Analysis of That Thing- Lara Croft
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Transcript of Analysis of That Thing- Lara Croft
![Page 1: Analysis of That Thing- Lara Croft](https://reader036.fdocuments.in/reader036/viewer/2022082623/5462dc71af79597c138b4c1a/html5/thumbnails/1.jpg)
Analysis of That Thing- Lara Croft (BBC 2)
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Type Of Documentary:
• Mixed – observation, interview, archive
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Themes:
– Virtual vs Reality– How media can make a phenomenon– Feminism– Representation of women – All relates back to the power of the media
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Narrative Structure:
– Single Strand: one story– Closed: doesn’t leave an open question– Non- linear: same interview chopped up
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Camerawork:– Close up, Medium Close Up, Big Close Up– POV: game, inside the cafe, on websites– Pan: across the cyber cage– Zoom in/out; on magazines– Interviews: framed to left and right,
MCU, BCU, CU, tilted frame, man on computer.
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Mise-en-scene:
– Chromakey (green screen) of images of game on screen behind interview
– All mise en scene related to games or computers– Front projection: projection on to face of person
and background.
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Sound:– Game music or arcade music– Game sound effects– Music throughout: used as music, bed underneath
interviews– Dance music and Madonna music: one woman referred
to her– Voice Over: younger male voice- relevance
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Editing:– Game and film cut together: cutting– Game footage behind interview– One interview the game footage is projected on to
background and face– Movie footage behind the interview– Man in television- creator of game: only one edited or
interviewed in different way to stand out.– Zoom in on websites– Fast motion going into cyber cage– Repeated use of Lara Croft gun footage: recurring motif.
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Archive Material– Game footage– Film footage– TV advert- Nike – Jolie interview; stock interview of movie star
promoting film company to own and circulate her.– Magazines – Websites– Adverts
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Graphics
– Interview name and relevance; always anchored to the game or Lara Croft
– Copyright; Nike– Credits– Titles