All artwork by Orlan“Nalro” Novak fileWorkshop logo, Genestealer, Golden Demon, Gorkamorka ,...
Embed Size (px)
Transcript of All artwork by Orlan“Nalro” Novak fileWorkshop logo, Genestealer, Golden Demon, Gorkamorka ,...

The Authors would like to state that
this Electronic Magazine is
completely unofficial and in no way
endorsed by Games Workshop
Limited.
Adeptus Astartes, Blood Angels,
Bloodquest, Cadian, Catachan, the
Chaos devices, Cityfight, the Chaos
logo, Citadel, Citadel Device, Codex,
Daemonhunters, Dark Angels, Dark
Eldar, ‘Eavy Metal, Eldar, Eldar
symbol
devices, Eye of Terror, Fire Warrior,
Forge World, Games Workshop,
Games
Workshop logo, Genestealer,
Golden Demon, Gorkamorka, Great
Unclean One,
Inquisitor, the Inquisitor logo, the
Inquisitor device,
Inquisitor:Conspiracies,
Keeper of Secrets, Khorne, Kroot,
Lord of Change, Necron, Nurgle,
Ork, Ork
skull devices, Sisters of Battle,
Slaanesh, Space Hulk, Space
All artwork by Orlan “Nalro”
Novak
http://nalro.deviantart.com/
Slaanesh, Space Hulk, Space
Marine, Space
Marine chapters, Space Marine
chapter logos, Tau, the Tau caste
designations,
Tyranid, Tyrannid, Tzeentch,
Ultramarines, Warhammer,
Warhammer 40k
Device, White Dwarf, the White
Dwarf logo, and all associated
marks, names,
races, race insignia, characters,
vehicles, locations, units,
illustrations and
images from the Warhammer
40,000 universe are either ®, TM
and/or ©
Copyright Games Workshop Ltd
2000-2008, variably registered in
the UK and
other countries around the world.
Used without permission. No
challenge
to their status intended. All Rights
Reserved to their respective
owners.
Warhammer 40,000

With the release of the new Codex: Space Marines, there was an initial outburst of disappointment, anger and upset. A With the release of the new Codex: Space Marines, there was an initial outburst of disappointment, anger and upset. A
feeling that the supporters of Blood Angels and Dark Angels were getting the short end of the stick so to speak. feeling that the supporters of Blood Angels and Dark Angels were getting the short end of the stick so to speak.
The new age of Space Marine codex had the way cleared by a very different, streamlined and arguably restrictive Dark The new age of Space Marine codex had the way cleared by a very different, streamlined and arguably restrictive Dark
Angels codex, closely followed on by a slightly more powerful yet more restrictive Blood Angels codex. Angels codex, closely followed on by a slightly more powerful yet more restrictive Blood Angels codex.
Thankfully, the game designers seemed to take every aspect of what was “wrong” or unbalanced with the BA/DA Thankfully, the game designers seemed to take every aspect of what was “wrong” or unbalanced with the BA/DA codiciescodicies
and write and rewrite excellent changes. Items that were once automatically discarded and discounted now require and write and rewrite excellent changes. Items that were once automatically discarded and discounted now require
a bit more forethought. (a bit more forethought. (egeg: Cyclone/Tempest Launchers, Rhinos, Bike Squads, Land Speeders etc.): Cyclone/Tempest Launchers, Rhinos, Bike Squads, Land Speeders etc.)
However, with not even the bare minimum of the exciting changes that occurred within Codex: Space Marines carrying However, with not even the bare minimum of the exciting changes that occurred within Codex: Space Marines carrying
________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
However, with not even the bare minimum of the exciting changes that occurred within Codex: Space Marines carrying However, with not even the bare minimum of the exciting changes that occurred within Codex: Space Marines carrying
over to the brave forerunners that cleared the path of many design glitches, BA players have a right to be upset. over to the brave forerunners that cleared the path of many design glitches, BA players have a right to be upset.
Games Workshop has made an active push towards player based rules decisions and amendments or interpretations Games Workshop has made an active push towards player based rules decisions and amendments or interpretations
at a local level. Obviously for tournaments this is a different story, but in most cases gaming groups and friends will at a local level. Obviously for tournaments this is a different story, but in most cases gaming groups and friends will
realiserealise that this can increase the gaming experience of all involved whilst having a guideline to follow. that this can increase the gaming experience of all involved whilst having a guideline to follow.
Having said thatHaving said that-- please treat this document as exactly thatplease treat this document as exactly that-- A structured guideline.A structured guideline.
•• This is not the only way to play. This is not the only way to play.
•• This is not the right way to play.This is not the right way to play.
•• This is a suggested way to play.This is a suggested way to play.
We hope you enjoy it. We hope you enjoy it.
Feel free to take a look at the design notes at the end of the document.Feel free to take a look at the design notes at the end of the document.

