An Archiviz Workflow Overview in 3ds Max

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    An Archiviz Workflow Overview in 3dsMax, Sketchup, and Digital Fusion

    K. Shaneon Apr 5th 2010 with80 Comments and 0 Reactions

    Tutorial Details

    Software:Autodesk 3D Studio Max

    Software:V-Ray Software:Fusion

    Software:Google Sketchup

    Difficulty:Advanced Estimated Completion Time: 3+ Hours

    Final Product What You'll Be Creating

    http://cg.tutsplus.com/author/k-shane/http://cg.tutsplus.com/author/k-shane/http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-archiviz-workflow-overview-in-3ds-max-sketchup-and-digital-fusion/#disqus_threadhttp://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-archiviz-workflow-overview-in-3ds-max-sketchup-and-digital-fusion/#disqus_threadhttp://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-archiviz-workflow-overview-in-3ds-max-sketchup-and-digital-fusion/#disqus_threadhttp://usa.autodesk.com/3ds-max/http://usa.autodesk.com/3ds-max/http://usa.autodesk.com/3ds-max/http://www.chaosgroup.com/en/2/vray.htmlhttp://www.chaosgroup.com/en/2/vray.htmlhttp://www.chaosgroup.com/en/2/vray.htmlhttp://www.eyeonline.com/Fusion.htmlhttp://www.eyeonline.com/Fusion.htmlhttp://www.eyeonline.com/Fusion.htmlhttp://www.sketchup.com/product/newin7.htmlhttp://www.sketchup.com/product/newin7.htmlhttp://www.sketchup.com/product/newin7.htmlhttp://www.sketchup.com/product/newin7.htmlhttp://www.eyeonline.com/Fusion.htmlhttp://www.chaosgroup.com/en/2/vray.htmlhttp://usa.autodesk.com/3ds-max/http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-archiviz-workflow-overview-in-3ds-max-sketchup-and-digital-fusion/#disqus_threadhttp://cg.tutsplus.com/author/k-shane/
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    In this Architectural Visualization workflow overview you will learn how to use GoogleSketchup for photo matching, create a Vray-proxy in 3ds Max, use Max script to speedup your workflow, reduce render times when creating a large scene, set render layers in3ds Max, and do some post production in Digital Fusion.

    Step 1

    Start Google Sketchup 7.1 (sketchup 6.0 at least), go to (File > Import). Use use asnew matched photo as the import option. This will help you quickly step intoPhotoMatch, Sketchups new function.

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    Step 2

    Spacing = 1000 mm, meaning 1 meter per grid unit when the Grid option is set toOn.

    Step 3

    The Red and Green axis stands for the two vanishing points of the original photo, andthe Yellow line should be matched by the photos horizon line. These points should bematched the photos V.P as correctly as possible.

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    Step 4

    Go to (Draw > Rectangle) to create a rectangle based on the original photosperspective, and then use the Push tool to generate a cube.

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    Step 5

    Right click the top line, and chose Divide, then use the Line tool to create lines.Divide the cube by 17x19x5 segments.

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    Step 6

    Use the same method to create a new cube on top of the original one. All of the

    segments should be created based on the original photo.

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    Step 7

    Use the Circle, Push, and Offset tools to create a column. Copy it by pressing N(N=1,2,3).

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    Step 8

    This is the final result of the Sketchup modeling portion.

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    Step 9

    Go to (File > Export > 3D model).

    Step 10

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    Chose 3ds format as the file type, and export it into 3ds max 2009. This is the end ofthe Sketchup part.

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    Step 11

    Start 3ds Max 2009, make sure your 3ds Max units are set to Millimeters.

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    Step 12

    Go to (File > Import) to import the 3ds file.

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    Step 13

    Hit C to switch to the Camera view, and press ALT+B, to open the Viewport

    Background window.

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    Step 14

    Hit F10 to open the Render Setup, and set the Image Aspect to 0.6667. Change therender engine to Vray 1.5 sp2.

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    Step 15

    Select the Camera, call it Fine, and set the FOV to 45 degrees.

    Step 16

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    Select all of the columns, add a Smooth modifier.

    Step 17

    Modeling the window frame.

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    Step 18

    Final result of all of the frames. Use the Instance Copy option to copy the frames basedon the imported 3ds file. Try to match the original photo as correctly as possible.

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    Step 19

    Create the window glass by using the Shell modifier on a plane.

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    Step 20

    Move the glass into the right place on the bottom of the frame.

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    Step 21

    Create the Door Gate by using Extrude + Shell + Edit Poly modifiers.

