All artwork by Orlan“Nalro” Novak fileWorkshop logo, Genestealer, Golden Demon, Gorkamorka ,...

23
The Authors would like to state tha this Electronic Magazine is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex Daemonhunters, Dark Angels, Dark Eldar, ‘Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space All artwork by Orlan “Nalro” Novak http://nalro.deviantart.com/ Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. Warhammer 40,000

Transcript of All artwork by Orlan“Nalro” Novak fileWorkshop logo, Genestealer, Golden Demon, Gorkamorka ,...

The Authors would like to state that

this Electronic Magazine is

completely unofficial and in no way

endorsed by Games Workshop

Limited.

Adeptus Astartes, Blood Angels,

Bloodquest, Cadian, Catachan, the

Chaos devices, Cityfight, the Chaos

logo, Citadel, Citadel Device, Codex,

Daemonhunters, Dark Angels, Dark

Eldar, ‘Eavy Metal, Eldar, Eldar

symbol

devices, Eye of Terror, Fire Warrior,

Forge World, Games Workshop,

Games

Workshop logo, Genestealer,

Golden Demon, Gorkamorka, Great

Unclean One,

Inquisitor, the Inquisitor logo, the

Inquisitor device,

Inquisitor:Conspiracies,

Keeper of Secrets, Khorne, Kroot,

Lord of Change, Necron, Nurgle,

Ork, Ork

skull devices, Sisters of Battle,

Slaanesh, Space Hulk, Space

All artwork by Orlan “Nalro”

Novak

http://nalro.deviantart.com/

Slaanesh, Space Hulk, Space

Marine, Space

Marine chapters, Space Marine

chapter logos, Tau, the Tau caste

designations,

Tyranid, Tyrannid, Tzeentch,

Ultramarines, Warhammer,

Warhammer 40k

Device, White Dwarf, the White

Dwarf logo, and all associated

marks, names,

races, race insignia, characters,

vehicles, locations, units,

illustrations and

images from the Warhammer

40,000 universe are either ®, TM

and/or ©

Copyright Games Workshop Ltd

2000-2008, variably registered in

the UK and

other countries around the world.

Used without permission. No

challenge

to their status intended. All Rights

Reserved to their respective

owners.

Warhammer 40,000

With the release of the new Codex: Space Marines, there was an initial outburst of disappointment, anger and upset. A With the release of the new Codex: Space Marines, there was an initial outburst of disappointment, anger and upset. A

feeling that the supporters of Blood Angels and Dark Angels were getting the short end of the stick so to speak. feeling that the supporters of Blood Angels and Dark Angels were getting the short end of the stick so to speak.

The new age of Space Marine codex had the way cleared by a very different, streamlined and arguably restrictive Dark The new age of Space Marine codex had the way cleared by a very different, streamlined and arguably restrictive Dark

Angels codex, closely followed on by a slightly more powerful yet more restrictive Blood Angels codex. Angels codex, closely followed on by a slightly more powerful yet more restrictive Blood Angels codex.

Thankfully, the game designers seemed to take every aspect of what was “wrong” or unbalanced with the BA/DA Thankfully, the game designers seemed to take every aspect of what was “wrong” or unbalanced with the BA/DA codiciescodicies

and write and rewrite excellent changes. Items that were once automatically discarded and discounted now require and write and rewrite excellent changes. Items that were once automatically discarded and discounted now require

a bit more forethought. (a bit more forethought. (egeg: Cyclone/Tempest Launchers, Rhinos, Bike Squads, Land Speeders etc.): Cyclone/Tempest Launchers, Rhinos, Bike Squads, Land Speeders etc.)

However, with not even the bare minimum of the exciting changes that occurred within Codex: Space Marines carrying However, with not even the bare minimum of the exciting changes that occurred within Codex: Space Marines carrying

________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

However, with not even the bare minimum of the exciting changes that occurred within Codex: Space Marines carrying However, with not even the bare minimum of the exciting changes that occurred within Codex: Space Marines carrying

over to the brave forerunners that cleared the path of many design glitches, BA players have a right to be upset. over to the brave forerunners that cleared the path of many design glitches, BA players have a right to be upset.

Games Workshop has made an active push towards player based rules decisions and amendments or interpretations Games Workshop has made an active push towards player based rules decisions and amendments or interpretations

at a local level. Obviously for tournaments this is a different story, but in most cases gaming groups and friends will at a local level. Obviously for tournaments this is a different story, but in most cases gaming groups and friends will

realiserealise that this can increase the gaming experience of all involved whilst having a guideline to follow. that this can increase the gaming experience of all involved whilst having a guideline to follow.

