Age of Sigmar Trials of the Oighear Complete Pack v.2
-
Upload
olivier-bogarts -
Category
Documents
-
view
224 -
download
0
Transcript of Age of Sigmar Trials of the Oighear Complete Pack v.2
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 1/12
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 2/12
WelcomeWelcome to the pack for the Trials of the Oighear Campaign Day at
Warhammer World. This event is all about having a great time playing
some fantastic games of Warhammer Age of Sigmar in a narrative
setting against some like minded opponents. Designed for players of
all ages and abilities, Campaign Days are perfect ways to meet new
players, see some great armies and spend a day indulging in your
hobby.
The Oighear Deep in Chamon, the Realm of Metal, lies the Silverglades. A frozen
land of perpetual snowstorms, it is a barren waste, uninhabitable to
all but the most hardy of folk. There reside the Oighear, a tribe of
Mages who have learned to manipulate the primal forces of the
Winds of Izotz, the powers of Ice.
Unaffected by the trivial pursuits of other inhabitants of Chamon, the Oighear have made the Silverglades
their home for countless millennia. It is thought that some of the tribal eldars have been alive for as long as
the tribe has been in existence, kept alive by some unseen and unnatural force.
Few have lived to see an Oighear Ice Mage alive, but what is known is that they can change their appearanceat will. Reports of hulking Ogor-esque creatures, lithe feminine figures and monstrous hunchbacks have been
made by those lucky enough to escape the Silverglades alive.
But every thousand years, the Great Storm arrives and covers the land in snow. It is this time when the Oig-
hear decide upon their new tribal leader. Seeking aid from mercenary armies, they march to war upon one
another in an effort to expel their rivals from Chamon and take control. Now is that time; the Great Storm ap-
proaches and the Oighear march to war...
Event EssentialsDate: Saturday 19
th December 2015
Entry Price: FreeTimes: 10:00am-5:00pm (see more detailed
schedule on the right)
Army Size: No more than 30 models with
some restrictions (see Your Mercenary Army
later)
Number of games: 3
Battleplans in use: Custom Battleplans; see
end of this pack.
Publications in use: All Warhammer Age of Sig-
mar publications and Warscrolls from Games
Workshop, including Black Library, Forge World,
the Games Workshop website and White Dwarf.
SCHEDULE
10:00am Warhammer World Doors Open.10:30am Welcome briefing
10:45am-12:15pm Game 1: “Battle on Loch Reothardiar”
12:15pm-1:15pm Lunch BreakVoting for Best Army takes place
1:15pm-2:45pm Game 2: “Into the Yhetee’s Lair”
2:45pm-3:00pm Break
3:00pm-4:30pm Game 3: “The Storm Cometh”
4:30pm-4:45pm Break
4:45pm-5:00pm Award Ceremony5:00pm Event ends
6:00pm Warhammer World closes
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 3/12
Your Mercenary ArmyIn order to attend this event, you’ll need to bring with you a col-
lection of miniatures and all of the Warscrolls you need to use
them in the game. Your games will be an hour and a half long,
so bring enough miniatures to play for that long. You will be ex-
pected to have a quick chat with your opponent before deploy-
ment takes place to roughly balance your forces ensuring you
both have a fun game. There are a couple of guidelines we askyou to abide by in your games, just for the duration of this
event:
You may bring as many models as you like: select up to 30
models of your choice for each game.
You may only use 1 model with the Monster keyword in each
game.
You may not take any models with the Wizard keyword, as the
Oighear do not take kindly to rival magic-users...
Your models do not need to be fully painted for this event, but there will be some
Campaign bonuses available for those players who manage to fully paint and base
their force.
The Oighear Ice MagesEvery player is invited to take advantage of a new, exclusive Warscroll, created especially for this event,
included at the end of this pack. You may take an Oighear Ice Mage in addition to the 30 models they are usingin their force. You’ll need a suitable model to represent your Ice Mage, and it must be obvious to your
opponent which model this is. Feel free to use a wizard model you already have painted, but why not go to
town creating your own Oighear from your favourite Warhammer Age of Sigmar wizard model?
There will be a prize available to the player we feel has the best modelled and painted Oighear Ice Mage
model, so there’s your excuse to grab that wizard model you’ve always wanted to paint.