• The following document will be
presented in a three tiered system
so you and your gaming friends
can decide at which level you wish
to incorporate the new rules.
• Level 1 in RED
• Level 2 in BLUE
• Level 3 in GREEN
• The following document will be
presented in a three tiered system
so you and your gaming friends
can decide at which level you wish
to incorporate the new rules.
• Level 1 in RED
• Level 2 in BLUE
• Level 3 in GREEN
• Level 1
Level 1 changes will simply be wargear costs and rules of
the various units that are identical (and common) in
Codex : Space Marines and Codex: Blood Angels.
• Level 1
Level 1 changes will simply be wargear costs and rules of
the various units that are identical (and common) in
Codex : Space Marines and Codex: Blood Angels.
____________________________________________________________________________________________________________________________________________________________________________________
•
• The designation “No Change” is in
relation to either the unit as it
appears in the parent Codex (in
the case of tier1), or if changes
have been made in a preceeding
tier, it refers to no change from
the previous tier.
• Feel free to mix and match as you
see fit but remember that the tier
system has been adhered to quite
strictly by the authors and as a
result works well within this
system.
•
• The designation “No Change” is in
relation to either the unit as it
appears in the parent Codex (in
the case of tier1), or if changes
have been made in a preceeding
tier, it refers to no change from
the previous tier.
• Feel free to mix and match as you
see fit but remember that the tier
system has been adhered to quite
strictly by the authors and as a
result works well within this
system.
• Level 2
Level 2 changes will incorporate some of the new unit
entries or additional rules in the Codex: Space
Marines that are currently not in Codex: BA.
• Level 2
Level 2 changes will incorporate some of the new unit
entries or additional rules in the Codex: Space
Marines that are currently not in Codex: BA.
• Level 3
Level 3 changes will be the greatest changes as they
involve amendments to established rules. They do
not simply rely on substitution and/or replacement.
• Level 3
Level 3 changes will be the greatest changes as they
involve amendments to established rules. They do
not simply rely on substitution and/or replacement.


DanteLevel 1 - No Change
Level 2 - Dante loses “Rites of Battle” and
gains “Combat Tactics”
LemartesLevel 1 - No Change
Level 2 - Lemartes gains “Combat Tactics”
Level 3 - No Change
Level 3 - Dante gets Orbital
Bombardment for +25points
CorbuloLevel 1 - Corbulo gains Narthecium as C:
SM at +20points.
Level 2 - Corbulo gains “Combat Tactics”
Level 3 - No Change
TychoLevel 1 - No Change
Level 2 - Tycho gains “Combat Tactics”
Level 3 - Tycho gets digi-weapons as C: SM
MephistonLevel 1 - Psychic Hood as C: SM
Level 2 - Mephiston gains “Combat Tactics”
Level 3 - No Change

CaptainLevel 1 - Points, rules and options as C: SM
Level 2 - Captain loses “Rites of Battle”
and gets “Combat Tactics”
ChaplainLevel 1 - Points, rules and options as C: SM
Level 2 - Chaplain gains “Combat Tactics”
Level 3 - No Change
Level 3 - Captain with Jump Pack allows
Assault Squads to be taken as Troops.
(Dante Included). LibrarianLevel 1 - Points, rules and options as C: SM
(excluding Psychic Powers- which are as C: BA)
Level 2 - Librarian gains “Combat Tactics”
Level 3 - Gains choice of any two C: SM
and/or C: BA psychic powers.
Master of the ForgeLevel 1 - Not Available
Level 2 - Points, rules and options as C: SM
Level 3 - No Change

Command Squad (C: SM)Level 1 - Not Available
Level 2 - Not Available
Level 3 - Not Available
Honour Guard (C: BA)Level 1 - Points Cost, Options and Stats as
C: SM command squad including
+20points for Death Company and option
Honour Guard (C: SM)Level 1 - Not Available
Level 2 - Not Available
Level 3 - Not Available
for Jump Packs at +25 for the squad.
Level 2 - HG gains “Combat Tactics”
Level 3 - Points for DC excluded

Rhino Level 1 – Points, options and rules as C: SM
+5 points for Over Charged Engines.
(OCE Rules as C: BA)
Drop PodLevel 1 - Points, options and rules as C: SM
Level 2 - No Change
Level 3 - No Change
Level 2 - No Change
Level 3 - No Change
RazorbackLevel 1 - All C: BA Razorbacks at points
cost, options and rules as C: SM.
Other variants not available
Level 2 - All variants available.
Points, options and rules as C: SM
Level 3 - No Change.


