Altspace VR

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Altspace VR A Social VR Platform

Transcript of Altspace VR

Page 1: Altspace VR

Altspace VRA Social VR Platform

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Virtual Reality Market

2020 VR Market Projection (Digi-Capital)

VR Hardware vs. Software Revenue Projections (SUPERDATA Research)

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VR Market

• Huge investments into this industry with funding reaching $2.8 B in 2016 & totaling $8.8 B since 2012

• Revenue for VR hit $30 B by 2020

• VR revenue generated from software is greater than hardware with $25 B and $15 B, respectively projected in 2020

• VR Market mainly made up of Games and Hardware

2016 Shipments 2020 Shipments 2016-2020 CAGR

9.6 64.8 183.8%

Worldwide VR Hardware Shipments in millions and 5 year CAGR (Intl Data Corporation)

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VR for consumer market (all age groups)• Consumers are ranging from young people to older people

Touchstone Research (Online survey of 500 US children from 10-17 yrs old)

• Broad interests of consumers in different VR categories (not just gaming)

• 76.3% are interested/very interested in VR travel and adventure experiences

• This preceded the 68.9% of high-tech spenders who are interested or very interested in gaming (Greenlight VR Survey (1200 people))

• 10-17 yrs old: 71% described VR technology as “cool/fun/awesome”

• 35-50 yrs old: 58% also described VR technology as “cool/fun/awesome”

• 51-69 yrs old: 64% expressed their positive experience with VR

• According to Touchstone Research (divided into generation groups, 2000 consumers):

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Social VR Market

Social VR is a type of VR platform that allows you to share the same space and interact with other people around the world.

Current VR competitors include:

1. AltspaceVR

2. High Fidelity

3. Facebook VR

4. VR Chat

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AltspaceVR - A leading Social VR Platform• Most popular Social VR in use right now

• Users are able to talk, watch videos, performances, and even play games with others in any virtual space

• Enter public rooms OR create private rooms with an access link

• Already has large cross platform support

• You can use Oculus Rift and hang out with friends on HTC Vive, Samsung Gear VR, and more

• Used in over 50 countries• Between 10,000 and 50,000 downloads on Google Play app store

• No other Social VR company has integrated as many VR platforms as AltspaceVR

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Social VR Competition

Company AltspaceVR High Fidelity Oculus VR Chat

Funding $15.7 M in 3 rounds from 18 investors

$17.45 M in 4 rounds from 5 investors

Acquired by Facebook for $2 B

Undisclosed Seed (Rothenberg Ventures)

System Hardware

Mac, PC, Oculus Rift, HTC Vive, Samsung Gear VR, DK2,

HTC Vive, Oculus RIft, Mac, PC

Oculus Rift, Samsung Gear VR

Oculus Rift, HTC Vive

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Altspace VR - Collaborations

• Worked with Leap Motion (Sensor control company), produced Leap Motion Controller

• Largest live performance in VR history

• allows users to accurately control their interface with hand gestures

• Teamed up with JASH VR Studio to launch FrontRow - front row seats to events in VR, demonstrated with a comedy set starring Reggie Watts

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Altspace VR - Opportunity from FrontRow• FrontRow supports huge market for VR Live Events

• Use FrontRow to create new revenue pools by creating ticketing & subscription fees charged to viewers to watch through VR

• Market worth $4.1 B by 2025 with 95 M users (Goldman Sachs)• Examples of live events:

• 715 M people watched 2016 World Cup Final Match; 92 M ESPN subscribers• Global sport market at $145 B

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Altspace VR - Financials

• Raised $15.7 M in 3 rounds of funding since 2014• Investors include Google Ventures, Tencent, Dolby Family Ventures,

Comcast International Ventures, and more

• Both PE and VC backed• Estimated annual profit of $1.9 M (Owler)

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Altspace VR - Accomplishments

• Developed world’s 1st immersive social platform with Intel

• During Super Bowl XLIX, Altspace VR opened a live stream room worldwide, creating the world’s first International Virtual Reality Viewing Party

• 160 M watched 2015 Super Bowl (Nielsen)

• Participants’ eyes are used to control user interface & navigate throughout a 3D world

• Demonstrated stunning eye tracking for VR with SensoMotoricInstruments (SMI) at Augmented World Expo 2015