Age3RMBayou.dmp

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bayou

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//==============================================================================// CXSDump//==============================================================================Main FunctionID=1.File Data:Files:2 files.Symbols:857 symbols.Variables: 76 variables.Functions:2 functions.RuleGroups: 0 groups.Rules:0 rules.Code: 15305 bytes (MAX=16384).6 Variable Types:Void (Value=1).Int(Value=2).Float(Value=4).Bool (Value=8).String (Value=16).Vector (Value=32).2 Files:Bayou.xs (ID= 0).C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries.xs (ID= 1).857 Symbols:EXTERN$cInvalidVector(ID= 0) SymType= 1, SymValue=-1.EXTERN$cOriginVector (ID= 1) SymType= 1, SymValue=-2.xsDisableRule(ID= 2) SymType= 0, SymValue=0.xsDisableSelf(ID= 3) SymType= 0, SymValue=1.xsEnableRule (ID= 4) SymType= 0, SymValue=2.xsIsRuleEnabled(ID= 5) SymType= 0, SymValue=3.xsSetRulePriority(ID= 6) SymType= 0, SymValue=4.xsSetRulePrioritySelf(ID= 7) SymType= 0, SymValue=5.xsSetRuleMinInterval (ID= 8) SymType= 0, SymValue=6.xsSetRuleMinIntervalSelf (ID= 9) SymType= 0, SymValue=7.xsSetRuleMaxInterval (ID=10) SymType= 0, SymValue=8.xsSetRuleMaxIntervalSelf (ID=11) SymType= 0, SymValue=9.xsEnableRuleGroup(ID=12) SymType= 0, SymValue=10.xsDisableRuleGroup (ID=13) SymType= 0, SymValue=11.xsIsRuleGroupEnabled (ID=14) SymType= 0, SymValue=12.xsVectorGetX (ID=15) SymType= 0, SymValue=13.xsVectorGetY (ID=16) SymType= 0, SymValue=14.xsVectorGetZ (ID=17) SymType= 0, SymValue=15.xsVectorSetX (ID=18) SymType= 0, SymValue=16.xsVectorSetY (ID=19) SymType= 0, SymValue=17.xsVectorSetZ (ID=20) SymType= 0, SymValue=18.xsVectorSet(ID=21) SymType= 0, SymValue=19.xsVectorLength (ID=22) SymType= 0, SymValue=20.xsVectorNormalize(ID=23) SymType= 0, SymValue=21.xsArrayCreateInt (ID=24) SymType= 0, SymValue=22.xsArraySetInt(ID=25) SymType= 0, SymValue=23.xsArrayGetInt(ID=26) SymType= 0, SymValue=24.xsArrayCreateFloat (ID=27) SymType= 0, SymValue=25.xsArraySetFloat(ID=28) SymType= 0, SymValue=26.xsArrayGetFloat(ID=29) SymType= 0, SymValue=27.xsArrayCreateBool(ID=30) SymType= 0, SymValue=28.xsArraySetBool (ID=31) SymType= 0, SymValue=29.xsArrayGetBool (ID=32) SymType= 0, SymValue=30.xsArrayCreateString(ID=33) SymType= 0, SymValue=31.xsArraySetString (ID=34) SymType= 0, SymValue=32.xsArrayGetString (ID=35) SymType= 0, SymValue=33.xsArrayCreateVector(ID=36) SymType= 0, SymValue=34.xsArraySetVector (ID=37) SymType= 0, SymValue=35.xsArrayGetVector (ID=38) SymType= 0, SymValue=36.xsArrayGetSize (ID=39) SymType= 0, SymValue=37.xsDumpArrays (ID=40) SymType= 0, SymValue=38.xsGetContextPlayer (ID=41) SymType= 0, SymValue=39.xsSetContextPlayer (ID=42) SymType= 0, SymValue=40.xsGetTime(ID=43) SymType= 0, SymValue=41.xsAddRuntimeEvent(ID=44) SymType= 0, SymValue=42.xsGetFunctionID(ID=45) SymType= 0, SymValue=43.rmEchoWarning(ID=46) SymType= 0, SymValue=44.rmEchoError(ID=47) SymType= 0, SymValue=45.rmEchoInfo (ID=48) SymType= 0, SymValue=46.rmRandFloat(ID=49) SymType= 0, SymValue=47.rmRandInt(ID=50) SymType= 0, 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SymType= 0, SymValue=140.rmSetGlobalSnow(ID= 143) SymType= 0, SymValue=141.rmSetGlobalRain(ID= 144) SymType= 0, SymValue=142.rmSetGlobalStormLength (ID= 145) SymType= 0, SymValue=143.rmSetWindMagnitude (ID= 146) SymType= 0, SymValue=144.rmTerrainInitialize(ID= 147) SymType= 0, SymValue=145.rmFillMapCorners (ID= 148) SymType= 0, SymValue=146.rmSetLightingSet (ID= 149) SymType= 0, SymValue=147.rmDoLightingFade (ID= 150) SymType= 0, SymValue=148.rmDoLightingEffect (ID= 151) SymType= 0, SymValue=149.rmSetGaiaCiv (ID= 152) SymType= 0, SymValue=150.rmAllocateSubCivs(ID= 153) SymType= 0, SymValue=151.rmSetSubCiv(ID= 154) SymType= 0, SymValue=152.rmGetCivID (ID= 155) SymType= 0, SymValue=153.rmAddMerc(ID= 156) SymType= 0, SymValue=154.rmSetPlayerLocation(ID= 157) SymType= 0, SymValue=155.rmSetPlayerPlacementArea (ID= 158) SymType= 0, SymValue=156.rmSetTeamSpacingModifier (ID= 159) SymType= 0, SymValue=157.rmSetPlacementTeam (ID= 160) SymType= 0, SymValue=158.rmSetPlacementSection(ID= 161) SymType= 0, SymValue=159.rmPlacePlayersCircular (ID= 162) SymType= 0, SymValue=160.rmPlacePlayersSquare (ID= 163) SymType= 0, SymValue=161.rmPlacePlayersLine (ID= 164) SymType= 0, SymValue=162.rmPlacePlayersRiver(ID= 165) SymType= 0, SymValue=163.rmPlacePlayer(ID= 166) SymType= 0, SymValue=164.rmSetPlayerArea(ID= 167) SymType= 0, SymValue=165.rmPlayerLocXFraction (ID= 168) SymType= 0, SymValue=166.rmPlayerLocZFraction (ID= 169) SymType= 0, SymValue=167.rmAddFairLoc (ID= 170) SymType= 0, SymValue=168.rmPlaceFairLocs(ID= 171) SymType= 0, SymValue=169.rmResetFairLocs(ID= 172) SymType= 0, SymValue=170.rmGetNumberFairLocs(ID= 173) SymType= 0, SymValue=171.rmFairLocXFraction (ID= 174) SymType= 0, SymValue=172.rmFairLocZFraction (ID= 175) SymType= 0, SymValue=173.rmSetPlayerResource(ID= 176) SymType= 0, SymValue=174.rmAddPlayerResource(ID= 177) SymType= 0, SymValue=175.rmMultiplyPlayerResource (ID= 178) SymType= 0, SymValue=176.rmGetPlayerName(ID= 179) SymType= 0, SymValue=177.rmGetPlayerTeam(ID= 180) SymType= 0, SymValue=178.rmGetPlayerCiv (ID= 181) SymType= 0, SymValue=179.rmGetPlayerCulture (ID= 182) SymType= 0, SymValue=180.rmGetNumberPlayersOnTeam (ID= 183) SymType= 0, SymValue=181.rmSetTeamArea(ID= 184) SymType= 0, SymValue=182.rmCreateBoxConstraint(ID= 185) SymType= 0, SymValue=183.rmCreatePieConstraint(ID= 186) SymType= 0, SymValue=184.rmCreateAreaOverlapConstraint(ID= 187) SymType= 0, SymValue=185.rmCreateAreaConstraint (ID= 188) SymType= 0, SymValue=186.rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187.rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188.rmCreateEdgeConstraint (ID= 191) SymType= 0, SymValue=189.rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190.rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191.rmCreateCliffEdgeConstraint(ID= 194) SymType= 0, SymValue=192.rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193.rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194.rmCreateCliffRampConstraint(ID= 197) SymType= 0, SymValue=195.rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196.rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197.rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198.rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199.rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200.rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201.rmCreateCornerConstraint (ID= 204) SymType= 0, SymValue=202.rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203.rmAddAreaConstraint(ID= 206) SymType= 0, SymValue=204.rmCreateHCGPConstraint (ID= 207) SymType= 0, SymValue=205.rmCreateHCGPSelfConstraint (ID= 208) SymType= 0, SymValue=206.rmCreateHCGPAllyConstraint (ID= 209) SymType= 0, SymValue=207.rmCreateHCGPEnemyConstraint(ID= 210) SymType= 0, SymValue=208.rmCreateMaxHeightConstraint(ID= 211) SymType= 0, SymValue=209.rmAddFairLocConstraint (ID= 212) SymType= 0, SymValue=210.rmAddObjectDefConstraint (ID= 213) SymType= 0, SymValue=211.rmDefineClass(ID= 214) SymType= 0, SymValue=212.rmAddAreaToClass (ID= 215) SymType= 0, SymValue=213.rmAddObjectDefToClass(ID= 216) SymType= 0, SymValue=214.rmClassID(ID= 217) SymType= 0, SymValue=215.rmConstraintID (ID= 218) SymType= 0, SymValue=216.rmCreateObjectDef(ID= 219) SymType= 0, SymValue=217.rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218.rmSetObjectDefMinDistance(ID= 221) SymType= 0, SymValue=219.rmSetObjectDefMaxDistance(ID= 222) SymType= 0, SymValue=220.rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221.rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222.rmSetObjectDefCreateHerd (ID= 225) SymType= 0, SymValue=223.rmSetObjectDefHerdAngle(ID= 226) SymType= 0, SymValue=224.rmSetObjectDefAllowOverlap (ID= 227) SymType= 0, SymValue=225.rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226.rmAddObjectDefItem (ID= 229) SymType= 0, SymValue=227.rmAddObjectDefItemByTypeID (ID= 230) SymType= 0, SymValue=228.rmPlaceObjectDefAtLoc(ID= 231) SymType= 0, SymValue=229.rmPlaceObjectDefAtPoint(ID= 232) SymType= 0, SymValue=230.rmSetObjectDefTradeRouteID (ID= 233) SymType= 0, SymValue=231.rmPlaceObjectDefPerPlayer(ID= 234) SymType= 0, SymValue=232.rmPlaceObjectDefAtAreaLoc(ID= 235) SymType= 0, SymValue=233.rmPlaceObjectDefInArea (ID= 236) SymType= 0, SymValue=234.rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235.rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236.rmCreateConnection (ID= 239) SymType= 0, SymValue=237.rmSetConnectionType(ID= 240) SymType= 0, SymValue=238.rmAddConnectionArea(ID= 241) SymType= 0, SymValue=239.rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240.rmSetConnectionWidth (ID= 243) SymType= 0, SymValue=241.rmSetConnectionBaseHeight(ID= 244) SymType= 0, SymValue=242.rmSetConnectionCoherence (ID= 245) SymType= 0, SymValue=243.rmSetConnectionWarnFailure (ID= 246) SymType= 0, SymValue=244.rmSetConnectionHeightBlend (ID= 247) SymType= 0, SymValue=245.rmSetConnectionSmoothDistance(ID= 248) SymType= 0, SymValue=246.rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247.rmSetConnectionTerrainCost (ID= 250) SymType= 0, SymValue=248.rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249.rmBuildConnection(ID= 252) SymType= 0, SymValue=250.rmAddConnectionToClass (ID= 253) SymType= 0, SymValue=251.rmAddConnectionConstraint(ID= 254) SymType= 0, SymValue=252.rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253.rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254.rmSetStatusText(ID= 257) SymType= 0, SymValue=255.sqrt (ID= 258) SymType= 