AfreecaTV Investor Relations
Transcript of AfreecaTV Investor Relations
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Nov. 2020
AfreecaTV
Investor Relations
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Disclaimer
This presentation material has been prepared solely for informational purposes only to enhance investors’
understanding. This is written based on the objective facts as much as possible. However, forward-looking
statements such as company’s plan, estimates, and forecasts at present time are subject to certain risks and
uncertainties that could cause actual results to differ. No reliance should be placed on the accuracy and
completeness of the information presented or contained in this presentation.
The information contained in this document should not be utilized in regards to investors’ investment results.
The company hereby expressly disclaims any and all liability for any loss or damage resulting from the
investors’ reliance on the information contained herein.
Therefore, this material cannot be used for any legal purposes in regard to investor’s investment results. Any
part of this document cannot be evidence in terms of investment decisions.
Anybody Can Freely Cast !
1. Business Area
2. Service
3. Content
4. Key Index
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TV ‘Afreeca Colosseum’
• National wide - KT IPTV, SK Btv, LG U+
• Regional cable - D‘live
BJ created content Original content Podcast
‘PodFreeca’- ‘eSports League’ASL, GSL, LCK, APL, AHL, PCS, Overwatch(Korea contenders)
Content
Expansion
1. Business Area
- variety show- web drama series
• Off-line studio for BJs
• eSports stadium
• 18 branches in Korea
Off-Line
‘Open Studio’
Content diversification: BJ created content, original content, and ‘PodFreeca’.
Platform expansion: online to offline and TV platform.
Variety
Gaming
Sports
Mokbang
Pet
Music
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2. Service
Social/Live/Multi-media platform on which anyone can freely broadcast and watch/participate
CommunityConnectionCommunication
Content
Gaming, Visual radio, Mokbang,
Hobbies, Educational, Beauty etc.
Olympics, Word Cup, MLB, EPL etc.
Secure broadcasting right for the popular events.
Originally planned & produced by AfreecaTV.
eSports League, Talent shows, etc.
BJ created content Original contentProfessionally generated content
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Gaming Variety & Talk show Sports Mokbang
3. Content - BJ Created Content
Educational Knowledge sharing Experts – legal, financial Current Events
Hobby - Fishing Beauty/Fashion VR – Magic취미방송Hobby - clay
Category expansion
Diversifying content through alliances
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3. Content – Original Content
Turnkey solution: produce/operate/broadcast original eSports leagues
Offline stadium and professional eSports team to strengthen AfreecaTV’s eSports ecosystem
[ AfreecaTV eSports leagues ]
[ eSports professional team ]
• ‘Afreeca Freecs’ - LOL / PUBG• ‘Open studio’
Utilize 18 PC-café as eSport stadium
[ eSports stadium ]
• FreecUp studio
eSports
• The Colosseum Stadium
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Collaborate on production of unique original content with BJs
Broadcast original content on both AfreecaTV platform and TV channel
[ Entertainment – Dance, Quiz ]
[ Sports ][ Music ]
3. Content – Original Content
[ Education –History, Law, Language ]
[ Hobby – Go, Omok, Billiards, Fishing ]
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Channeling service - Ad Balloon
Strengthening the eco-system by diversifying contents and securing new monetization for streamers
Providing varied purchasing channels through channeling service and platform infrastructure
Case1) BJ Yuambosung with Hyundai Mall [VOD] Case2) BJ Kim Min Kyo [VOD]
Platform infra - AfreecaTV Shop
Transferring to purchase page via ‘Ad Balloon’ link in live streaming Online sales channels utilizing in-house platform ‘AfreecaTV shop’
3. Contents – Live Commerce
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Gaming
(52%)
Variety & Talk Show
(32%)
Sports
(5%)
Others
(10%)
Best+Partner BJ 2,014
[ Gender ] [ Age ]
4. Key Index
Content category by traffic (’20.Q3)
BJ composition
Active BJ 17,118