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    Step 22

    Use the Line + Extrude + Shell Tools to create the top window frames.

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    Step 23

    Add an EditPoly modifier, and use the Chamfer Settings tool to fillet the edges.

    Step 24

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    Create the glass geometry by using the Shell modifier. Notice the glasss position.

    Step 25

    Create a plane, and apply the plan image to it as a material. You can use this reference

    plan to create the interior wall.

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    Step 26

    Here is the result of the interior wall and ceiling base.

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    Step 27

    Draw a line on the floor, and go to (Create > AEC Extended > Railing > Pick RailingPath).

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    Step 28

    Create 3 instances of the glass railing (click to see the large version of the image.)

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    Step 29

    Create the 3rd Floor interior walls. There is no reference image so just rely on the plan

    and the original photo.

    http://d2d04grx5ahzvh.cloudfront.net/144_Max_ArchViz/28_L.jpg
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    Step 30

    Using the CV Curve + Loft tools, generate the small ball in the interior.

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    Step 31

    Use the Line tool to create the support wires.

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    Step 32

    Use the same techniques for the large ball.

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    Step 33

    Use the Line + Extrude tools to generate the ceiling panels. Dont forget to fillet theedges.

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    Step 34

    Model in the lights on the ceiling panels and move them to the right position.

    Step 35

    This is the final result of the modeling part. We will be moving on to the material steps ina moment, but before starting I would like to introduce this amazing script calledVraymtlPresets. You can visitwww.siger.itto download it and also get moreinformation. The latest version is 0.6.

    http://www.siger.it/http://www.siger.it/http://www.siger.it/http://www.siger.it/
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    Step 36

    Put the vraymtlPresets_v06.mcr to your Max script directory. The Macrosc ripts (.mcr)

    should be placed in maxroot\UI\Macroscripts folder. Go to Maxscript > Run Script.

    Step 37

    Open your VraymtlPresets_v06.mcr.

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    Step 38

    Go to Customize > Customize User Interface.

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    Step 39

    Select the S_Vray Tools Category.

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    Step 40

    Click New to create a new toolbar, name it whatever you want it to be, and hit OK.

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    Step 41

    Drag the new toolbar to your top max toolbar, and drag the VRayMTL Quick Presets

    action to this new toolbar (under the Action window in your Customize User Interface)and click it. You should now have the script installed.

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    Step 42

    Select all of the window frames, open the VrayMtl Presets_0.6 toolbar, and go to

    Gemstones > Onyx Black > Assign. Open the material editor, set the diffuse color to(35,35,35), and leave everything else as default. Apply the material to all of the frames.Click to see the larger image.

    Step 43

    http://d2d04grx5ahzvh.cloudfront.net/144_Max_ArchViz/42_L.jpg
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    Open the material editor, change the material type to VrayMtl. Set the Diffuse colorto (213,203,202),the Highlight Gloss to 0.45, the Refl. Gloss to 0.92, the Subdivs to 20, and makesure the Use Interpolation is on (it will help you reduce the render time). Apply thismaterial to all of the columns. (Click for the larger image.)

    Step 44

    http://d2d04grx5ahzvh.cloudfront.net/144_Max_ArchViz/43_L.jpg
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    Select the Glass of the bottom area, open the script, go to Glass > Architectual >Assign. Make sure the Reflection Use Interpolation option is off. Click for the largeimage.

    Step 45

    Open the script, go to Metal > Stainless Steel > Assign. Change the BRDF type to

    Blinn, the Anisotropy to 0.7, and the Rotation to 90 degrees. Apply this material toall of the chrome objects, like door frames, door handles etc..

    http://d2d04grx5ahzvh.cloudfront.net/144_Max_ArchViz/67_L.jpg
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    Step 46

    Select a new material ball, change the material type to VrayBlendMtl, and select White

    Plastic as the base material and Black Plastic as the Coat material. Make sure the UseInterpolation option is on. For the Blend Amount option, use a black/white jpg as amask, where the white part will be the Base material, and the black part will be the Coatmaterial.

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    Step 47

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    Select all of the window frames and apply the VrayblendMtl material to them.

    Step 48

    Select a new material ball, change the material type to VrayMtl, and set the diffusecolor to (219,203,180). Set the Reflection Color to (168,168,168), and make sure theUse Interpolation option is on. Select all of the interior walls, and apply it. Click to seethe larger image.

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    Step 49

    This is the final result of the material part.