0, SymValue=256.rmSetVPFile(ID= 259) SymType= 0, SymValue=257.rmCreateTrigger(ID= 260) SymType= 0, SymValue=258.rmSwitchToTrigger(ID= 261) SymType= 0, SymValue=259.rmTriggerID(ID= 262) SymType= 0, SymValue=260.rmSetTriggerPriority (ID= 263) SymType= 0, SymValue=261.rmSetTriggerActive (ID= 264) SymType= 0, SymValue=262.rmSetTriggerRunImmediately (ID= 265) SymType= 0, SymValue=263.rmSetTriggerLoop (ID= 266) SymType= 0, SymValue=264.rmAddTriggerCondition(ID= 267) SymType= 0, SymValue=265.rmSetTriggerConditionParam (ID= 268) SymType= 0, SymValue=266.rmSetTriggerConditionParamInt(ID= 269) SymType= 0, SymValue=267.rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268.rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.rmAddTriggerEffect (ID= 272) SymType= 0, SymValue=270.rmSetTriggerEffectParam(ID= 273) SymType= 0, SymValue=271.rmSetTriggerEffectParamInt (ID= 274) SymType= 0, SymValue=272.rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273.rmSetTriggerEffectParamArmy(ID= 276) SymType= 0, SymValue=274.rmCreateArmy (ID= 277) SymType= 0, SymValue=275.rmAddUnitsToArmy (ID= 278) SymType= 0, SymValue=276.rmGetNumberUnitsPlaced (ID= 279) SymType= 0, SymValue=277.rmGetUnitPlaced(ID= 280) SymType= 0, SymValue=278.rmGetUnitPlacedOfPlayer(ID= 281) SymType= 0, SymValue=279.rmDefineConstant (ID= 282) SymType= 0, SymValue=280.rmSetIgnoreForceToGaia (ID= 283) SymType= 0, SymValue=281.rmCreateGrouping (ID= 284) SymType= 0, SymValue=282.rmAddGroupingConstraint(ID= 285) SymType= 0, SymValue=283.rmPlaceGroupingAtLoc (ID= 286) SymType= 0, SymValue=284.rmPlaceGroupingAtPoint (ID= 287) SymType= 0, SymValue=285.rmPlaceGroupingInArea(ID= 288) SymType= 0, SymValue=286.rmSetGroupingMinDistance (ID= 289) SymType= 0, SymValue=287.rmSetGroupingMaxDistance (ID= 290) SymType= 0, SymValue=288.rmAddGroupingToClass (ID= 291) SymType= 0, SymValue=289.rmCreateTradeRoute (ID= 292) SymType= 0, SymValue=290.rmAddTradeRouteWaypoint(ID= 293) SymType= 0, SymValue=291.rmAddTradeRouteWaypointVector(ID= 294) SymType= 0, SymValue=292.rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293.rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294.rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295.rmGetTradeRouteWayPoint(ID= 298) SymType= 0, SymValue=296.rmBuildTradeRoute(ID= 299) SymType= 0, SymValue=297.rmSetHomeCityGatherPoint (ID= 300) SymType= 0, SymValue=298.rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299.rmGetLowHomeCityLevel(ID= 302) SymType= 0, SymValue=300.rmGetAverageHomeCityLevel(ID= 303) SymType= 0, SymValue=301.rmGetHighHomeCityLevel (ID= 304) SymType= 0, SymValue=302.rmGetHomeCityLevel (ID= 305) SymType= 0, SymValue=303.rmGetUnitPosition(ID= 306) SymType= 0, SymValue=304.rmSetMapType (ID= 307) SymType= 0, SymValue=305.rmIsMapType(ID= 308) SymType= 0, SymValue=306.rmEnableLocalWater (ID= 309) SymType= 0, SymValue=307.rmAddClosestPointConstraint(ID= 310) SymType= 0, SymValue=308.rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309.rmFindClosestPoint (ID= 312) SymType= 0, SymValue=310.rmFindClosestPointVector (ID= 313) SymType= 0, SymValue=311.rmFindCloserArea (ID= 314) SymType= 0, SymValue=312.rmAddAreaCliffWaypoint (ID= 315) SymType= 0, SymValue=313.rmAddAreaCliffRandomWaypoints(ID= 316) SymType= 0, SymValue=314.rmSetNuggetDifficulty(ID= 317) SymType= 0, SymValue=315.rmSetOceanReveal (ID= 318) SymType= 0, SymValue=316.EXTERN$cNumberPlayers(ID= 319) SymType= 1, SymValue=-3.EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4.EXTERN$cNumberTeams(ID= 321) SymType= 1, SymValue=-5.EXTERN$cFilename (ID= 322) SymType= 1, SymValue=-6.EXTERN$cCultureNature(ID= 323) SymType= 1, SymValue=-7.EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8.EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9.EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10.EXTERN$cCultureStone (ID= 327) SymType= 1, SymValue=-11.EXTERN$cCultureGrass (ID= 328) SymType= 1, SymValue=-12.EXTERN$cCultureWood(ID= 329) SymType= 1, SymValue=-13.EXTERN$cCultureHide(ID= 330) SymType= 1, SymValue=-14.EXTERN$cCultureAztec (ID= 331) SymType= 1, SymValue=-15.EXTERN$cCultureSioux (ID= 332) SymType= 1, SymValue=-16.EXTERN$cCultureIroquois(ID= 333) SymType= 1, SymValue=-17.EXTERN$cCivNature(ID= 334) SymType= 1, SymValue=-18.EXTERN$cCivSpanish (ID= 335) SymType= 1, SymValue=-19.EXTERN$cCivBritish (ID= 336) SymType= 1, SymValue=-20.EXTERN$cCivFrench(ID= 337) SymType= 1, SymValue=-21.EXTERN$cCivPortuguese(ID= 338) SymType= 1, SymValue=-22.EXTERN$cCivDutch (ID= 339) SymType= 1, SymValue=-23.EXTERN$cCivRussians(ID= 340) SymType= 1, SymValue=-24.EXTERN$cCivGermans (ID= 341) SymType= 1, SymValue=-25.EXTERN$cCivOttomans(ID= 342) SymType= 1, SymValue=-26.EXTERN$cCivSPCAct1 (ID= 343) SymType= 1, SymValue=-27.EXTERN$cCivSPCAct2 (ID= 344) SymType= 1, SymValue=-28.EXTERN$cCivSPCAct3 (ID= 345) SymType= 1, SymValue=-29.EXTERN$cCivPirate(ID= 346) SymType= 1, SymValue=-30.EXTERN$cCivTheCircle (ID= 347) SymType= 1, SymValue=-31.EXTERN$cCivNativeAmerican(ID= 348) SymType= 1, SymValue=-32.EXTERN$cCivXPIroquois(ID= 349) SymType= 1, SymValue=-33.EXTERN$cCivXPSioux (ID= 350) SymType= 1, SymValue=-34.EXTERN$cCivXPAztec (ID= 351) SymType= 1, SymValue=-35.EXTERN$cCivXPSPC (ID= 352) SymType= 1, SymValue=-36.EXTERN$cCivAztecs(ID= 353) SymType= 1, SymValue=-37.EXTERN$cCivCaribs(ID= 354) SymType= 1, SymValue=-38.EXTERN$cCivCherokee(ID= 355) SymType= 1, SymValue=-39.EXTERN$cCivComanche(ID= 356) SymType= 1, SymValue=-40.EXTERN$cCivCree(ID= 357) SymType= 1, SymValue=-41.EXTERN$cCivIncas (ID= 358) SymType= 1, SymValue=-42.EXTERN$cCivIroquois(ID= 359) SymType= 1, SymValue=-43.EXTERN$cCivLakota(ID= 360) SymType= 1, SymValue=-44.EXTERN$cCivMaya(ID= 361) SymType= 1, SymValue=-45.EXTERN$cCivNootka(ID= 362) SymType= 1, SymValue=-46.EXTERN$cCivSeminoles (ID= 363) SymType= 1, SymValue=-47.EXTERN$cCivTupi(ID= 364) SymType= 1, SymValue=-48.EXTERN$cCivZapotec (ID= 365) SymType= 1, SymValue=-49.EXTERN$cCivHuron (ID= 366) SymType= 1, SymValue=-50.EXTERN$cCivCheyenne(ID= 367) SymType= 1, SymValue=-51.EXTERN$cCivKlamath (ID= 368) SymType= 1, SymValue=-52.EXTERN$cCivMapuche (ID= 369) SymType= 1, SymValue=-53.EXTERN$cCivNavajo(ID= 370) SymType= 1, SymValue=-54.EXTERN$cCivApache(ID= 371) SymType= 1, SymValue=-55.EXTERN$cCivLouverture(ID= 372) SymType= 1, SymValue=-56.EXTERN$cCivWashington(ID= 373) SymType= 1, SymValue=-57.EXTERN$cCivHidalgo (ID= 374) SymType= 1, SymValue=-58.EXTERN$cCivBonifacio (ID= 375) SymType= 1, SymValue=-59.EXTERN$cCivBolivar (ID= 376) SymType= 1, SymValue=-60.EXTERN$cCivSanMartin (ID= 377) SymType= 1, SymValue=-61.EXTERN$cCivSantander (ID= 378) SymType= 1, SymValue=-62.EXTERN$cCivOHiggins(ID= 379) SymType= 1, SymValue=-63.EXTERN$cConnectAreas (ID= 380) SymType= 1, SymValue=-64.EXTERN$cConnectPlayers (ID= 381) SymType= 1, SymValue=-65.EXTERN$cConnectAllies(ID= 382) SymType= 1, SymValue=-66.EXTERN$cConnectEnemies (ID= 383) SymType= 1, SymValue=-67.EXTERN$cMapSize(ID= 384) SymType= 1, SymValue=-68.EXTERN$cMapResources (ID= 385) SymType= 1, SymValue=-69.EXTERN$cElevNormal (ID= 386) SymType= 1, SymValue=-70.EXTERN$cElevFractalSum (ID= 387) SymType= 1, SymValue=-71.EXTERN$cElevTurbulence (ID= 388) SymType= 1, SymValue=-72.EXTERN$cClusterLand(ID= 389) SymType= 1, SymValue=-73.EXTERN$cClusterWater (ID= 390) SymType= 1, SymValue=-74.EXTERN$cClusterShallowWater(ID= 391) SymType= 1, SymValue=-75.EXTERN$cClusterEverywhere(ID= 392) SymType= 1, SymValue=-76.Bayou(ID= 393) SymType= 8, SymValue=0.mercenaries.xs (ID= 394) SymType= 8, SymValue=1.chooseMercs(ID= 395) SymType= 3, SymValue=0.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L0 (ID= 396) SymType= 4, SymValue=0.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L1 (ID= 397) SymType= 4, SymValue=1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR0 (ID= 398) SymType= 2, SymValue=0.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L2 (ID= 399) SymType= 4, SymValue=2.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L3 (ID= 400) SymType= 4, SymValue=3.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR1 (ID= 401) SymType= 2, SymValue=1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L4 (ID= 402) SymType= 4, SymValue=4.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L5 (ID= 403) SymType= 4, SymValue=5.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR2 (ID= 404) SymType= 2, SymValue=2.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L6 (ID= 405) SymType= 4, SymValue=6.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L7 (ID= 406) SymType= 4, SymValue=7.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR3 (ID= 407) SymType= 2, SymValue=3.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L8 (ID= 408) SymType= 4, SymValue=8.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L9 (ID= 409) SymType= 4, SymValue=9.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR4 (ID= 410) SymType= 2, SymValue=4.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L10 (ID= 411) SymType= 4, SymValue=10.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L11 (ID= 412) SymType= 4, SymValue=11.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR5 (ID= 413) SymType= 2, SymValue=5.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR6 (ID= 414) SymType= 2, SymValue=6.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L12 (ID= 415) SymType= 4, SymValue=12.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L13 (ID= 416) SymType= 4, SymValue=13.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR7 (ID= 417) SymType= 2, SymValue=7.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L14 (ID= 418) SymType= 4, SymValue=14.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L15 (ID= 419) SymType= 4, SymValue=15.