Agile and UX do play nicely together
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Transcript of Agile and UX do play nicely together
Agile and UCD do play nicely together
Jo Packer - 29th September
Wednesday, 13 October 2010
Agile and UCD essentially try to solve the same problem
• They began around the same time
• Are a reaction to the waterfall method that people were struggling with
• Both move away from lengthy up-front specification documents
• Both avoid releasing in epic chunks
Wednesday, 13 October 2010
KEY FEATURES OF UCD
Wednesday, 13 October 2010
AGILE AND UCD ARE PRETTY SIMILIAR IF YOU THINK ABOUT IT
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ATTRIBUTES OF AGILE AND UCD
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BE AWARE OF POTENTIAL
SIDE EFFECTS OF UCD
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“TRYING TO DESIGN THE WHOLE THING UP FRONT IS SIMPLY TOO
HARD AND, MORE IMPORTANTLY, NOT A BENEFICIAL WAY OF DEVELOPING
SOFTWARE “
Alan CooperThe Inmates Are Running The Asylum
Wednesday, 13 October 2010
BE AWARE OF POTENTIAL
SIDE EFFECTS OF AGILE
Wednesday, 13 October 2010
GETTING THE BALANCE RIGHT
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“PROJECT SUCCESS IS NOT PRODUCT SUCCESS”
Jeff Patton, Agile Alliance
Wednesday, 13 October 2010
MAKE THE PRODUCTS WE BUILD
MORE ENGAGING FOR THE PEOPLE THAT USE THEM
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EXCEED PEOPLE’S EXPECTATIONS
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LETS RAISE THE BAR
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INTERACTIONS CAN BE FUN
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INTERACTIONS CAN BE FUN
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GAME MECHANICS ARE FUN AND WORK
IF USED CORRECTLY THEY HAVE CAN A MASSIVE IMPACT ON USER BEHAVIOUR
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UX ACTIVITIES NEED TO BE MODIFIED
TO FIT AGILE
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AGILE CYCLES NEED TO BE MODIFIED
TO ACCOMADATE UX ACTIVITY
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HOW DOES STRATEGY FIT IN?
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SOME SCRUM IMPLIMENTATIONS ADVOCATE UX ACTIVITY IN CYCLE 0
Diagram courtesy of Anthony Colfelt -‐ Crea6ve Design Director ‘Different’
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DON’T FALL INTO A COMMON AGILE UX STATE OF AFFAIRS
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13 tips to help Agile and UCD play nicely together
• Always communicate the business and user value of a piece of work
• Run collaborative sketching / ideas sessions with designers, developers and QA
• Keep your design iterations one step ahead of development iterations.
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13 tips to help Agile and UCD play nicely together
• Work closely with those responsible for the visual design of the product. Try working in Photoshop together.
• Try keeping your designs to paper sketches and go straight to front-end development if the product already has a theme / layout / style defined.
• If you need to make wireframes pick a tool you are fast and familiar with. 95% should be ideas, 5% tool.
• Build prototypes to test out interactions without the expense and time of working with production code and going through the build and QA process.
Wednesday, 13 October 2010
13 tips to help Agile and UCD play nicely together
• Testing with your customers is really important. Test out new features early and often.
• Regularly test flows and whole areas of your product to enhance your understanding of how people are using it and pin point problems they may be facing.
Wednesday, 13 October 2010
• Ensure shorter feedback loops on user research. Try to feedback top 5 to the team the next day.
• Block out enough time to analyse and digest research findings and observations to gain deeper customer insights.
• Ensure time is worked into the schedule for acting on user research findings.
• Try and become more intimate with the production process and understanding the materials you are working with.
13 tips to help Agile and UCD play nicely together
Wednesday, 13 October 2010
“THE USER EXPERIENCE OF OUR PRODUCT IS NOT THE RESPONSIBILITY OF
ONE PERSON OR DEPARTMENT. WE ARE ALL RESPONSIBLE.”
Jo Packer, Songkick
Wednesday, 13 October 2010