Age of Empires 2 Bible

22
___ ___ /\ / ` | /__\ | _ |--- / \ \___| |___ of _____ __ ___ __ ___ __ ___ _____ | ` |\ /| | \ | | \ | ( ` | | |____ | \/ | |--' | |--' |--- `. | | | | | | _|_ | \ |___ .__) _|_ | _|___. __|__ .---. ________________The________________ .--. / __ __ __ _ __ _ ( | / \ |\ | / \ | | |__ |_) / \ |_) `--. \ \__/ | \| \__/ \__/ |__ | \ \__/ | \ ) `---' `'-.- `--' ======================= Units FAQ Version 6.0 May 2013 ======================= An In-Depth Guide to Units from Age of Empires II: The Conquerors Version 1.0c and -------------------------------------------------------------------------- Age of Empires II: HD Edition -------------------------------------------------------------------------- by: |-|-|-| = = = = = = = = = = =_= = = = |-|-|-| |_|_|_| _ _ _ _ _ _ |_` . |_|_|_| ._____|_____. (_|(_||_)(_|| `| `|_)/_|_ ._____|_____. \ooooooooo/ ._| `| ` | \ooooooooo/ `-------' = = = = = = = = = = = = = = = `-------' -------------------------------------------------------------------------- /////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------------- ================= Table of Contents ================= --------- Section 1 - Unit Statistics --------- --------- Section 2 - Unit Creation Times --------- --------- Section 3 - Pierce or Melee Damage ---------

Transcript of Age of Empires 2 Bible

___ ___ /\ / ` | /__\ | _ |--- / \ \___| |___

of _____ __ ___ __ ___ __ ___ _____ | ` |\ /| | \ | | \ | ( ` | | |____ | \/ | |--' | |--' |--- `. | | | | | | _|_ | \ |___ .__) _|_ | _|___. __|__ .---. ________________The________________ .--. / __ __ __ _ __ _ ( | / \ |\ | / \ | | |__ |_) / \ |_) `--. \ \__/ | \| \__/ \__/ |__ | \ \__/ | \ ) `---' `'-.- `--'

======================= Units FAQ Version 6.0 May 2013 =======================

An In-Depth Guide to Units from Age of Empires II: The Conquerors Version 1.0c and--------------------------------------------------------------------------

Age of Empires II: HD Edition--------------------------------------------------------------------------

by:

|-|-|-| = = = = = = = = = = =_= = = = |-|-|-| |_|_|_| _ _ _ _ _ _ |_` . |_|_|_| ._____|_____. (_|(_||_)(_|| `| `|_)/_|_ ._____|_____. \ooooooooo/ ._| `| ` | \ooooooooo/ `-------' = = = = = = = = = = = = = = = `-------'

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================= Table of Contents =================

---------Section 1 - Unit Statistics---------

---------Section 2 - Unit Creation Times---------

---------Section 3 - Pierce or Melee Damage---------

---------Section 4 - Relative Unit Speeds---------

---------Section 5 - Units and Counter-Units---------

---------Section 6 - Attack Bonuses---------

---------Section 7 - Version History---------

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Section 1 =============== Unit Statistics ===============

Numbers are base values and do not reflect civilzation bonuses.

Where there are forward slashes (/) the first number refers to standardunits while the second number refers to elite units. For example, EagleWarrior attack 7/9 means that the Eagle Warrior has 7 attack and theElite Eagle Warrior has 9 attack.

There are two types of armour, melee and pierce. The first one listed ismelee armour and stops melee attacks. The second listed armour is piercearmour and stops piercing attacks. For example, an Eagle Warrior has 0/2armour. That means 0 melee armour and 2 pierce armour. See Section 3 fora list of the kind of damage (melee or pierce) that each unit inflictsand more information on how armour actually works.

When armour is listed for a unit and an elite unit side by side (likethis: 0/1 / 0/2), the first two numbers are the value of the standardunit's melee armour and pierce armour respectively. The last 2numbers are the melee and pierce armour of the elite unit respectively.