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR8 (ID= 420) SymType= 2, SymValue=8.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L16 (ID= 421) SymType= 4, SymValue=16.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L17 (ID= 422) SymType= 4, SymValue=17.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR9 (ID= 423) SymType= 2, SymValue=9.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L18 (ID= 424) SymType= 4, SymValue=18.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L19 (ID= 425) SymType= 4, SymValue=19.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR10 (ID= 426) SymType= 2, SymValue=10.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L20 (ID= 427) SymType= 4, SymValue=20.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L21 (ID= 428) SymType= 4, SymValue=21.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR11 (ID= 429) SymType= 2, SymValue=11.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L22 (ID= 430) SymType= 4, SymValue=22.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L23 (ID= 431) SymType= 4, SymValue=23.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR12 (ID= 432) SymType= 2, SymValue=12.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L24 (ID= 433) SymType= 4, SymValue=24.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L25 (ID= 434) SymType= 4, SymValue=25.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR13 (ID= 435) SymType= 2, SymValue=13.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L26 (ID= 436) SymType= 4, SymValue=26.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L27 (ID= 437) SymType= 4, SymValue=27.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR14 (ID= 438) SymType= 2, SymValue=14.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR15 (ID= 439) SymType= 2, SymValue=15.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L28 (ID= 440) SymType= 4, SymValue=28.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L29 (ID= 441) SymType= 4, SymValue=29.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR16 (ID= 442) SymType= 2, SymValue=16.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L30 (ID= 443) SymType= 4, SymValue=30.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L31 (ID= 444) SymType= 4, SymValue=31.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR17 (ID= 445) SymType= 2, SymValue=17.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L32 (ID= 446) SymType= 4, SymValue=32.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L33 (ID= 447) SymType= 4, SymValue=33.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR18 (ID= 448) SymType= 2, SymValue=18.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L34 (ID= 449) SymType= 4, SymValue=34.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L35 (ID= 450) SymType= 4, SymValue=35.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR19 (ID= 451) SymType= 2, SymValue=19.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L36 (ID= 452) SymType= 4, SymValue=36.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L37 (ID= 453) SymType= 4, SymValue=37.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR20 (ID= 454) SymType= 2, SymValue=20.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L38 (ID= 455) SymType= 4, SymValue=38.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L39 (ID= 456) SymType= 4, SymValue=39.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR21 (ID= 457) SymType= 2, SymValue=21.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L40 (ID= 458) SymType= 4, SymValue=40.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L41 (ID= 459) SymType= 4, SymValue=41.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR22 (ID= 460) SymType= 2, SymValue=22.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L42 (ID= 461) SymType= 4, SymValue=42.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L43 (ID= 462) SymType= 4, SymValue=43.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR23 (ID= 463) SymType= 2, SymValue=23.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR24 (ID= 464) SymType= 2, SymValue=24.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L44 (ID= 465) SymType= 4, SymValue=44.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L45 (ID= 466) SymType= 4, SymValue=45.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR25 (ID= 467) SymType= 2, SymValue=25.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L46 (ID= 468) SymType= 4, SymValue=46.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L47 (ID= 469) SymType= 4, SymValue=47.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR26 (ID= 470) SymType= 2, SymValue=26.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L48 (ID= 471) SymType= 4, SymValue=48.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L49 (ID= 472) SymType= 4, SymValue=49.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR27 (ID= 473) SymType= 2, SymValue=27.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L50 (ID= 474) SymType= 4, SymValue=50.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L51 (ID= 475) SymType= 4, SymValue=51.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR28 (ID= 476) SymType= 2, SymValue=28.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR29 (ID= 477) SymType= 2, SymValue=29.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L52 (ID= 478) SymType= 4, SymValue=52.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L53 (ID= 479) SymType= 4, SymValue=53.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR30 (ID= 480) SymType= 2, SymValue=30.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR31 (ID= 481) SymType= 2, SymValue=31.main (ID= 482) SymType= 3, SymValue=1.Bayou$main1$TEMPVAR0 (ID= 483) SymType= 2, SymValue=0.Bayou$main1$subCiv0(ID= 484) SymType= 2, SymValue=1.Bayou$main1$subCiv1(ID= 485) SymType= 2, SymValue=2.Bayou$main1$subCiv2(ID= 486) SymType= 2, SymValue=3.Bayou$main1$subCiv3(ID= 487) SymType= 2, SymValue=4.Bayou$main1$subCiv4(ID= 488) SymType= 2, SymValue=5.Bayou$main1$L54(ID= 489) SymType= 4, SymValue=54.Bayou$main1$L55(ID= 490) SymType= 4, SymValue=55.Bayou$main1$TEMPVAR6 (ID= 491) SymType= 2, SymValue=6.Bayou$main1$TEMPVAR7 (ID= 492) SymType= 2, SymValue=7.Bayou$main1$L56(ID= 493) SymType= 4, SymValue=56.Bayou$main1$L57(ID= 494) SymType= 4, SymValue=57.Bayou$main1$TEMPVAR8 (ID= 495) SymType= 2, SymValue=8.Bayou$main1$TEMPVAR9 (ID= 496) SymType= 2, SymValue=9.Bayou$main1$TEMPVAR10(ID= 497) SymType= 2, SymValue=10.Bayou$main1$L58(ID= 498) SymType= 4, SymValue=58.Bayou$main1$L59(ID= 499) SymType= 4, SymValue=59.Bayou$main1$TEMPVAR11(ID= 500) SymType= 2, SymValue=11.Bayou$main1$TEMPVAR12(ID= 501) SymType= 2, SymValue=12.Bayou$main1$TEMPVAR13(ID= 502) SymType= 2, SymValue=13.Bayou$main1$L60(ID= 503) SymType= 4, SymValue=60.Bayou$main1$L61(ID= 504) SymType= 4, SymValue=61.Bayou$main1$TEMPVAR14(ID= 505) SymType= 2, SymValue=14.Bayou$main1$TEMPVAR15(ID= 506) SymType= 2, SymValue=15.Bayou$main1$TEMPVAR16(ID= 507) SymType= 2, SymValue=16.Bayou$main1$L62(ID= 508) SymType= 4, SymValue=62.Bayou$main1$L63(ID= 509) SymType= 4, SymValue=63.Bayou$main1$TEMPVAR17(ID= 510) SymType= 2, SymValue=17.Bayou$main1$L64(ID= 511) SymType= 4, SymValue=64.Bayou$main1$L65(ID= 512) SymType= 4, SymValue=65.Bayou$main1$TEMPVAR18(ID= 513) SymType= 2, SymValue=18.Bayou$main1$TEMPVAR19(ID= 514) SymType= 2, SymValue=19.Bayou$main1$L66(ID= 515) SymType= 4, SymValue=66.Bayou$main1$L67(ID= 516) SymType= 4, SymValue=67.Bayou$main1$TEMPVAR20(ID= 517) SymType= 2, SymValue=20.Bayou$main1$playerTiles(ID= 518) SymType= 2, SymValue=21.Bayou$main1$L68(ID= 519) SymType= 4, SymValue=68.Bayou$main1$L69(ID= 520) SymType= 4, SymValue=69.Bayou$main1$L70(ID= 521) SymType= 4, SymValue=70.Bayou$main1$L71(ID= 522) SymType= 4, SymValue=71.Bayou$main1$size (ID= 523) SymType= 2, SymValue=22.Bayou$main1$TEMPVAR23(ID= 524) SymType= 2, SymValue=23.Bayou$main1$TEMPVAR24(ID= 525) SymType= 2, SymValue=24.Bayou$main1$TEMPVAR25(ID= 526) SymType= 2, SymValue=25.Bayou$main1$TEMPVAR26(ID= 527) SymType= 2, SymValue=26.Bayou$main1$TEMPVAR27(ID= 528) SymType= 2, SymValue=27.Bayou$main1$TEMPVAR28(ID= 529) SymType= 2, SymValue=28.Bayou$main1$TEMPVAR29(ID= 530) SymType= 2, SymValue=29.Bayou$main1$TEMPVAR30(ID= 531) SymType= 2, SymValue=30.Bayou$main1$TEMPVAR31(ID= 532) SymType= 2, SymValue=31.Bayou$main1$classPlayer(ID= 533) SymType= 2, SymValue=32.Bayou$main1$TEMPVAR33(ID= 534) SymType= 2, SymValue=33.Bayou$main1$TEMPVAR34(ID= 535) SymType= 2, SymValue=34.Bayou$main1$TEMPVAR35(ID= 536) SymType= 2, SymValue=35.Bayou$main1$classbigContinent(ID= 537) SymType= 2, SymValue=36.Bayou$main1$TEMPVAR37(ID= 538) SymType= 2, SymValue=37.Bayou$main1$TEMPVAR38(ID= 539) SymType= 2, SymValue=38.Bayou$main1$TEMPVAR39(ID= 540) SymType= 2, SymValue=39.Bayou$main1$TEMPVAR40(ID= 541) SymType= 2, SymValue=40.Bayou$main1$TEMPVAR41(ID= 542) SymType= 2, SymValue=41.Bayou$main1$classBay (ID= 543) SymType= 2, SymValue=42.Bayou$main1$TEMPVAR43(ID= 544) SymType= 2, SymValue=43.Bayou$main1$classIsland(ID= 545) SymType= 2, SymValue=44.Bayou$main1$TEMPVAR45(ID= 546) SymType= 2, SymValue=45.Bayou$main1$classBonusIsland (ID= 547) SymType= 2, SymValue=46.Bayou$main1$TEMPVAR47(ID= 548) SymType= 2, SymValue=47.Bayou$main1$TEMPVAR48(ID= 549) SymType= 2, SymValue=48.Bayou$main1$playerEdgeConstraint (ID= 550) SymType= 2, SymValue=49.Bayou$main1$TEMPVAR50(ID= 551) SymType= 2, SymValue=50.Bayou$main1$islandEdgeConstraint (ID= 552) SymType= 2, SymValue=51.Bayou$main1$TEMPVAR52(ID= 553) SymType= 2, SymValue=52.Bayou$main1$longPlayerConstraint (ID= 554) SymType= 2, SymValue=53.Bayou$main1$TEMPVAR54(ID= 555) SymType= 2, SymValue=54.Bayou$main1$avoidTC(ID= 