Death CompanyLevel 1 – No Change
Level 2 - DC gains “Combat Tactics”
Level 3 - DC become entirely optional.
Sternguard VeteransLevel 1 - Not Available
Level 2 - Not Available
Level 3 - Not Available
Free costs removed (see relevant entries).
All models must be bought as in C: BA
Terminator SquadLevel 1 - Points, options and rules as C: SM
Level 2 - Terminators gain “Combat Tactics”
Level 3 - No Change
Terminator Assault SquadLevel 1 - Points, options and rules as C: SM
Level 2 - Terminators gain “Combat Tactics”
Level 3 - No Change

Venerable DreadnoughtLevel 1 – Not Available
Level 2 - Points, options and cost as C: SM
Level 3 - No Change
Furioso DreadnoughtLevel 1 – No Change
Level 2 - Loses “Venerable” upgrade
option.
Level 3 - Gains Venerable upgrade option
at +60 points. Stat increase and rules as
C: SMDreadnoughtLevel 1 – Points, options and cost as C: SM
Level 2 - No Change
Level 3 - No Change Iron Clad DreadnoughtLevel 1 – Not Available
Level 2 - Points, options and cost as C: SM
Level 3 - No ChangeLegion of the DamnedLevel 1 – Not Available
Level 2 - Points, options and cost as C: SM
Level 3 - No Change

Veteran Assault SquadLevel 1 - Points cost as C: BA (except for
Storm Shields at +15 points) + 20 points
included for Death Company
TechmarineLevel 1 – Points, options and rules as C: SM
(including servitors)
Level 2 - Techmarine gains “Combat Tactics”
Level 2 - VAS gain “Combat Tactics”
Level 3 - Points for DC excluded
Level 3 – No Change
DreadnoughtLevel 1 – Points, options and cost as C: SM
Level 2 - No Change
Level 3 - No Change
ScoutsLevel 1 – Points, options and rules as C:SM
(excludes upgrade character Telion)
Level 2 - Scouts gain “Combat Tactics”
and scouts become TROOPS.
Level 3 – No Change


Tactical SquadsLevel 1 - Points, options and rules as C: SM +25
points included for Death Company
Level 2 - Tactical Squads gain “Combat Tactics”
Level 3 - Points for DC excluded
ScoutsLevel 1 – Not Available
Level 2 - Points, options and rules as C:SM
Level 3 – No ChangeLevel 3 - Points for DC excluded
Assault SquadLevel 1 – Points, options and cost as C: SM
+20 points included for Death Company
Level 2 – Assault Squads gain “Combat Tactics”
Level 3 - Assault Squads are FAST attack unless
the army is led by a Captain with Jump Pack.
Points, options and rules as C: SM
Points for DC excluded
Torias TelionLevel 1 - Not Available
Level 2 - Not Available
Level 3 - Not Available


Vanguard VeteransLevel 1 - Not Available
Level 2 - Not Available
Level 3 - Not Available
Land SpeederLevel 1 – Points, options and rules as C:SM
Level 2 – No Change
Level 3 – No Change
Assault SquadLevel 1 – Not Available
Level 2 – Not Available
Level 3 - Points, options and rules as C:SM.
Points for DC excludedAttack BikesLevel 1 – Points, options and rules as C:SM
Level 2 – Attack Bikes gain “Combat Tactics”
Level 3 – No Change
Space Marine Bike SquadLevel 1 – Points, options and rules as C:SM
Level 2 – SM Bikes gain “Combat Tactics”
Level 3 – No Change

Scout BikesLevel 1 - Not Available
Level 2 - Points, cost and options as C: SM
Level 3 - No Change
Land Speeder StormLevel 1 – Not Available
Level 2 – Points, cost and options as C: SM
Level 3 – No Change