Having said thatHaving said that-- please treat this document as exactly thatplease treat this document as exactly that-- A structured guideline.A structured guideline.

•• This is not the only way to play. This is not the only way to play.

•• This is not the right way to play.This is not the right way to play.

•• This is a suggested way to play.This is a suggested way to play.

We hope you enjoy it. We hope you enjoy it.

Feel free to take a look at the design notes at the end of the document.Feel free to take a look at the design notes at the end of the document.

• The following document will be

presented in a three tiered system

so you and your gaming friends

can decide at which level you wish

to incorporate the new rules.

• Level 1 in RED

• Level 2 in BLUE

• Level 3 in GREEN

• The following document will be

presented in a three tiered system

so you and your gaming friends

can decide at which level you wish

to incorporate the new rules.

• Level 1 in RED

• Level 2 in BLUE

• Level 3 in GREEN

• Level 1

Level 1 changes will simply be wargear costs and rules of

the various units that are identical (and common) in

Codex : Space Marines and Codex: Blood Angels.

• Level 1

Level 1 changes will simply be wargear costs and rules of

the various units that are identical (and common) in

Codex : Space Marines and Codex: Blood Angels.

____________________________________________________________________________________________________________________________________________________________________________________

• The designation “No Change” is in

relation to either the unit as it

appears in the parent Codex (in

the case of tier1), or if changes

have been made in a preceeding

tier, it refers to no change from

the previous tier.

• Feel free to mix and match as you

see fit but remember that the tier

system has been adhered to quite

strictly by the authors and as a

result works well within this

system.

• The designation “No Change” is in

relation to either the unit as it

appears in the parent Codex (in

the case of tier1), or if changes

have been made in a preceeding

tier, it refers to no change from

the previous tier.

• Feel free to mix and match as you

see fit but remember that the tier

system has been adhered to quite

strictly by the authors and as a

result works well within this

system.

• Level 2

Level 2 changes will incorporate some of the new unit

entries or additional rules in the Codex: Space

Marines that are currently not in Codex: BA.

• Level 2

Level 2 changes will incorporate some of the new unit

entries or additional rules in the Codex: Space

Marines that are currently not in Codex: BA.

• Level 3

Level 3 changes will be the greatest changes as they

involve amendments to established rules. They do

not simply rely on substitution and/or replacement.

• Level 3

Level 3 changes will be the greatest changes as they

involve amendments to established rules. They do

not simply rely on substitution and/or replacement.

DanteLevel 1 - No Change

Level 2 - Dante loses “Rites of Battle” and

gains “Combat Tactics”

LemartesLevel 1 - No Change

Level 2 - Lemartes gains “Combat Tactics”

Level 3 - No Change

Level 3 - Dante gets Orbital

Bombardment for +25points

CorbuloLevel 1 - Corbulo gains Narthecium as C:

SM at +20points.

Level 2 - Corbulo gains “Combat Tactics”

Level 3 - No Change

TychoLevel 1 - No Change

Level 2 - Tycho gains “Combat Tactics”

Level 3 - Tycho gets digi-weapons as C: SM

MephistonLevel 1 - Psychic Hood as C: SM

Level 2 - Mephiston gains “Combat Tactics”

Level 3 - No Change

CaptainLevel 1 - Points, rules and options as C: SM

Level 2 - Captain loses “Rites of Battle”

and gets “Combat Tactics”

ChaplainLevel 1 - Points, rules and options as C: SM

Level 2 - Chaplain gains “Combat Tactics”

Level 3 - No Change

Level 3 - Captain with Jump Pack allows

Assault Squads to be taken as Troops.

(Dante Included). LibrarianLevel 1 - Points, rules and options as C: SM

(excluding Psychic Powers- which are as C: BA)

Level 2 - Librarian gains “Combat Tactics”

Level 3 - Gains choice of any two C: SM

and/or C: BA psychic powers.

Master of the ForgeLevel 1 - Not Available

Level 2 - Points, rules and options as C: SM

Level 3 - No Change

Command Squad (C: SM)Level 1 - Not Available

Level 2 - Not Available

Level 3 - Not Available

Honour Guard (C: BA)Level 1 - Points Cost, Options and Stats as

C: SM command squad including

+20points for Death Company and option

Honour Guard (C: SM)Level 1 - Not Available

Level 2 - Not Available

Level 3 - Not Available

for Jump Packs at +25 for the squad.

