Alliance of Kurak

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Transcript of Alliance of Kurak

Page 1: Alliance of Kurak

The major powers of the Alliance of Kurak are the Terran Alliance, the Aquan Prime and the Sorylian Collective. In addition, several smaller factions signed the treaty, pledging their support to the Alliance, in return for protection from the rapacious expansion of the Zenian League into the Storm Zone.

These include the Cheyga Confederation, the Ryushi Empire, the Tarakian Conclave, the Veydreth Tribes and the Xelocian Imperium, as well as the Terquai colonists and the military and economic support of the wealthy Hawker Federation.

Models from the Alliance of Kurak can be formed into two types of combined fleet; either Alliance Fleets or Support Fleets.

ALLiAnce FLeetAlliance of Kurak Fleets represent the military might of one of the three major powers, supplemented with vessels from other allied factions. Since the signing of the treaty, these disparate peoples have learned to work and fight together in defence of their home territories. They can now coordinate their efforts with well drilled ease, complimenting one another’s strengths and compensating for one another’s weaknesses.

One race, from either the Terran Alliance, the Aquan Prime or the Sorylian Collective, MUSt be designated as the Alliance Fleet’s Core Fleet.

At least 50% of the Maximum Fleet Value MUSt be chosen from models in the Core Fleet, and any Minimum Squadron Restrictions MUSt be fulfilled with Squadrons in the Core Fleet. Additionally HALF of both the Small and the Medium models in the fleet MUSt be from the Core Fleet.

Up to 50% of the Maximum Fleet Value cAn then be spent on models from any of the other major powers and small factions within the Alliance of Kurak.

An Alliance Fleet uses the Fleet Tactics Bonus and Command Distance of its Core Fleet.

An Alliance Fleet can spend up to 60% of its points on Small models and up to 60% of its points on Medium models. It can spend up to 40% of its points on Battleships, up to 30% of its points on Dreadnoughts and up to 40% on Carriers (excluding Wings).

SUppOrt FLeetKurak Support Fleets represent the vessels of the smaller factions, banding together in the face of the Zenian League threat. Although lacking the economic support to maintain large navies, these races have perfected the design and use of their chosen classes of vessel.

When used correctly in concert, these Kurak Support Fleets establish a daunting bulwark, which even the most determined invaders will be hard pressed to overcome.

Models in a Kurak Support Fleet are chosen from any of the small factions in the Alliance of Kurak. Models cAnnOt be chosen from any of the major powers.

Any Minimum Squadron Restrictions MUSt be fulfilled, but not necessarily with models from the same small faction. These Restrictions cAn be fulfilled with Civilian or Brethren models.

A Kurak Support Fleet can spend up to 60% of its points on Small models and up to 60% of its points on Medium models. It can spend up to 30% of its points on Battleships, up to 30% on Dreadnoughts, up to 30% on Carriers (excluding Wings) and up to 30% on Leviathans.

A Kurak Support Fleet has a Fleet Tactics Bonus of +1, and the models within it have a Command Distance of 6”.

important note: Although Alliance and Support Fleets may be comprised of models from several races and factions, a single Squadron cAnnOt contain models from more than one race or faction.

For example, a Squadron could not contain both Terran Templar Class Heavy Cruisers and Aquan Chironex Class MkII Cruisers.

The only exceptions to this are that Escort Squadrons cAn be attached to a Large/Massive model from a different race or faction, and Flight Tokens may launch from and land on AnY suitable Carrier model in the same Fleet, regardless of race or faction.

