4 UB / 2 UOC teachers
• Different disciplines: economics, biomedical engineering, tourism, communication
• 11 students: 2, 6, 2, 1
Context (1st co-design cycle)
Research plan
Reported period
PHASE 1 – Preparation of the research team- Literature review and elaboration of the theoretical framework
- Elaboration of research design and instruments
Jan-Jul 2013
PHASE 2 – 1st Co-design cycle in 4 contextsSept-Jul 2014
Stage 1. Informed exploration and ideation of the
learning scenarios (researchers and teachers) Sept-Jan 2014
Stage 2. Enactment of the learning scenarios and
assessment (researchers, teachers and students)Jan-Jun 2014
Stage 3. Final evaluation and systematization of the
designed scenarios (researchers, teachers and
students) Jul 2014
PHASE 3 – 2nd Co-design cycleSept-Jul 2015
PHASE 4 – Broader impact evaluation- Analysis of the intervention in multiple contexts to improve
theory on learning co-design.Sept-Jan 2016
CONTEXTUALIZE & EMPATHIZE
PROBLEMATIZE &DEFINE
DOCUMENT& IDEATE
CONCEPTUALISE & PROTOTYPE
IMPLEMENT & ASSESS
Identify problem/s
related with teaching/
learning practice, define and
operationalize the design
challenge to address
Get involved to know the
participants’ context and needs, build
common ground and
understanding. Reflect and share
issues in your practice
Explore other experiences and decide suitable
design principles and pedagogical
approach. Generate variety
of ideas to address the
design challenge
Conceptualize a learning scenario able to solve the design challenge and turn it into a
visual and tangible model
that can be implemented and
tested
Implement the prototype in real context, monitor
and collect feedback about
the learning experience.
Assess, reflect and improve the
designed scenario
iterate – document – reflect – refine – iterate …
Design-based research framework
Problem finding Problem solving Solution testing
Theory-practice loop
CONTEXTUALIZE & EMPATHIZE
PROBLEMATIZE &DEFINE
DOCUMENT& IDEATE
CONCEPTUALISE & PROTOTYPE
IMPLEMENT & ASSESS
Implement the prototype in real context, monitor
and collect feedback about
the learning experience.
Assess, reflect and improve the
designed scenario
iterate – document – reflect – refine – iterate …
Design-based research framework
Problem finding Problem solving Solution testing
Theory-practice loop
WS1 (only students)• T1. Representation designed learning scenario in a timeline and identification pros & and cons.• T2. Put in common pros & cons found.• T3. Elaborate force map of 1 chosen common problem.
WS2 (students & teachers)• T1. Share force maps of common problems with teachers. • T2. Share timeline representation with pros & cons with teachers.• T3. Brainstorming about available digital learning resources in each context. • T4. Categorization of digital learning resources based on purpose of use and design principles.
WS3 (students & teachers)
• T1. Identification of IBL characteristics and reflection on personal experience with IBL.• T2. Improvement & ideation of new learning scenarios based on IBL and TEL principles.1
WS1 (only students)• T1. Representation designed learning scenario in a timeline and identification of pros & and cons.• T2. Put in common pros & cons found.• T3. Elaborate force map of 1 chosen common problem.
Participatory pattern workshops,
(Mor, Warburton, Winters, 2010)
WS2 (students & teachers)• T1. Share force maps of common problems with teachers. • T2. Share timeline representation with pros & cons with teachers.• T3. Brainstorming about available digital learning resources in each context. • T4. Categorization of digital learning resources based on purpose of use and design principles.EoR DF
Luckin, 2010
WS3 (students & teachers)
• T1. Identification of IBL characteristics and reflection on personal experience with IBL.• T2. Improvement & ideation of new learning scenarios based on IBL and TEL principles.1
Framework of analysis
R. INSTRUMENTS• Workshop direct & indirect observation• Workshop productions
R. INSTRUMENTS• Initial interview• Post-workshop short questionnaire• Final questionnaire
R. INSTRUMENTS• VL environment observation• Learning materials analysis
R. INSTRUMENTS• Analysis of learning scenarios
Dimensions of analysis
A
Co-design GROUP
DYNAMICS B Co-design CRITICAL ISSUES
A1Engagement B1 Reflection on student/teacher role
A2Collective contribution B2 Clarification IBL principles
A3Individual contribution B3 Clarification TEL principles
A4Conflicts B4 Task easiness
A5Centralized moderation B5 Emerging ideas/solutions
A6Role-taking comfort B6 Instruments usefulness
A7Collective agreement B7 Learning problems sharing
B8 Reflection on practice/learning approach
B9 Time management
B10 Clarification expected learning outcomes
Participation in the co-design process Perception of the co-design
process
Conceptions about
learning, teaching
• Group dynamics: interventions, role-taking,
decision-making, etc..