Devastator SquadsLevel 1 - Points, options and rules as C:SM
+ 25 points included for Death Company
Level 2 - Devastators gain “Combat Tactics”
Land RaiderLevel 1 – Points, options and rules as C:SM
Level 2 – No Change
Level 3 – No Change
Level 3 – Points for DC excluded
Thunderfire CannonLevel 1 – Not Available
Level 2 – Points, options and rules as C:SM
Level 3 – No Change
Land Raider RedeemerLevel 1 – Not Available
Level 2 – Points, options and rules as C:SM
Level 3 – No Change
Land Raider CrusaderLevel 1 – Points, options and rules as C:SM
Level 2 – No Change
Level 3 – No Change

PredatorLevel 1 - Points, options and rules as C:SM
Level 2 – No Change
Level 3 – No Change
Brother-Sergeant ChronusLevel 1 – Not Available
Level 2 – Not Available
Level 3 – Not Available
WhirlwindLevel 1 – Points, options and rules as C:SM
Level 2 – No Change
Level 3 – No Change
VindicatorLevel 1 – Points, options and rules as C:SM
Level 2 – No Change
Level 3 – No Change
BaalLevel 1 – No Change
Level 2 – No Change
Level 3 – No Change


____________________________________________________________________________________________________________________________________________________________________________________
• Captains and Jump Packs -
Another tier 3 decision
which was added to bring
the C: BA more inline with
the new C: SM was the
jump pack captain making
Assault Squads Troops (as
opposed to their default
being Troops). There may
be players that disagree
with the thinking behind
• Captains and Jump Packs -
Another tier 3 decision
which was added to bring
the C: BA more inline with
the new C: SM was the
jump pack captain making
Assault Squads Troops (as
opposed to their default
being Troops). There may
be players that disagree
with the thinking behind
The most important thing to remember is that this document was written with intent of
being able to be instated into a gaming group whilst changing as little of the
gaming dynamic as humanly possible. This was not the time for mass rewrites or
wish-list ideas but mainly an attempt to bring things into line with the new C: SM.
Although players may feel that they do not agree with certain aspects of what has been
written in this document or how certain units have certain abilities in various tiers, it’s
important to note that it has been done consistently and with forethought throughout
the writing of it.
The most important thing to remember is that this document was written with intent of
being able to be instated into a gaming group whilst changing as little of the
gaming dynamic as humanly possible. This was not the time for mass rewrites or
wish-list ideas but mainly an attempt to bring things into line with the new C: SM.
Although players may feel that they do not agree with certain aspects of what has been
written in this document or how certain units have certain abilities in various tiers, it’s
important to note that it has been done consistently and with forethought throughout
the writing of it.
• DC - The first and most obvious issue is that of the tier 3 decision for the Death
Company. It is very clear that the DC costs worked into the infantry types of the BA
army is somewhat restrictive and disallows a lot more freedom in list design than
players would like. However, the strength of the DC cannot be ignored and with the
new points adjustments to the C: SM it is important to play test this suggestion
within your groups to see how powerful it is and whether or not you would like to
use it. Clearly, this is the biggest game dynamic change, so you will have to make the
decision with you and your friends on whether or not you will use it.
• Fearless and “Combat Tactics” – Although units with Fearless may not use “Combat
Tactics” they have been added for sake of consistency and clarity.
• DC - The first and most obvious issue is that of the tier 3 decision for the Death
Company. It is very clear that the DC costs worked into the infantry types of the BA
army is somewhat restrictive and disallows a lot more freedom in list design than
players would like. However, the strength of the DC cannot be ignored and with the
new points adjustments to the C: SM it is important to play test this suggestion
within your groups to see how powerful it is and whether or not you would like to
use it. Clearly, this is the biggest game dynamic change, so you will have to make the
decision with you and your friends on whether or not you will use it.
• Fearless and “Combat Tactics” – Although units with Fearless may not use “Combat
Tactics” they have been added for sake of consistency and clarity.
with the thinking behind
this, but it may be
worthwhile to think about
where BA draws it’s Assault
troopers from. The BA do
not have a vastly different
Chapter structure from
other Codex Astartes
chapters. BA Assault
troopers, like other
Chapters’ are drawn from
their main companies and
reserve companies. The BA
simply draw from them
more often. This is
reflected here by the
Captain with Jump Pack.
with the thinking behind
this, but it may be
worthwhile to think about
where BA draws it’s Assault
troopers from. The BA do
not have a vastly different
Chapter structure from
other Codex Astartes
chapters. BA Assault
troopers, like other
Chapters’ are drawn from
their main companies and
reserve companies. The BA
simply draw from them
more often. This is
reflected here by the
Captain with Jump Pack.
The design notes attempt to explain the thinking behind some of the more potentially
contentious decisions.
The design notes attempt to explain the thinking behind some of the more potentially
contentious decisions.