ALLIANCE OF KURAKTHE DEFENDERS OF FATHOMS REALM

Copyright © Spartan Games 2012

Page 2: Alliance of Kurak

Fleet Tactics = +1Command Distance = 6”Wings = 0

TARAKIANTarl Class Frigate

DR CR Mv HP

3 5 10” 2

RANGE BAND 1 2 3 4 Cost: 70 Points

Fore (Fixed) 4 5 3 2 CP AP PD MN

Torps (Stb. / Port) 4 3 2 1 2 1 1 0

- - - - -SHIELDS = 0

- - - - -

This is a SMALL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on SMALL models

TARAKIAN FRIGATES are deployed in SQUADRONS of 2 to 5 models

The model MUST move 0” straight ahead before making each 45 degree turn

TARAKIANGanak Class Battleship

DR CR Mv HP

6 9 6” 10

RANGE BAND 1 2 3 4 Cost: 200 Points

Starboard/Port 11 12 8 7 CP AP PD MN

Fore (Fixed) 8 9 7 6 8 4 8 0

Torpedoes (Fore) 5 5 5 5SHIELDS = 1

Torps (Stb. / Port) 5 5 5 5

This is a LARGE CAPITAL CLASS modelUp to 30% of your points (in a SUPPORT FLEET)

can be spent on BATTLESHIPS

TARAKIAN BATTLESHIPS are deployed in SQUADRONS of 1 model

The model MUST move 2” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 4

NOTE: Wings are paid for in addition to a BATTLESHIP

MARs:Medical ShuttlesRepair ShuttlesProtected Systems

TARAKIANSulan Class Cruiser

DR CR Mv HP

4 6 8” 5

RANGE BAND 1 2 3 4 Cost: 70 Points

Fore (Fixed) 6 7 5 4 CP AP PD MN

Torpedoes (Fore) 5 5 5 5 4 2 3 0

Torps (Stb. / Port) 5 5 5 5SHIELDS = 0

- - - - -

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

TARAKIAN CRUISERS are deployed in SQUADRONS of 2 to 4 models

The model MUST move 1” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 0MARs:Protected Systems

Copyright © Spartan Games 2012

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VEYDRETHHunter Class Destroyer

DR CR Mv HP

4 7 8” 4

RANGE BAND 1 2 3 4 Cost: 65 Points

Starboard/Port 2 4 7 6 CP AP PD MN

Fore 4 6 3 - 2 3 3 0

Torps (Fore) 5 5 4 4SHIELDS = 0

- - - - -

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

VEYDRETH DESTROYERS are deployedin SQUADRONS of 2 to 3 models

The model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in a fleet can be DESTROYERS

MARs:Hidden Killer

Fleet Tactics = +1Command Distance = 6”Wings = 0

VEYDRETHCarnivore Class Heavy Cruiser

DR CR Mv HP

4 7 10” 5

RANGE BAND 1 2 3 4 Cost: 85 Points

Starboard/Port 6 7 5 3 CP AP PD MN

Fore 4 6 3 - 3 4 4 4

Torps (Fore) 5 5 4 4SHIELDS = 0

- - - - -

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

VEYDRETH HEAVY CRUISERS are deployedin SQUADRONS of 2 to 3 models

The model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in a fleet can be HEAVY CRUISERS

MARs:Double Mines

VEYDRETHProwler Class Gunship

DR CR Mv HP

5 8 8” 6

RANGE BAND 1 2 3 4 Cost: 90 Points

Starboard/Port 6 8 5 3 CP AP PD MN

Fore 5 7 4 2 3 4 3 5

Torps (Fore) 5 5 4 4SHIELDS = 0

- - - - -

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

VEYDRETH GUNSHIPS are deployedin SQUADRONS of 2 to 3 models

The model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in a fleet can be GUNSHIPS

Fleet Tactics = +1Command Distance = 6”Wings = 0

MARs:Double MinesVulnerable

Fleet Tactics = +1Command Distance = 6”Wings = 0

MARs:Double Mines

Fleet Tactics = +1Command Distance = 6”Wings = 0

VEYDRETHStalker Class Assault Cruiser

DR CR Mv HP

4 7 10” 4

RANGE BAND 1 2 3 4 Cost: 70 Points

Starboard/Port 5 6 4 2 CP AP PD MN

Fore 4 6 3 - 3 6 3 4

Torps (Fore) 5 5 4 4SHIELDS = 0

- - - - -

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

VEYDRETH ASSAULT CRUISERS are deployedin SQUADRONS of 2 to 3 models

The model MUST move 1” straight ahead before making each 45 degree turn

Copyright © Spartan Games 2012

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Fleet Tactics = +1Command Distance = 6”Wings = 0

