Alliance of Kurak
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Transcript of Alliance of Kurak
The major powers of the Alliance of Kurak are the Terran Alliance, the Aquan Prime and the Sorylian Collective. In addition, several smaller factions signed the treaty, pledging their support to the Alliance, in return for protection from the rapacious expansion of the Zenian League into the Storm Zone.
These include the Cheyga Confederation, the Ryushi Empire, the Tarakian Conclave, the Veydreth Tribes and the Xelocian Imperium, as well as the Terquai colonists and the military and economic support of the wealthy Hawker Federation.
Models from the Alliance of Kurak can be formed into two types of combined fleet; either Alliance Fleets or Support Fleets.
ALLiAnce FLeetAlliance of Kurak Fleets represent the military might of one of the three major powers, supplemented with vessels from other allied factions. Since the signing of the treaty, these disparate peoples have learned to work and fight together in defence of their home territories. They can now coordinate their efforts with well drilled ease, complimenting one another’s strengths and compensating for one another’s weaknesses.
One race, from either the Terran Alliance, the Aquan Prime or the Sorylian Collective, MUSt be designated as the Alliance Fleet’s Core Fleet.
At least 50% of the Maximum Fleet Value MUSt be chosen from models in the Core Fleet, and any Minimum Squadron Restrictions MUSt be fulfilled with Squadrons in the Core Fleet. Additionally HALF of both the Small and the Medium models in the fleet MUSt be from the Core Fleet.
Up to 50% of the Maximum Fleet Value cAn then be spent on models from any of the other major powers and small factions within the Alliance of Kurak.
An Alliance Fleet uses the Fleet Tactics Bonus and Command Distance of its Core Fleet.
An Alliance Fleet can spend up to 60% of its points on Small models and up to 60% of its points on Medium models. It can spend up to 40% of its points on Battleships, up to 30% of its points on Dreadnoughts and up to 40% on Carriers (excluding Wings).
SUppOrt FLeetKurak Support Fleets represent the vessels of the smaller factions, banding together in the face of the Zenian League threat. Although lacking the economic support to maintain large navies, these races have perfected the design and use of their chosen classes of vessel.
When used correctly in concert, these Kurak Support Fleets establish a daunting bulwark, which even the most determined invaders will be hard pressed to overcome.
Models in a Kurak Support Fleet are chosen from any of the small factions in the Alliance of Kurak. Models cAnnOt be chosen from any of the major powers.
Any Minimum Squadron Restrictions MUSt be fulfilled, but not necessarily with models from the same small faction. These Restrictions cAn be fulfilled with Civilian or Brethren models.
A Kurak Support Fleet can spend up to 60% of its points on Small models and up to 60% of its points on Medium models. It can spend up to 30% of its points on Battleships, up to 30% on Dreadnoughts, up to 30% on Carriers (excluding Wings) and up to 30% on Leviathans.
A Kurak Support Fleet has a Fleet Tactics Bonus of +1, and the models within it have a Command Distance of 6”.
important note: Although Alliance and Support Fleets may be comprised of models from several races and factions, a single Squadron cAnnOt contain models from more than one race or faction.
For example, a Squadron could not contain both Terran Templar Class Heavy Cruisers and Aquan Chironex Class MkII Cruisers.
The only exceptions to this are that Escort Squadrons cAn be attached to a Large/Massive model from a different race or faction, and Flight Tokens may launch from and land on AnY suitable Carrier model in the same Fleet, regardless of race or faction.
ALLIANCE OF KURAKTHE DEFENDERS OF FATHOMS REALM
Copyright © Spartan Games 2012
Fleet Tactics = +1Command Distance = 6”Wings = 0
TARAKIANTarl Class Frigate
DR CR Mv HP
3 5 10” 2
RANGE BAND 1 2 3 4 Cost: 70 Points
Fore (Fixed) 4 5 3 2 CP AP PD MN