B - Buildings HP - Hit Points S - SlowUU - Unique Units ATT - Attack M - MediumCav - Cavalry RNG - Range F - FastArc - Archers SPD - SpeedInf - InfantrySpr - Spearmen

--------Infantry--------

/------------------------------------------------------------------------\|INFANTRY | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS ||===============|=========|=======|======|===========|===|===|===========||Militia | 60F,20G | 40 | 4 | 0/1 | 0 |S-M| B ||---------------|---------|-------|------|-----------|---|---|-----------||Man@Arms | 60F,20G | 45 | 6 | 0/1 | 0 |S-M| B,Eagle W.||---------------|---------|-------|------|-----------|---|---|-----------||Long Swordsman | 60F,20G | 55 | 9 | 0/1 | 0 |S-M| B,Eagle W.||---------------|---------|-------|------|-----------|---|---|-----------||2H Swordsman | 60F,20G | 60 | 11 | 0/1 | 0 |S-M| B,Eagle W.||---------------|---------|-------|------|-----------|---|---|-----------||Champion | 60F,20G | 70 | 13 | 1/1 | 0 |S-M| B,Eagle W.||---------------|---------|-------|------|-----------|---|---|-----------||Spearman | 35F,25W | 45 | 3 | 0/0 | 0 | M | Cav ||---------------|---------|-------|------|-----------|---|---|-----------||Pikeman | 35F,25W | 55 | 4 | 0/0 | 0 | M | Cav ||---------------|---------|-------|------|-----------|---|---|-----------||Halberdier | 35F,25W | 60 | 6 | 0/0 | 0 | M | Cav ||---------------|---------|-------|------|-----------|---|---|-----------||Eagle Warrior | 20F,50G | 50/60 | 7/9 | 0/2 / 0/4 | 0 | F |Monks,Siege||---------------|---------|-------|------|-----------|---|---|-----------||Berserk* | 65F,25G | 48/60 | 9/14 | 0/1 / 2/1 | 0 | M | B ||---------------|---------|-------|------|-----------|---|---|-----------||Huskarl | 80F,40G | 60/70 | 10/12| 0/6 / 0/8 | 0 | M | B, Ar ||---------------|---------|-------|------|-----------|---|---|-----------||Jaguar Warrior | 60F,30G | 50/75 | 10/12| 1/0 / 2/0 | 0 | M | B, Inf ||---------------|---------|-------|------|-----------|---|---|-----------||Samurai | 60F,30G | 60/80 | 8/12 | 1/1 / 1/1 | 0 | M | B, UU ||---------------|---------|-------|------|-----------|---|---|-----------||Teutonic Knight| 85F,40G | 70/100| 12/17| 5/2 / 10/2| 0 | S | B ||---------------|---------|-------|------|-----------|---|---|-----------||Throwing Axeman| 55F,25G | 50/60 | 7/8 | 0/0 / 1/0 |3/4| S | B ||---------------|---------|-------|------|-----------|---|---|-----------||Woad Raider | 65F,25G | 65/80 | 8/13 | 0/1 / 0/1 | 0 | F | B |\------------------------------------------------------------------------/* Berserks regenerate their hit points.

-------Archers-------

/------------------------------------------------------------------------\|ARCHERS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS ||===============|=========|=======|======|===========|===|===|===========||Archer | 25W,45G | 30 | 4 | 0/0 | 4 | S | Spr ||---------------|---------|-------|------|-----------|---|---|-----------||Crossbowman | 25W,45G | 35 | 5 | 0/0 | 5 | S | Spr ||---------------|---------|-------|------|-----------|---|---|-----------||Arbalest | 25W,45G | 40 | 6 | 0/0 | 5 | S | Spr ||---------------|---------|-------|------|-----------|---|---|-----------||Skirmisher | 25F,35W | 30/35 | 2/3 | 0/2 / 0/4 |4/5| S | Spr,Arc ||---------------|---------|-------|------|-----------|---|---|-----------||Cavalry Archer | 40W,70G | 50/60 | 6/7 | 0/0 / 1/0 |4/4| F | Spr ||---------------|---------|-------|------|-----------|---|---|-----------||Hand Cannoneer*| 45F,50G | 35 | 17 | 1/0 | 7 | S | Inf ||---------------|---------|-------|------|-----------|---|---|-----------||Chu Ko Nu** | 40W,35G | 45/50 | 8/8 | 0/0 / 0/0 |4/4| S | ||---------------|---------|-------|------|-----------|---|---|-----------|

|Janissary | 60F,55G | 35/40 | 17/22| 1/0 / 2/0 |8/8| S | ||---------------|---------|-------|------|-----------|---|---|-----------||Longbowman | 35W,40G | 35/40 | 6/7 | 0/0 / 0/1 |5/6| S | ||---------------|---------|-------|------|-----------|---|---|-----------||Mangudai | 55W,65G | 60/60 | 6/8 | 0/0 / 1/0 |4/4| F | Siege,Spr ||---------------|---------|-------|------|-----------|---|---|-----------||Plumed Archer | 46W,46G | 50/65 | 5/5 | 0/1 / 0/2 |5/5|M-F| ||---------------|---------|-------|------|-----------|---|---|-----------||War Wagon |120W,60G |150/200| 9/9 | 0/3 / 0/4 |4/5| F | |\------------------------------------------------------------------------/** Chu Ko Nus fire 3 addtional arrows between reloads, Elite Chu Ko Nus fire 5 additional arrows between reloads. The extra arrows cause less damage than the first arrow and are less accurate.* Hand Cannoneers require Chemistry to be trained.

