Age and Experience
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Transcript of Age and Experience
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7/27/2019 Age and Experience
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OrdO Obscuras
RestRicted Files
Compiled and Illuminated by Heretic Doug Newton-Walters with help from Sister Jenni Creagh
Thanks to Stefan Charax Green for inspirationGraphic Design by Sister Jenni Creagh & Doug Newton-Walters
Heretica Inquisitorby Doug Newton-Walters (inspired by requiem inquisitor)
Fanaticaby Jenni Creagh and Doug Newton-Walters
Restricted Access Level: Phi 3409F
Age and experience. I
would give it all up and the
horrors that go with it to
be an ignorant babe onceagain safe in the arms of
the Emperor.
Arbitrator Dafnae
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ageand expeRienceWhen youve been on the job as long as I have, nothing surprises you. Ive seen a screaming
widow kill three ofcers with her bare hands, children that hacked administratum data-nets and
scummers who just wouldnt stay dead. Experience lad, you should learn to appreciate it.
Proctor Major Shallom Darst
Very rarely does the Inquisition recruit completenovices into its acolyte ranks. More commonly are
seasoned warriors, experienced adepts, and steel
conrmed assassins taken as acolytes, their track records
proving their worth.
When creating your character for Dark Heresy you may
choose to start as a novice or a more veteran acolyte.
This article replaces the Age table from Dark Heresy and
modies how starting XP is awarded.
Novices roll their starting age as normal and continue with
character creation. Veteran characters roll their starting age
but also increase their age and receive additional starting
XP as detailed below.
Each homeworld origin provides a different age range for
novice characters reecting their standing within society
and their coming of age.
With ExpEriEncEcOmEs agEand grEat
dangEr
As characters spend longer in their career, they gain
valuable experience and knowledge of their craft. However
even the most innocuous profession comes with risks in the
41st millennium. Characters that start the game as veterans
will undertake several terms of service, each granting
valuable experience but exposing them to the dangers that
beset the Imperium of man.
tErmsOf sErvicE
Terms of service represent the time a character has
spent in their career. In effect a term of service representsseveral missions compressed into a single package rather
than playing through them. You may take as many terms
of service as you wish, or as the GM allows. Each Term of
Service conveys the following to the character:
Increases Age by 1D5 Years
Adds one months worth of Income to the characters
Wealth reecting savings kept over the span of time
Grants the character an additional 400 XP
Requires 1 roll on the Career Dangers Table
As you can see, there are downsides to putting a character
through a Term of Service. With experience comes
consequences and potential peril. Even in the relativelysafe connes of an administratum building danger lurks
and death is an ever present companion for Imperial
Citizens.
Apply all effects to the character before the gamestarts, including spending XP. This reects the character
learning his career before he becomes an acolyte of the
Inquisition.
Notes:
All rolls are to a minimum of 1
Wounds lost come from your starting Wounds total and are permanent
losses
Random characteristics are generated by rolling 1D10 and counting
across. A roll of 10 means you can choose which characteristic is
affected.
Lost body parts may be replaced with poor quality bionic equivalents.The cost of these comes out of starting Wealth or you may choose
to become indebted and pay the equipment off over time. This is an
automated removal of funds and cannot be avoided. Discuss with the
GM how much money you wish to pay off per month.
tablE 2: carEErdangErsD100 Effect
0105 -3 to 1D5-1 random characteristics
0610
D10:
1-5: -3 Toughness
6-10: -3 Strength
1115
D10:
1-5: -3 Intelligence
6-10: -3 Agility
1620
D10:
1-5: -3 Will Power
6-10: -3 Fellowship
2125 -1 to 1D5-1 random characteristics
2630 Lose 2 Wounds
3135 Lose 2D5x10 Throne Gelt
3640 Lose a Wound
4145 Gain 1D10 Insanity Points
4650 Gain 1D5 Insanity Points
5155 Gain 1D5 Corruption Points
5660 Gain 1D10 Corruption Points
6165 Lose a Wound
6670 Lose 2D5x10 Throne Gelt
7175 Lose 1D5-2 Fingers
7680 Lose an Eye
8185 Lose an Ear
8690
D10:
1-5: Lose a Hand
6-10: Lose an Arm
9195
D10:
1-5: Lose a Foot
6-10: Lose a Leg
9600
D10:
1-5: Lose a Lung
6-10: Lose a different Organ
tablE 1: starting agEFeral World Hive World Imperial World Void Born
Warrior
(15+1D5)
Nipper
(15+1D5)
Stripling
(20+1D5)
Youth
(15+1D10)
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psykErs, tEch priEstsand agE
Most careers in the Imperium are fairly straight forward
and characters learn their skills on the job. However there
are some vocations with occult and exotic requirements
that take up a great deal of time training.