GamesDuring the Campaign Day, you will get to play 3 games against a randomly determined opponent, each game
lasting up to one and a half hours. You will be playing with specially written battleplans, which will include a
number of objectives for you to achieve.
At the end of the game, we will ask you to record two things: result of the game (eg, Major Victory, Minor
Victory, Draw or Loss) and how many of the battleplan objectives you managed to achieve. The Events Team
will hand you a results slip; fill in the results and hand it in at the end of each game.
Campaign Bonuses
We know how much of a challenge painting an army can be, so we will reward any
players who have managed to get all their models fully painted and based with
additional objective points, which will obviously go a long way to helping you win the
Campaign!
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 4/12
WINNING THE CAMPAIGNEvery Ice Mage is looking to become the next leader of the Oig-
hear tribe. To do so, you must complete as many battleplan ob-
jectives as you possibly can. The winner of Campaign will be the
player who manages to complete the most objectives throughout
the course of the day, so make sure you keep a record duringyour games of how many you completed and record it on the
results slips given out on the day.
BEST ARMY COMPETITIONDuring Game 1, the Events Team will look at each army
and select a number they feel are the best presented at
the event.
We will ask the owning players to display them during
lunch, and ask the rest of the players to vote for theirfavourite. The player who receives the most votes will
earn the Best Army prize at the Award Ceremony
FAVOURITE OPPONENT VOTESAt the end of the event, we will ask each player to fill out a Favourite Opponent slip to let us know
who you most enjoyed playing against. The players that receive the most votes will receive the
Most Sporting Opponent prize at the end of the event.
To show how much we value getting these votes, each player who makes a vote for one of his or her
opponents will receive additional campaign objective points.
THE AWARD CEREMONYAt the end of the event, we will take the time to recognise the achievements of some of the players. We will
be awarding the following prizes:
Most Sporting Opponent for the player who earns the most Favourite
Opponent votes.
Mage of Legend to the player the staff deem to have the best painted
Oighear Ice Mage miniature.
Best Army for the player who receives the most votes in the Best Army
competition.
The Oighear Tribal Leader to the player who earns the most battleplan
objective points over the day.
Results
Want to know how you did over the day? We will be giving out results sheets at the end of the day, aswell as posting loads of pictures on our Facebook page. Make sure you go and check it out (details at the
back of this pack).
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 5/12
It is the eve before the Great Stormstrikes, and the Oighear go forth to
elect a new leader through trial by
combat.
The mages have disbanded to seek
allies and return to claim what is
theirs.
Your army at your back, you have
come to the huge frozen expanse of
Loch Reothadiar. As you step carefullyout onto the ice, ready to cross it, you
see an enemy Oighear on the far bank.
You cannot miss this opportunity; de-
spite the risk of falling through the ice,
you must attack...
The ArmiesEach player selects their army as per
the Trials of the Oighear event pack.
Decide who will be the attacker and
who will be the defender.
Attacker’s Objectives You must prove you are worthy to lead
the Oighear; you cannot back down.
But the ground underfoot od not sta-
ble. You must fight through the enemy,
kill your rival and reach safety on the
far bank...
Defender’s Objectives You must hold your ground and prove
you are worthy to lead the tribe. This is
not a time for retreat. Your mercenar-
ies are expendable, but you must kill
your rival and escape with your life...
The BattlefieldThis battle takes place on a vast frozen
lake. The surface of the battlefield is
barren and as smooth as glass, though
on the Northern fringe, the bank of the
lake promises secure escape for the
attackers. The battlefield will be all
but bare of scenery...
Set-upDo not use the set-up instructions on
the Warhammer Age of Sigmar rules
sheet. Instead, the players take it in
turns to set up units. The defender can
set up his/her units anywhere within
24” of the northern edge of the
battlefield. The attacker can set up his
units anywhere within 8” of the
southern edge of the battlefield.
Attacker’s
forces
Defender’s
forces
Unstable GroundAs the battle continues, the ice be-
neath your feet begins to break away,
dragging the unwary to a watery
doom.
At the end of each battle round after
the first, each player rolls a dice for
each of their units and consults the
table below to see if their warriors fall
through the ice into the lake.
Heroes and Monsters that fall into the
ice unable to move at all in the next
battle round as they work themselves
free. Remove D3 models from all other
units to represent those who have
fallen through the ice and drowned in
the lake.
