Akash Akhila

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Akash Akhila; Classe: Fast Hero3/Battlemind 6 Idade:30 For 18 +4 AB +6/+1 Hp104 !"#$10% Dex 18 +4 Fort +6/+1& 6+0!+6% Con. 10 +0 'e( +)/+1* 4+4+1!+6% Int 1& +1 ill +&/+10 3+1$1!+6% Sab 1& +1 "e, 33/3)!-l.si e tar et 43/4 % 18+4+6+4!+6%+1 Car 16 +3 'ep +3 'i2.e a: +18 o5er oints: 1) o :1&m7 Ata2.e $ "ist n9ia +10/+* !&"10% amina de -ner ia +1&/+ !3"6!+&"6%+4% Feats: imple eapons< Ar9hai9 eapon< Bra5l< Impro 7 Bra5l< ild #alent< i ht Armor< ersonal Firearms< Fast l.s=>n9ann? dod e I e II@< sioni9 eapon=+&"6 2.ando tem pelo menos 1 @< sioni9 Att.nement=+6 "od e Bon.s on "e,enses en2.anto ti er pelo menos 1 @< "e,ensi e artial Arts< -l.si e #ar et="e,ense +4 a ainst melee tar ets and +8 s ran ed #ar ets #alentos: - asion< Fast< s? lade< Imprint #atoo< s?9hi9 hield< 9om at ani,estation7 A.toh?pnosis is 4 +1 +3 Balan9e "e 13 +4+) Bl.D Cha * +3 +& Clim tr 4 +4 Comp.ter >se Int 6 +1+* Con9entration Con 4 +0+4 Cra,t ! tr.9t.ral% Int 1 +1 Cra,t !Eis.al Art% Int 1 +1 Cra,t ! ritin % Int 1 +1 "iploma9? Cha 3 +3 "isa le "e i9e "e 1* +4 +11 "is .ise Cha 3 +3 "ri e "e * +4 +1 -s9ape Artist "e 4 +4 For er? Int 1 +1 am le is 1 +1 ather In,ormation Cha 3 +3 Hide "e 1* +4 +11 Intimidate Cha 3 +3 G.mp tr 1& +4 +6 +& =speed 3*@

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Transcript of Akash Akhila

Akash Akhila; Classe: Fast Hero3/Battlemind 6 Idade:30For18+4AB+6/+1Hp=104 (DT-10)Dex18+4Fort+6/+12=6+0(+6)Con.10+0Refl+9/+15=4+4+1(+6)Int12+1Will+2/+10=3+1-1(+6)Sab12+1Def33/39(Elusive target 43/47)=18+4+6+4(+6)+1Car16+3Rep+3Riqueza: +18Power Points: 19Mov:12m.Ataque-Distncia +10/+5(2D10)Lamina de Energia +12/+7(3D6(+2D6)+4)Feats: Simple Weapons, Archaic Weapon, Brawl, Improv. Brawl, Wild Talent, Light Armor, Personal Firearms, Fast Plus[Uncanny dodge I e II], Psionic Weapon[+2D6 quando tem pelo menos 1 PP], Psionic Attunement[+6 Dodge Bonus on Defenses enquanto tiver pelo menos 1PP], Defensive Martial Arts, Elusive Target[Defense +4 against melee targets and +8 vs ranged Targets.] Talentos: Evasion, Fast, Psyblade, Imprint Tatoo, Psychic Shield, combat Manifestation.AutohypnosisWis4 =+1+3

BalanceDex*13 =+4+9

BluffCha5 =+3+2

ClimbStr*4 =+4

Computer UseInt6 =+1+5

ConcentrationCon4 =+0+4

Craft (Structural)Int1 =+1

Craft (Visual Art)Int1 =+1

Craft (Writing)Int1 =+1

DiplomacyCha3 =+3

Disable DeviceDex15 =+4+11

DisguiseCha3 =+3

DriveDex*5 =+4+1

Escape ArtistDex*4 =+4

ForgeryInt1 =+1

GambleWis1 =+1

Gather InformationCha3 =+3

HideDex*15 =+4+11

IntimidateCha3 =+3

JumpStr*12 =+4+6+2 [speed 35]