556) SymType= 2, SymValue=55.Bayou$main1$TEMPVAR56(ID= 557) SymType= 2, SymValue=56.Bayou$main1$TEMPVAR57(ID= 558) SymType= 2, SymValue=57.Bayou$main1$patchConstraint(ID= 559) SymType= 2, SymValue=58.Bayou$main1$TEMPVAR59(ID= 560) SymType= 2, SymValue=59.Bayou$main1$TEMPVAR60(ID= 561) SymType= 2, SymValue=60.Bayou$main1$circleConstraint (ID= 562) SymType= 2, SymValue=61.Bayou$main1$TEMPVAR62(ID= 563) SymType= 2, SymValue=62.Bayou$main1$islandConstraint (ID= 564) SymType= 2, SymValue=63.Bayou$main1$TEMPVAR64(ID= 565) SymType= 2, SymValue=64.Bayou$main1$playerConstraint (ID= 566) SymType= 2, SymValue=65.Bayou$main1$TEMPVAR66(ID= 567) SymType= 2, SymValue=66.Bayou$main1$bonusIslandConstraint (ID= 568) SymType= 2, SymValue=67.Bayou$main1$TEMPVAR68(ID= 569) SymType= 2, SymValue=68.Bayou$main1$cornerConstraint (ID= 570) SymType= 2, SymValue=69.Bayou$main1$TEMPVAR70(ID= 571) SymType= 2, SymValue=70.Bayou$main1$TEMPVAR71(ID= 572) SymType= 2, SymValue=71.Bayou$main1$cornerOverlapConstraint (ID= 573) SymType= 2, SymValue=72.Bayou$main1$TEMPVAR73(ID= 574) SymType= 2, SymValue=73.Bayou$main1$TEMPVAR74(ID= 575) SymType= 2, SymValue=74.Bayou$main1$bayConstraint(ID= 576) SymType= 2, SymValue=75.Bayou$main1$TEMPVAR76(ID= 577) SymType= 2, SymValue=76.Bayou$main1$smallMapPlayerConstraint (ID= 578) SymType= 2, SymValue=77.Bayou$main1$TEMPVAR78(ID= 579) SymType= 2, SymValue=78.Bayou$main1$flagConstraint (ID= 580) SymType= 2, SymValue=79.Bayou$main1$TEMPVAR80(ID= 581) SymType= 2, SymValue=80.Bayou$main1$nearWater10(ID= 582) SymType= 2, SymValue=81.Bayou$main1$TEMPVAR82(ID= 583) SymType= 2, SymValue=82.Bayou$main1$TEMPVAR83(ID= 584) SymType= 2, SymValue=83.Bayou$main1$avoidStartingUnits (ID= 585) SymType= 2, SymValue=84.Bayou$main1$TEMPVAR85(ID= 586) SymType= 2, SymValue=85.Bayou$main1$TEMPVAR86(ID= 587) SymType= 2, SymValue=86.Bayou$main1$bigContinentConstraint (ID= 588) SymType= 2, SymValue=87.Bayou$main1$TEMPVAR88(ID= 589) SymType= 2, SymValue=88.Bayou$main1$forestConstraint (ID= 590) SymType= 2, SymValue=89.Bayou$main1$TEMPVAR90(ID= 591) SymType= 2, SymValue=90.Bayou$main1$TEMPVAR91(ID= 592) SymType= 2, SymValue=91.Bayou$main1$avoidStartResource (ID= 593) SymType= 2, SymValue=92.Bayou$main1$TEMPVAR93(ID= 594) SymType= 2, SymValue=93.Bayou$main1$TEMPVAR94(ID= 595) SymType= 2, SymValue=94.Bayou$main1$avoidCoin(ID= 596) SymType= 2, SymValue=95.Bayou$main1$TEMPVAR96(ID= 597) SymType= 2, SymValue=96.Bayou$main1$TEMPVAR97(ID= 598) SymType= 2, SymValue=97.Bayou$main1$farAvoidCoin (ID= 599) SymType= 2, SymValue=98.Bayou$main1$TEMPVAR99(ID= 600) SymType= 2, SymValue=99.Bayou$main1$TEMPVAR100 (ID= 601) SymType= 2, SymValue=100.Bayou$main1$shortAvoidCoin (ID= 602) SymType= 2, SymValue=101.Bayou$main1$TEMPVAR102 (ID= 603) SymType= 2, SymValue=102.Bayou$main1$TEMPVAR103 (ID= 604) SymType= 2, SymValue=103.Bayou$main1$avoidNugget(ID= 605) SymType= 2, SymValue=104.Bayou$main1$TEMPVAR105 (ID= 606) SymType= 2, SymValue=105.Bayou$main1$TEMPVAR106 (ID= 607) SymType= 2, SymValue=106.Bayou$main1$avoidDeer(ID= 608) SymType= 2, SymValue=107.Bayou$main1$TEMPVAR108 (ID= 609) SymType= 2, SymValue=108.Bayou$main1$TEMPVAR109 (ID= 610) SymType= 2, SymValue=109.Bayou$main1$avoidTurkey(ID= 611) SymType= 2, SymValue=110.Bayou$main1$TEMPVAR111 (ID= 612) SymType= 2, SymValue=111.Bayou$main1$TEMPVAR112 (ID= 613) SymType= 2, SymValue=112.Bayou$main1$fishVsFishID (ID= 614) SymType= 2, SymValue=113.Bayou$main1$TEMPVAR114 (ID= 615) SymType= 2, SymValue=114.Bayou$main1$TEMPVAR115 (ID= 616) SymType= 2, SymValue=115.Bayou$main1$fishLand (ID= 617) SymType= 2, SymValue=116.Bayou$main1$TEMPVAR117 (ID= 618) SymType= 2, SymValue=117.Bayou$main1$TEMPVAR118 (ID= 619) SymType= 2, SymValue=118.Bayou$main1$avoidResource(ID= 620) SymType= 2, SymValue=119.Bayou$main1$TEMPVAR120 (ID= 621) SymType= 2, SymValue=120.Bayou$main1$TEMPVAR121 (ID= 622) SymType= 2, SymValue=121.Bayou$main1$avoidImpassableLand (ID= 623) SymType= 2, SymValue=122.Bayou$main1$TEMPVAR123 (ID= 624) SymType= 2, SymValue=123.Bayou$main1$TEMPVAR124 (ID= 625) SymType= 2, SymValue=124.Bayou$main1$shortAvoidImpassableLand (ID= 626) SymType= 2, SymValue=125.Bayou$main1$TEMPVAR126 (ID= 627) SymType= 2, SymValue=126.Bayou$main1$TEMPVAR127 (ID= 628) SymType= 2, SymValue=127.Bayou$main1$avoidCliffs(ID= 629) SymType= 2, SymValue=128.Bayou$main1$TEMPVAR129 (ID= 630) SymType= 2, SymValue=129.Bayou$main1$TEMPVAR130 (ID= 631) SymType= 2, SymValue=130.Bayou$main1$avoidAll (ID= 632) SymType= 2, SymValue=131.Bayou$main1$TEMPVAR132 (ID= 633) SymType= 2, SymValue=132.Bayou$main1$TEMPVAR133 (ID= 634) SymType= 2, SymValue=133.Bayou$main1$avoidImportantItem (ID= 635) SymType= 2, SymValue=134.Bayou$main1$TEMPVAR135 (ID= 636) SymType= 2, SymValue=135.Bayou$main1$TEMPVAR136 (ID= 637) SymType= 2, SymValue=136.Bayou$main1$shortAvoidImportantItem (ID= 638) SymType= 2, SymValue=137.Bayou$main1$TEMPVAR138 (ID= 639) SymType= 2, SymValue=138.Bayou$main1$TEMPVAR139 (ID= 640) SymType= 2, SymValue=139.Bayou$main1$avoidWater8(ID= 641) SymType= 2, SymValue=140.Bayou$main1$TEMPVAR141 (ID= 642) SymType= 2, SymValue=141.Bayou$main1$TEMPVAR142 (ID= 643) SymType= 2, SymValue=142.Bayou$main1$TEMPVAR143 (ID= 644) SymType= 2, SymValue=143.Bayou$main1$i(ID= 645) SymType= 2, SymValue=144.Bayou$main1$L72(ID= 646) SymType= 4, SymValue=72.Bayou$main1$L73(ID= 647) SymType= 4, SymValue=73.Bayou$main1$L74(ID= 648) SymType= 4, SymValue=74.Bayou$main1$bonusIslandID(ID= 649) SymType= 2, SymValue=145.Bayou$main1$TEMPVAR146 (ID= 650) SymType= 2, SymValue=146.Bayou$main1$TEMPVAR147 (ID= 651) SymType= 2, SymValue=147.Bayou$main1$TEMPVAR148 (ID= 652) SymType= 2, SymValue=148.Bayou$main1$lakeID (ID= 653) SymType= 2, SymValue=149.Bayou$main1$TEMPVAR150 (ID= 654) SymType= 2, SymValue=150.Bayou$main1$TEMPVAR151 (ID= 655) SymType= 2, SymValue=151.Bayou$main1$TEMPVAR152 (ID= 656) SymType= 2, SymValue=152.Bayou$main1$L75(ID= 657) SymType= 4, SymValue=75.Bayou$main1$L76(ID= 658) SymType= 4, SymValue=76.Bayou$main1$L77(ID= 659) SymType= 4, SymValue=77.Bayou$main1$smallIslandID(ID= 660) SymType= 2, SymValue=153.Bayou$main1$TEMPVAR154 (ID= 661) SymType= 2, SymValue=154.Bayou$main1$TEMPVAR155 (ID= 662) SymType= 2, SymValue=155.Bayou$main1$TEMPVAR156 (ID= 663) SymType= 2, SymValue=156.Bayou$main1$nativeLoc(ID= 664) SymType= 2, SymValue=157.Bayou$main1$L78(ID= 665) SymType= 4, SymValue=78.Bayou$main1$L79(ID= 666) SymType= 4, SymValue=79.Bayou$main1$TEMPVAR158 (ID= 667) SymType= 2, SymValue=158.Bayou$main1$L80(ID= 668) SymType= 4, SymValue=80.Bayou$main1$L81(ID= 669) SymType= 4, SymValue=81.Bayou$main1$smallIslandNative1 (ID= 670) SymType= 2, SymValue=159.Bayou$main1$TEMPVAR160 (ID= 671) SymType= 2, SymValue=160.Bayou$main1$TEMPVAR161 (ID= 672) SymType= 2, SymValue=161.Bayou$main1$SeminolesVillageID (ID= 673) SymType= 2, SymValue=162.Bayou$main1$SeminolesVillageType (ID= 674) SymType= 2, SymValue=163.Bayou$main1$TEMPVAR164 (ID= 675) SymType= 2, SymValue=164.Bayou$main1$TEMPVAR165 (ID= 676) SymType= 2, SymValue=165.Bayou$main1$TEMPVAR166 (ID= 677) SymType= 2, SymValue=166.Bayou$main1$L82(ID= 678) SymType= 4, SymValue=82.Bayou$main1$L83(ID= 679) SymType= 4, SymValue=83.Bayou$main1$L84(ID= 680) SymType= 4, SymValue=84.Bayou$main1$L85(ID= 681) SymType= 4, SymValue=85.Bayou$main1$TEMPVAR167 (ID= 682) SymType= 2, SymValue=167.Bayou$main1$smallIslandNative2 (ID= 683) SymType= 2, SymValue=168.Bayou$main1$TEMPVAR169 (ID= 684) SymType= 2, SymValue=169.Bayou$main1$TEMPVAR170 (ID= 685) SymType= 2, SymValue=170.Bayou$main1$CherokeeVillageID(ID= 686) SymType= 2, SymValue=171.Bayou$main1$CherokeeVillageType (ID= 687) SymType= 2, SymValue=172.Bayou$main1$TEMPVAR173 (ID= 688) SymType= 2, SymValue=173.Bayou$main1$TEMPVAR174 (ID= 689) SymType= 2, SymValue=174.Bayou$main1$TEMPVAR175 (ID= 690) SymType= 2, SymValue=175.Bayou$main1$L86(ID= 691) SymType= 4, SymValue=86.Bayou$main1$L87(ID= 692) SymType= 4, SymValue=87.Bayou$main1$L88(ID= 693) SymType= 4, SymValue=88.Bayou$main1$L89(ID= 694) SymType= 4, SymValue=89.Bayou$main1$TEMPVAR176 (ID= 695) SymType= 2, SymValue=176.Bayou$main1$smallIslandNative3 (ID= 696) SymType= 2, SymValue=177.Bayou$main1$TEMPVAR178 (ID= 697) SymType= 2, SymValue=178.Bayou$main1$TEMPVAR179 (ID= 698) SymType= 2, SymValue=179.Bayou$main1$Cherokee2VillageID (ID= 699) SymType= 2, SymValue=180.Bayou$main1$Cherokee2VillageType (ID= 700) SymType= 2, SymValue=181.Bayou$main1$TEMPVAR182 (ID= 701) SymType= 2, SymValue=182.Bayou$main1$TEMPVAR183 (ID= 702) SymType= 2, SymValue=183.Bayou$main1$TEMPVAR184 (ID= 703) SymType= 2, SymValue=184.Bayou$main1$L90(ID= 704) SymType= 4, SymValue=90.Bayou$main1$L91(ID= 705) SymType= 4, SymValue=91.Bayou$main1$L92(ID= 706) SymType= 4, SymValue=92.Bayou$main1$L93(ID= 707) SymType= 4, SymValue=93.Bayou$main1$TEMPVAR185 (ID= 708) SymType= 2, SymValue=185.Bayou$main1$L94(ID= 709) SymType= 4, SymValue=94.Bayou$main1$L95(ID= 710) SymType= 4, SymValue=95.Bayou$main1$smallIslandNative4 (ID= 711) SymType= 2, SymValue=186.Bayou$main1$TEMPVAR187 (ID= 712) SymType= 2, SymValue=187.Bayou$main1$TEMPVAR188 (ID= 713) SymType= 2, SymValue=188.Bayou$main1$Seminoles2VillageID (ID= 714) SymType= 2, SymValue=189.Bayou$main1$Seminoles2VillageType (ID= 715) SymType= 2, SymValue=190.Bayou$main1$TEMPVAR191 (ID= 716) SymType= 2, SymValue=191.Bayou$main1$TEMPVAR192 (ID= 717) SymType= 2, SymValue=192.Bayou$main1$TEMPVAR193 (ID= 718) SymType= 2, SymValue=193.Bayou$main1$L96(ID= 719) SymType= 4, SymValue=96.Bayou$main1$L97(ID= 720) SymType= 4, SymValue=97.Bayou$main1$TEMPVAR194 (ID= 721) SymType= 2, SymValue=194.Bayou$main1$startingUnits(ID= 722) SymType= 2, SymValue=195.Bayou$main1$TEMPVAR196 (ID= 723) SymType= 2, SymValue=196.Bayou$main1$TEMPVAR197 (ID= 724) SymType= 2, SymValue=197.Bayou$main1$TCID (ID= 725) SymType= 2, SymValue=198.Bayou$main1$TEMPVAR199 (ID= 726) SymType= 2, SymValue=199.Bayou$main1$L98(ID= 727) SymType= 4, SymValue=98.Bayou$main1$L99(ID= 728) SymType= 4, SymValue=99.Bayou$main1$TEMPVAR200 (ID= 729) SymType= 2, SymValue=200.Bayou$main1$TEMPVAR201 (ID= 730) SymType= 2, SymValue=201.Bayou$main1$TEMPVAR202 (ID= 731) SymType= 2, SymValue=202.Bayou$main1$TEMPVAR203 (ID= 732) SymType= 2, SymValue=203.Bayou$main1$playerSilverID (ID= 733) SymType= 2, SymValue=204.Bayou$main1$TEMPVAR205 (ID= 734) SymType= 2, SymValue=205.Bayou$main1$TEMPVAR206 (ID= 735) SymType= 2, SymValue=206.Bayou$main1$TEMPVAR207 (ID= 736) SymType= 2, SymValue=207.Bayou$main1$StartAreaTreeID(ID= 737) SymType= 2, SymValue=208.Bayou$main1$TEMPVAR209 (ID= 738) SymType= 2, SymValue=209.Bayou$main1$TEMPVAR210 (ID= 739) SymType= 2, SymValue=210.Bayou$main1$TEMPVAR211 (ID= 740) SymType= 2, SymValue=211.Bayou$main1$startBerryID (ID= 741) SymType= 2, SymValue=212.Bayou$main1$TEMPVAR213 (ID= 742) SymType= 2, SymValue=213.Bayou$main1$TEMPVAR214 (ID= 743) SymType= 2, SymValue=214.Bayou$main1$TEMPVAR215 (ID= 744) SymType= 2, SymValue=215.Bayou$main1$teamZeroCount(ID= 745) SymType= 2, SymValue=216.Bayou$main1$teamOneCount (ID= 746) SymType= 2, SymValue=217.Bayou$main1$randomTeamGrouping (ID= 747) SymType= 2, SymValue=218.Bayou$main1$L100 (ID= 748) SymType= 4, SymValue=100.Bayou$main1$L101 (ID= 749) SymType= 4, SymValue=101.Bayou$main1$L102 (ID= 750) SymType= 4, SymValue=102.Bayou$main1$L103 (ID= 751) SymType= 4, SymValue=103.Bayou$main1$L104 (ID= 752) SymType= 4, SymValue=104.Bayou$main1$L105 (ID= 753) SymType= 4, SymValue=105.Bayou$main1$L106 (ID= 754) SymType= 4, SymValue=106.Bayou$main1$L107 (ID= 755) SymType= 4, SymValue=107.Bayou$main1$playerFraction (ID= 756) SymType= 2, SymValue=219.Bayou$main1$L108 (ID= 757) SymType= 4, SymValue=108.Bayou$main1$L109 (ID= 758) SymType= 4, SymValue=109.Bayou$main1$L110 (ID= 759) SymType= 4, SymValue=110.Bayou$main1$id (ID= 760) SymType= 2, SymValue=220.Bayou$main1$TEMPVAR221 (ID= 761) SymType= 2, SymValue=221.Bayou$main1$TEMPVAR222 (ID= 762) SymType= 2, SymValue=222.Bayou$main1$TEMPVAR223 (ID= 763) SymType= 2, SymValue=223.Bayou$main1$L111 (ID= 764) SymType= 4, SymValue=111.Bayou$main1$L112 (ID= 765) SymType= 4, SymValue=112.Bayou$main1$L113 (ID= 766) SymType= 4, SymValue=113.Bayou$main1$TEMPVAR224 (ID= 767) SymType= 2, SymValue=224.Bayou$main1$nugget1(ID= 768) SymType= 2, SymValue=225.Bayou$main1$TEMPVAR226 (ID= 769) SymType= 2, SymValue=226.Bayou$main1$TEMPVAR227 (ID= 770) SymType= 2, SymValue=227.Bayou$main1$nugget2(ID= 771) SymType= 2, SymValue=228.Bayou$main1$TEMPVAR229 (ID= 772) SymType= 2, SymValue=229.Bayou$main1$TEMPVAR230 (ID= 773) SymType= 2, SymValue=230.Bayou$main1$nugget3(ID= 774) SymType= 2, SymValue=231.Bayou$main1$TEMPVAR232 (ID= 775) SymType= 2, SymValue=232.Bayou$main1$TEMPVAR233 (ID= 776) SymType= 2, SymValue=233.Bayou$main1$nugget4(ID= 777) SymType= 2, SymValue=234.Bayou$main1$TEMPVAR235 (ID= 778) SymType= 2, SymValue=235.Bayou$main1$TEMPVAR236 (ID= 779) SymType= 2, SymValue=236.Bayou$main1$silverType (ID= 780) SymType= 2, SymValue=237.Bayou$main1$silverID (ID= 781) SymType= 2, SymValue=238.Bayou$main1$silver2ID(ID= 782) SymType= 2, SymValue=239.Bayou$main1$silverCount(ID= 783) SymType= 2, SymValue=240.Bayou$main1$bonusSilverCount (ID= 784) SymType= 2, SymValue=241.Bayou$main1$TEMPVAR242 (ID= 785) SymType= 2, SymValue=242.Bayou$main1$TEMPVAR243 (ID= 786) SymType= 2, SymValue=243.Bayou$main1$L114 (ID= 787) SymType= 4, SymValue=114.Bayou$main1$L115 (ID= 788) SymType= 4, SymValue=115.Bayou$main1$L116 (ID= 789) SymType= 4, SymValue=116.Bayou$main1$TEMPVAR244 (ID= 790) SymType= 2, SymValue=244.Bayou$main1$TEMPVAR245 (ID= 791) SymType= 2, SymValue=245.Bayou$main1$L117 (ID= 792) SymType= 4, SymValue=117.Bayou$main1$L118 (ID= 793) SymType= 4, SymValue=118.Bayou$main1$L119 (ID= 794) SymType= 4, SymValue=119.Bayou$main1$TEMPVAR246 (ID= 795) SymType= 2, SymValue=246.Bayou$main1$TEMPVAR247 (ID= 796) SymType= 2, SymValue=247.Bayou$main1$TEMPVAR248 (ID= 797) SymType= 2, SymValue=248.Bayou$main1$deerID (ID= 798) SymType= 2, SymValue=249.Bayou$main1$TEMPVAR250 (ID= 799) SymType= 2, SymValue=250.Bayou$main1$TEMPVAR251 (ID= 800) SymType= 2, SymValue=251.Bayou$main1$turkeyID (ID= 801) SymType= 2, SymValue=252.Bayou$main1$TEMPVAR253 (ID= 802) SymType= 2, SymValue=253.Bayou$main1$TEMPVAR254 (ID= 803) SymType= 2, SymValue=254.Bayou$main1$forestTreeID (ID= 804) SymType= 2, SymValue=255.Bayou$main1$numTries (ID= 805) SymType= 2, SymValue=256.Bayou$main1$failCount(ID= 806) SymType= 2, SymValue=257.Bayou$main1$L120 (ID= 807) SymType= 4, SymValue=120.Bayou$main1$L121 (ID= 808) SymType= 4, SymValue=121.Bayou$main1$L122 (ID= 809) SymType= 4, SymValue=122.Bayou$main1$forest (ID= 810) SymType= 2, SymValue=258.Bayou$main1$TEMPVAR259 (ID= 811) SymType= 2, SymValue=259.Bayou$main1$TEMPVAR260 (ID= 812) SymType= 2, SymValue=260.Bayou$main1$TEMPVAR261 (ID= 813) SymType= 2, SymValue=261.Bayou$main1$L123 (ID= 814) SymType= 4, SymValue=123.Bayou$main1$L124 (ID= 815) SymType= 4, SymValue=124.Bayou$main1$L125 (ID= 816) SymType= 4, SymValue=125.Bayou$main1$L126 (ID= 817) SymType= 4, SymValue=126.Bayou$main1$TEMPVAR262 (ID= 818) SymType= 2, SymValue=262.Bayou$main1$avoidEagles(ID= 819) SymType= 2, SymValue=263.Bayou$main1$TEMPVAR264 (ID= 820) SymType= 2, SymValue=264.Bayou$main1$TEMPVAR265 (ID= 821) SymType= 2, SymValue=265.Bayou$main1$randomEagleTreeID(ID= 822) SymType= 2, SymValue=266.Bayou$main1$TEMPVAR267 (ID= 823) SymType= 2, SymValue=267.Bayou$main1$TEMPVAR268 (ID= 824) SymType= 2, SymValue=268.Bayou$main1$treeVsLand (ID= 825) SymType= 2, SymValue=269.Bayou$main1$TEMPVAR270 (ID= 826) SymType= 2, SymValue=270.Bayou$main1$TEMPVAR271 (ID= 827) SymType= 2, SymValue=271.Bayou$main1$nearShore(ID= 828) SymType= 2, SymValue=272.Bayou$main1$TEMPVAR273 (ID= 829) SymType= 2, SymValue=273.Bayou$main1$TEMPVAR274 (ID= 830) SymType= 2, SymValue=274.Bayou$main1$randomWaterTreeID(ID= 831) SymType= 2, SymValue=275.Bayou$main1$TEMPVAR276 (ID= 832) SymType= 2, SymValue=276.Bayou$main1$TEMPVAR277 (ID= 833) SymType= 2, SymValue=277.Bayou$main1$randomTurtlesID(ID= 834) SymType= 2, SymValue=278.Bayou$main1$TEMPVAR279 (ID= 835) SymType= 2, SymValue=279.Bayou$main1$TEMPVAR280 (ID= 836) SymType= 2, SymValue=280.Bayou$main1$randomWaterRocksID (ID= 837) SymType= 2, SymValue=281.Bayou$main1$TEMPVAR282 (ID= 838) SymType= 2, SymValue=282.Bayou$main1$TEMPVAR283 (ID= 839) SymType= 2, SymValue=283.Bayou$main1$avoidGeese (ID= 840) SymType= 2, SymValue=284.Bayou$main1$TEMPVAR285 (ID= 841) SymType= 2, SymValue=285.Bayou$main1$TEMPVAR286 (ID= 842) SymType= 2, SymValue=286.Bayou$main1$avoidDucks (ID= 843) SymType= 2, SymValue=287.Bayou$main1$TEMPVAR288 (ID= 844) SymType= 2, SymValue=288.Bayou$main1$TEMPVAR289 (ID= 845) SymType= 2, SymValue=289.Bayou$main1$randomGeeseID(ID= 846) SymType= 2, SymValue=290.Bayou$main1$TEMPVAR291 (ID= 847) SymType= 2, SymValue=291.Bayou$main1$TEMPVAR292 (ID= 848) SymType= 2, SymValue=292.Bayou$main1$randomDucksID(ID= 849) SymType= 2, SymValue=293.Bayou$main1$TEMPVAR294 (ID= 850) SymType= 2, SymValue=294.Bayou$main1$TEMPVAR295 (ID= 851) SymType= 2, SymValue=295.Bayou$main1$fishID (ID= 852) SymType= 2, SymValue=296.Bayou$main1$TEMPVAR297 (ID= 853) SymType= 2, SymValue=297.Bayou$main1$TEMPVAR298 (ID= 854) SymType= 2, SymValue=298.Bayou$main1$TEMPVAR299 (ID= 855) SymType= 2, SymValue=299.Bayou$main1$TEMPVAR300 (ID= 856) SymType= 2, SymValue=300.76 'Global (as in not in a function)' Variables:EXTERN$cInvalidVector(SymID= 0), VECTOR, Value=(-1.000000, -1.000000, -1.000000).EXTERN$cOriginVector (SymID= 1), VECTOR, Value=(0.000000, 0.000000, 0.000000).EXTERN$cNumberPlayers(SymID= 319), INT, Value=5.EXTERN$cNumberNonGaiaPlayers (SymID= 320), INT, Value=4.EXTERN$cNumberTeams(SymID= 321), INT, Value=2.EXTERN$cFilename (SymID= 322), STRING, Value=B.EXTERN$cCultureNature(SymID= 323), INT, Value=0.EXTERN$cCultureWesternEurope (SymID= 324), INT, Value=1.EXTERN$cCultureMediterranean (SymID= 325), INT, Value=2.EXTERN$cCultureEasternEurope (SymID= 326), INT, Value=3.EXTERN$cCultureStone (SymID= 327), INT, Value=4.EXTERN$cCultureGrass (SymID= 328), INT, Value=5.EXTERN$cCultureWood(SymID= 329), INT, Value=6.EXTERN$cCultureHide(SymID= 330), INT, Value=7.EXTERN$cCultureAztec (SymID= 331), INT, Value=8.EXTERN$cCultureSioux (SymID= 332), INT, Value=9.EXTERN$cCultureIroquois(SymID= 333), INT, Value=10.EXTERN$cCivNature(SymID= 334), INT, Value=0.EXTERN$cCivSpanish (SymID= 335), INT, Value=1.EXTERN$cCivBritish (SymID= 336), INT, Value=2.EXTERN$cCivFrench(SymID= 337), INT, Value=3.EXTERN$cCivPortuguese(SymID= 338), INT, Value=4.EXTERN$cCivDutch (SymID= 339), INT, Value=5.EXTERN$cCivRussians(SymID= 340), INT, Value=6.EXTERN$cCivGermans (SymID= 341), INT, Value=7.EXTERN$cCivOttomans(SymID= 342), INT, Value=8.EXTERN$cCivSPCAct1 (SymID= 343), INT, Value=9.EXTERN$cCivSPCAct2 (SymID= 344), INT, Value=10.EXTERN$cCivSPCAct3 (SymID= 345), INT, Value=11.EXTERN$cCivPirate(SymID= 346), INT, Value=12.EXTERN$cCivTheCircle (SymID= 347), INT, Value=13.EXTERN$cCivNativeAmerican(SymID= 348), INT, Value=14.EXTERN$cCivXPIroquois(SymID= 349), INT, Value=15.EXTERN$cCivXPSioux (SymID= 350), INT, Value=16.EXTERN$cCivXPAztec (SymID= 351), INT, Value=17.EXTERN$cCivXPSPC (SymID= 352), INT, Value=18.EXTERN$cCivAztecs(SymID= 353), INT, Value=19.EXTERN$cCivCaribs(SymID= 354), INT, Value=20.EXTERN$cCivCherokee(SymID= 355), INT, Value=21.EXTERN$cCivComanche(SymID= 356), INT, Value=22.EXTERN$cCivCree(SymID= 357), INT, Value=23.EXTERN$cCivIncas (SymID= 358), INT, Value=24.EXTERN$cCivIroquois(SymID= 