Airsoft deck
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Transcript of Airsoft deck
The BIG Scheme of Things
DEFENDING TEAM
The DEFENDING TEAM knows the locationof the downed Apache and deploys a CAPTURE SQUAD of 3 players to sweepthe area for “survivors.” Time is of the essence - The CAPTURE SQUAD has to bequick in eliminating any survivors befoquick in eliminating any survivors beforethey are rescued. If and when the DEFENDERS engage the enemy, their TEAMwill deploy reinforcements.
ATTACKING TEAM
The EXTRACTION SQUAD arrives at thevillage where they must locate the 2 downed PILOTS and disable the enemyPILOTS and disable the enemy’s Anti-Aircraft Battery. Once the pilots are secured HQ will relay the location of the EXTRAC-TION ZONE - The AA Battery must be dis-abled before the EXTRACTION VEHICLE canarrive for any surviving PILOTS and the restof the SQUAD.
BEFORE THE GAME STARTS
The 2 pilots have to 5 minutes to pick a spot anywhere in the field - where they must remainuntil the Extraction Squad arrives to escort them to the Extraction Zone.
GAME START - TIME 00:00
The DEFENDING TEAM send an initial CAPTURE SQUAD of 3 soldiers to of 3 soldiers to recover or kill any surviving downed pilots.
- TIME 02:00
The ATTACKING TEAM deploys an EXTRACTION SQUAD to the field to find find the 2 downed pilots. This 6 person squad must find the pilots and establish an EXTRACTION ZONE for their safe escape. Destroying the enemy’s Anti-Aircraft Battery is necessary to establish the EZ.
- TIME 08:00
The DEFENDING TEAM deploys an additional 5 soldiers as reinforcement. They will deploy sooner, if and whenthe CAPTURE SQUAD engages any enemy soldiers.
PILOTS:1 Hand-gun sidearm
- 1 magazine1 Knife
RESPAWN: No
ATTACKING SQUAD:No Gun No Gun restriction - Mili-sim ammo
1 KnifeRESPAWN: when 3 player die
DEFENDING SQUAD:No Gun restriction - Mili-sim ammo
RESRESPAWN: each player TWICE - 1st spawn after 1 minute - 2nd spawn after 2 minutes
OUTCOMES:
ATTACKERS win when at least1 Pilot gets to secured EZ.
DEFENDERS win if both pilots are either killed or captueither killed or captured.