Level 2 - HG gains “Combat Tactics”

Level 3 - Points for DC excluded

Rhino Level 1 – Points, options and rules as C: SM

+5 points for Over Charged Engines.

(OCE Rules as C: BA)

Drop PodLevel 1 - Points, options and rules as C: SM

Level 2 - No Change

Level 3 - No Change

Level 2 - No Change

Level 3 - No Change

RazorbackLevel 1 - All C: BA Razorbacks at points

cost, options and rules as C: SM.

Other variants not available

Level 2 - All variants available.

Points, options and rules as C: SM

Level 3 - No Change.

Death CompanyLevel 1 – No Change

Level 2 - DC gains “Combat Tactics”

Level 3 - DC become entirely optional.

Sternguard VeteransLevel 1 - Not Available

Level 2 - Not Available

Level 3 - Not Available

Free costs removed (see relevant entries).

All models must be bought as in C: BA

Terminator SquadLevel 1 - Points, options and rules as C: SM

Level 2 - Terminators gain “Combat Tactics”

Level 3 - No Change

Terminator Assault SquadLevel 1 - Points, options and rules as C: SM

Level 2 - Terminators gain “Combat Tactics”

Level 3 - No Change

Venerable DreadnoughtLevel 1 – Not Available

Level 2 - Points, options and cost as C: SM

Level 3 - No Change

Furioso DreadnoughtLevel 1 – No Change

Level 2 - Loses “Venerable” upgrade

option.

Level 3 - Gains Venerable upgrade option

at +60 points. Stat increase and rules as

C: SMDreadnoughtLevel 1 – Points, options and cost as C: SM

Level 2 - No Change

Level 3 - No Change Iron Clad DreadnoughtLevel 1 – Not Available

Level 2 - Points, options and cost as C: SM

Level 3 - No ChangeLegion of the DamnedLevel 1 – Not Available

Level 2 - Points, options and cost as C: SM

Level 3 - No Change

Veteran Assault SquadLevel 1 - Points cost as C: BA (except for

Storm Shields at +15 points) + 20 points

included for Death Company

TechmarineLevel 1 – Points, options and rules as C: SM

(including servitors)

Level 2 - Techmarine gains “Combat Tactics”

Level 2 - VAS gain “Combat Tactics”

Level 3 - Points for DC excluded

Level 3 – No Change

DreadnoughtLevel 1 – Points, options and cost as C: SM

Level 2 - No Change

Level 3 - No Change

ScoutsLevel 1 – Points, options and rules as C:SM

(excludes upgrade character Telion)

Level 2 - Scouts gain “Combat Tactics”

and scouts become TROOPS.

Level 3 – No Change

Tactical SquadsLevel 1 - Points, options and rules as C: SM +25

points included for Death Company

Level 2 - Tactical Squads gain “Combat Tactics”

Level 3 - Points for DC excluded

ScoutsLevel 1 – Not Available

Level 2 - Points, options and rules as C:SM

Level 3 – No ChangeLevel 3 - Points for DC excluded

Assault SquadLevel 1 – Points, options and cost as C: SM

+20 points included for Death Company

Level 2 – Assault Squads gain “Combat Tactics”

Level 3 - Assault Squads are FAST attack unless

the army is led by a Captain with Jump Pack.

Points, options and rules as C: SM

Points for DC excluded

Torias TelionLevel 1 - Not Available

Level 2 - Not Available

Level 3 - Not Available

Vanguard VeteransLevel 1 - Not Available

Level 2 - Not Available

Level 3 - Not Available

Land SpeederLevel 1 – Points, options and rules as C:SM

Level 2 – No Change

Level 3 – No Change

Assault SquadLevel 1 – Not Available

Level 2 – Not Available

Level 3 - Points, options and rules as C:SM.