The arcane methods used in a psykers sanctioning to
fortify their minds to withstand the corruption of the warp
or the mechanical secrets of the Adeptus Mechanicus take
years to successfully train into a prospective agent.
In this time a character will be too busy mastering their
potential or control over articial devices to learn any
mundane skills or abilities. It is enough that a psykers
brain will not implode as soon as he draws energy from
the warp.
As such any character with the Sanctioned Psyker Trait
increases their starting age before choosing to apply terms
of service and receives no additional XP for it. This time
spent is reected by their ability to (almost) safely use
their psychic powers. Theyve been too busy trying to stop
daemons eating their brains to learn anything else!
Tech priests increase their starting age before terms of
service by 1D10 years reecting the time it takes for their
mechanicus implants to be tted and their induction into
the cult mechanicus.
See Tables 3 & 4 for examples of events that could have
been the cause of effects rolled on the Career Dangers
Table. These can act as inspiration for character background
stories and plot hooks for the game.
Note: Using these rules can cause problems with random
character generation. It is suggested that all characters
in a game using these rules start with maximum wounds
and Fate Points.
tablE 3: carEErEvEntsD100 Adept Arbitrator Assassin Cleric
0105 Terrorist Bombing Its a set up! You arent the best after all Starving mobs are a dangerous
beast
0610 Overtime is drainingThe enser has a new toy to play
withPoison most foul
Chemical runoff pollutes the
area
1115 Policy abhors individuality A little punch drunkRooftop getaways are not always
the best idea
Even faith has trouble with
bullets
1620Crushed under the weight of
bureaucracy
One can stand only so much
human refuse
That which doesnt kill you still
hurts
Sacrice in the name of the
Emperor still takes its toll
2125 Data stacks are not for climbing Car bombs are dangerousMust remember to disarm ALL
traps before proceeding
Local gangers have learned to
fear the Emperors st
2630 Feed the mind, ignore the bodyWounds are all in the line of
dutyFoul-most poison
Faith overcomes all disease in
time
3135 Robbed at book pointCensured for use of moderate
forceNot all missions are successful
Coffers are bare when people
are happy
3640 The ague is going aroundA serial viviphage makes eating
an unhappy prospect
Thank the emperor for organ
redundancyThe ague is going around
4145
Tech ciphers in an accounting
code!? Such horrors should not
exist
The blood of children is
disquieting, especially on ones
own hands
He just WILL NOT die!Madness rules when faith is
impotent
4650What do you mean its due at
25:05?!
Some things man was never
meant to see
Murder, no matter how rened
still takes its tollMoments of doubt are insidious
5155
Some datales should not be
opened
Do not stare at the symbols on
the walls
Death by strangulation only
works if the victim has a neck
Purge the unclean to protect the
ock
5660Ofce dinner parties should not
include forbidden texts
Never keep objects from a crime
scene
Becoming the best there is has a
high price
Idolatry shall be punished with
re
6165 The ague is going aroundA serial viviphage makes eating
an unhappy prospect
Thank the emperor for organ
redundancyThe ague is going around
6670 Robbed at book pointCensured for use of moderate
forceNot all missions are successful
Coffers are bare when people
are happy
7175The sword is mightier than the
pen, or the hand for that matter
Trigger ngers make nice
trophiesFailure is not an option
The scum bites the hand that
freed it
7680 Drive-by shootingSuspects on slaught are
dangerousOne shot is not always one kill Pain is the mind cleanser
8185 Servo skull malfunctionPsychopaths rarely follow
Emperors Rules in boxing
Exotic weapons can be
entertaining or annoying
Torture will not break the mind
of the holy
8690 Protect the data with your life!Beware assassins bearing
meltabombs
The enemy cannot ee the crime
if you disable his leg
The insidious cult is impotent in
the light of the Emperor
9195Keep your hands and arms
inside the stack at all times
The Emperors shield may bend
but it will never break
Chrono gladiators are a difcult
prospect
The blades of the unholy shatter
on the hammer of the righteous
9600Poisonous gases are an effective
way to invade a data stack
There is a reason only mutants
live near toxic waste
The chestborer is an insidious
pest
A chest full of lead is as nothing
to a soul full of faith
Fate
Youre destiny is not to die in the gutter (yet). You
may Burn a Fate Point after rolling on the Career
Dangers table to ignore the result. You may do this
as many times as you have Fate Points.
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timEWaitsfOrnO acOlytE
As acolytes get older their bodies become more frail and
their minds more cynical. Eventually their bodies begin
to fail them. The most blessed of acolytes will receive
rejuvenat treatments to restore their physical prowess and
allow them to continue in the ght.
