Aidan Coughlan CV 2016-compressed

3

Click here to load reader

Transcript of Aidan Coughlan CV 2016-compressed

Page 1: Aidan Coughlan CV 2016-compressed

Aidan CoughlanAnimationVFX3D Character Artist

ProfileClassically trained animator in both 2D and 3D disciplines.VVersatile skill set, both traditionally and technicallyExperience in fast paced, multi-platform studios

SkillsCharacter animation, design, modeling, texturing and rigging, Visual FX, Storyboarding, Environment design, modeling & texturing both for film and games.

Game and movie asset / prop modeling and texturing.

Software SkillsModelling:Modelling: Zbrush, Mudbox, 3ds Max, MayaTexturing: Photoshop, Substance Painter, Quixel Suite, Mari, BodypaintIllustration: Adobe MSter Collection, Corel Painter X, Sketchbook ProAnimation: Autodesk 3ds Max, Maya, Flash, After EffectsVisual FX: Nextlimit Realflow, Maxwell Render, Vray Render, Fume FX, Rayfire, After Effects

Experience

Treehouse RepublicAnimation InAnimation Intern (Feb 2013 - June 2013) , Compositor / 3d Generalist (July 2013 - December 2013)

At Treehouse Republic I had key roles in the design and production of TV adverts, TV series, Corporate ident and explainer videos. I gained extensive knowlege of Adobe Flash using timeline based animation.I refined and specialised ny skills in 3D animation and VFX while training under their advertising departments senior artists.

Selected accomplishments and achievements;

- Designed and created 2d assets for the TV series “Bottler” which aired on Irish TV in December 2013

- P- Prepared and populated After Effects scenes with characters, props, backgrounds and other necessary itinerary for teh TV series “Bottler”

-Woreked closely with another artis in the advertising team to creat Treehouse Republics “explainer video”. I was entrusted with the responsibility for concept design for the piece and 2D / 3D asset creation for the project.

-I created 3D assets and 3D animations for many different projects within the advertising department which helped me to fine-tune my own production pipeline.

Page 2: Aidan Coughlan CV 2016-compressed

Experience Continued...Brown Bag FilmsInternal development / Concept Artist / 3D Character Modeler (April 2014 - August 2014)

At Brown Bag Films, I was initially hired as a 3D modeler for an internal development project called “Digger Slade”. This was a pitch project for a TV show in America which was really well recieved upon completion. On this pcompletion. On this project I modeled and textured the environments and helped with concept design of the characters.

After the completion of Digger Slade I was moved on to the Henry Hugglemonsters team. Here I quickly learned the style of the show so to create assets and fixed issues with environments for this highlypopular TV show.

After my work had finished here, I was moved on to team Octonauts where I created over 25 new characcharacters for the hit TV show from concept to completion. I also modeled and textured environments and vechicles for the show.

While working on these shows, Brown Bag also had a short film in development called “Ode to Love” which was nominated for an oscar in 2014. I was asked to help on this short movie by creating a simulations for the hair dynamics in Maya. This was a very complex hair rig which required a lot of technical work to bring to fruition.

Selected acoomplishments and achievements

- C- Created over 25 new characters for Octonauts

-Modeled a full set for an internal development project “Digger Slade” (still not released in public domain)

- Worked closely with John Hiukku (formerly of Disney) on Henry Hugglemonsters to create props and fix issues with existing sets

- Learned a great deal about Maya and how it is used in production from John Hiukku.

- - Worked closely with the lead character artists on team Octonauts to produce over 25 new characters for the TV show “Octonauts”.

-Simulated hair dynamics for short film “Ode to Love”

Page 3: Aidan Coughlan CV 2016-compressed

EducationDiploma Classical / Computer AnimationISA (Irish School of Animation)Ballyfermot, Dublin, Ireland.

Additional Training;Acting classes for animators

Gnomon Gnomon Workshop;Gnomon Master Class 2011 - Environment sculpting with David LesperanceCharacter animation: Mechanicas and emotion with Chris KirshbaumCharacter animation: Acting and Lip SyncStylized character modeling for productionEnvironment Art Direction for gamesConceptual storyboarding, storytelling and struggle3D charac3D character design Volume 1&2

Creative Development;Character creation pipeline - Maya to Zbrush

Eat 3D;Zbrush Character ProductionHard surface Techniques with Zbrush

Lynda.com;3dsMax Lighting and 3dsMax Lighting and rendering with Mental Ray

Digital Tutors;Game character creation in 3dsMax and ZBrushRealistic skin shading, lighting and rendering in 3dsMax and V-Ray with Adam LewisRigging and animation workflows using CAT in 3dsMax with Rick VicensIntroduction to Realflow 2012Dynamic simulations with Realflow 4FFacial rigging with 3dsMax 2012

Turbo Squid;FumeFX Essentials

References;Mr. Kevin McBride (CEO) or Stephen Fagan (CEO) Treehouse Republic, Ph: +353 1 6629688

James Stacey (CG Supervisor) or Cormac Slevin (Production Director, Octonauts)Brown Bag Films, Ph: +353 1 872 1608