359), INT, Value=25.EXTERN$cCivLakota(SymID= 360), INT, Value=26.EXTERN$cCivMaya(SymID= 361), INT, Value=27.EXTERN$cCivNootka(SymID= 362), INT, Value=28.EXTERN$cCivSeminoles (SymID= 363), INT, Value=29.EXTERN$cCivTupi(SymID= 364), INT, Value=30.EXTERN$cCivZapotec (SymID= 365), INT, Value=31.EXTERN$cCivHuron (SymID= 366), INT, Value=32.EXTERN$cCivCheyenne(SymID= 367), INT, Value=33.EXTERN$cCivKlamath (SymID= 368), INT, Value=34.EXTERN$cCivMapuche (SymID= 369), INT, Value=35.EXTERN$cCivNavajo(SymID= 370), INT, Value=36.EXTERN$cCivApache(SymID= 371), INT, Value=37.EXTERN$cCivLouverture(SymID= 372), INT, Value=38.EXTERN$cCivWashington(SymID= 373), INT, Value=39.EXTERN$cCivHidalgo (SymID= 374), INT, Value=40.EXTERN$cCivBonifacio (SymID= 375), INT, Value=41.EXTERN$cCivBolivar (SymID= 376), INT, Value=42.EXTERN$cCivSanMartin (SymID= 377), INT, Value=43.EXTERN$cCivSantander (SymID= 378), INT, Value=44.EXTERN$cCivOHiggins(SymID= 379), INT, Value=45.EXTERN$cConnectAreas (SymID= 380), INT, Value=0.EXTERN$cConnectPlayers (SymID= 381), INT, Value=1.EXTERN$cConnectAllies(SymID= 382), INT, Value=2.EXTERN$cConnectEnemies (SymID= 383), INT, Value=3.EXTERN$cMapSize(SymID= 384), INT, Value=0.EXTERN$cMapResources (SymID= 385), INT, Value=1.EXTERN$cElevNormal (SymID= 386), INT, Value=0.EXTERN$cElevFractalSum (SymID= 387), INT, Value=2.EXTERN$cElevTurbulence (SymID= 388), INT, Value=1.EXTERN$cClusterLand(SymID= 389), INT, Value=0.EXTERN$cClusterWater (SymID= 390), INT, Value=1.EXTERN$cClusterShallowWater(SymID= 391), INT, Value=2.EXTERN$cClusterEverywhere(SymID= 392), INT, Value=3.127 Labels:C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L0 (SymID= 396), Position=736.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L1 (SymID= 397), Position=273.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L2 (SymID= 399), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L3 (SymID= 400), Position=177.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L4 (SymID= 402), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L5 (SymID= 403), Position=256.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L6 (SymID= 405), Position=735.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L7 (SymID= 406), Position=526.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L8 (SymID= 408), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L9 (SymID= 409), Position=430.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L10 (SymID= 411), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L11 (SymID= 412), Position=509.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L12 (SymID= 415), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L13 (SymID= 416), Position=655.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L14 (SymID= 418), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L15 (SymID= 419), Position=734.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L16 (SymID= 421), Position=1462.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L17 (SymID= 422), Position=999.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L18 (SymID= 424), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L19 (SymID= 425), Position=903.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L20 (SymID= 427), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L21 (SymID= 428), Position=982.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L22 (SymID= 430), Position=1461.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L23 (SymID= 431), Position=1252.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L24 (SymID= 433), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L25 (SymID= 434), Position=1156.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L26 (SymID= 436), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L27 (SymID= 437), Position=1235.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L28 (SymID= 440), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L29 (SymID= 441), Position=1381.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L30 (SymID= 443), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L31 (SymID= 444), Position=1460.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L32 (SymID= 446), Position=2188.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L33 (SymID= 447), Position=1725.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L34 (SymID= 449), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L35 (SymID= 450), Position=1629.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L36 (SymID= 452), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L37 (SymID= 453), Position=1708.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L38 (SymID= 455), Position=2187.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L39 (SymID= 456), Position=1978.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L40 (SymID= 458), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L41 (SymID= 459), Position=1882.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L42 (SymID= 461), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L43 (SymID= 462), Position=1961.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L44 (SymID= 465), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L45 (SymID= 466), Position=2107.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L46 (SymID= 468), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L47 (SymID= 469), Position=2186.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L48 (SymID= 471), Position=2502.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L49 (SymID= 472), Position=2372.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L50 (SymID= 474), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L51 (SymID= 475), Position=2355.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L52 (SymID= 478), Position=-1.C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$L53 (SymID= 479), Position=2501.Bayou$main1$L54(SymID= 489), Position=-1.Bayou$main1$L55(SymID= 490), Position=3229.Bayou$main1$L56(SymID= 493), Position=-1.Bayou$main1$L57(SymID= 494), Position=2817.Bayou$main1$L58(SymID= 498), Position=-1.Bayou$main1$L59(SymID= 499), Position=2910.Bayou$main1$L60(SymID= 503), Position=-1.Bayou$main1$L61(SymID= 504), Position=3003.Bayou$main1$L62(SymID= 508), Position=-1.Bayou$main1$L63(SymID= 509), Position=3096.Bayou$main1$L64(SymID= 511), Position=-1.Bayou$main1$L65(SymID= 512), Position=3228.Bayou$main1$L66(SymID= 515), Position=-1.Bayou$main1$L67(SymID= 516), Position=3227.Bayou$main1$L68(SymID= 519), Position=-1.Bayou$main1$L69(SymID= 520), Position=3305.Bayou$main1$L70(SymID= 521), Position=-1.Bayou$main1$L71(SymID= 522), Position=3350.Bayou$main1$L72(SymID= 646), Position=5596.Bayou$main1$L73(SymID= 647), Position=5187.Bayou$main1$L74(SymID= 648), Position=5625.Bayou$main1$L75(SymID= 657), Position=6229.Bayou$main1$L76(SymID= 658), Position=5985.Bayou$main1$L77(SymID= 659), Position=6258.Bayou$main1$L78(SymID= 665), Position=-1.Bayou$main1$L79(SymID= 666), Position=6869.Bayou$main1$L80(SymID= 668), Position=-1.Bayou$main1$L81(SymID= 669), Position=6868.Bayou$main1$L82(SymID= 678), Position=6867.Bayou$main1$L83(SymID= 679), Position=6827.Bayou$main1$L84(SymID= 680), Position=-1.Bayou$main1$L85(SymID= 681), Position=7402.Bayou$main1$L86(SymID= 691), Position=7401.Bayou$main1$L87(SymID= 692), Position=7361.Bayou$main1$L88(SymID= 693), Position=-1.Bayou$main1$L89(SymID= 694), Position=7930.Bayou$main1$L90(SymID= 704), Position=7929.Bayou$main1$L91(SymID= 705), Position=7889.Bayou$main1$L92(SymID= 706), Position=-1.Bayou$main1$L93(SymID= 707), Position=8487.Bayou$main1$L94(SymID= 709), Position=-1.Bayou$main1$L95(SymID= 710), Position=8486.Bayou$main1$L96(SymID= 719), Position=8485.Bayou$main1$L97(SymID= 720), Position=8445.Bayou$main1$L98(SymID= 727), Position=8757.Bayou$main1$L99(SymID= 728), Position=8719.Bayou$main1$L100 (SymID= 748), Position=10034.Bayou$main1$L101 (SymID= 749), Position=9793.Bayou$main1$L102 (SymID= 750), Position=9602.Bayou$main1$L103 (SymID= 751), Position=9581.Bayou$main1$L104 (SymID= 752), Position=9734.Bayou$main1$L105 (SymID= 753), Position=9713.Bayou$main1$L106 (SymID= 754), Position=10033.Bayou$main1$L107 (SymID= 755), Position=9985.Bayou$main1$L108 (SymID= 757), Position=10358.Bayou$main1$L109 (SymID= 758), Position=10085.Bayou$main1$L110 (SymID= 759), Position=10387.Bayou$main1$L111 (SymID= 764), Position=10679.Bayou$main1$L112 (SymID= 765), Position=10438.Bayou$main1$L113 (SymID= 766), Position=10708.Bayou$main1$L114 (SymID= 787), Position=12238.Bayou$main1$L115 (SymID= 788), Position=11965.Bayou$main1$L116 (SymID= 789), Position=12267.Bayou$main1$L117 (SymID= 792), Position=12562.Bayou$main1$L118 (SymID= 793), Position=12289.Bayou$main1$L119 (SymID= 794), Position=12591.Bayou$main1$L120 (SymID= 807), Position=13792.Bayou$main1$L121 (SymID= 808), Position=13231.Bayou$main1$L122 (SymID= 809), Position=13821.Bayou$main1$L123 (SymID= 814), Position=13786.Bayou$main1$L124 (SymID= 815), Position=13764.Bayou$main1$L125 (SymID= 816), Position=-1.Bayou$main1$L126 (SymID= 817), Position=13747.2 User Functions:void chooseMercs() ID=0. CodeOffset=0. 0 Parameters. 