-------Cavalry-------

/------------------------------------------------------------------------\|CAVALRY | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS ||===============|=========|=======|======|===========|===|===|===========||Scout Cavalry | 80F | 45 | 4 | 0/2 | 0 | F | Monks ||---------------|---------|-------|------|-----------|---|---|-----------||Light Cavalry | 80F | 60 | 7 | 0/2 | 0 | F | Monks ||---------------|---------|-------|------|-----------|---|---|-----------||Hussar | 80F | 75 | 7 | 0/2 | 0 | F | Monks ||---------------|---------|-------|------|-----------|---|---|-----------||Knight | 60F,75G | 100 | 10 | 2/2 | 0 | F | ||---------------|---------|-------|------|-----------|---|---|-----------||Cavalier | 60F,75G | 120 | 12 | 2/2 | 0 | F | ||---------------|---------|-------|------|-----------|---|---|-----------||Paladin | 60F,75G | 160 | 14 | 2/3 | 0 | F | ||---------------|---------|-------|------|-----------|---|---|-----------||Camel | 55F,60G |100/120| 5/7 | 0/0 / 0/0 | 0 | F | Cav ||---------------|---------|-------|------|-----------|---|---|-----------||Cataphract | 70F,75G |110/150| 9/12 | 2/1 / 2/1 | 0 | F | Inf ||---------------|---------|-------|------|-----------|---|---|-----------||Conquistador | 60F,70G | 55/70 |16/18 | 2/2 / 2/2 | 0 | F | ||---------------|---------|-------|------|-----------|---|---|-----------||Mameluke | 55F,85G | 65/80 | 7/10 | 0/0 / 1/0 |3/3| F | Cav ||---------------|---------|-------|------|-----------|---|---|-----------||Tarkan | 60F,60G |90/150 | 7/11 | 1/2 / 1/3 | 0 | F | B ||---------------|---------|-------|------|-----------|---|---|-----------||War Elephant |200F,75G |450/600|15/20 | 1/2 / 1/3 | 0 | S | B |\------------------------------------------------------------------------/

-------------Siege Weapons-------------

/------------------------------------------------------------------------\|SIEGE | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS ||===============|=========|=======|======|===========|===|===|===========||Scorpion** | 75W,75G | 40/50 |12/16 | 0/2 |7/7| S | ||---------------|---------|-------|------|-----------|---|---|-----------||Bombard Cannon*|225W,225G| 80 | 40 | 0/2 | 12| S | B, Siege, || | | | | | | | Ships |

|---------------|---------|-------|------|-----------|---|---|-----------||Battering Ram |160W,75G | 175 | 2 | 0/2 | 0 | S |Buildings, ||---------------|---------|-------|------|-----------|---|---|Scorpions, ||Capped Ram |160W,75G | 200 | 3 | 2/2 | 0 | S |Trebuchets,||---------------|---------|-------|------|-----------|---|---|Mangonels ||Siege Ram |160W,75G | 270 | 4 | 2/2 | 0 | S | ||---------------|---------|-------|------|-----------|---|---|-----------||Mangonel* |160W,135G| 50 | 40 | 2/3 | 7 | S | ||---------------|---------|-------|------|-----------|---|---|-----------||Onager* |160W,135G| 60 | 50 | 0/0 / 0/0 | 8 | S | ||---------------|---------|-------|------|-----------|---|---|-----------||Siege Onager* |160W,135G| 70 | 75 | 2/1 / 2/1 | 8 | S | ||---------------|---------|-------|------|-----------|---|---|-----------||Trebuchet |200W,200G| 150 | 200 | 2/2 / 2/2 | 16| S | B, Ships ||---------------|---------|-------|------|-----------|---|---|-----------||Trebuchet(pakd)|200W,200G| 150 | 0 | 0/0 / 1/0 | 0 | S | ||---------------|---------|-------|------|-----------|---|---|-----------||Petard | 80F,20G | 50 | 25 | 1/2 / 1/3 | 0 | S | B |\------------------------------------------------------------------------/** Scorpions cause pass-through damage, the bolt "passes through" the target (damaging it), and damages any units behind the target.* These units have an area of effect damage, this is also knows as splash damage.