Torps (Stb. / Port) 4 3 2 1 2 1 1 0
- - - - -SHIELDS = 0
- - - - -
This is a SMALL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on SMALL models
TARAKIAN FRIGATES are deployed in SQUADRONS of 2 to 5 models
The model MUST move 0” straight ahead before making each 45 degree turn
TARAKIANGanak Class Battleship
DR CR Mv HP
6 9 6” 10
RANGE BAND 1 2 3 4 Cost: 200 Points
Starboard/Port 11 12 8 7 CP AP PD MN
Fore (Fixed) 8 9 7 6 8 4 8 0
Torpedoes (Fore) 5 5 5 5SHIELDS = 1
Torps (Stb. / Port) 5 5 5 5
This is a LARGE CAPITAL CLASS modelUp to 30% of your points (in a SUPPORT FLEET)
can be spent on BATTLESHIPS
TARAKIAN BATTLESHIPS are deployed in SQUADRONS of 1 model
The model MUST move 2” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 4
NOTE: Wings are paid for in addition to a BATTLESHIP
MARs:Medical ShuttlesRepair ShuttlesProtected Systems
TARAKIANSulan Class Cruiser
DR CR Mv HP
4 6 8” 5
RANGE BAND 1 2 3 4 Cost: 70 Points
Fore (Fixed) 6 7 5 4 CP AP PD MN
Torpedoes (Fore) 5 5 5 5 4 2 3 0
Torps (Stb. / Port) 5 5 5 5SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
TARAKIAN CRUISERS are deployed in SQUADRONS of 2 to 4 models
The model MUST move 1” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 0MARs:Protected Systems
Copyright © Spartan Games 2012
VEYDRETHHunter Class Destroyer
DR CR Mv HP
4 7 8” 4
RANGE BAND 1 2 3 4 Cost: 65 Points
Starboard/Port 2 4 7 6 CP AP PD MN
Fore 4 6 3 - 2 3 3 0
Torps (Fore) 5 5 4 4SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
VEYDRETH DESTROYERS are deployedin SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in a fleet can be DESTROYERS
MARs:Hidden Killer
Fleet Tactics = +1Command Distance = 6”Wings = 0
VEYDRETHCarnivore Class Heavy Cruiser
DR CR Mv HP
4 7 10” 5
RANGE BAND 1 2 3 4 Cost: 85 Points
Starboard/Port 6 7 5 3 CP AP PD MN
Fore 4 6 3 - 3 4 4 4
Torps (Fore) 5 5 4 4SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
VEYDRETH HEAVY CRUISERS are deployedin SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in a fleet can be HEAVY CRUISERS
MARs:Double Mines
VEYDRETHProwler Class Gunship
DR CR Mv HP
5 8 8” 6
RANGE BAND 1 2 3 4 Cost: 90 Points
Starboard/Port 6 8 5 3 CP AP PD MN
Fore 5 7 4 2 3 4 3 5
Torps (Fore) 5 5 4 4SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
VEYDRETH GUNSHIPS are deployedin SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in a fleet can be GUNSHIPS
Fleet Tactics = +1Command Distance = 6”Wings = 0
MARs:Double MinesVulnerable
Fleet Tactics = +1Command Distance = 6”Wings = 0
MARs:Double Mines
Fleet Tactics = +1Command Distance = 6”Wings = 0
VEYDRETHStalker Class Assault Cruiser
DR CR Mv HP
4 7 10” 4
RANGE BAND 1 2 3 4 Cost: 70 Points
Starboard/Port 5 6 4 2 CP AP PD MN
Fore 4 6 3 - 3 6 3 4
Torps (Fore) 5 5 4 4SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
VEYDRETH ASSAULT CRUISERS are deployedin SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before making each 45 degree turn
Copyright © Spartan Games 2012
Fleet Tactics = +1Command Distance = 6”Wings = 0
XELOCIAN PRIMATEKarn Class Frigate
DR CR Mv HP
3 5 12” 2
RANGE BAND 1 2 3 4 Cost: 25 Points
Starboard/Port 2 3 1 - CP AP PD MN
Fore (Fixed) 3 4 1 - 3 2 1 0
- - - - -SHIELDS = 1
- - - - -
This is a SMALL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on SMALL models
XELOCIAN FRIGATES are deployed in SQUADRONS of 2 to 5 models
The model MUST move 0” straight ahead before making each 45 degree turn
XELOCIAN PRIMATEShantu Class Dreadnought
DR CR Mv HP
7 11 6” 9
RANGE BAND 1 2 3 4 Cost: 300 Points
Starboard/Port 12 18 6 - CP AP PD MN
Fore (Fixed) 15 18 12 9 8 6 6 0
Torpedoes (Fore) 8 8 9 9SHIELDS = 3
- - - - -
This is a LARGE CAPITAL CLASS modelUp to 30% of your points (in a SUPPORT FLEET)
can be spent on DREADNOUGHTS
XELOCIAN DREADNOUGHTS are deployed in SQUADRONS of 1 model
The model MUST move 2” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 4
NOTE: Wings are paid for in addition to a DREADNOUGHT
MARs:Dirty SecretsElite CrewReinforced Fore
XELOCIAN PRIMATEHantari Class Cruiser
DR CR Mv HP
4 6 9” 4
RANGE BAND 1 2 3 4 Cost: 65 Points
Starboard/Port 4 6 2 - CP AP PD MN
