AIDC Convergence, Multiplatform and Documentary Makers

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Building the (digital) bridge Your audience is moving, get in front of them in new and commercially viable ways

description

Presentation to Australian International Documentary Conference as part of the Totally Convergent session. Looks at telling story across multiple platforms, the business models, some example and some quick learnings

Transcript of AIDC Convergence, Multiplatform and Documentary Makers

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Building the (digital) bridge

Your audience is moving, get in front of them in new

and commercially viable ways

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Attention has changed

Multitasking

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Creators

Critics

Collectors

Joiners

Spectators

Publish a blogPublish your own Web pagesUpload video you created Upload audio/music you createdWrite articles or stories and post them

Post ratings/reviews of products/servicesComment on someone else’s blogContribute to online forumsContribute to/edit articles in a wiki

Use RSS feedsAdd “tags” to Web pages or photos“Vote” for Web sites online

Maintain profile on a social networking site(s)Visit social networking sites

Read blogsWatch video from other usersListen to podcastsRead online forumsRead customer ratings/reviews

Source: The Impact Of Emerging Technology On Consumer Behavior And Marketing Strategy – Forrester

The Participation Pyramid

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Creators

Critics

Collectors

Joiners

Spectators

Inactives

Creators make content. They write blogs or upload video, music, or text

Critics respond to content from others. They post reviews, rate things, comment on blogs, participate in forums, & edit wikis

Collectors organise content for themselves & others using RSS feeds, tags & voting sites like Digg

Joiners connect in social networks like Facebook, Linkin

Spectators consume content including blogs, user-generated video, podcasts, forums, or reviews

Inactives neither create nor consume content of any kind

26%

35%

16%

45%

63%

24%

Ladder of Participation

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360 is a misnomerSometimes it’s 180, sometimes 270, sometimes here and thereSometimes it starts as a broadcast and bleeds into other areasSometimes there is no TV or it is really just the promotion for onlineSometimes, we’re seeing, the multiplatform is so good it migrates to TV

Explore, play, discover – view it as more ‘game’ likeThink of participatory elements, wrap a drama around the story, let the viewers participate virtually or even for real (ARG)

Let them take the experience (or some part of this) with themEngage them, and they will bring you their community

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Business models less clearMultiplatform = multiple commercial modelsKey Seven:

SponsorshipBanner AdvertisingText AdvertisingSubscriptionTransactionAffiliate marketingExtension/upgrade

Freemium options on most of these

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A multiplatform journeyMobile

Online

Virtual

Broadcast

Social

Episode Episode Episode Episode

Background, research

Information gathering, online participation

Video and links

Follow-up

Snippet Snippet Snippet SnippetAlert Alert Alert AlertPlay Play Play

Discover

Respond

Share Play

Join/Share

Play Share

Explore simulationParticipate (virtually)

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A commercial journeyMobile

Online

Virtual

Broadcast

Social

Content sales on other platforms

Episodic SubscriptionApplication Purchase

Relevant Sponsorship

Relevant Sponsorship

Affiliate Marketing

Enhancement

EnhancementVirtual Currency

Relevant SponsorshipEnhancement

Participation Purchase

Relevant advertising

Prom

otio

n

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It’s about the story we’re telling

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Some numbers

750,000viewers on Channel 4double the audience for the slot

42mgames played

40% playerswere target audience(UK teens)

255,000video views on main website

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online mobile games social virtual

Consistent Experience

Crossing boundaries

Multi-platform

Each action influences

each environment

Increase interestIncrease revenue Increase attention

More measurableMore scalableMore repeatable

Where can you afford not to be?

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Digital: a new canvas

Painting in 3D for a 3D world