Battle Round
Safety of the SkiesUnits that are described as being able
to fly on their warscroll can avoid
these effects by remaining airborne.Do not make unstable ground rolls for
these units.
Raised on the IceOighear Ice mages have grown up
living on ice and know how to tread
upon it without falling through.
Unit falls through
the ice on roll of
26
3 5 or more
4 4 or more
5 3 or more
6 2 or more
Do not make unstable ground rolls for
your Oighear Ice Mage.
24”
8”
Lake Bank
First TurnUse the instructions on the
Warhammer Age of Sigmar rules
sheet to determine who takes the first
turn.
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 6/12
VictoryDo not use any of the victory
conditions on the Warhammer
Age of Sigmar rules sheet.
Instead, the attacker wins a
major victory if all the models
in the defenders army are slain
or have fled. The defender
wins a major victory if he/she
wipes out all the models in the
attackers army.
However, if the battle ends
and the attacker has one or
more units within 5” of the
edge of the central Realm of
Battle tile in the defender’s
territory (see deployment
map). He/she immediately
wins a major victory.
TriumphThis is the first battle the
Oighear have fought amongst
themselves in almost a
thousand years. There is no
triumph bonus in this game.
Game LengthThe battle lasts for six battle
rounds, or one and a half
hours – whichever comes first.
Battleplan ObjectivesIn addition to the victory conditions on
the left, you earn Battleplan Objective
points for completing the following
tasks. It is these objective points that
will determine the winner on the
day. Record how many you havescored on the results slips and hand
them in after the game.
Objective Points
At the end of the game, your
opponent’s Oighear Ice mage is
dead.5
At the end of the game, your
Oighear Ice Mage is still alive. 5
You killed one unit with the
monster keyword. 2
Your Ice Mage cast ‘Lake of Ice’
on an enemy unit before a
different friendly unit charged it
in the same battle round.
2
Attacker only: more than one or
your units is within 5” of the lake
bank at the end of the game.3
Defender only: there are noenemy units within 12” of the
lake bank at the end of the game. 3
During the game, you had a
drink with ice in it. 1
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 7/12
As your Ice Mage and the survivors ofyour mercenary army escape Loch
Reothadiar, they head deep into a
frozen forest. Your Ice Mage recognises
this place... It is the lair of the Sianach,
known more commonly as Yhetees,
monstrous denizens of the frozen
wastes. Every Oighear knows the
stories of the Yhetees of the
SIlverglades only too well.
You know to tread silently and movethrough this place as quickly as you
can, but ahead, in the trees, your
scouts spot the army of another rival
Ice Mage. You cannot afford to let
them go.. You must risk the Yhetee lair
and launch an ambush...
The ArmiesEach player selects their army as per
the Trials of the Oighear event pack.
Decide who will be the attacker andwho will be the defender.
Attacker’s Objectives Your scouts have reported an enemy
Ice Mage and his retinue ahead. They
must be eliminated, quickly and
quietly, lest you are attacked by
wandering Yhetees...
Defender’s Objectives You were making your way through
this perilous forest quietly as you know
what dwells here. But the shout went
up from the rear of your force...
Ambush! You need to fight off this
attacking force and escape the
accursed forest quickly...
The BattlefieldThis battle takes place in a dense
forest, home to a pack of slaveringYhetees. The table will be covered in
trees and little else.
Set-upDo not use the set up instructions on
the Warhammer: Age of Sigmar rules
sheet.
Determine the exact centre of the
table (36” along the long edge and 24”
in). The defender sets their models up
within 12”of this spot.
The attacker then sets
their models up within
12” of any table edge,
and not within 12” of
any of the defenders
models.
First TurnIn the first battle round, the
Defender decides who will have the
first turn (there is no need to roll).
Wandering Yhetees
At the start of each Battle Round,
(except the first) when rolling to
determine which player gets the first
turn, if the result is a tie, your forces
are attacked by a pack of wanderingYhetees which lurch at you from the
forest.
Each player nominates an enemy unit
which is in a forest. If no enemy unit is
in a forest, pick any enemy unit
instead. That unit takes D3 mortal
wounds after being gored by the
savage Yhetees.
Once this is resolved, roll again to seewho goes first as normal... and pray
you don’t roll an-
other tie...
Defender’s
forces
Attacker’s
forces
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 8/12
VictoryDo not use any of the victory
conditions from the Warhammer
Age of Sigmar rules sheet.