____________________________________________________________________________________________________________________________________________________________________________________
Dante – Even though Dante is a Master and should have orbital bombardment from the start,
the decision to leave this until tier 3 was taken not only on account of the fact that it is a
change to a named(special) character that would require a points change but also because
there is no other instance of orbital bombardment in C: BA (since we do not have options
for other masters). The decision to lose “Rites of Battle” was taken once again to make the
changes as accurate and close to the new C: SM as possible.
Dante – Even though Dante is a Master and should have orbital bombardment from the start,
the decision to leave this until tier 3 was taken not only on account of the fact that it is a
change to a named(special) character that would require a points change but also because
there is no other instance of orbital bombardment in C: BA (since we do not have options
for other masters). The decision to lose “Rites of Battle” was taken once again to make the
changes as accurate and close to the new C: SM as possible.
Corbulo - The decision to add a nominal value to Corbulo’s Narthecium ability at tier 1 was done
considering a few points. The points difference of the Command Squads of C: DA, C: BA and C:
SM were then compared. The surprising difference between those (assuming a DC cost of
Corbulo - The decision to add a nominal value to Corbulo’s Narthecium ability at tier 1 was done
considering a few points. The points difference of the Command Squads of C: DA, C: BA and C:
SM were then compared. The surprising difference between those (assuming a DC cost of
Special Character Upgrades –
Although Telion and
Chronus were presented as
Ultra Marine characters the
game designers offered
players a way to field them
in any army through “counts
as”. However due to the
fact BA already have ample
named characters, it was
decided against allowing
Special Character Upgrades –
Although Telion and
Chronus were presented as
Ultra Marine characters the
game designers offered
players a way to field them
in any army through “counts
as”. However due to the
fact BA already have ample
named characters, it was
decided against allowing SM were then compared. The surprising difference between those (assuming a DC cost of
20points) was the C: SM command squad with Apothecary came in at 10points cheaper than
BA/DA equivalent. Although this ability can now only affect the squad Corbulo joins coupled
with the fact that he is not a combat character, and cannot keep up with jump pack troops
makes the nominal cost seemingly fair.
SM were then compared. The surprising difference between those (assuming a DC cost of
20points) was the C: SM command squad with Apothecary came in at 10points cheaper than
BA/DA equivalent. Although this ability can now only affect the squad Corbulo joins coupled
with the fact that he is not a combat character, and cannot keep up with jump pack troops
makes the nominal cost seemingly fair.
decided against allowing
them to be fielded.
Lemartes & Mephiston – some
players that only play tiers 1
and 2 may be questioning
the need to ever think
about fielding a Chaplain
again. However, readjusting
Lemartes’ stats would
require that Mephiston’s
and Tycho’s would require
the same and therefore
undergo re-evaluation of
point costs which is beyond
the scope of this document.
decided against allowing
them to be fielded.
Lemartes & Mephiston – some
players that only play tiers 1
and 2 may be questioning
the need to ever think
about fielding a Chaplain
again. However, readjusting
Lemartes’ stats would
require that Mephiston’s
and Tycho’s would require
the same and therefore
undergo re-evaluation of
point costs which is beyond
the scope of this document.
Tycho– Due to Tycho’s statline compared to other C: SM captains the decision to add digi-
weapons (as he is modeled with and has had previously for years) was done so at no cost instead
of the points listed in the C: SM codex.
Tycho– Due to Tycho’s statline compared to other C: SM captains the decision to add digi-
weapons (as he is modeled with and has had previously for years) was done so at no cost instead
of the points listed in the C: SM codex.
Scouts as Troops - Unlike the Assault Squad in tier 3, scouts have been suggested to move to
Troops in tier2 bringing them in line with their C: SM counterparts since it requires no rules
change as such.
Combat Tactics – The inclusion of Combat Tactics only at tier2 seems a bit strange at first but
was done like that because it required an addition of a rule rather than just modification of
existing wargear.
Scouts as Troops - Unlike the Assault Squad in tier 3, scouts have been suggested to move to
Troops in tier2 bringing them in line with their C: SM counterparts since it requires no rules
change as such.
Combat Tactics – The inclusion of Combat Tactics only at tier2 seems a bit strange at first but
was done like that because it required an addition of a rule rather than just modification of
existing wargear.