-----Ships-----

/------------------------------------------------------------------------\|SHIPS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS ||===============|=========|=======|=======|==========|===|===|===========||Fishing Ship | 75W | 60 | 0 | 0/4 | 0 | M | ||---------------|---------|-------|-------|----------|---|---|-----------||Trade Cog |100W,50G | 80 | 0 | 0/6 | 0 | M | ||---------------|---------|-------|-------|----------|---|---|-----------||Transport Ship | 125W | 100 | 0 | 4/8 | 0 | M | ||---------------|---------|-------|-------|----------|---|---|-----------||Galley | 90W,30G | 120 | 6 | 0/6 | 5 | M | ||---------------|---------|-------|-------|----------|---|---|-----------||War Galley | 90W,30G | 135 | 7 | 0/6 | 6 | M | ||---------------|---------|-------|-------|----------|---|---|-----------||Galleon | 90W,30G | 165 | 8 | 0/8 | 7 | M | ||---------------|---------|-------|-------|----------|---|---|-----------||Fire Ship | 75W,45G |100/120| 2/3 | 0/6 / 0/8|2\2| M | ||---------------|---------|-------|-------|----------|---|---|-----------||Demolition Ship| 70W,50G | 50/60 |110/140| 0/3 / 0/5| 0 | M | B ||---------------|---------|-------|-------|----------|---|---|-----------||Cannon Galleon |200W,150G|120/150| 35/45 | 0/6 / 0/8| 13| S | B || | | | | |/15| | ||---------------|---------|-------|-------|----------|---|---|-----------||Longboat* |100W,50G |130/160| 7/8 | 0/6 / 0/8| 0 | F | ||---------------|---------|-------|-------|----------|---|---|-----------||Turtle Ship |200W,200G|200/300| 50/50 | 6/5 / 8/6| 0 | S | |\------------------------------------------------------------------------/* Longboats fire multiple arrows.

-----------Other Units

-----------

/------------------------------------------------------------------------\|OTHER UNITS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS ||===============|=========|=======|=======|==========|===|===|===========||Villager | 50F | 25 | 3 | 0/0 | 0 | M |Trees,Sheep||---------------|---------|-------|-------|----------|---|---|-----------||Trade Cart |100W,50G | 70 | 0 | 0/0 | 0 | F | ||---------------|---------|-------|-------|----------|---|---|-----------||Monk | 100G | 30 | 0 | 0/0 | 9 | S | ||---------------|---------|-------|-------|----------|---|---|-----------||Missionary | 100G | 30 | 0 | 0/0 | 7 | M | |\------------------------------------------------------------------------/

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Section 2 =================== Unit Creation Times ===================

The following unit creation times are in Age of Empires II game time (notactual time). All times are in seconds. All times are accurate within 1second and are rounded down to the nearest whole number. (PI) meansPost-Imperial and the times marked as (PI) are with conscription, uniquetechnologies, and Imperial Age upgrades (such as Champion or Paladin). No(PI) means conscription was not researched and the unit was was fullyupgraded except for Imperial Age upgrades. Except for Cavalry Archers,Eagle Warriors, and Chu Ko Nus, all units and thier upgrades (such asMilitia and Champions) have the same creation time.

--------------Standard Units--------------

Archer - 27Archer (PI) - 20Battering Ram - 36Bombard Cannon - 57Camel - 22Camel (PI) - 16Cannon Galleon - 46Cavalry Archer - 34Cavalry Archer (PI) - 20Demolition Ship - 30Eagle Warrior - 35Eagle Warrior (PI) - 15Fire Ship - 36Fishing Ship - 40Galley - 60Galleon (PI) - 23Hand Cannoneer - 34Hand Cannoneer (PI) - 25Knight - 30Knight (PI) - 22Scout Cavalry - 30Scout Cavalry (PI) - 22

Mangonel - 46Monk - 51Petard - 25Petard (PI) - 19Scorpion - 30Skirmisher - 22Skirmisher (PI) - 16Spearman - 22Spearman (PI) - 16Swordsman - 22Swordsman (PI) - 16Trade Cart - 50Trade Cog - 36Transport Ship - 46Trebuchet - 50Trebuchet (PI) - 37Villager - 25War Galley - 45

----------------------Creation Speed Bonuses----------------------

These times are with civilization bonuses such as the Britons' fasterarchery ranges.