32 Variables (Parms AND Vars). V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger. V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider. V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht. V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider. V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger. V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht. V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht. V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider. V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger. V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander. V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell. V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman. V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell. V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander. V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman. V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman. V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell. V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander. V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair. V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke. V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot. V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke. V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair. V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot. V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot. V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke. V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair. V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin. V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu. V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu. V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin. V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer.void main() ID=1. CodeOffset=2558. 0 Parameters. 301 Variables (Parms AND Vars). V[0]: Bayou$main1$TEMPVAR0, STRING, Value=. V[1]: Bayou$main1$subCiv0, INT, Value=0. V[2]: Bayou$main1$subCiv1, INT, Value=0. V[3]: Bayou$main1$subCiv2, INT, Value=0. V[4]: Bayou$main1$subCiv3, INT, Value=0. V[5]: Bayou$main1$subCiv4, INT, Value=0. V[6]: Bayou$main1$TEMPVAR6, STRING, Value=Seminoles. V[7]: Bayou$main1$TEMPVAR7, STRING, Value=subCiv0 is Seminole . V[8]: Bayou$main1$TEMPVAR8, STRING, Value=Seminoles. V[9]: Bayou$main1$TEMPVAR9, STRING, Value=Cherokee. V[10]: Bayou$main1$TEMPVAR10, STRING, Value=subCiv1 is Cherokee . V[11]: Bayou$main1$TEMPVAR11, STRING, Value=Cherokee. V[12]: Bayou$main1$TEMPVAR12, STRING, Value=Cherokee. V[13]: Bayou$main1$TEMPVAR13, STRING, Value=subCiv2 is Cherokee . V[14]: Bayou$main1$TEMPVAR14, STRING, Value=Cherokee. V[15]: Bayou$main1$TEMPVAR15, STRING, Value=Seminoles. V[16]: Bayou$main1$TEMPVAR16, STRING, Value=subCiv3 is Seminoles . V[17]: Bayou$main1$TEMPVAR17, STRING, Value=Seminoles. V[18]: Bayou$main1$TEMPVAR18, STRING, Value=Seminoles. V[19]: Bayou$main1$TEMPVAR19, STRING, Value=subCiv4 is Seminoles . V[20]: Bayou$main1$TEMPVAR20, STRING, Value=Seminoles. V[21]: Bayou$main1$playerTiles, INT, Value=0. V[22]: Bayou$main1$size, INT, Value=0. V[23]: Bayou$main1$TEMPVAR23, STRING, Value=Map size=. V[24]: Bayou$main1$TEMPVAR24, STRING, Value=m x . V[25]: Bayou$main1$TEMPVAR25, STRING, Value=m. V[26]: Bayou$main1$TEMPVAR26, STRING, Value=Bayou. V[27]: Bayou$main1$TEMPVAR27, STRING, Value=bayou. V[28]: Bayou$main1$TEMPVAR28, STRING, Value=bayou_grass. V[29]: Bayou$main1$TEMPVAR29, STRING, Value=water. V[30]: Bayou$main1$TEMPVAR30, STRING, Value=bayou. V[31]: Bayou$main1$TEMPVAR31, STRING, Value=water. V[32]: Bayou$main1$classPlayer, INT, Value=0. V[33]: Bayou$main1$TEMPVAR33, STRING, Value=player. V[34]: Bayou$main1$TEMPVAR34, STRING, Value=classCliff. V[35]: Bayou$main1$TEMPVAR35, STRING, Value=classPatch. V[36]: Bayou$main1$classbigContinent, INT, Value=0. V[37]: Bayou$main1$TEMPVAR37, STRING, Value=big continent. V[38]: Bayou$main1$TEMPVAR38, STRING, Value=classForest. V[39]: Bayou$main1$TEMPVAR39, STRING, Value=importantItem. V[40]: Bayou$main1$TEMPVAR40, STRING, Value=secrets. V[41]: Bayou$main1$TEMPVAR41, STRING, Value=startingUnit. V[42]: Bayou$main1$classBay, INT, Value=0. V[43]: Bayou$main1$TEMPVAR43, STRING, Value=bay. V[44]: Bayou$main1$classIsland, INT, Value=0. V[45]: Bayou$main1$TEMPVAR45, STRING, Value=island. V[46]: Bayou$main1$classBonusIsland, INT, Value=0. V[47]: Bayou$main1$TEMPVAR47, STRING, Value=bonus island. V[48]: Bayou$main1$TEMPVAR48, STRING, Value=corner. V[49]: Bayou$main1$playerEdgeConstraint, INT, Value=0. V[50]: Bayou$main1$TEMPVAR50, STRING, Value=player edge of map. V[51]: Bayou$main1$islandEdgeConstraint, INT, Value=0. V[52]: Bayou$main1$TEMPVAR52, STRING, Value=islands in center. V[53]: Bayou$main1$longPlayerConstraint, INT, Value=0. V[54]: Bayou$main1$TEMPVAR54, STRING, Value=continent stays away from players. V[55]: Bayou$main1$avoidTC, INT, Value=0. V[56]: Bayou$main1$TEMPVAR56, STRING, Value=avoid TC. V[57]: Bayou$main1$TEMPVAR57, STRING, Value=towncenter. V[58]: Bayou$main1$patchConstraint, INT, Value=0. V[59]: Bayou$main1$TEMPVAR59, STRING, Value=patch vs. patch. V[60]: Bayou$main1$TEMPVAR60, STRING, Value=classPatch. V[61]: Bayou$main1$circleConstraint, INT, Value=0. V[62]: Bayou$main1$TEMPVAR62, STRING, Value=circle Constraint. V[63]: Bayou$main1$islandConstraint, INT, Value=0. V[64]: Bayou$main1$TEMPVAR64, STRING, Value=stay away from islands. V[65]: Bayou$main1$playerConstraint, INT, Value=0. V[66]: Bayou$main1$TEMPVAR66, STRING, Value=bonus Settlement stay away from players. V[67]: Bayou$main1$bonusIslandConstraint, INT, Value=0. V[68]: Bayou$main1$TEMPVAR68, STRING, Value=avoid bonus island. V[69]: Bayou$main1$cornerConstraint, INT, Value=0. V[70]: Bayou$main1$TEMPVAR70, STRING, Value=stay away from corner. V[71]: Bayou$main1$TEMPVAR71, STRING, Value=corner. V[72]: Bayou$main1$cornerOverlapConstraint, INT, Value=0. V[73]: Bayou$main1$TEMPVAR73, STRING, Value=don't overlap corner. V[74]: Bayou$main1$TEMPVAR74, STRING, Value=corner. V[75]: Bayou$main1$bayConstraint, INT, Value=0. V[76]: Bayou$main1$TEMPVAR76, STRING, Value=avoid bay. V[77]: Bayou$main1$smallMapPlayerConstraint, INT, Value=0. V[78]: Bayou$main1$TEMPVAR78, STRING, Value=stay away from players a lot. V[79]: Bayou$main1$flagConstraint, INT, Value=0. V[80]: Bayou$main1$TEMPVAR80, STRING, Value=flags avoid same. V[81]: Bayou$main1$nearWater10, INT, Value=0. V[82]: Bayou$main1$TEMPVAR82, STRING, Value=near water. V[83]: Bayou$main1$TEMPVAR83, STRING, Value=Water. V[84]: Bayou$main1$avoidStartingUnits, INT, Value=0. V[85]: Bayou$main1$TEMPVAR85, STRING, Value=objects avoid starting units. V[86]: Bayou$main1$TEMPVAR86, STRING, Value=startingUnit. V[87]: Bayou$main1$bigContinentConstraint, INT, Value=0. V[88]: Bayou$main1$TEMPVAR88, STRING, Value=avoid big island. V[89]: Bayou$main1$forestConstraint, INT, Value=0. V[90]: Bayou$main1$TEMPVAR90, STRING, Value=forest vs. forest. V[91]: Bayou$main1$TEMPVAR91, STRING, Value=classForest. V[92]: Bayou$main1$avoidStartResource, INT, Value=0. V[93]: Bayou$main1$TEMPVAR93, STRING, Value=start resource no overlap. V[94]: Bayou$main1$TEMPVAR94, STRING, Value=resource. V[95]: Bayou$main1$avoidCoin, INT, Value=0. V[96]: Bayou$main1$TEMPVAR96, STRING, Value=avoid coin. V[97]: Bayou$main1$TEMPVAR97, STRING, Value=gold. V[98]: Bayou$main1$farAvoidCoin, INT, Value=0. V[99]: Bayou$main1$TEMPVAR99, STRING, Value=silver avoid coin. V[100]: Bayou$main1$TEMPVAR100, STRING, Value=gold. V[101]: Bayou$main1$shortAvoidCoin, INT, Value=0. V[102]: Bayou$main1$TEMPVAR102, STRING, Value=silver avoid coin short. V[103]: Bayou$main1$TEMPVAR103, STRING, Value=gold. V[104]: Bayou$main1$avoidNugget, INT, Value=0. V[105]: Bayou$main1$TEMPVAR105, STRING, Value=nugget avoid nugget. V[106]: Bayou$main1$TEMPVAR106, STRING, Value=AbstractNugget. V[107]: Bayou$main1$avoidDeer, INT, Value=0. V[108]: Bayou$main1$TEMPVAR108, STRING, Value=food avoids food. V[109]: Bayou$main1$TEMPVAR109, STRING, Value=deer. V[110]: Bayou$main1$avoidTurkey, INT, Value=0. V[111]: Bayou$main1$TEMPVAR111, STRING, Value=food avoids turkey. V[112]: Bayou$main1$TEMPVAR112, STRING, Value=turkey. V[113]: Bayou$main1$fishVsFishID, INT, Value=0. V[114]: Bayou$main1$TEMPVAR114, STRING, Value=fish v fish. V[115]: Bayou$main1$TEMPVAR115, STRING, Value=fish. V[116]: Bayou$main1$fishLand, INT, Value=0. V[117]: Bayou$main1$TEMPVAR117, STRING, Value=fish land. V[118]: Bayou$main1$TEMPVAR118, STRING, Value=land. V[119]: Bayou$main1$avoidResource, INT, Value=0. V[120]: Bayou$main1$TEMPVAR120, STRING, Value=resource avoid resource. V[121]: Bayou$main1$TEMPVAR121, STRING, Value=resource. V[122]: Bayou$main1$avoidImpassableLand, INT, Value=0. V[123]: Bayou$main1$TEMPVAR123, STRING, Value=avoid impassable land. V[124]: Bayou$main1$TEMPVAR124, STRING, Value=Land. V[125]: Bayou$main1$shortAvoidImpassableLand, INT, Value=0. V[126]: Bayou$main1$TEMPVAR126, STRING, Value=short avoid impassable land. V[127]: Bayou$main1$TEMPVAR127, STRING, Value=Land. V[128]: Bayou$main1$avoidCliffs, INT, Value=0. V[129]: Bayou$main1$TEMPVAR129, STRING, Value=cliff vs. cliff. V[130]: Bayou$main1$TEMPVAR130, STRING, Value=classCliff. V[131]: Bayou$main1$avoidAll, INT, Value=0. V[132]: Bayou$main1$TEMPVAR132, STRING, Value=avoid all. V[133]: Bayou$main1$TEMPVAR133, STRING, Value=all. V[134]: Bayou$main1$avoidImportantItem, INT, Value=0. V[135]: Bayou$main1$TEMPVAR135, STRING, Value=secrets etc avoid each other. V[136]: Bayou$main1$TEMPVAR136, STRING, Value=importantItem. V[137]: Bayou$main1$shortAvoidImportantItem, INT, Value=0. V[138]: Bayou$main1$TEMPVAR138, STRING, Value=secrets etc avoid each other short. V[139]: Bayou$main1$TEMPVAR139, STRING, Value=importantItem. V[140]: Bayou$main1$avoidWater8, INT, Value=0. V[141]: Bayou$main1$TEMPVAR141, STRING, Value=avoid water long. V[142]: Bayou$main1$TEMPVAR142, STRING, Value=Land. V[143]: Bayou$main1$TEMPVAR143, STRING, Value=. V[144]: Bayou$main1$i, INT, Value=0. V[145]: Bayou$main1$bonusIslandID, INT, Value=0. V[146]: Bayou$main1$TEMPVAR146, STRING, Value=bonus island. V[147]: Bayou$main1$TEMPVAR147, STRING, Value=bayou_grass. V[148]: Bayou$main1$TEMPVAR148, STRING, Value=. V[149]: Bayou$main1$lakeID, INT, Value=0. V[150]: Bayou$main1$TEMPVAR150, STRING, Value=Shallows lake. V[151]: Bayou$main1$TEMPVAR151, STRING, Value=bayou. V[152]: Bayou$main1$TEMPVAR152, STRING, Value=bay. V[153]: Bayou$main1$smallIslandID, INT, Value=0. V[154]: Bayou$main1$TEMPVAR154, STRING, Value=small island. V[155]: Bayou$main1$TEMPVAR155, STRING, Value=bayou_grass. V[156]: Bayou$main1$TEMPVAR156, STRING, Value=. V[157]: Bayou$main1$nativeLoc, FLOAT, Value=0.000000. V[158]: Bayou$main1$TEMPVAR158, STRING, Value=Seminoles. V[159]: Bayou$main1$smallIslandNative1, INT, Value=0. V[160]: Bayou$main1$TEMPVAR160, STRING, Value=small island native 1. V[161]: Bayou$main1$TEMPVAR161, STRING, Value=bayou_grass. V[162]: Bayou$main1$SeminolesVillageID, INT, Value=0. V[163]: Bayou$main1$SeminolesVillageType, INT, Value=0. V[164]: Bayou$main1$TEMPVAR164, STRING, Value=Seminole village. V[165]: Bayou$main1$TEMPVAR165, STRING, Value=native seminole village . V[166]: Bayou$main1$TEMPVAR166, STRING, Value=importantItem. V[167]: Bayou$main1$TEMPVAR167, STRING, Value=Cherokee. V[168]: Bayou$main1$smallIslandNative2, INT, Value=0. V[169]: Bayou$main1$TEMPVAR169, STRING, Value=small island native 2. V[170]: Bayou$main1$TEMPVAR170, STRING, Value=bayou_grass. V[171]: Bayou$main1$CherokeeVillageID, INT, Value=0. V[172]: Bayou$main1$CherokeeVillageType, INT, Value=0. V[173]: Bayou$main1$TEMPVAR173, STRING, Value=Cherokee village. V[174]: Bayou$main1$TEMPVAR174, STRING, Value=native Cherokee village . V[175]: Bayou$main1$TEMPVAR175, STRING, Value=importantItem. V[176]: Bayou$main1$TEMPVAR176, STRING, Value=Cherokee. V[177]: Bayou$main1$smallIslandNative3, INT, Value=0. V[178]: Bayou$main1$TEMPVAR178, STRING, Value=small island native 3. V[179]: Bayou$main1$TEMPVAR179, STRING, Value=bayou_grass. V[180]: Bayou$main1$Cherokee2VillageID, INT, Value=0. V[181]: Bayou$main1$Cherokee2VillageType, INT, Value=0. V[182]: Bayou$main1$TEMPVAR182, STRING, Value=Cherokee2 village. V[183]: Bayou$main1$TEMPVAR183, STRING, Value=native cherokee village . V[184]: Bayou$main1$TEMPVAR184, STRING, Value=importantItem. V[185]: Bayou$main1$TEMPVAR185, STRING, Value=Seminoles. V[186]: Bayou$main1$smallIslandNative4, INT, Value=0. V[187]: Bayou$main1$TEMPVAR187, STRING, Value=small island native 4. V[188]: Bayou$main1$TEMPVAR188, STRING, Value=bayou_grass. V[189]: Bayou$main1$Seminoles2VillageID, INT, Value=0. V[190]: Bayou$main1$Seminoles2VillageType, INT, Value=0. V[191]: Bayou$main1$TEMPVAR191, STRING, Value=Seminole2 village. V[192]: Bayou$main1$TEMPVAR192, STRING, Value=native seminole village . V[193]: Bayou$main1$TEMPVAR193, STRING, Value=importantItem. V[194]: Bayou$main1$TEMPVAR194, STRING, Value=. V[195]: Bayou$main1$startingUnits, INT, Value=0. V[196]: Bayou$main1$TEMPVAR196, STRING, Value=startingUnit. V[197]: Bayou$main1$TEMPVAR197, STRING, Value=player. V[198]: Bayou$main1$TCID, INT, Value=0. V[199]: Bayou$main1$TEMPVAR199, STRING, Value=player TC. V[200]: Bayou$main1$TEMPVAR200, STRING, Value=CoveredWagon. V[201]: Bayou$main1$TEMPVAR201, STRING, Value=townCenter. V[202]: Bayou$main1$TEMPVAR202, STRING, Value=player. V[203]: Bayou$main1$TEMPVAR203, STRING, Value=startingUnit. V[204]: Bayou$main1$playerSilverID, INT, Value=0. V[205]: Bayou$main1$TEMPVAR205, STRING, Value=player silver. V[206]: Bayou$main1$TEMPVAR206, STRING, Value=mine. V[207]: Bayou$main1$TEMPVAR207, STRING, Value=startingUnit. V[208]: Bayou$main1$StartAreaTreeID, INT, Value=0. V[209]: Bayou$main1$TEMPVAR209, STRING, Value=starting trees. V[210]: Bayou$main1$TEMPVAR210, STRING, Value=TreeBayou. V[211]: Bayou$main1$TEMPVAR211, STRING, Value=startingUnit. V[212]: Bayou$main1$startBerryID, INT, Value=0. V[213]: Bayou$main1$TEMPVAR213, STRING, Value=starting Berries. V[214]: Bayou$main1$TEMPVAR214, STRING, Value=berrybush. V[215]: Bayou$main1$TEMPVAR215, STRING, Value=startingUnit. V[216]: Bayou$main1$teamZeroCount, INT, Value=0. V[217]: Bayou$main1$teamOneCount, INT, Value=0. V[218]: Bayou$main1$randomTeamGrouping, FLOAT, Value=0.000000. V[219]: Bayou$main1$playerFraction, FLOAT, Value=0.000000. V[220]: Bayou$main1$id, INT, Value=0. V[221]: Bayou$main1$TEMPVAR221, STRING, Value=Player. V[222]: Bayou$main1$TEMPVAR222, STRING, Value=bayou_grass. V[223]: Bayou$main1$TEMPVAR223, STRING, Value=. V[224]: Bayou$main1$TEMPVAR224, STRING, Value=. V[225]: Bayou$main1$nugget1, INT, Value=0. V[226]: Bayou$main1$TEMPVAR226, STRING, Value=nugget easy. V[227]: Bayou$main1$TEMPVAR227, STRING, Value=Nugget. V[228]: Bayou$main1$nugget2, INT, Value=0. V[229]: Bayou$main1$TEMPVAR229, STRING, Value=nugget medium. V[230]: Bayou$main1$TEMPVAR230, STRING, Value=Nugget. V[231]: Bayou$main1$nugget3, INT, Value=0. V[232]: Bayou$main1$TEMPVAR232, STRING, Value=nugget hard. V[233]: Bayou$main1$TEMPVAR233, STRING, Value=Nugget. V[234]: Bayou$main1$nugget4, INT, Value=0. V[235]: Bayou$main1$TEMPVAR235, STRING, Value=nugget nuts. V[236]: Bayou$main1$TEMPVAR236, STRING, Value=Nugget. V[237]: Bayou$main1$silverType, INT, Value=0. V[238]: Bayou$main1$silverID, INT, Value=0. V[239]: Bayou$main1$silver2ID, INT, Value=0. V[240]: Bayou$main1$silverCount, INT, Value=0. V[241]: Bayou$main1$bonusSilverCount, INT, Value=0. V[242]: Bayou$main1$TEMPVAR242, STRING, Value=silver count = . V[243]: Bayou$main1$TEMPVAR243, STRING, Value=bonus silver count = . V[244]: Bayou$main1$TEMPVAR244, STRING, Value=silver. V[245]: Bayou$main1$TEMPVAR245, STRING, Value=mine. V[246]: Bayou$main1$TEMPVAR246, STRING, Value=silver2_. V[247]: Bayou$main1$TEMPVAR247, STRING, Value=mine. V[248]: Bayou$main1$TEMPVAR248, STRING, Value=. V[249]: Bayou$main1$deerID, INT, Value=0. V[250]: Bayou$main1$TEMPVAR250, STRING, Value=deer herd. V[251]: Bayou$main1$TEMPVAR251, STRING, Value=deer. V[252]: Bayou$main1$turkeyID, INT, Value=0. V[253]: Bayou$main1$TEMPVAR253, STRING, Value=turkey flock. V[254]: Bayou$main1$TEMPVAR254, STRING, Value=turkey. V[255]: Bayou$main1$forestTreeID, INT, Value=0. V[256]: Bayou$main1$numTries, INT, Value=0. V[257]: Bayou$main1$failCount, INT, Value=0. V[258]: Bayou$main1$forest, INT, Value=0. V[259]: Bayou$main1$TEMPVAR259, STRING, Value=forest . V[260]: Bayou$main1$TEMPVAR260, STRING, Value=bayou swamp forest. V[261]: Bayou$main1$TEMPVAR261, STRING, Value=classForest. V[262]: Bayou$main1$TEMPVAR262, STRING, Value=. V[263]: Bayou$main1$avoidEagles, INT, Value=0. V[264]: Bayou$main1$TEMPVAR264, STRING, Value=avoids Eagles. V[265]: Bayou$main1$TEMPVAR265, STRING, Value=EaglesNest. V[266]: Bayou$main1$randomEagleTreeID, INT, Value=0. V[267]: Bayou$main1$TEMPVAR267, STRING, Value=random eagle tree. V[268]: Bayou$main1$TEMPVAR268, STRING, Value=EaglesNest. V[269]: Bayou$main1$treeVsLand, INT, Value=0. V[270]: Bayou$main1$TEMPVAR270, STRING, Value=tree v. land. V[271]: Bayou$main1$TEMPVAR271, STRING, Value=land. V[272]: Bayou$main1$nearShore, INT, Value=0. V[273]: Bayou$main1$TEMPVAR273, STRING, Value=tree v. water. V[274]: Bayou$main1$TEMPVAR274, STRING, Value=land. V[275]: Bayou$main1$randomWaterTreeID, INT, Value=0. V[276]: Bayou$main1$TEMPVAR276, STRING, Value=random tree in water. V[277]: Bayou$main1$TEMPVAR277, STRING, Value=treeBayouMarsh. V[278]: Bayou$main1$randomTurtlesID, INT, Value=0. V[279]: Bayou$main1$TEMPVAR279, STRING, Value=random turtles in water. V[280]: Bayou$main1$TEMPVAR280, STRING, Value=propTurtles. V[281]: Bayou$main1$randomWaterRocksID, INT, Value=0. V[282]: Bayou$main1$TEMPVAR282, STRING, Value=random rocks in water. V[283]: Bayou$main1$TEMPVAR283, STRING, Value=underbrushLake. V[284]: Bayou$main1$avoidGeese, INT, Value=0. V[285]: Bayou$main1$TEMPVAR285, STRING, Value=avoids geese. V[286]: Bayou$main1$TEMPVAR286, STRING, Value=PropSwan. V[287]: Bayou$main1$avoidDucks, INT, Value=0. V[288]: Bayou$main1$TEMPVAR288, STRING, Value=avoids ducks. V[289]: Bayou$main1$TEMPVAR289, STRING, Value=DuckFamily. V[290]: Bayou$main1$randomGeeseID, INT, Value=0. V[291]: Bayou$main1$TEMPVAR291, STRING, Value=random Geese in water. V[292]: Bayou$main1$TEMPVAR292, STRING, Value=PropSwan. V[293]: Bayou$main1$randomDucksID, INT, Value=0. V[294]: Bayou$main1$TEMPVAR294, STRING, Value=random ducks in water. V[295]: Bayou$main1$TEMPVAR295, STRING, Value=DuckFamily. V[296]: Bayou$main1$fishID, INT, Value=0. V[297]: Bayou$main1$TEMPVAR297, STRING, Value=fish. V[298]: Bayou$main1$TEMPVAR298, STRING, Value=FishSalmon. V[299]: Bayou$main1$TEMPVAR299, STRING, Value=RANDOM TEAM GROUPING = . V[300]: Bayou$main1$TEMPVAR300, STRING, Value=.0 Function Overloads:0 User Rule Groups:0 User Rules:317 Syscalls:void xsDisableRule( string= ) ID=0.void xsDisableSelf() ID=1.void xsEnableRule( string= ) ID=2.bool xsIsRuleEnabled( string= ) ID=3.void xsSetRulePriority( string=, int=0 ) ID=4.void xsSetRulePrioritySelf( int=0 ) ID=5.void xsSetRuleMinInterval( string=, int=0 ) ID=6.void xsSetRuleMinIntervalSelf( int=0 ) ID=7.void xsSetRuleMaxInterval( string=, int=0 ) ID=8.void xsSetRuleMaxIntervalSelf( int=0 ) ID=9.void xsEnableRuleGroup( string= ) ID=10.void xsDisableRuleGroup( string= ) ID=11.void xsIsRuleGroupEnabled( string= ) ID=12.floatxsVectorGetX(vector=(0.000000, 0.000000, 0.000000) ) ID=13.floatxsVectorGetY(vector=(0.000000, 0.000000, 0.000000) ) ID=14.floatxsVectorGetZ(vector=(0.000000, 0.000000, 0.000000) ) ID=15.vector xsVectorSetX(vector=(0.000000, 0.000000, 0.000000), float=0.000000 ) ID=16.vector xsVectorSetY(vector=(0.000000, 0.000000, 0.000000), float=0.000000 ) ID=17.vector xsVectorSetZ(vector=(0.000000, 0.000000, 0.000000), float=0.000000 ) ID=18.vector xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I