Fore (Fixed) 5 6 4 3 4 3 3 0
Torpedoes (Fore) 4 4 5 5SHIELDS = 2
- - - - -
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
XELOCIAN CRUISERS are deployed in SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 0MARs:Reinforced Fore
Copyright © Spartan Games 2012
TERQUAI EMPIRELhotze Class Cruiser
DR CR Mv HP
4 6 9” 5
RANGE BAND 1 2 3 4 Cost: 65 Points
Gun Rack 5 7 3 1 CP AP PD MN
3 3 4 0
Fore 4 6 3 1SHIELDS = 1
Torps (Fore) 3 4 4 5
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
TERQUAI CRUISERS are deployedin SQUADRONS of 2 to 4 models
The model MUST move 1” straight ahead before making each 45 degree turn
MARs:Reinforced PortReinforced Starboard
Fleet Tactics = +1Command Distance = 6”Wings = 0
TERQUAI EMPIREArual Class Assault Cruiser
DR CR Mv HP
4 6 9” 4
RANGE BAND 1 2 3 4 Cost: 65 Points
Gun Rack 5 7 2 - CP AP PD MN
4 6 3 4
Fore 4 6 1 -SHIELDS = 1
Torps (Fore) 3 4 4 5
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
TERQUAI ASSAULT CRUISERS are deployedin SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 0
MARs:Reinforced PortReinforced Starboard
Fleet Tactics = +1Command Distance = 6”Wings = 0
MARs:Reinforced PortReinforced Starboard
TERQUAI EMPIREMakalu Torpedo Cruiser
DR CR Mv HP
4 6 9” 4
RANGE BAND 1 2 3 4 Cost: 65 Points
Gun Rack 5 7 2 - CP AP PD MN
4 3 3 0
Fore 4 6 1 -SHIELDS = 1
Torps (Fore) 5 7 7 9
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
TERQUAI TORPEDO CRUISERS are deployedin SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before making each 45 degree turn
TERQUAI EMPIREResulka Class Dreadnought
DR CR Mv HP
7 12 7” 10
RANGE BAND 1 2 3 4 Cost: 250 Points
Gun Rack 15 18 10 5 CP AP PD MN
6 7 8 6
Fore 10 15 5 -SHIELDS = 2
Torps (Fore) 5 7 7 9
This is a LARGE CAPITAL CLASS modelUp to 30% of your points (in a SUPPORT FLEET)
can be spent on DREADNOUGHTS
TERQUAI DREADNOUGHTS are deployedin SQUADRONS of 1 model
The model MUST move 2” straight ahead before making each 45 degree turn
MARs:CountermeasuresElite CrewReinforced PortReinforced Starboard
Fleet Tactics = +1Command Distance = 6”Wings = 3
NOTE: Wings are paid for in addition to a DREADNOUGHT
Copyright © Spartan Games 2012
HAWKER INDUSTRIESResolute Class Cruiser
DR CR Mv HP
4 6 8” 4
RANGE BAND 1 2 3 4 Cost: 65 Points
Starboard/Port 4 5 3 - CP AP PD MN
Turrets 3 6 - - 3 3 2 0
Torps (Fore) 3 4 5 6SHIELDS = 1
- - - - -
This is a MEDIUM CAPITAL CLASS modelUp to 60% of your points can be spent on
MEDIUM models
HAWKER CRUISERS are deployed inSQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 0
MARs:Secured Bulkheads
HAWKER INDUSTRIESExcelsior Class Battleship
DR CR Mv HP
6 12 6” 8
RANGE BAND 1 2 3 4 Cost: 180 Points
Starboard/Port 6 7 5 - CP AP PD MN
Fore (Fixed) 9 10 8 7 5 5 6 0
Turrets 8 10 6 4SHIELDS = 2
Torps (Fore) 6 7 8 9
This is a LARGE CAPITAL CLASS modelUp to 30% of your points can be spent on
BATTLESHIPS
HAWKER BATTLESHIPS are deployed in SQUADRONS of 1 model
The model MUST move 2” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 0
MARs:EspionageSecured Bulkheads
RYUSHIShautrai Class Battle Carrier
DR CR Mv HP
7 10 6” 9
RANGE BAND 1 2 3 4 Cost: 180 Points
Starboard/Port 9 12 5 3 CP AP PD MN
Fore 8 10 5 2 7 3 9 0
Torps (Fore) 7 7 7 7SHIELDS = 2
- - - - -
This is a LARGE CAPITAL CLASS modelUp to 30% of your points can be spent on
BATTLE CARRIERS
RYUSHI BATTLE CARRIERS are deployed in SQUADRONS of 1 model
The model MUST move 2” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 10
MARs:Bigger BatteriesDeck Crews
NOTE: Wings are paid for in addition to a BATTLE CARRIER
RYUSHIOnnisha Class Carrier
DR CR Mv HP
6 9 6” 7
RANGE BAND 1 2 3 4 Cost: 130 Points
Starboard/Port 8 12 5 1 CP AP PD MN
Fore 6 8 3 - 5 3 7 0
Torps (Fore) 6 6 6 6SHIELDS = 1
- - - - -
This is a LARGE CAPITAL CLASS modelUp to 30% of your points can be spent on
CARRIERS
RYUSHI CARRIERS are deployed inSQUADRONS of 1 model
The model MUST move 2” straight ahead before making each 45 degree turn
Fleet Tactics = +1Command Distance = 6”Wings = 8
MARs:Bigger BatteriesDeck Crews
NOTE: Wings are paid for in addition to a CARRIER
Copyright © Spartan Games 2012