XELOCIAN PRIMATEKarn Class Frigate

DR CR Mv HP

3 5 12” 2

RANGE BAND 1 2 3 4 Cost: 25 Points

Starboard/Port 2 3 1 - CP AP PD MN

Fore (Fixed) 3 4 1 - 3 2 1 0

- - - - -SHIELDS = 1

- - - - -

This is a SMALL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on SMALL models

XELOCIAN FRIGATES are deployed in SQUADRONS of 2 to 5 models

The model MUST move 0” straight ahead before making each 45 degree turn

XELOCIAN PRIMATEShantu Class Dreadnought

DR CR Mv HP

7 11 6” 9

RANGE BAND 1 2 3 4 Cost: 300 Points

Starboard/Port 12 18 6 - CP AP PD MN

Fore (Fixed) 15 18 12 9 8 6 6 0

Torpedoes (Fore) 8 8 9 9SHIELDS = 3

- - - - -

This is a LARGE CAPITAL CLASS modelUp to 30% of your points (in a SUPPORT FLEET)

can be spent on DREADNOUGHTS

XELOCIAN DREADNOUGHTS are deployed in SQUADRONS of 1 model

The model MUST move 2” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 4

NOTE: Wings are paid for in addition to a DREADNOUGHT

MARs:Dirty SecretsElite CrewReinforced Fore

XELOCIAN PRIMATEHantari Class Cruiser

DR CR Mv HP

4 6 9” 4

RANGE BAND 1 2 3 4 Cost: 65 Points

Starboard/Port 4 6 2 - CP AP PD MN

Fore (Fixed) 5 6 4 3 4 3 3 0

Torpedoes (Fore) 4 4 5 5SHIELDS = 2

- - - - -

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

XELOCIAN CRUISERS are deployed in SQUADRONS of 2 to 3 models

The model MUST move 1” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 0MARs:Reinforced Fore

Copyright © Spartan Games 2012

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TERQUAI EMPIRELhotze Class Cruiser

DR CR Mv HP

4 6 9” 5

RANGE BAND 1 2 3 4 Cost: 65 Points

Gun Rack 5 7 3 1 CP AP PD MN

3 3 4 0

Fore 4 6 3 1SHIELDS = 1

Torps (Fore) 3 4 4 5

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

TERQUAI CRUISERS are deployedin SQUADRONS of 2 to 4 models

The model MUST move 1” straight ahead before making each 45 degree turn

MARs:Reinforced PortReinforced Starboard

Fleet Tactics = +1Command Distance = 6”Wings = 0

TERQUAI EMPIREArual Class Assault Cruiser

DR CR Mv HP

4 6 9” 4

RANGE BAND 1 2 3 4 Cost: 65 Points

Gun Rack 5 7 2 - CP AP PD MN

4 6 3 4

Fore 4 6 1 -SHIELDS = 1

Torps (Fore) 3 4 4 5

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

TERQUAI ASSAULT CRUISERS are deployedin SQUADRONS of 2 to 3 models

The model MUST move 1” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 0

MARs:Reinforced PortReinforced Starboard

Fleet Tactics = +1Command Distance = 6”Wings = 0

MARs:Reinforced PortReinforced Starboard

TERQUAI EMPIREMakalu Torpedo Cruiser

DR CR Mv HP

4 6 9” 4

RANGE BAND 1 2 3 4 Cost: 65 Points

Gun Rack 5 7 2 - CP AP PD MN

4 3 3 0

Fore 4 6 1 -SHIELDS = 1

Torps (Fore) 5 7 7 9

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)