Points for DC excludedAttack BikesLevel 1 – Points, options and rules as C:SM

Level 2 – Attack Bikes gain “Combat Tactics”

Level 3 – No Change

Space Marine Bike SquadLevel 1 – Points, options and rules as C:SM

Level 2 – SM Bikes gain “Combat Tactics”

Level 3 – No Change

Scout BikesLevel 1 - Not Available

Level 2 - Points, cost and options as C: SM

Level 3 - No Change

Land Speeder StormLevel 1 – Not Available

Level 2 – Points, cost and options as C: SM

Level 3 – No Change

Devastator SquadsLevel 1 - Points, options and rules as C:SM

+ 25 points included for Death Company

Level 2 - Devastators gain “Combat Tactics”

Land RaiderLevel 1 – Points, options and rules as C:SM

Level 2 – No Change

Level 3 – No Change

Level 3 – Points for DC excluded

Thunderfire CannonLevel 1 – Not Available

Level 2 – Points, options and rules as C:SM

Level 3 – No Change

Land Raider RedeemerLevel 1 – Not Available

Level 2 – Points, options and rules as C:SM

Level 3 – No Change

Land Raider CrusaderLevel 1 – Points, options and rules as C:SM

Level 2 – No Change

Level 3 – No Change

PredatorLevel 1 - Points, options and rules as C:SM

Level 2 – No Change

Level 3 – No Change

Brother-Sergeant ChronusLevel 1 – Not Available

Level 2 – Not Available

Level 3 – Not Available

WhirlwindLevel 1 – Points, options and rules as C:SM

Level 2 – No Change

Level 3 – No Change

VindicatorLevel 1 – Points, options and rules as C:SM

Level 2 – No Change

Level 3 – No Change

BaalLevel 1 – No Change

Level 2 – No Change

Level 3 – No Change

____________________________________________________________________________________________________________________________________________________________________________________

• Captains and Jump Packs -

Another tier 3 decision

which was added to bring

the C: BA more inline with

the new C: SM was the

jump pack captain making

Assault Squads Troops (as

opposed to their default

being Troops). There may

be players that disagree

with the thinking behind

• Captains and Jump Packs -

Another tier 3 decision

which was added to bring

the C: BA more inline with

the new C: SM was the

jump pack captain making

Assault Squads Troops (as

opposed to their default

being Troops). There may

be players that disagree

with the thinking behind

The most important thing to remember is that this document was written with intent of

being able to be instated into a gaming group whilst changing as little of the

gaming dynamic as humanly possible. This was not the time for mass rewrites or

wish-list ideas but mainly an attempt to bring things into line with the new C: SM.

Although players may feel that they do not agree with certain aspects of what has been

written in this document or how certain units have certain abilities in various tiers, it’s

important to note that it has been done consistently and with forethought throughout

the writing of it.

The most important thing to remember is that this document was written with intent of

being able to be instated into a gaming group whilst changing as little of the

gaming dynamic as humanly possible. This was not the time for mass rewrites or

wish-list ideas but mainly an attempt to bring things into line with the new C: SM.

Although players may feel that they do not agree with certain aspects of what has been

written in this document or how certain units have certain abilities in various tiers, it’s

important to note that it has been done consistently and with forethought throughout

the writing of it.

• DC - The first and most obvious issue is that of the tier 3 decision for the Death

Company. It is very clear that the DC costs worked into the infantry types of the BA

army is somewhat restrictive and disallows a lot more freedom in list design than

players would like. However, the strength of the DC cannot be ignored and with the

new points adjustments to the C: SM it is important to play test this suggestion

within your groups to see how powerful it is and whether or not you would like to

use it. Clearly, this is the biggest game dynamic change, so you will have to make the

decision with you and your friends on whether or not you will use it.

• Fearless and “Combat Tactics” – Although units with Fearless may not use “Combat

Tactics” they have been added for sake of consistency and clarity.

• DC - The first and most obvious issue is that of the tier 3 decision for the Death

Company. It is very clear that the DC costs worked into the infantry types of the BA

army is somewhat restrictive and disallows a lot more freedom in list design than

players would like. However, the strength of the DC cannot be ignored and with the

new points adjustments to the C: SM it is important to play test this suggestion

within your groups to see how powerful it is and whether or not you would like to

use it. Clearly, this is the biggest game dynamic change, so you will have to make the

decision with you and your friends on whether or not you will use it.

• Fearless and “Combat Tactics” – Although units with Fearless may not use “Combat

Tactics” they have been added for sake of consistency and clarity.

with the thinking behind

this, but it may be

worthwhile to think about

where BA draws it’s Assault

troopers from. The BA do

not have a vastly different

Chapter structure from

other Codex Astartes

chapters. BA Assault

troopers, like other

Chapters’ are drawn from

their main companies and

reserve companies. The BA

simply draw from them

more often. This is

reflected here by the

Captain with Jump Pack.

with the thinking behind

this, but it may be

worthwhile to think about

where BA draws it’s Assault

troopers from. The BA do

not have a vastly different

Chapter structure from

other Codex Astartes

chapters. BA Assault

troopers, like other

Chapters’ are drawn from

their main companies and

reserve companies. The BA

simply draw from them

more often. This is

reflected here by the

Captain with Jump Pack.