Aztecs - Military Units Created 15% Faster

Aztec Archer - 23Aztec Archer (PI) - 17Aztec Battering Ram - 31Aztec Eagle Warrior - 30Aztec Eagle Warrior (PI) - 12Aztec Fire Ship - 31Aztec Galley - 31Aztec Mangonel - 39Aztec Monk - 43Aztec Petard - 21Aztec Petard (PI) - 16Aztec Scorpion - 26Aztec Skirmisher - 19Aztec Skirmisher (PI) - 14Aztec Spearman - 19Aztec Spearman (PI) - 14Aztec Swordsman - 18Aztec Swordsman (PI) - 13Aztec Trebuchet - 50Aztec Trebuchet (PI) - 37

Britons - Archery Ranges Work 20% Faster

British Archer - 22British Archer (PI) - 17British Cavalry Archer - 28British Cavalry Archer (PI) - 17British Skirmisher - 19British Skirmisher (PI) - 14

Celts - Siege Workshops Work 20% Faster

Celtic Battering Ram - 30Celtic Mangonel - 38Celtic Scorpion - 25

Goths - Barracks Work 20% Faster - Unique Technology: Barracks Units Created 50% Faster

Gothic Spearman - 18Gothic Spearman (PI) - 6Gothic Swordsman - 17Gothic Swordsman (PI) - 6

Huns - Stables Work 20% Faster

Hunnic Knight - 25Hunnic Knigth (PI) - 19Hunnic Scout Cavalry - 25Hunnic Scout Cavalry (PI) - 19

Persians - Town Centers and Docks Work 10% Faster Feudal, 15% Castle, 20% Imperial

Persian Cannon Galleon (Imperial Age) - 38Persian Demolition Ship (Castle Age) - 27Persian Demolition Ship (Imperial Age) - 26Persian Fire Ship (Castle Age) - 31Persian Fire Ship (Imperial Age) - 30Persian Fishing Ship (Feudal Age) - 36Persian Fishing Ship (Castle Age) - 35Persian Fishing Ship (Imperial Age) - 33Persian Galleon (Imperial Age) - 30Persian Galley (Feudal Age) - 54Persian Galley (Castle Age) - 52Persian Trade Cog (Fuedal Age) - 34Persian Trade Cog (Castle Age) - 31Persian Trade Cog (Imperial Age) - 30Persian Transport Ship (Feudal Age) - 43Persian Transport Ship (Castle Age) - 40Persian Transport Ship (Imperial Age) - 38Persian Villager (Feudal Age) - 23Persian Villager (Castle Age) - 22Persian Villager (Imperial Age) - 21Persian War Galley (Castle Age) - 31Persian War Galley (Imperial Age) - 30

Turks - Gunpowder Units Created 20% Faster

Turkish Bombard Cannon - 45Turkish Cannon Galleon - 37Turkish Hand Cannoneer - 27Turkish Hand Cannoneer (PI) - 20

------------Unique Units------------

Berserk - 16Berserk (PI) - 12Cataphract - 20Cataphract (PI) - 15

Chu Ko Nu - 19Chu Ko Nu (PI) - 10Conquistador - 24Conquistador (PI) - 18Huskarl (@ Castle) - 16Huskarl (@ Barracks) - 13Huskarl (PI @ Barracks) - 5Jaguar Warrior - 17Jaguar Warrior (PI) - 13Janissary - 17Janissary (PI) - 13Longboat - 25Longbowman - 19Longbowman (PI) - 14Mameluke - 23Mameluke (PI) - 17Mangudai - 26Mangudai (PI) - 19Missionary - 51Plumed Archer - 16Plumed Archer (PI) - 12Samurai - 9Samurai (PI) - 7Tarkan - 14Tarkan (PI) - 10Throwing Axeman - 17Throwing Axeman (PI) - 13Teutonic Knight - 12Teutonic Knight (PI) - 9Turtle Ship - 50War Elephant - 31War Elephant (PI) - 23War Wagon - 25War Wagon (PI) - 19Woad Raider - 10Woad Raider (PI) - 7

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Section 3 ====================== Pierce or Melee Damage ======================

Melee damage is blocked by melee armour (represented by the first numberof a unit's armour). Pierce damage is blocked by pierce armour(represented by the second number in a unit's armour). For example, aunit with 2/3 armour will block 2 melee damage or 3 pierce damage,depending on the type of damage that is dealt. To determine the damagedealt when the unit being hit has armour, take the attackers attack(including added attack by blacksmith upgrades) and subtract from it thedefending unit's armour. This will be the damage dealth by the attacker.Every attack does a minimum of 1 damage.