• Focus of co-design: tasks and tools used, design
principles integration, reflection on learning
experience, identification of problems, etc..
• Contributions to the designed scenario: a)
concerning methodological aspects; b) concerning
the use of technology as a learning resource.
• Understanding involved processes
in learning design.
• Assessment of the co-design
process: group dynamics and key
issues
• Assessment of the designed
scenarios.
• Perception of own contribution to
the process of co-design.
• Development of
concepts and attitudes
towards learning and
teaching, teacher and
student roles in the
university.
19
Qualitative analysis
- Workshops direct & indirect observation
Quantitative analysis
- Post-workshop questionnaire
RQ1 How are participants’ roles and levels of interventionnegotiated, assigned and managed throughout the co-design process?
RQ2. What are the strategies, stages and critical issues to consider in the process of co-design?
Framework of analysis
Preliminary results
Group dynamics
• The configuration of the groups is a key aspect in co-design work: number of participants, homogeneity/heterogeneity.
• Task nature and structure: short, quick and complete.
• Time management.
• Importance of feeling comfortable with the role taken.
Preliminary results
Critical issues co-design process
• Interest of confronting students-teachers perspectives
• Co-design instruments, tasks useful to support dialogue and reflection on learning practice/approach
• Difficulties in separating the analysis of the learning scenario and the general practice at the university. Reluctant towards teachers innovative practice.
• Anticipated problems/weak aspects identified in the learning scenarios mainly related with: team work, autonomous learning, content treatment/presentation, lack of motivation.
• TEL design principles compared with IBL ones difficult to capture in the design process and to reflect in the learning scenarios.
• Not very knowledgeable of the use of technologies for learning and not either very interested in proposing the use of new tools.
Questions instead of conclusions
• How to make progress in analyzing data and going back to theory to fuel the co-design process as it develops.
• Who is in control of the design process? What should be the role of each participant in co-design?
• How to find the balance between providing the necessary tools/foundations to support the design process and letting it emerge from its context/participants.
• How to involve participants in the research process.
• How to keep track of the process (activities undertaken, context conditions, products developed in the design process, etc.).
• How to sustain across time the multiple iterations required.
Preliminary results
0.00 1.25 2.50 3.75 5.00
Engagement
Collective contribution
Individual contribution
Conflicts
Centralised moderation
Role taking confort
Collective agreement
Group Dynamics All Workshops
Workshop 8Workshop 9Workshop 10
Preliminary results
0.00 1.25 2.50 3.75 5.00
Reflection on student/teacher role
Clarification expected learning outcomes
Clarification IBL principles
Clarification TEL principles
Tasks easiness
Emerging ideas/solutions
Instruments usefulness
Learning problems sharing
Reflection on practice/learning approach
Time management
Co-design Critical Issues All Workshops
Workshop 8
Workshop 9
Workshop 10
Preliminary results
1.00
2.00
3.00
4.00
5.00
Average A Average B
UB UOC
1.00
2.00
3.00
4.00
5.00
W8 w9 w10
Títu
lo d
e va
lore
sWorkshop evolution scoringComparison average scoring UB / UOC
Thank you
Iolanda Garcia
Design2Learn Project EDU2012-37537 Plan Nacional I+D+i.
http://design2learn.wordpress.com/
11TH INTERNATIONAL CONFERENCE OF THE LEARNING SCIENCES. Boulder, Colorado, USA 23-27 June, 2014