Knowledge (streetwise)Int3 =+1+2

ListenWis1 =+1

Move SilentlyDex*15 =+4+11

NavigateInt1 =+1

Perform (Act)Cha3 =+3

Perform (Dance)Cha3 =+3

Perform (Keyboards)Cha3 =+3

Perform (Percussion)Cha3 =+3

Perform (Sing)Cha3 =+3

Perform (Standup)Cha3 =+3

Perform (String Inst.)Cha3 =+3

Perform (Wind Inst.)Cha3 =+3

ResearchInt1 =+1

RideDex4 =+4

SearchInt2 =+1+1

Sense MotiveWis1 =+1

SpotWis9 =+1+8

SurvivalWis1 =+1

SwimStr**4 =+4

Treat InjuryWis1 =+1

TumbleDex*17 =+4+11+2 [jump]

Psionic Powers:0(3-DC 13)Lesser Natural ArmorDetect PsionicsFinger of Fire1(2-DC 14)Lesser ConcussionBiofeedbackWhitenoise2(DC 15)Empower PsybladeCombat FocusBurstDexterityLevel: Telepath 0, Battlemind 0Display: AudibleManifestation Time: See textRange: Close (25 ft. + 5 ft./2 levels)Target: One living creatureDuration: 1 roundSaving Throw:Power Point Cost: 1The target increases his or her base speed by +10 feet on his or her next turn.The manifester can manifest this power instantly on his or herself, gaining the benefit of the speed increase in the same round. Manifesting the power is a free action. If manifested on another creature, the manifestation time is an attack action.

Lesser Natural ArmorStrengthLevel: Battle Mind 0Display: Material, OlefactoryManifestation Time: Attack actionRange: PersonalTarget: YouDuration: 1 minutePower Point Cost: 1Your skin grows thick ridges, providing a +1 natural armor bonus to your Defense. Unlike mundane armor, natural armor entails no armor penalty or speed reduction.

1Lesser ConcussionConstitutionLevel:Battle Mind1; Display: Audible; Manifestation Time:Attack action; Range: Medium (100 ft. + 10 ft./level); Target: One individual; Duration: Instantaneous;Saving Throw: Fortitude half;Power Resistance: Yes; Power Point Cost: 1The target is pummeled with telekinetic force for 1d6 points ofdamage. The manifester may choose to have the power deal only nonlethaldamageinstead of lethaldamage.Concussion always affects a target within range that the manifester can see, even if the subject is in melee or has partialcoverorconcealment. Inanimate objects cant be damaged by this power.

BiofeedbackStrengthLevel:Battle Mind1;Display:Material, Visual;Manifestation Time:Attack action;Range:Personal;Target:You;Duration:1 minute/level(D);Power Points: 1You can constrict bleeding around wounds, lessening their impact. You take a portion of any attack that dealsdamageas points ofnonlethal damage, equal to your Strength modifier. Thus, a character with a Strength score of 15 who is dealt 10 points of damage actually takes 8 points of lethal damage and 2 points ofnonlethal damage. This power is not retroactive to damage received prior to manifestingbiofeedback.The totaldamageis still used to determine the effects of massive.VigorStrengthLevel: Battle Mind 1Display: Material, OlfactoryManifestation Time: Attack actionRange: PersonalTarget: YouDuration: 1 minute/level (D)Power Point Cost: 1The manifester gains 3 temporary hit points.

2Empower PsybladeConstitutionLevel: Battle Mind 2Display: AudibleManifestation Time: Immediate actionRange: PersonalTarget: One individualDuration: InstantaneousSaving Throw:-Power Resistance: YesPower Point Cost: 3The target psyblade has its damage increased by +4D8 on this attack.Combat FocusWisdomLevel: Battle Mind 2Display: VisualManifestation Time: 1 minuteRange: PersonalTarget: YouDuration: 1 hourSaving Throw: NonePower Resistance: NoPower Point Cost: 3The manifester gains a +4 insight bonus on his or her next initiative check, provided the manifester makes that check before the duration expires.

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