For example:

An arbalest has 6 + 4 attack and does pierce damage. A champion has

1 + 4 pierce armour. The damage done by the arbalest to the championwill be:

attack - armour = damage(6 + 4) - (1 + 4) = 5 damage

--------Infantry--------

MELEE: Swordsmen PIERCE: [none] Spearmen Eagle Warriors Berserks Huskarls Jaguar Warriors Samurai Teutonic Knights Throwing Axemen Woad Raider

-------Archers-------

MELEE: [none] PIERCE: Archers Skirmishers Cavalry Archers Hand Cannoneers Chu Ko Nus Janissaries Longbowmen Mangudai Plumed Archers War Wagons

-------Cavalry-------

MELEE: Light Cavalry Pierce: Conquistadors Knights Camels Cataphracts Mamelukes Tarkans War Elephants

-------------Siege Weapons-------------

MELEE: Bombard Cannons PIERCE: Scorpions Rams Trebuchets Mangonels

Petards

-----Ships-----

MELEE: Fire Ships PIERCE: Galleys Demolition Ships Longboats Cannon Galleons Turtle Ships

---------Buildings---------

MELEE: [none] PIERCE: Towers Castles Town Centers Bombard Towers

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Section 4 ==================== Relative Unit Speeds ====================

The following list has land units organized from fastest to slowest. Allunits are fully upgraded in the Post-Imperial Age and have Husbandry,Squires and/or Fervor. Any units with a "-" beside them travel at the samespeed as the next unit above them. Special tests were done for ThrowingAxemen, Woad Raiders, and War Elephants due to their civilization'stechnology trees and special bonuses.

1. Hussar/Light Cavalry2. Camel- Mangudia4. Cavalry Archer- Mameluke6. Trade Cart (with Caravan)7. Cataphract- Paladin- Tarkan10. Conquistador- Eagle Warrior12. Woad Raider13. War Wagon- King15. Garrisoned Mongolian Siege Ram- Plumed Archer17. Huskarl18. Halberdier/Pikeman- Jaguar Warrior- Samurai- Berserk

22. Missionary23. Champion24. Mongolian Scorpion25. Villager26. Arbalests- Chu Ko Nu- Hand Cannoneer- Janissary- Longbowman- Skirmisher32. Mongolian Siege Ram- Mongolian Siege Onager34. Throwing Axeman35. War Elephant36. Petard- Trebuchet38. Bombard Cannon- Sheep/Turkey- Teutonic Knight41. Monk42. Scorpion43. Siege Ram- Onager

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Section 5 ======================= Units and Counter-Units =======================

The list below each heading contains the counter-units for the unitmentioned in the heading. For the LISTS, all unique unit archers andstandard archers are listed as ARCHERS. For the HEADINGS, each archer iscalled by its proper name. The same thing applies to infantry and cavalryarchers.

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======================Infantry Counter-Units======================

---------Swordsmen---------Massed Archers, Berserks, Teutonic Knights, Jaguar Warriors, CavalryArchers, Hand Cannoneers, Janissaries, Cataphracts, Mamelukes,Conquistadors, Scorpions, War Elephants

--------Spearmen--------Archers, Infantry, Janissaries, Cavalry Archers, Scorpions,Hand Cannoneers

--------------Eagle Warriors--------------Infantry, Knights, Cataphracts, War Elephants, Mamelukes

--------Berserks--------Massed Archers, Teutonic Knights, Samurai, Jaguar Warriors, CavalryArchers, Hand Cannoneers, Janissaries, Cataphracts, War Elephants,Conquistadors, Scorpions

--------Huskarls--------Swordsmen, Unique Unit Infantry, Light Cavalry, Knights, Catphracts,War Elephants, Mamelukes, Tarkans

---------------Jaguar Warriors---------------Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries,Conquistadors, Cataphracts, War Elephants

-------Samurai-------Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries, Scorpions,War Elephants

----------------Teutonic Knights----------------Anything that has a ranged attack except Throwing Axemen and Mamelukes(archers with low attack should be massed), Cataphracts, War Elephants

---------------Throwing Axemen---------------Samurai, Jaguar Warriors, Teutonic Knights, Archers, Cavalry Archers, HandCannoneers, Janissaries, Cataphracts, Conquistadors, Scorpions, Mangonels

------------Woad Raiders------------Samurai, Teutonic Knights, Jaguar Warriors, Hand Cannoneers, Janissaries,Cataphracts, War Elephants