Instead, after set up is complete,
count up the number of models in
the Defender’s army. The Defender
achieves major victory if a third of
these models manage to leave the
battlefield as described earlier. If a
quarter of those models have left
the battlefield when the battle
ends, the Defender achieves aminor victory.
If no models have left the battle-
field when the battle ends, the
attacker achieves a major victory.
In any other case, the attacker
achieves a minor victory.
Use the tracker below to record
how many models the defenderstarts the game with and how many
leave the table.
Triumph
Did you managed a Major
Victory in the previous game,
Battle on Loch Reothardiar? Yourtroops are lucky to have survived
being attacked by the enemy and
avoid the falling to their dooms.
Once during this game, if your
Oighear Ice Mage is your
General, you may extend the
range of the Shield of Ice
Command ability to 18”.
Game Length
The battle lasts for six battle
rounds, or one and a half hours –
whichever comes first.
Leaving the Battlefield
Models in the Defender’s army
can leave the battlefield at the
end of the battleshock phase of
the Defender’s turn. To leave the
battlefield, a model must be
within 6” of any table edge, and
cannot be engaged in combat.
Battleplan Objectives
Objective Points
At the end of the game, your
opponent’s Oighear Ice mage is
dead.5
At the end of the game, your
Oighear Ice Mage is still alive. 5
You killed one or more units
with the Hero keyword, other
than the Oighear Ice Mage.2
Your managed to wound the
enemy Oighear Ice Mage withthe Frosty Blast spell.
2
Attacker only: more than one
unit is within 5” of the lake bank
at the end of the game.3
Defender only: during the
course of the game, your Oigear
Ice Mage left the board using
the Leaving the Battlefield rules.
3
If you’re wearing a snow or ice
themed top. 1
You wore a Christmas
jumper for the duration of
this game2
Defender’s TotalModel Count
Defender’s models that left the table (tally)
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 9/12
Escaping the forest, your Ice Mage andhis followers find themselves on the
great frozen tundra of Caraich. The
night has drawn in and the wind grows
ever stronger. The Great Storm is here,
and it threatens to engulf all. There are
few Ice Mages left alive now... but
across the tundra stands one last rival
and his warband. He is all that stands
between you and the leadership of the
tribe.
Your Ice Mage must use his powers to
their fullest to quell the storm and
force it upon your enemies. Survive the
battle...and the storm..and victory is
yours.
The ArmiesEach player selects their army as per
the Trials of the Oighear event pack.
ObjectivesThis is it; the Great Storm is here. It’s
coming heralds your victory and your
ascendance to the head of the Oighear
tribe. Master the Storm, slay your rival
Mage and take your place in tribal
history.
The BattlefieldThis battle takes place on a vast frozen
plain. The ruins of an unknown, once
powerful civilisation lay scattered
about, acting as a reminder to the long
forgotten history of the Silverglades.
Set-upDo not use the set up instructions on
the Warhammer: Age of Sigmar rules
sheet.
Instead, split the battlefield into two
halves across it’s width (as shown be-
low). Players choose which half will be
their territory by rolling a die; highest
score chooses. The player who won
this roll off sets up his entire army,
more than 12” from enemy territory.
Then, his opponent does the same.
First TurnUse the instructions on the
Warhammer Age of Sigmar rules
sheet to determine who takes the
first turn.
The Storm Front The skies above the battlefield heave
as the Great Storm approaches, it’s
unearthly might driving the warriors
below to fight with even more fervour.
The dividing line between the two
players’ territories is the storm front,
the point where the clouds roll and the
rains drives down hardest. As the bat-
tle progresses, this will move, causing
one player’s territory to grow and theother’s to shrink as the Ice Mages push
the storm front back towards one
another.
At the start of each battle round,
before rolling to see who takes the
first turn, each player rolls a dice and
adds 1 to the result if their Oighear Ice
Mage is still alive. If one player rolls
higher, the storm front moves 6” away
from their edge of the battlefield (seemap), increasing the size of their
territory. The storm front can also be
moved if the enemy Ice Mage is killed
or wounded (see Avatar of the Storm).
Both players may add +1 to the result
of any wound rolls made by friendly
models that are entirely within their
territory.
o
m
o
Your
Territory
Enemy
Territory
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 10/12
VictoryDo not use any of the victory
conditions from the
Warhammer Age of Sigmar
rules sheet.
