An Introduction to IA-32 Processor Architecture Eddie Lopez CSCI 6303 Oct 6, 2008.

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An Introduction to IA-32 Processor Architecture Eddie Lopez CSCI 6303 Oct 6, 2008

Transcript of An Introduction to IA-32 Processor Architecture Eddie Lopez CSCI 6303 Oct 6, 2008.

An Introduction to IA-32 Processor

Architecture

Eddie LopezCSCI 6303

Oct 6, 2008

Overview

Microcomputer Design

Intel IA-32 Family Tree

Operating Environment

Input / Output

The Future

What is IA-32? Intel Architecture 32-bit Also known as x86 or i386 Intel 80386 chip released in 1985 First Intel 32-bit chip

Backward Compatibility preserved Replaced 16-bit architecture of

8086,80186, 80286

Microcomputer Design

Other Manufacturers also produced IA-32 compatible processors

AMD, Cyrix, VIA

Microcomputer Design

Microcomputer Design

The Central Processing Unit (CPU)

Microcomputer Design

Motherboard

Microcomputer Design

CPU Heat Sinks

Microcomputer Design

The Central Processing Unit contains: Control Unit Arithmetic Logic Unit (ALU) High Frequency Clock Registers

Microcomputer Design

Microcomputer Design

IA-32 Instruction Execution Pipeline: Bus Interface Unit – accesses memory Code Prefetch Unit – instruction queue Instruction Decode Unit – translates to

microcode Execution Unit – executes microcode Segment Unit – translates logical

addresses to linear addresses Paging Unit – translates linear addresses

to physical addresses.

Microcomputer Design

Instruction Execution Cycle Fetch – gets instruction from memory Decode – translate into microcode Fetch input – get data from memory Execute – ALU performs instruction Store output – store data back into

memory

Questions?

IA-32 Architecture

Microcomputer Design

Intel IA-32 Family Tree

Operating Environment

Input / Output

The Future

IA-32 Family Tree

8086 (1979) Segmented Memory 20 bit addressing 1 MB limit

IA-32 Family Tree

80286 (1982) Protected Mode Privilege Rings

Ring 0 – Kernel Ring 1 – OS / Device Drivers Ring 2 – Device Drivers Ring 3 - Applications

IA-32 Family Tree

80386 (1985) Intel’s First 32-bit Processor Flat Memory Model 32-bit Addressing 4 GB Limit Paging

IA-32 Family Tree

80486 (1989) Level 1 Cache (8 KB) On-board FPU (Floating Point Unit) 5 Stage Pipeline

IA-32 Family Tree

Pentium (1993) Super Scalar (u,v pipelines) Separate Code and Data Cache (8KB) Branch Prediction

IA-32 Family Tree

Branch Prediction Model

Loop 100 times

Do something

Next loop

Next instruction

IA-32 Family Tree

Pentium Pro (1995) 3 instruction pipelines Out of order execution 36-bit address bus can address 64GB

memory 256kb Level 2 cache MMX Instruction Set

IA-32 Family Tree

Pentium II (1997) Level 1 cache increased 16KB each Level 2 cache 256KB, 512KB, 1 MB Celeron 128 KB (Value Market)

IA-32 Family Tree

Pentium III (1999) SSE instruction set (XMM registers)

Pentium IV (2000) SSE2 instruction set NetBurst Micro-architecture Hyper-Threading

IA-32 Family Tree

NetBurst Micro-Architecture

•ALU runs at x2 speed

•Dynamic Execution

•Out-Of-Order

IA-32 Family Tree

Core Micro-Architecture

• 4 Pipelines (14 stages)

• 3 ALU Units

• 4 Instruction Decoders

• Macrofusion

IA-32 Family Tree

Core Micro-Architecture (Intel Conroe)

Questions?

Overview

Operating Environment Operating Modes

Registers

Memory Management

Instruction Format

Operating Modes

Real Mode Protected Mode System Management Mode Virtual 8086 Mode

Operating Modes

Real Mode Operating mode for 8086 20-bit addressing: 1MB of memory No memory protection or multitasking Modern chips start up in real-mode for

backward compatibility

Operating Modes

Protected Mode Introduced in Intel 80286 chip 32-bit addressing: 4GB of memory Flat memory model Uses privilege rings (0-3) to regulate

applications.

Operating Modes

Protection Rings

Operating Modes

Virtual 8086 Mode Allows “real mode” programs to run

under the supervision of a protected mode operating system

Allows operating systems to run Virtual DOS machines to run legacy software.

Operating Modes

System Management Mode Provides OS with power management

and system security functions.

Registers

What is a register? Storage space on the CPU Used for fast memory storage and

processing Each of the general registers has a

special name and a specific use.

Registers

Registers

Floating Point registers (80-bit) ST0 – ST7 (Part of Floating Point Unit)

MMX registers (64-bit) MMX0 – MMX7

SIMD registers (128-bit) XMM0 – XMM7

Control Registers (32-bit) CR0 - CR4

Registers

Test Registers TR4 - TR7

Description Registers GDTR, LDTR, IDTR

Task Register TR

Control Registers (32-bit) CR0 - CR4

Registers

MMX Multi-Media Extensions Introduced on the Pentium Pro Used for graphics and multimedia

SSE Streaming SIMD Introduced on the Pentium III One instruction can be applied to

multiple data

Registers

6 Segment Registers (16 bit) contain address pointers to segments of the currently running process CS Code Segment DS, ES, FS, GS Data Segments SS Stack Segment

1 Instruction Pointer (32-bit) Contains the memory address of the

next instruction to execute.