Most however will simply grow old and eventually die in
service to their Emperor. The following are optional rules
to represent the ravages of time on an acolytes body.
Once a character reaches 50 years of age you must test
to see if their age starts catching up with them. At 50 and
every 5 years thereafter you must make a Toughness test to
see if your body starts failing.
At 50 the test is Easy (+30) and reduces by one level of
difculty every ve years to a minimum of Very Hard (-30).
Each failure reduces the characters Strength, Toughness,
and Agility Characteristics by 1D10. This is permanent andthe only way to avoid it is through rejuevenat treatment.
rEjuvEnattrEatmEnt
Cost: 200,000 Throne Gelt per treatment Very Rare
Only the most wealthy have access to these treatments
but regular use can extend lifespans by hundreds of years.
In order to use a Rejuvenat treatment the character musttake a Toughness test as if aging normally.
Poor: A successful test reduces the characters physical age by 1D10
years. This means they will not have to take any more age tests until
their physical ages reaches an age increment again.
Average: A successful test reduces the characters physical age by
1D10 years and another 1D10 years if you score two degrees of success
or more.
Good: A successful test reduces the characters physical age by 10
years and another 10 years for every two degrees of success.
Best: A successful test reduces the characters physical age by 10 years
and another 10 years for every degree of success.
A character may only take a number of Rejuvenat
treatments up to their Toughness Bonus before the bodyrejects them completely. Note that in some instances a
character can lose TB values between treatments which
puts them over their maximum level. This has no effect
but will prevent any other treatments being used.
tablE 4: carEErEvEntsD100 Guardsman Imperial Psyker Scum Tech Priest
0105Unremitting battle is poor sustenance
for the warriorWarp feedback drains the soul Its a setup!
Industrial accidents are extremely
wasteful
0610 Deathworlds are inimical to lifeThe spirits of the dead feast on
your esh
Sometimes even food is hard to
steal
Muscle tissue is an inferior
locomotive apparatus
1115The Commissar says do as you
are told
Daemonic whispers eat away at
your mind
Rooftop getaways are not always
the best idea
Be careful when performing self
neural upgrades
1620 Fighting in the Emperors namehas a high price
The voices get too much Failure to pay protection moneycan result in head injuries
Data ports are far moreimportant than brain tissue
2125Charging the trenches poses all
sorts of health risks
Anonymity is difcult when pets
start exploding in your presence
The sump is not the best place
to hide out
Beware inferior alloys in
biocircuit construction
2630Wounds are all in the line of
dutyFeed the mind, ignore the body Backstabbing scum
Consecrate all data socket
attachments correctly
3135Gambling with ratlings is a sure
thing
Its a heavy burden being a
psyker
Being jumped by muties is
hazardous to your wealth
Experiments require careful
research
3640 Tis but a scratchNot all sustenance is good for
the soul
Personal rad counters are a
mustMore meat for the grinder
4145The Imperial Infantrymans
Uplifting Primer LIED!
The blood of children is
disquieting, especially on ones
own hands
He just WILL NOT die!
Accounting codes in a tech
cipher!? Such horrors should
not exist
4650The bigger they are the more
they should bleed
Fear is the mind killer The tunnels, the tunnels! Does not compute
5155Do not stare at the symbols on
the wallsWhat do you want?
Death by strangulation only
works if the victim has a neck
Use protection when accessing
strange dataports
5660The Imperial Infantrymans
Uplifting Primer was RIGHT!
Never keep objects from a crime
scene
Trading in contraband is not
always a good idea
The Machine spirit is unwilling
but the esh is weak
6165 Tis but a scratchNot all sustenance is good for
the soul
Personal rad counters are a
mustMore meat for the grinder
6670Gambling with ratlings is a sure
thing
Its a heavy burden being a
psyker
Being jumped by muties is
hazardous to your wealth
Experiments require careful
research
7175Rabid snotlings are more
dangerous than they appear
Spontaneously eeing bodyparts
are a sure sign of impending doom
Picking pockets is not worth the
price
Dont let your ngers do the
walking
7680 SNIPER!Sacrice the esh to save the
soulYour eye offends me...
The limitations of the esh can
be overcome
8185 Missed by that much Nothing stills the voicesJust another trophy for some
degenerate scumServo skull malfunction
8690 Stepped on a LandmineExplosive decompression is one
way to kill a witch
Self preservation kicks in at the
most inopportune times
The Hereteks were stopped at a
price
9195 Xenos weaponry is unholyDaemons love the taste of pskyer
esh
Make sure the slag pile is
uninhabited before scrounging
The planned upgrade came
sooner than expected
9600Chemical warfare is just another
hazard in the 41st millenniumBeware the rage of the fearful
There is a reason only mutants
live near toxic wasteOrgans? What organs?
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