Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD –...

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Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau, France C-VIBE A Virtual Interactive Business Environment addressing Change Management Learning

Transcript of Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD –...

Page 1: Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,

Albert A. ANGEHRN & Thierry NABETH

CALT – The Centre for Advanced Learning TechnologiesINSEAD – The European Institute of Business Administration

Fontainebleau, France

C-VIBE

A Virtual Interactive Business Environment

addressing Change Management

Learning

Page 2: Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,

CALT RESEARCH AGENDA - Key Research Areas

Individual Learning Systems Organizational Learning Systems

IntelligentLearning Agents

AdvancedSimulations

VirtualCommunities

E-nnovationStudies

e-Learning KnowledgeManagement

Innovation &Change Processes

e-Business &e-Management

Key Application Domains

CALT Key Research Areas

Page 3: Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,

CALT RESEARCH AGENDA - Overview

Individual Learning Systems Organizational Learning Systems

IntelligentLearning Agents

AdvancedSimulations

VirtualCommunities

E-nnovationStudies

* effectiveness of advanced experiential learning systems

* design of multi-user, virtual reality environments

* object-oriented modelling of organizational dynamics

* modelling of highly inter- active learning & change processes

* modelling of knowledge domains (ontologies)

* intelligentconversational agents (InCAs)

* cyberentrepreneurship cases and studies

* innovation processes at company and market level

* sector-specific studies (banking, content, etc.)

* online platforms design and evaluation

* analysis of online social dynamics

* analysis of knowledge- & value-creating processes (learning communities)

e-Learning KnowledgeManagement

Innovation &Change Processes

e-Business &e-Management

Key Application Domains

CALT Key Research Areas

Page 4: Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,

C-VIBE Project

CALT – The Centre for Advanced Learning TechnologiesINSEAD – The European Institute of Business Administration

Fontainebleau, France

The Context Addressed

• Modeling organizational dynamics to supporteffective learning in hard, highly relevant

domains such as Managing Change/Innovation in Organizations

• Designing effective Experiential Learning Systems

(advanced UI/interaction design and evaluation)

Page 5: Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,

EIS Simulation – Modeling Organizational Change Processes

CALT – The Centre for Advanced Learning TechnologiesINSEAD – The European Institute of Business Administration

Fontainebleau, France

Page 6: Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,

OD Simulations: Different Scenarios

CALT – The Centre for Advanced Learning TechnologiesINSEAD – The European Institute of Business Administration

Fontainebleau, France

Diads/Pairs: Here users can experience and test their effectiveness in one-to-one interactions with a (virtual or human) character. Such interactions can take place in different contexts, such as salary negotiation, project reporting, performance reviews, feedback sessions, etc. Scenario can include situations helping the user to address specific attitudes (defensiveness, emotions, etc.) to make such one-to-one interactions more productive. 

Small Groups: Here users can experience and test their effectiveness in managing the dynamics of a set of (virtual or human) characters in a team setting. Such interactions can take place in different contexts, such as regular staff meetings, workshops, decision making sessions, etc. Scenarios can be made particularly challenging by modelling different forms of dysfunctional behavior in some of the simulated team members, to trigger the user’s reaction and intervention. 

Larger Groups/Organizations/Communities: Here users can experience and test their effectiveness in trying to have an impact in a organizational context populated by (virtual or human) characters displaying different behaviors and attitutes. What is modelled in this case is the process of an organizational intervention such as the introduction of different types of innovations (managerial, technical, cultural) in a company. Here again, scenarios can be made particularly challenging by modelling different forms of dysfunctional behavior in organizations, to trigger the user’s reactions and interventions.

Page 7: Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,

Business Navigator – A Framework for VIBE Design

CALT – The Centre for Advanced Learning TechnologiesINSEAD – The European Institute of Business Administration

Fontainebleau, France

Page 8: Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,

Presentation Objectives

CALT – The Centre for Advanced Learning TechnologiesINSEAD – The European Institute of Business Administration

Fontainebleau, France

• Present and discuss research ongoing at CALT in the field of Advanced Experiential Learning

Systems

• Establish links with researchers designing and evaluating distributed 3D, avatar-based

experiential learning systems

• Establish links with researchers interested in the design and evaluation of OD Simulation (e.g. modeling dysfunctional situations in a learning

setting/classroom)