Agile and UCD

13
NMK 2008 beers + innovation 13 Developers & Designers 12 February 2008 Martina Schell, Flow- Interactive
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Presentation given by Martina Schell from Flow on the topic of Agile and UCD at NMK's Beers and Innovation event 12/02/08

Transcript of Agile and UCD

Page 1: Agile and UCD

NMK 2008

beers + innovation 13

Developers & Designers12 February 2008

Martina Schell, Flow-Interactive

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NMK 2008

UCD

User Centered Design

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Design

Designers make things look pretty

It must be easy, my 3-year-old can draw

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Levels of Design Detail

Aesthetic Functional

Concept How the product or service will deliver its value to customers

Structure Structural relationship between product components and features

InteractionHow users use the product in orderto achieve their goals

Appearance

The visual appearance of the product

Business& Brand Proposition Value offered to customers by

using the product or service

UserExperience

Usability InformationWhat information is provided to usersat what stage of the process

Levels of design engagement

© Ian Worley at Flow Interactive

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Levels of Design Detail

Aesthetic Functional

Concept How the product or service will deliver its value to customers

Structure Structural relationship between product components and features

InteractionHow users use the product in orderto achieve their goals

Appearance

The visual appearance of the product

Business& Brand Proposition Value offered to customers by

using the product or service

UserExperience

Usability InformationWhat information is provided to usersat what stage of the process

Levels of design engagement

© Ian Worley at Flow Interactive

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UCD process

Research

Concept

Iterative design

Implementation

Launch

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Agile

Agile development

Pikaluk

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Agile

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Agile

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Agile manifesto

Individuals and interactions over processes and tools

Working software over comprehensive documentation

Customer collaboration over contract negotiation

Responding to change over following a plan

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Agile practice

Scrum (one agile methodology of many)

Customer business stakeholder

Scrum Master facilitator of the team

Team

Sprint 2 - 4 week development cycle

Daily stand up meeting

Deliverable potentially shipable piece of software

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Creative nirvana

Creative Nirvana

Creative nirvana?

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Thank You

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