Agenda Introduction on the COST€R project Why educational multimedia producers could use COST€R...
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Transcript of Agenda Introduction on the COST€R project Why educational multimedia producers could use COST€R...
Agenda
• Introduction on the COST€R project
• Why educational multimedia producers could use COST€R
• Why COST€R is not about eLearning?
• What COST€R is about?
• How does COST€R work?
• Demonstration of beta version with eProject
• Shortcomings beta version and how version 2 will be
different
• Testing COST€R
What is COST€R ?
COST€R is a website, which contains a
multilingual decision making tool that enables
producers and designers of educational multimedia
as well as content providers to estimate and plan
the costs of a multimedia application.
The COST€R project is…
• partially funded by DGEAC under the Socrates
Programme: MINERVA action (ODL and ICT in
Education)
• active from February 2002 until July 2003
The COST€R partners are…
• ATiT - Audiovisual Technologies,
Informatics & Telecommunications,
Belgium
• University Nancy 2-Vidéoscop,
France
• Open University Catalunya,
Spain
• Audiovisual Services K.U.Leuven,
Belgium
Why an educational MM producers uses COST€R ?
• Trend:
– Need for educational multimedia on a large scale
– Increase in number of multimedia producers:
teachers and institutions create their own materials
– Lack of production experience and costing
information
– Demands on the expertise of the educational
multimedia producer
Why an educational MM producers uses COST€R ?
• Making a budget=always start again, no
standardised formulas to identify cost categories
• Repeated searches for costing information
• Express and identify hidden costs
• Compare across countries and producers
Why COST€R is not about eLearning…
• Onion peeling: many layers
• Costing elements:
• Personnel, Content, Length
• Interface design
• Functional requirements
• Media elements
• Interactivity levels
• Testing and certification
• Integration with other systems
• Quality checks
• Hidden costs
• Enough attempts, not always succesful
Existing attemps to budget eLearning?
• The theory
– http://www.shu.ac.uk/schools/cms/research/terg/
– http://www.tltgroup.org/ (flashlight handbook)
– http://research.cstudies.ubc.ca/nce/summary.html
• Some useful tools
– http://www.marshall.edu/distance/studentsize.asp
– http://www.bnhexpertsoft.com
– http://www.wcet.info/Projects/tcm/index.asp
– http://www.intellinex.com/flash/animations/calc/costcalc_
playintro.html
• Custom built excel sheets
What COST€R is about?
Calculation of the product, the most single unit
vs
calculation of eLearning
How does COST€R work?
• Visit http://www.coster.ws/
• Explanation of background and rationale of the
tool
• 2 entrance levels
– Inexperienced level: Library of Examples
– Expert level: COST€R tool itself
Inexperienced level: Library of Examples
• Archive of existing multimedia productions
• Each production description includes:
– Short description and title
– Type of multimedia application
– Producer’s name
– Target audience
– Duration/length/size
– Total cost
– Time from concept to delivery
– Description of the production process
– Spreadsheet of costs
Library of Examples
Expert level: COST€R tool
•Database driven
•Costing info. from Spain, France and Belgium on all
production stages for video and audio production,
webdesign, videoconferencing, CD-ROM creation,
Mixed media applications, and other
•Available for adaptation to own prices
•User manual and Glossary of AV-terms in French,
Spanish, Dutch and English
•Beta version is finished, second version being made
Shortcomings of the beta version
• To much focus on the production process instead
of the different media and their specific activities.
• Distinction between OOP – CIK – COP is too
complex for a novice user
• Lot of redundant information, too much
• Not user-friendly
COST€R 2: Main features
• Activity based
• Adding / removing activities to the project on the
fly.
• Each activity is hierarchically divided in sub-
activities, represented in a tree structure.
• The tree structure guides the user through all the
necessary steps to complete the activity.
COST€R 2 – Graphical User Interface
MENU & TOOLBAR
PROJECT GUIDING INFORMATION REGARDING THE CURRENTLY SELECTED (SUB)ACTIVITY.ACTIVITY 1
…
…
…
…
…
ACTIVITY 2
COST TABLE RELATED TO THE SUB-ACTIVITY.
(Note: this table is only present at the final level of the tree)
COST€R 2 – Early preview
Testing version 2
Version 2 is ready within a month!
Interested in a free copy of the tool ?
Provide us with your contact details and we’ll send
you the full version (and a test user
questionnaire…)