The design notes attempt to explain the thinking behind some of the more potentially

contentious decisions.

The design notes attempt to explain the thinking behind some of the more potentially

contentious decisions.

____________________________________________________________________________________________________________________________________________________________________________________

Dante – Even though Dante is a Master and should have orbital bombardment from the start,

the decision to leave this until tier 3 was taken not only on account of the fact that it is a

change to a named(special) character that would require a points change but also because

there is no other instance of orbital bombardment in C: BA (since we do not have options

for other masters). The decision to lose “Rites of Battle” was taken once again to make the

changes as accurate and close to the new C: SM as possible.

Dante – Even though Dante is a Master and should have orbital bombardment from the start,

the decision to leave this until tier 3 was taken not only on account of the fact that it is a

change to a named(special) character that would require a points change but also because

there is no other instance of orbital bombardment in C: BA (since we do not have options

for other masters). The decision to lose “Rites of Battle” was taken once again to make the

changes as accurate and close to the new C: SM as possible.

Corbulo - The decision to add a nominal value to Corbulo’s Narthecium ability at tier 1 was done

considering a few points. The points difference of the Command Squads of C: DA, C: BA and C:

SM were then compared. The surprising difference between those (assuming a DC cost of

Corbulo - The decision to add a nominal value to Corbulo’s Narthecium ability at tier 1 was done

considering a few points. The points difference of the Command Squads of C: DA, C: BA and C:

SM were then compared. The surprising difference between those (assuming a DC cost of

Special Character Upgrades –

Although Telion and

Chronus were presented as

Ultra Marine characters the

game designers offered

players a way to field them

in any army through “counts

as”. However due to the

fact BA already have ample

named characters, it was

decided against allowing

Special Character Upgrades –

Although Telion and

Chronus were presented as

Ultra Marine characters the

game designers offered

players a way to field them

in any army through “counts

as”. However due to the

fact BA already have ample

named characters, it was

decided against allowing SM were then compared. The surprising difference between those (assuming a DC cost of

20points) was the C: SM command squad with Apothecary came in at 10points cheaper than

BA/DA equivalent. Although this ability can now only affect the squad Corbulo joins coupled

with the fact that he is not a combat character, and cannot keep up with jump pack troops

makes the nominal cost seemingly fair.

SM were then compared. The surprising difference between those (assuming a DC cost of

20points) was the C: SM command squad with Apothecary came in at 10points cheaper than

BA/DA equivalent. Although this ability can now only affect the squad Corbulo joins coupled

with the fact that he is not a combat character, and cannot keep up with jump pack troops

makes the nominal cost seemingly fair.

decided against allowing

them to be fielded.

Lemartes & Mephiston – some

players that only play tiers 1

and 2 may be questioning

the need to ever think

about fielding a Chaplain

again. However, readjusting

Lemartes’ stats would

require that Mephiston’s

and Tycho’s would require

the same and therefore

undergo re-evaluation of

point costs which is beyond

the scope of this document.

decided against allowing

them to be fielded.

Lemartes & Mephiston – some

players that only play tiers 1

and 2 may be questioning

the need to ever think

about fielding a Chaplain

again. However, readjusting

Lemartes’ stats would

require that Mephiston’s

and Tycho’s would require

the same and therefore

undergo re-evaluation of

point costs which is beyond

the scope of this document.

Tycho– Due to Tycho’s statline compared to other C: SM captains the decision to add digi-

weapons (as he is modeled with and has had previously for years) was done so at no cost instead

of the points listed in the C: SM codex.

Tycho– Due to Tycho’s statline compared to other C: SM captains the decision to add digi-

weapons (as he is modeled with and has had previously for years) was done so at no cost instead

of the points listed in the C: SM codex.

Scouts as Troops - Unlike the Assault Squad in tier 3, scouts have been suggested to move to

Troops in tier2 bringing them in line with their C: SM counterparts since it requires no rules

change as such.

Combat Tactics – The inclusion of Combat Tactics only at tier2 seems a bit strange at first but

was done like that because it required an addition of a rule rather than just modification of

existing wargear.