can be spent on MEDIUM models

TERQUAI TORPEDO CRUISERS are deployedin SQUADRONS of 2 to 3 models

The model MUST move 1” straight ahead before making each 45 degree turn

TERQUAI EMPIREResulka Class Dreadnought

DR CR Mv HP

7 12 7” 10

RANGE BAND 1 2 3 4 Cost: 250 Points

Gun Rack 15 18 10 5 CP AP PD MN

6 7 8 6

Fore 10 15 5 -SHIELDS = 2

Torps (Fore) 5 7 7 9

This is a LARGE CAPITAL CLASS modelUp to 30% of your points (in a SUPPORT FLEET)

can be spent on DREADNOUGHTS

TERQUAI DREADNOUGHTS are deployedin SQUADRONS of 1 model

The model MUST move 2” straight ahead before making each 45 degree turn

MARs:CountermeasuresElite CrewReinforced PortReinforced Starboard

Fleet Tactics = +1Command Distance = 6”Wings = 3

NOTE: Wings are paid for in addition to a DREADNOUGHT

Copyright © Spartan Games 2012

Page 6: Alliance of Kurak

HAWKER INDUSTRIESResolute Class Cruiser

DR CR Mv HP

4 6 8” 4

RANGE BAND 1 2 3 4 Cost: 65 Points

Starboard/Port 4 5 3 - CP AP PD MN

Turrets 3 6 - - 3 3 2 0

Torps (Fore) 3 4 5 6SHIELDS = 1

- - - - -

This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points can be spent on

MEDIUM models

HAWKER CRUISERS are deployed inSQUADRONS of 2 to 3 models

The model MUST move 1” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 0

MARs:Secured Bulkheads

HAWKER INDUSTRIESExcelsior Class Battleship

DR CR Mv HP

6 12 6” 8

RANGE BAND 1 2 3 4 Cost: 180 Points

Starboard/Port 6 7 5 - CP AP PD MN

Fore (Fixed) 9 10 8 7 5 5 6 0

Turrets 8 10 6 4SHIELDS = 2

Torps (Fore) 6 7 8 9

This is a LARGE CAPITAL CLASS modelUp to 30% of your points can be spent on

BATTLESHIPS

HAWKER BATTLESHIPS are deployed in SQUADRONS of 1 model

The model MUST move 2” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 0

MARs:EspionageSecured Bulkheads

RYUSHIShautrai Class Battle Carrier

DR CR Mv HP

7 10 6” 9

RANGE BAND 1 2 3 4 Cost: 180 Points

Starboard/Port 9 12 5 3 CP AP PD MN

Fore 8 10 5 2 7 3 9 0

Torps (Fore) 7 7 7 7SHIELDS = 2

- - - - -

This is a LARGE CAPITAL CLASS modelUp to 30% of your points can be spent on

BATTLE CARRIERS

RYUSHI BATTLE CARRIERS are deployed in SQUADRONS of 1 model

The model MUST move 2” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 10

MARs:Bigger BatteriesDeck Crews

NOTE: Wings are paid for in addition to a BATTLE CARRIER

RYUSHIOnnisha Class Carrier

DR CR Mv HP

6 9 6” 7

RANGE BAND 1 2 3 4 Cost: 130 Points

Starboard/Port 8 12 5 1 CP AP PD MN

Fore 6 8 3 - 5 3 7 0

Torps (Fore) 6 6 6 6SHIELDS = 1

- - - - -

This is a LARGE CAPITAL CLASS modelUp to 30% of your points can be spent on

CARRIERS

RYUSHI CARRIERS are deployed inSQUADRONS of 1 model

The model MUST move 2” straight ahead before making each 45 degree turn

Fleet Tactics = +1Command Distance = 6”Wings = 8

MARs:Bigger BatteriesDeck Crews

NOTE: Wings are paid for in addition to a CARRIER

Copyright © Spartan Games 2012