ALA 2007 Gaming Symposium "Gaming in Academic Libraries"

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Gaming in Academic Libraries: The Why and How Lori O. Critz, Georgia Institute of Technology Asst. Dept. Head – Information Services Department Instruction Coordinator Web Content Coordinator Georgia Tech Library & Information Center [email protected] Lynn Sutton, Wake Forest University Director, Z. Smith Reynolds Library Wake Forest University [email protected] Giz Womack, Wake Forest University Manager of Technology Training-Z. Smith Reynolds Library Wake Forest University [email protected]

Transcript of ALA 2007 Gaming Symposium "Gaming in Academic Libraries"

Page 1: ALA 2007 Gaming Symposium "Gaming in Academic Libraries"

Gaming in Academic Libraries: The Why and

How  Lori O. Critz, Georgia Institute of Technology

Asst. Dept. Head – Information Services Department Instruction Coordinator Web Content Coordinator Georgia Tech Library & Information Center

[email protected]

Lynn Sutton, Wake Forest UniversityDirector, Z. Smith Reynolds Library

Wake Forest [email protected]

Giz Womack, Wake Forest UniversityManager of Technology Training-Z. Smith Reynolds Library

Wake Forest [email protected]

July 23rd, 2007 ALA Gaming Symposium Chicago

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What kind of library are you from?

0%

9%

0%

5%

86% 1. Academic

2. Public

3. School

4. Not from a Library

5. None of your business

Background Demographics

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Have you already conducted a gaming event?

2%

80%

18%

Background Demographics

1. Yes

2. No

3. Are you crazy?

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Are you thinking of conducting a gaming event (your first or another one)?

24%

16%

60%

Background Demographics

1. Yes

2. No

3. Isn’t that why we are here?

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Purpose of gaming event?

4%

33%

22%

42%

Background Demographics

1. Marketing

2. Library Instruction

3. Sheer Joy of it

4. Being able to present at conferences

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If you could choose a super power, which would it be?

61%

39%

Background Demographics

1. Be invisible

2. Fly

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Wake Forest University

• Demon Deacons • Winston-Salem, NC• 30th in USNWR• Most selective• Baptist heritage• 4,200 undergrads• $32K tuition

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Why Gaming?

•Marketing technique•Reach out to new audience•Support innovation & creativity•Stay relevant to users•It’s fun!

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Beyond Marketing

• Pervasive in society• Social networking• Complex learning

theory• Library instruction• OPAC design???

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Get Game@ZSR - Formats

Open Game Nights – Two held on a Friday in September from

7pm-11pm.– One held on a Friday in February from 7pm-

11pm.

Tournament – Held on a Friday in February from 3pm-6pm.– We have hosted one tournament

Students registered in advance for both formats.

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Get Game@ZSR - Resources

Staff/Partners– Library Information Technology Team Staff (6)– Resident Technology Advisors (RTAs) (8)

Equipment– LCD Projectors – Screens

Supplies– Pizza, Sodas, Water and Candy keep everyone happy! – Long extension cords and surge suppressors are a must!– Provide painter’s tape and sharpie pens to tag ALL the

equipment the players bring to the events.– Stock various RCA connectors for the projectors

and game systems.– Tournaments need a trophy!

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Get Game@ZSR- Marketing

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Get Game@ZSR - Costs

– First Open Game Night in Fall 2005

$425– First Tournament in Spring 2006

$172– Second Open Game Night in Fall 2006

$167– Third Open Game Night in Spring 2007

$173

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What Do Spend On Each Gaming Event?

0%

0%

21%

14%

64% 1. $0-$100

2. $101-$250

3. $251-%500

4. $501-$750

5. More than $750

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What Works?• We have surveyed students twice now in

Spring 2006 and Spring 2007 using Zoomerang.

• Students like these events!

• Students like bringing their own game consoles.

• Students like both game nights and tournaments.

• Keep mixing it up. The Wii was a big hit at our February event.

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Georgia Institute of Technology• Located in the heart of Atlanta• 16,000+ undergraduate and graduate students• Focused, technologically based education• Research I level institution• 6 Colleges: Architecture, Engineering,

Sciences, Computing, Management, Liberal Arts

• Georgia Tech consistently ranks among U.S. News & World Report's top ten public universities in the United States.

