Age of Mythology - Egyptian gods
description
Transcript of Age of Mythology - Egyptian gods
Sacred Cats Adze of Wepwawet
BASTvillagers Eclipse Sphinx HieracosphinxCriosphinx
Skin of RhinoRain
RAFocus: CamelsBonus: • Priests can empower• Chariots and camels more hitpoints
and faster• Monuments cheaper and stronger
HATHORbuildings
Shaduf Scalloped AxePTAHtechnology Shifting Sands Wadjet Electrum
BulletsLeather Frame
Shield
Roc MedjayLocust Swarm Petsuchos Crocodopolis Sun-dried Mud Brick
SEKHMETarchers/siege Bone Bow Slings of
the SunCitadel Scarab Stones of Red Linen
Ram of the West Wind
Axe of Vengeance
Greatest of Fifty
HORUSinfantry Tornado Avenger
OSIRIScamels
Spear on the Horizon
ISISFocus: EconomyBonus: • Monuments shield from god powers• +3 pop cap for Town Centers• Improvements cheaper
Atef Crown Desert WindSon of Osiris Mummy New Kingdom Funeral Barge
Flood of the NileProsperity
Plague of Serpents
ANUBISinfantry/myth Anubite Feet of the
Jackal Serpent Spear Necropolis
BASTvillagers
HATHORbuildings
Adze of WepwawetSacred CatsEclipse Sphinx Criosphinx Hieracosphinx
AncestorsNEPHTHYSpriests Leviathan Scorpion Man Spirit of Ma’at Funeral Rites
OSIRIScamels
THOTHbuildings
Roc Sun-dired Mud BrickLocust Swarm Petsuchos Crocodopolis
City of the Dead
Son of Osiris Mummy Atef Crown Funeral BargeNew KingdomDesert Wind
Meteor Phoenix Sea Turtle Book of Thoth Tusks of Apedemak
Valley of the Kings
FeralVision
Plague of Serpents
ANUBISinfantry/myth Anubite Feet of the
Jackal Serpent Spear
Shaduf Scalloped AxePTAHtechnology Shifting Sands Wadjet Electrum
BulletsLeather Frame
Shield
Necropolis
Ancestors Leviathan Scorpion Man Spirit of Ma’at City of the DeadFuneral Rites
Citadel Scarab Bone Bow Slings of the Sun
Stones of Red Linen
Ram of the West Wind
Tornado Avenger Axe of Vengeance
Greatest of Fifty
Spear on the Horizon
Meteor Phoenix Sea Turtle Book of Thoth Valley of the Kings
Tusks of Apedemak
SETFocus: ArchersBonus: • Priests can convert wild animals• Pharaoh can summon animals• Archers train faster• Migdol cheaper
NEPHTHYSpriests
HORUSinfantry
THOTHbuildings
SEKHMETarchers/siege
Medjay
God Power Myth Unit Improvement
Arc
hai
c A
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cal A
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c A
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ic A
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Town Center House Lumber Camp Mining Camp Granary Farm Dock Wooden Wall Outpost Temple
MonumentVillager
Pharaoh
Priest
Mercenary
Hand Axe
Masons Bow Saw
Pickaxe
Shaft Mine
Husbandry
Hunting Dogs
Plow
Fishing Ship
Mercenary Cavalry
Architects
Fortifi edTown Center
Carpenters Quarry Irrigation
Flood Control
Stone Wall Watch Tower BarracksKebenit
Transport Ship
Purse Seine
Enclosed Deck
Spearman
Axeman
Slinger
Medium Spearmen
Medium Axemen
Medium Slingers
Signal Fires
Ramming Galley
War Barge
Salt Amphora
Archer ShipCladding
Fortifi ed Wall Guard Tower
Carrier Pigeons
Boiling Oil
Levy Barracks
Heavy Spearmen
Heavy Axemen
Heavy Slingers
Reinforced Ram
Conscript Sailors
Naval Oxybeles
Citadel Wall Ballista Tower
Armory
Copper Weapons
Copper Mail
Copper Shields
Bronze Weapons
Bronze Mail
Bronze Shields
Migdol Stronghold
Chariot Archers
Camelry
War Elephants
Heavy Chariots
Heavy Camels Heavy Elephants
Levy Migdol
Market
Camel Caravan
Ambassadors
Tax Collectors
Siege Works
Siege Tower
Draft Horses
Conscript Barracks
ChampionSpearmenChampion Axemen
Champion Slingers
Iron Weapons
Iron Mail
Iron Shields
Burning Pitch
Champion Chariots
Champion Camels
Champion Elephants
Conscript Migdol
Coinage Catapult Lighthouse
Engineers Wonder
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Crenelations
Arc
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c A
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cal A
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c A
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ic A
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Buildings
Units
Improvements
Buildings
UnitsUnits
ImprovementsImprovements