Registers

Compatibility with previous architecture To allow backward compatibility,

registers EAX, EBX, ECX, and EDX can be addressed as subsets.

Example using the EAX register:

Registers

Roles for Generic Registers EAX – Accumulator EBX – Base Addressing ECX – Counter EDX – Data Operand EDI – Destination Address ESI – Source Address ESP – Stack Pointer EBP – Stack Base Pointer

Registers

EFLAGS register Carry Flag (CF) – Unsigned Carry Overflow Flag (OF) – Signed Overflow Sign Flag (SF) - Negative arithmetic

results Zero Flag (ZF) – Zero arithmetic

results Auxiliary Carry Flag Parity Flag – Even/Odd of a value

Instruction Set

IA-32 Architecture uses CISC CISC – Complex Instruction Set Computer Large amount of complex instructions Easier for compilers and programmers But placed a strain on decoder Backward Compatibility is a burden

RISC Reduced Instruction Set Computer Atomic instructions Easy to decode and run quickly

Instruction Format

Instructions of varying length Design decisions from 8086 have

placed a burden on modern architecture.

One instruction can vary from 1 byte to 17 bytes

Instruction Format

The instruction Format Prefix (0-4 bytes) Opcode (1-3 bytes) R/M Modifier (0-1 byte) SIB Modifier (0-1 byte) Displacement Modifier (0-4 bytes) Data elements (0-4 bytes)

Instruction Format

Prefix (0-4 bytes) Alerts the CPU that address or operand sizes

are about to change Opcode (1-3 bytes)

The operation to execute. Common operations have one byte code, less frequently used ones get three opcodes

R/M Modifier (0-1 byte) Specifies the addressing mode – Register or

Memory

Instruction Format

Scale / Index / Base (0-1 byte) Indicates whether the register serves

as an index or a base and gives the scale factor

Displacement Modifier (0-4 bytes) Provides an additional data offset

Data elements (0-4 bytes) Immediate data (values and

addresses)

Instruction Sets

Types of instructions in the set: Move data between memory and

registers Exchanging data Integer Arithmetic Flow Control Procedure call and return Manipulating the stack Character string operations

Memory Management

Real Mode 20 bit Addressing: 1 MB of memory Addresses: 00000 to FFFFF Memory is logically divided into 64KB

segments Segment registers stored the segment CPU converts segment:offset value to

its linear equivalent

Memory

Reading From Memory Fetching operands from RAM is slow Bus Interface Unit polls RAM for data and

waits. The CPU is goes into a wait state. Requires many clock cycles depending on

speed of RAM. Level-1 cache is much faster – keeps data

near Registers are the fastest

Memory

Reading From Memory Processor places address on the

address bus Processor asserts the memory read

control signal Processor waits for memory to place

the data on the data bus Processor reads the data from the

data bus Processor drops the memory read signal

Memory Management

Protected Mode 32 bit Addressing: 4 GB of memory Addresses: 00000000 to FFFFFFFF Each process “sees” the full 4 GB. Segment registers store indexes to a

global descriptor table. Multiple processes running

simultaneously Prevents processes from corrupting

each other's data.

Memory Management

Paging Segments are divided into 4KB blocks Virtual Memory Manager Blocks are sent to the page file on the

hard disk when they are not in use Switching between applications in low

memory condition requires a delay The more memory, the less paging is

required

Program Execution

What happens when program runs? User clicks on a program icon Operating System (OS) searches for program OS loads programs into available memory

What happens if memory is full? OS Allocates blocks of memory and adjusts

pointers in the code to point to the data OS branches to the first executable instruction At this point, it becomes a Process Memory is released after program ends

Program Execution

Multi-tasking OS can run multiple processes Only one process runs at any given time Processes run in a time slice CPU must support Task Switching Task Switching requires that all registers

and program counter be stored when switching to another process

Questions?

IA-32 Architecture

Microcomputer Design

Intel IA-32 Family Tree

Operating Environment

Input / Output

The Future

Input / Output

Input Keyboard, Mouse, Network Card, etc

Output Monitor, Printer, etc

Input / Output

There are 4 access levels of I/O interaction

Level 3 – High level programming language Level 2 – Operating System API Level 1 – BIOS Level 0 – Direct Hardware interaction

The lower the access level, the faster the result, but what is the trade-off?

Operating System may reserve direct access to hardware

Input / Output

Input/Output is Interrupt Driven What happens when you press a

key on the keyboard? Keyboard sends signal to CPU CPU stops and handles the request by

the keyboard that a key was struck CPU puts keystroke into a buffer and

returns to the previous process

The Future

Intel 64 Shrinking Cores

45 nm core (Intel Penryn) 32 nm (Intel 2009)

Multiple Cores Xeon 7400 Hexcore (9/16/08)

IA-32 phase-out

Questions?

The End…