If the storm front ever
reaches one player’s battle-
field edge, their opponent
immediately wins a majorvictory.
If this has not happened by
the end of the sixth battle
round, or when the timer
runs out, the player whose
territory is the largest wins a
minor victory. If both players
have equally sized territories,the result is a draw.
Battleplan Objectives
Objective
Points
At the end of the game, your
opponent’s Oighear Ice mage is
dead.5
At the end of the game, your
Oighear Ice Mage is still alive. 5
You reduced the opponent’s
Oighear Ice Mage from 6
wounds to 0 in the same turn.4
You used the Ride the Storm
spell to get your Oighear Ice
Mage within 12” of an enemy
model. Then, you charged your
Ice Mage into combat in the
same turn.
3
You did not use the Shield of Ice
Command ability throughout
the entire game.3
During the game, you managed
to make a terrible ice or snowrelated pun that amuses your
opponent.
3
The Avatar of the Storm
As the Great Stormapproaches, the true powers
of the Oighear are realised.
The very forces of nature
bend to their will...
At the end of each player’s
battleshock phase, the
storm front moves 6” away
from their edge of the bat-
tlefield if any of their models
inflicted any wounds on the
enemy Oighear Ice Mage
during the turn. If they slew
the enemy Ice Mage during
the turn, the storm front
moves 18” instead of 6”.
CONTACT US If you want to ask us questions, discuss the
models you wish to bring, or want to find out
more about the Campaign Day please feel free
to get in touch with us:
Phone: 0115 9004994 Email: [email protected]
Follow the event on our Facebook page
for all the latest news. Why not show us
your Ice Mage model as it progresses?
Find us at
Games Workshop: Warhammer World
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 11/12
Oighear Ice Mage6
5
8
6
Icy Breath 6” 3 3 3 -1 1
Tribal Frost Relic ” 2 4 4 -1 2
An Oighear Ice Mage is a singlemodel. They take on manydifferent appearances , butusually armed with a frost-encrusted sword, staff, hammeror club, all of which are tribalrelics.
Shield of Ice : If this model is your General and uses this abil-ity, pick one friendly unit within12”. The target unit AND theOighear Ice Mage receive +2 Saveuntil the beginning of your nexthero phase.
Description
Command Ability
Magic An Oighear Ice Mage is a wizard. It can attempt to castup to two spells in each herophase. It knows the FrostyBlast, Lake of Ice and the Ridethe Storm spells.
FrostyBlastFrosty Blast has a casting valueof 8. If successfully cast, pick a visible unit within 18”. Thatunit takes D3 mortal wounds.In addition, any unit hit by thisspell has it’s movement valuehalved during their nextmovement phase. If targetinganother Oighear Ice Mage, thisspell instead causes D3standard wounds (eg– not
mortal.)
Lake of IceLake of Ice has a casting value of5. If successfully cast, pick a visible, unit within 14”, which isnot in combat That unit immedi-ately moves D6 inches in arandomly determined direction.
Ride the Storm
Ride the Storm has a casting value of 6. If successfully cast,pick up your Oighear Ice Mageminiature and place it anywhere you like within 20” of it’s originalposition.
ORDER, HUMAN, MORTAL, WIZARD, OIGHEAR
Modelling your Oighear Ice Mage
Every Oighear Ice Mage looks different, so
you really have a free reign when it comes
to modelling and painting your model.
The staff here at Warhammer World haveturned their hands to creating their mod-
els using their favourite wizard models
from Warhammer Age of Sigmar. Some of
us decided to use a model from the same
race as their army, but others used this as
an excuse to paint up a model they had al-
ways wanted to paint. Why not grab that
model you love and get painting!
See more examples overleafQueen Banrigh
the current leader of the Oighear
By Nick Bayton
7/23/2019 Age of Sigmar Trials of the Oighear Complete Pack v.2
http://slidepdf.com/reader/full/age-of-sigmar-trials-of-the-oighear-complete-pack-v2 12/12
Iomlaid DeargBy Owen Pattern
Garg BruideilBy Joe Naber
Beithir AinmhidhBy Alex Day
Bana BhuidseBy Emma Ayres
Luch RadanachBy Jay Clare
Droch DeamhamBy James Perry
Trom BodachBy James Bragg
Cearc EireagBy Martin Stanley
Slaod FleòdraganBy James Rose