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====================Archer Counter-Units

====================

-----------------------------Arbalests/Crossbowman/Archers-----------------------------Eagle Warriors, Huskarls, Woad Raiders, Skirmishers, Plumed Archers,War Wagons, Longbowmen, Light Cavalry, Knights, Tarkans, Cataphracts,Mangonels, Scorpions

-----------Skirmishers-----------Infantry, Light Cavalry, Knights, Tarkans, War Elephants,Camels, Cataphracts, Mangonels, Scorpions

---------------Cavalry Archers---------------Huskarls, Skrimishers, Massed Archers, Mangudai, War Wagons, LightCavalry, Knights, Camels, Mamelukes, Tarkans, Mangonels, Scorpions

---------------Hand Cannoneers---------------Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, LightCavalry, Knights, Tarkans, Cataphracts, Mangonels, Scorpions

----------Chu Ko Nus----------Huskarls, Eagle Warriors, Woad Raiders, Skirmishers, Plumed Archers,Longbowmen, Light Cavalry, Knights, Mangonels

-----------Janissaries-----------Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, LightCavalry, Knights, Mangonels

----------Longbowmen----------Huskarls, Eagle Warriors, Skirmishers, Plumed Archers, Light Cavalry,Knights, War Wagons, Mangonels

--------Mangudai--------Huskarls, Eagle Warriors, Plumed Archers, War Wagons, Skirmishers,Light Cavalry, Knights, Camels, Tarkans, Cataphracts, Mamelukes

--------------

Plumed Archers--------------Huskarls, Eagle Warriors, Woad Raiders, War Wagons, Light Cavalry,Knights, Cataphracts, Tarkans, Mangonels, Scorpions

----------War Wagons----------Huskarls, Eagle Warriors, Woad Raiders, Massed Spearmen, MassedSkirmishers, Light Cavalry, Knights, Mamelukes, Camels, Tarkans, Mangonels

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=====================Cavalry Counter-Units=====================

-------------Light Cavalry-------------Infantry except Huskarls, Knights, Camels, Mamelukes, War Elephants

-------Knights-------Spearmen, Camels, Mamelukes, Monks, War Elephants

------Camels------Infantry, Massed Archers

----------Cataphract----------Massed Spearmen, Knights, War Elephants, War Wagons

-------------Conquistadors-------------Huskarls, Eagel Warriors, Massed Skirmishers, Light Cavalry, Knights,Camels, Mamelukes, Mangonels, War Wagons

---------Mamelukes---------Massed Spearmen, Massed Skirmishers, Massed Archers, Cataphracts

-------Tarkans-------Spearmen, Camels, Mamelukes, Knights, War Elephants

-------------War Elephants-------------Monks, Missionaries, Spearmen

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==================Ship Counter-Units==================

-------Galleys-------Fire Ships, Turtle Ships

----------Fire Ships----------Demolition Ships, Turtle Ships

----------------Demolition Ships----------------Galleys, Longboats, Turtle Ships

---------------Cannon Galleons---------------Galleys, Fire Ships, Demolition Ships, Turtle Ships, Longboats

---------Longboats---------Fire Ships

------------Turtle Ships------------Massed Galleys, Massed Fire Ships

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========================Other Counter-Units========================

-----Monks-----Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers, Archers,Mangonels, Scorpions

------------Missionaries------------Spearmen, Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers,Archers, Mangonels, Scorpions

---------Scorpions---------Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,Woad Raiders, Eagle Warriors, Bombard Cannons, Trebuchets, Rams

---------Mangonels---------Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,Woad Raiders, Eagle Warriors, Bombard Cannons

----Rams----Non-ranged Units, Mangonels, Bombard Cannons, Mangudai, Mamelukes,Throwing Axemen

----------Trebuchets----------Non-ranged Units, Mangonels, Bombard Cannons, Rams, Mangudai, Mamelukes,Throwing Axemen

---------------Bombard Cannons---------------Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,Woad Raiders, Eagle Warriors, Huskarls, Archers

-------Petards-------Anything (Especially Ranged Units)

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Section 6 ==================== Attack Bonuses ====================

The source of the following information is:http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=3,30576,,allAll credit goes to the original author, zyxomma100

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========================Attack Bonus vs. Cavalry========================--------------------------------------Knights, Missionaries, Cavalry Archers--------------------------------------Spearman 15Pikeman 22Halberdier 32Camel 10Heavy Camel 18Mameluke 9E. Mameluke 12E. Eagle Warrior 4