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    Step 50

    Now to plant some trees. Here I use Evermotions product. You can buy and download

    it fromhttp://www.evermotion.org/modelshop/show_product/sassafras-plant-24-am61/933/0/0/It has a lot of polygons on this tree, but it looks amazing to me, so I usedit to detail this scene. 40EUR per models may be a little pricey for your taste, butanyway you can find any tree models to finish the scene.

    http://www.evermotion.org/modelshop/show_product/sassafras-plant-24-am61/933/0/0/http://www.evermotion.org/modelshop/show_product/sassafras-plant-24-am61/933/0/0/http://www.evermotion.org/modelshop/show_product/sassafras-plant-24-am61/933/0/0/http://www.evermotion.org/modelshop/show_product/sassafras-plant-24-am61/933/0/0/http://www.evermotion.org/modelshop/show_product/sassafras-plant-24-am61/933/0/0/http://www.evermotion.org/modelshop/show_product/sassafras-plant-24-am61/933/0/0/
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    Step 51

    Select all objects that make up the tree, and go to (UtilitiesPanel > Collapse > CollapseSelected) to convert them into a single object.

    Step 52Right click > Vray Mesh Export.

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    Step 53

    Select a Folder to store the .vrmesh file, and make sure the Automatically CreateProxies option is on.

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    Step 54

    Set the Display mode to Preview From File. 3ds Max just created a proxyautomatically.

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    Step 55Use the Instance Copy and Scale tools to duplicate the proxy in front of the building.

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    Step 56

    This is the final result of adding trees.

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    Step 57

    Create a plane VrayLight, and set the color to (249,132,74). Set the Invisible option to

    off, change the Multiplier to 70, and Instance Copy this VrayLight to fit all of theceiling lights. Click to see the larger image.

    Step 58Go to (Render panel > Vray panel > Global switches), and you will see that it is at draftrender settings.

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    Step 59

    Open the Indiect Illumination panel and hit render (467700). My render time is around

    57 seconds (ASUS C90P Notebook,cpu:Q9550, ram:4G, GC:9600MGT).

    Step 60

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    Go to (Create panel > Lights > Free Ligh) to create a photometric light using an IES file.Move the photometric light under the Vraylight, and Instance duplicate. Here I have 114IES lights in this scene.

    Step 61

    Here is the result of adding photometric lights. The render time is 1 min at 467 x 700.

    http://d2d04grx5ahzvh.cloudfront.net/144_Max_ArchViz/60_L.jpg
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    Step 62

    Create another VrayLight, set the color to (255,163,82), and make sure the Invisible

    option is off. This means the light can be seen by the renderer.

    Step 63

    Instance duplicate the light to the interior corridor (match the photos position ascorrectly as you can). Use the Scale tool to get light to fit the interior walls.

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    Step 64

    Go to (Render Setup > Vray:Envirorment), and set the GI multiplier to 1.0. Use theFine.jpg to generate GI. Use a jpg to generate the reflection and refraction, with themultiplier set to 2.0 to give brighter reflections. Notice that the mapping is set to

    Spherical.

    Step 65

    Here is a test render done at sStep 64. The render time is up to 5 min because of theVrayLight subdivs are set to 14 with 144 VrayLights. You can reduce the subdiv value tospeed up the render time. From this test render, you can see that the interior was a littlebit dark.

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    Step 66

    Create a big Vray Plane light. Set the color to (255,188,82), with the Invisible option

    on, but the Affect Spec and Reflections off.

    Step 67

    These are the final render settings in the render setup panel (click for the large version!)

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    Step 68

    And the final render layers settings and render results (again, click to see the largeversion!)

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    Step 69

    Now for the final compositing step we will use the software Digital Fusion 5.3.

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    Step 70

    Drag the final exr file into fusion, and rename it as BeautyPass. Go to the Importpanel, change the depth to Float32, and set Post -Multiply by alpha to On. Whenyou save the .exr file in 3ds Max, Vray also puts every pass to a single file, so you can

    change every render pass easily. Here are two examples (Diffuse and reflection pass).Click the Format panel, and change the RGB channels the way you want it to be.When you are done with a pass, use Ctrl+C to copy, and Ctrl+V to paste another node.Then go to the Format panel to change the channels. You should have a Diffuse,Raw_GI, Raw_LT, Reflection, Refraction, Specular, Sell_Ill, and Beauty pass. Click tosee the large version of this image!

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    Step 71

    Here is the final result (click to see the large version!) Thanks for watching. If you haveany questions or suggestions, please let me know. Hope you liked this tutorial. EnjoY!!

    http://d2d04grx5ahzvh.cloudfront.net/144_Max_ArchViz/70_L.jpg
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