Scouts as Troops - Unlike the Assault Squad in tier 3, scouts have been suggested to move to

Troops in tier2 bringing them in line with their C: SM counterparts since it requires no rules

change as such.

Combat Tactics – The inclusion of Combat Tactics only at tier2 seems a bit strange at first but

was done like that because it required an addition of a rule rather than just modification of

existing wargear.

____________________________________________________________________________________________________________________________________________________________________________________

Sternguard and Vanguard - The flipside of the coin to the previous mentioned Chapter specific unit entries is the decision to

not include Sternguard and Vanguard. It does seem unlikely that the entire BA Chapter and its successors would be

without the knowledge of more effective ammunition or the ability of “Heroic Intervention” when their 1st company is

comprised of assault marines, but since BA have an established 1st Company unit entry is was decided against allowing

these two units.

Furioso venerable – The decision at tier 2 to lose ven. status was made because of the inclusion of the Venerable as a

separate entry at tier 2. Since it would require points changes, it was left as a tier3 choice

Baals, Furiosos, Iron Clads and Redeemers - Some of your friends may immediately get their backs up with the inclusion of

these items in a BA list at tier 2 when you have “equivalents”. They may accuse you of being greedy and wanting your

Sternguard and Vanguard - The flipside of the coin to the previous mentioned Chapter specific unit entries is the decision to

not include Sternguard and Vanguard. It does seem unlikely that the entire BA Chapter and its successors would be

without the knowledge of more effective ammunition or the ability of “Heroic Intervention” when their 1st company is

comprised of assault marines, but since BA have an established 1st Company unit entry is was decided against allowing

these two units.

Furioso venerable – The decision at tier 2 to lose ven. status was made because of the inclusion of the Venerable as a

separate entry at tier 2. Since it would require points changes, it was left as a tier3 choice

Baals, Furiosos, Iron Clads and Redeemers - Some of your friends may immediately get their backs up with the inclusion of

these items in a BA list at tier 2 when you have “equivalents”. They may accuse you of being greedy and wanting your

Suggestions - Creativity holds no boundaries. As a result the urge to go wild and add a whole bunch of exciting options at

tier 3 crept in often whilst writing this document. However, the rules have been kept as simplistic and close to existing rules

as possible. If you feel that you would like to develop your gaming experience more with your friends here are some more

tier 3 suggestions as simple examples:

Corbulo: Replaces Combat Tactics with Chapter Tactics – Sanguinus’ Chosen (Stubborn)

Tycho: Replaces Combat Tactics with Chapter Tactics – Furious Charge, Rage

Dante: Keeps Combat Tactics (as is fitting for his wisdom) but gains Rites of Battle in addition.

Veteran Assault Squad – Gains “Heroic Intervention” for +5 Points a model.

Suggestions - Creativity holds no boundaries. As a result the urge to go wild and add a whole bunch of exciting options at

tier 3 crept in often whilst writing this document. However, the rules have been kept as simplistic and close to existing rules

as possible. If you feel that you would like to develop your gaming experience more with your friends here are some more

tier 3 suggestions as simple examples:

Corbulo: Replaces Combat Tactics with Chapter Tactics – Sanguinus’ Chosen (Stubborn)

Tycho: Replaces Combat Tactics with Chapter Tactics – Furious Charge, Rage

Dante: Keeps Combat Tactics (as is fitting for his wisdom) but gains Rites of Battle in addition.

Veteran Assault Squad – Gains “Heroic Intervention” for +5 Points a model.

these items in a BA list at tier 2 when you have “equivalents”. They may accuse you of being greedy and wanting your

cake and eating it. The reason these items were included when C: SM do not have access to our specials is simply

because they are unit entries that are not chapter specific. As a result BA, being followers of the Codex Astartes to a

greater extent, would have much more reason to have these units in their army than to not have them. The same goes

for other items like the Land Speeder Storm or the Legion of the Damned which, last time we heard, did not

discriminate between which chapters they helped.

these items in a BA list at tier 2 when you have “equivalents”. They may accuse you of being greedy and wanting your

cake and eating it. The reason these items were included when C: SM do not have access to our specials is simply

because they are unit entries that are not chapter specific. As a result BA, being followers of the Codex Astartes to a

greater extent, would have much more reason to have these units in their army than to not have them. The same goes

for other items like the Land Speeder Storm or the Legion of the Damned which, last time we heard, did not

discriminate between which chapters they helped.