• Tech ranks No. 2 at the bachelor's level, No. 1 at the master's level, and No. 3 at the doctoral level for African American engineering graduates (Diverse Issues in Higher Education)

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So, why did we try Gaming?

– To ‘orient’ incoming freshmen to the library (Welcome Week)

– To provide librarians/staff insight into college students ‘culture’

– To brand the library “as a technically advanced, communal third place where people can come for informal social bonding” (Meet the Gamers. Kurt Squire & Constance Steinkuehler. Library Journal. April 15, 2005)

– To introduce Library staff as ‘real people’ and build a sense of community with students

– To strengthen partnership in LWC with campus IT staff

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Initial Steps

• Formed a Planning Committee – Campus IT (OIT) & Library

• Divided responsibilities– OIT to handle setting up LAN, programming for online score

board and online registration, machine/server set-up, technical support

– Library to handle food, prizes, marketing, scheduling other ‘activities’, facilities, security, overall coordination

• Selected Unreal Tournament for LAN Tournament --- company gave us ‘free’ use

• Festivities would include food, music (DJ), Dance Dance Revolution, Multimedia demos, GT Improv theater group, GT A Cappella Club, Anime Movie Club, ORGT, etc.

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Set-up

• Control Center – Server to direct

start/stop times, scoring, maps used

– Program written to display scores/live action

– Maintained LAN

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Set-up

• Projection Screen– 12 feet across– $500 to rent

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Set-up• Computer Stations

– Game was loaded on each machine

– Before play, each machine was opened & “air dusted” to limit overheating

– Headphones added to each station

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Tournament

• 4 – 30 minute Elimination Rounds & Finals (at 12 am!) – each round had 3 -10 minute segments with different map

• Maximum of 64 players each round

• Finalists =Top four scorers from each round

• Gamers could use keyboard/mouse or own USB controller

• Players pre-registered for time slots

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In play …..Library West Commons (LWC) – Game Central!

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Winners Circle

• Semifinalists won headphones, Barnes & Nobles Gift Certificates, Jump Drives

• Grand Prize – Apple 20 GB iPod

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Clean-up

• Took 2 hours to take down Control Center, Screens

• Library wide cleaning required – floors, table tops, food areas

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What did we Gain?

• Working the Coolness Factor!• Face recognition --- “I remember you …”• Lasting Goodwill with my young colleagues in

OIT • Subtle “indoctrination” of freshmen to

services/resources –strategically placed signage• Clubs now see GA Tech Library as an able and

willing partner/venue for campus activities• Great image boost for the staff, proving that they

were not above having some fun with students

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Committee plus student OIT workers ….

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What did we Learn?• Unreal Tournament had limited

appeal to females and non-gamers in general -- other activities drew them in

• Video cards on 2005 machines were not adequate

• OIT (campus IT) estimated over 200 staff hours were used for this event; Library estimated over 150 hours ---- not sustainable

• Food is a HUGE attraction!• More sustained campus-wide

marketing needed• Expensive - $700 for student OIT

workers, $500 for screen, $1000 for food/prizes

• Not possible without volunteer help (40 additional staff helped for the evening)

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Current Iteration of Game Night

• “CeLIBration” – more of a festival atmosphere

• Retro gaming in Multi Media Studio (Mario Brothers, Donkey Gong, Pac Man, …)

• Board games (Battleship, Risk, Candy Land, Clue, Checkers, …)

• Poker Tournament• Speed Dating• Ninja Tag• Dance Dance Revolution• Marketing included flyers,

Facebook, posters

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Questions?

Contact Information:

Lori O. Critz, Georgia Institute of TechnologyAsst. Dept. Head – Information Services Department Instruction Coordinator Web Content Coordinator Georgia Tech Library & Information [email protected]

Lynn Sutton, Wake Forest UniversityDirector, Z. Smith Reynolds Library

Wake Forest University

[email protected]

Giz Womack, Wake Forest UniversityManager of Technology Training, Z. Smith Reynolds LibraryWake Forest [email protected]