-----------Cataphracts-----------Pikemen 10Halberdier 20Heavy Camel 6

-----------------Elite Cataphracts-----------------Pikemen 10Halberdier 20Heavy Camel 2

------Camels------Spearmen 7Pikemen 11Halberdier 16Camel 5Heavy Camel 9

---------Mamelukes---------Spearmen 7Pikemen 11Halberdier 16Camel 10Heavy Camel 16Huskarl 6E. Huskarl 10Skirmisher 3E. Skirmisher 4E. Eagle Warrior 2

-------------War Elephants-------------Spearmen 30Pikemen 47

Halberdier 60Mameluke 9E. Mameluke 12Camel 10Heavy Camel 18E. Eagle Warrior 4

=========================Attack Bonus vs. Infantry=========================------------All Infantry------------Hand Cannoneer 8Jaguar Warrior 10E. Jaguar Warrior 10Cataphract 9E. Cataphract 12

========================Attack Bonus vs. Archers========================-----------All Archers-----------Skirmisher 3E. Skirmisher 4Huskarl 6E. Huskarl 10

==============================Attack Bonus vs. Siege Weapons==============================---------All Siege ---------Battering Ram 43Capped Ram 54Siege Ram 68Bombard Cannon 28Eagle Warrior 6E. Eagle Warrior 8Mangudai 3E. Mangudai 5

==========================Attack Bonus vs. Buildings==========================Numbers vary due to building armor-------------All Buildings-------------Man-at-Arms 1Long Swordsman 22-Handed Swordsman 3Champion 3

Berserk 2E. Berserk 3Throwing Axeman 1E. Throwing Axeman 2Samurai 2E. Samurai 3Teutonic Knight 4E. Teutonic Knight 4Jaguar Warrior 2E. Jaguar Warrior 2Huskarl 2E. Huskarl 3Woad Raider 2E. Woad Raider 3Spearman 1Pikeman 1Halberdier 1Tarkan 8E. Tarkan 10War Elephant 7E. War Elephant 10Battering Ram 125Capped Ram 150Siege Ram 200Petard 500Trebuchet 243Bombard Cannon 200Demo. Ship 164H. Demo. Ship 220Can. Galleon 200E. Can. Galleon 275

======================Attack Bonus vs. Monks======================----------------------------------All Monks (including Missionaries)----------------------------------Eagle Warrior 8E. Eagle Warrior 10Scout Cavalry 6Light Cavalry 10Hussar 12

=============================Attack Bonus vs. Unique Units=============================----------------All Unique Units----------------Samurai 10E. Samurai 12

======================Attack Bonus vs. Ships======================---------

All Ships---------Bombard Cannon 41Spearman 2Pikeman 6Halberdier 11

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Section 7 =============== Version History ===============

-----------Version 1.0-----------

This is the first of version of my FAQ, it includes such information asrelative unit speeds and unit creation times. For links to my work withCOST EFFECTIVE UNIT TESTS, please visit the Strategy Forum ataok.heavengames.com, search for "gaparr64" at the bottom of the topicspage.

This FAQ was created on June 5, 2001.

-----------Version 2.0-----------

Version 2.0 includes a list of units and their best counter-units. Thetitle has now been changed to "Unit Study" instead of "Unit CreationTimes/Relative Unit Speeds."

-----------Version 3.0-----------

Version 3.0 includes a revision of the Units and Counter-Units section(thanks to the forumers at the Age of Kings Heaven Strategy Forum). Alsoincluded is a list of the type of damage that each unit does.

-----------Version 4.0-----------

Now in the proper GameFAQs format of 78 characters per line or less. UnitStatistics tables added to this version.

-----------Version 4.1-----------

New textart and the date of the latest version now displayed at top ofthe document. I also rearranged the sections.

-----------

Version 4.2-----------

Improved textart and updates to the Units and Counter-Units section.

-----------Version 4.3-----------

Corrections to several spelling errors have been made. The title has beenchanged to Units FAQ instead of Unit Study. The copyright notice at theend of this document has been updated.

-----------Version 5.0-----------

This FAQ is now includes the changes made by the patch released by Ensemble Studios. You can download the patch at www.ensemblestudios.com.

-----------Version 6.0-----------

Now Age of Empires II: HD Edition and The Conquerors version 1.0c compatable. Added attack bonus table.

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This document was made for personal use only. No part of this documentmay be copied or used in any form without permission from the author. Youmay not post this guide on your website or anywhere else without theexpressed written permission of gamefaqs user gaparr64. This document is Copyright 2013 gaparr64.

To contact the author please use gamefaqs.com messaging.

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