Ambient Occlusion for Particles Encode global information in textures for use during rendering.
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Ambient Occlusion for Particles • Encode global information in textures for use during rendering
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22-Dec-2015 -
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Transcript of Ambient Occlusion for Particles Encode global information in textures for use during rendering.
Ambient Occlusion Results
• Only 10% impact on frame rates as compared to direct lighting only
• Textures only as good as or better than DL only
• Does have a huge memory requirement– Texture compression (VQ, PCA)
• Can be used with shadows• Movie - Fireball 11