____________________________________________________________________________________________________________________________________________________________________________________
Sternguard and Vanguard - The flipside of the coin to the previous mentioned Chapter specific unit entries is the decision to
not include Sternguard and Vanguard. It does seem unlikely that the entire BA Chapter and its successors would be
without the knowledge of more effective ammunition or the ability of “Heroic Intervention” when their 1st company is
comprised of assault marines, but since BA have an established 1st Company unit entry is was decided against allowing
these two units.
Furioso venerable – The decision at tier 2 to lose ven. status was made because of the inclusion of the Venerable as a
separate entry at tier 2. Since it would require points changes, it was left as a tier3 choice
Baals, Furiosos, Iron Clads and Redeemers - Some of your friends may immediately get their backs up with the inclusion of
these items in a BA list at tier 2 when you have “equivalents”. They may accuse you of being greedy and wanting your
Sternguard and Vanguard - The flipside of the coin to the previous mentioned Chapter specific unit entries is the decision to
not include Sternguard and Vanguard. It does seem unlikely that the entire BA Chapter and its successors would be
without the knowledge of more effective ammunition or the ability of “Heroic Intervention” when their 1st company is
comprised of assault marines, but since BA have an established 1st Company unit entry is was decided against allowing
these two units.
Furioso venerable – The decision at tier 2 to lose ven. status was made because of the inclusion of the Venerable as a
separate entry at tier 2. Since it would require points changes, it was left as a tier3 choice
Baals, Furiosos, Iron Clads and Redeemers - Some of your friends may immediately get their backs up with the inclusion of
these items in a BA list at tier 2 when you have “equivalents”. They may accuse you of being greedy and wanting your
Suggestions - Creativity holds no boundaries. As a result the urge to go wild and add a whole bunch of exciting options at
tier 3 crept in often whilst writing this document. However, the rules have been kept as simplistic and close to existing rules
as possible. If you feel that you would like to develop your gaming experience more with your friends here are some more
tier 3 suggestions as simple examples:
Corbulo: Replaces Combat Tactics with Chapter Tactics – Sanguinus’ Chosen (Stubborn)
Tycho: Replaces Combat Tactics with Chapter Tactics – Furious Charge, Rage
Dante: Keeps Combat Tactics (as is fitting for his wisdom) but gains Rites of Battle in addition.
Veteran Assault Squad – Gains “Heroic Intervention” for +5 Points a model.
Suggestions - Creativity holds no boundaries. As a result the urge to go wild and add a whole bunch of exciting options at
tier 3 crept in often whilst writing this document. However, the rules have been kept as simplistic and close to existing rules
as possible. If you feel that you would like to develop your gaming experience more with your friends here are some more
tier 3 suggestions as simple examples:
Corbulo: Replaces Combat Tactics with Chapter Tactics – Sanguinus’ Chosen (Stubborn)
Tycho: Replaces Combat Tactics with Chapter Tactics – Furious Charge, Rage
Dante: Keeps Combat Tactics (as is fitting for his wisdom) but gains Rites of Battle in addition.
Veteran Assault Squad – Gains “Heroic Intervention” for +5 Points a model.
these items in a BA list at tier 2 when you have “equivalents”. They may accuse you of being greedy and wanting your
cake and eating it. The reason these items were included when C: SM do not have access to our specials is simply
because they are unit entries that are not chapter specific. As a result BA, being followers of the Codex Astartes to a
greater extent, would have much more reason to have these units in their army than to not have them. The same goes
for other items like the Land Speeder Storm or the Legion of the Damned which, last time we heard, did not
discriminate between which chapters they helped.
these items in a BA list at tier 2 when you have “equivalents”. They may accuse you of being greedy and wanting your
cake and eating it. The reason these items were included when C: SM do not have access to our specials is simply
because they are unit entries that are not chapter specific. As a result BA, being followers of the Codex Astartes to a
greater extent, would have much more reason to have these units in their army than to not have them. The same goes
for other items like the Land Speeder Storm or the Legion of the Damned which, last time we heard, did not
discriminate between which chapters they helped.