User demographics
Best/Partner BJ star balloon sales contribution
≒ 47.5%(’20.Q3) Male(82%)
(Login Base)
Female(18%)
(Login Base)20s
(43%)30s
(28%)
40s(12%)
Others(3%) 10s
(8%)
50s(6%)
Business Model
1. Platform Service
2. Advertisement
3. Multi-platform
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Real time communication
Stickers
Quick view
Subscription
Star balloon
Gifting star balloon & other functional items
OGQ(emoticon)
User clip
Ad balloon
[Users] [BJ]
1. Platform Service – Gift Economy & Functional Items
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1. Platform Service – Gift Economy Trend
Platform revenue : 41.5 billion won (+6.2% QoQ, +22.7% YoY)
Increase of ARPPU and Paying User backed by user engagement expansion
Platform service(unit : 100 million won)
152 155 161 173
641
185 194 202 212
792
232 239 256 275
1,003
296 330 338 321
1,285
345 391
415
Q1 '16 Q2 '16 Q3 '16 Q4 '16 FY2016 Q1 '17 Q2 '17 Q3 '17 Q4 '17 FY2017 Q1 '18 Q2 '18 Q3 '18 Q4 '18 FY2018 Q1 '19 Q2 '19 Q3 '19 Q4 '19 FY2019 Q1 '20 Q2 '20 Q3 '20
CAGR(’16~’19)+26%
’20.Q2YoY +22.7% ↑QoQ +6.2% ↑
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2. Advertisement – Platform Advertising
Targeted advertising
Pre-roll / Mid-roll / Post-roll
Banner & Sliding AD Balloon
Engaging form of advertisement which users can gift to BJ
Pre-roll Ads Mid-roll Ads Post-roll Ads
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Continuing expansion of new inventory for Mobile application and PC page
Synergy is expected with new open advertisement platform scheduled to open on 2021
Mobile Banner PC Banner
2. Advertisement – New Inventory for Platform Advertising
[Main Banner] [Chatting Space Banner][Keyword
Advertisement][Mid-Banner]
[Chatting Space Banner]
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Game leagues Influential BJ game streams
Extend lifecycle of game by running/broadcasting game leagues/contests.
Case1) ‘FIFA Online4 High school FIFA’ amateur league [VOD] Case2) Dungeon & Fighter BJ tournament [VOD]
2. Advertisement – Branded Content Advertising
Case ① Gaming
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Brand live show
KOL advertising leveraging AfreecaTV’s strong community
Product placement opportunities
Real time user feedback
Case1)‘Rexton’ sports fishing competition [VOD]
Users give a real-time feedback through chat.
Case2) Lotte ‘Pappico’ reaction contest Season2 [VOD]
BJ, User produce their own VOD and participate in contest
2. Advertisement – Branded Content Advertising
Case ② Non-Game
Brand VOD – BJ/User participation
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2. Advertisement – Revenue Trend
Advertisement revenue : 7.0 billion won (+63.5% QoQ / -12.4% YoY)
Recovered thanks to execution of pent-up advertising demand and high-season effect
2840 42 39
148
29 2941 38
137
37 3747
71
193
6258
80 87
288
42 43
70
Q1'16 Q2'16 Q3'16 Q4'16 FY
2016
Q1'17 Q2'17 Q3'17 Q4'17 FY
2017
Q1'18 Q2'18 Q3'18 Q4'18 FY
2018
Q1'19 Q2'19 Q3'19 Q4'19 FY
2019
Q1'20 Q2'20 Q3'20
OthersContents AdvertisementPlatform Advertisement
(Unit: 100 million won)
CAGR(’16~’19)+25%
’20.Q3YoY -12.4% ↓
QoQ +63.5% ↑
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32 166 270482
949 684920
1,2991,409
4,312
1,785 1,844 1,9551,977
7,561
1,881
1,044 9082
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4 4
5
8
9
12 12 12
14 14
17 17
18 18 18
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
9,000
10,000
'17 1Q '17 2Q '17 3Q '17 4QFY 2017 '18 1Q '18 2Q '18 3Q '18 4QFY 2018 '19 1Q '19 2Q '19 3Q '19 4QFY 2019 '20 1Q '20.Q2 '20.Q3
Revenue No of Branches
(Unit : Revenue: million won/ No of branches – each)
3. Multi-platform- Open Studio
18 nation wide PC-café (’20.Q3)
Operate PC-café and eSports stadium
‘20.Q3 results were affected by reduced operating hours due to COVID-19
’20.Q3YoY -53.6% ↓QoQ -13.0% ↓
'17 Q1 Busan/Hongdae branch open
'17 3Q Daegu branch open
'17 4Q Gwangju branch open
'18 Q1 Jamsil branch open
'18 2Q Daejun/Wonju/Jeonju branch open
'18 3Q Suwon branch open
'18 4Q Ulsan/Cheonan branch open
’19 2Q 2nd Gwangju branch/Jeju branch open
‘19 4Q Goyang/Incheon/Suwon branch open
’20 Q1 Seoul Lotter World branch open
[Total 18 branches]
Business Performance
1. Revenue & Operating Income
2. Cost Breakdown
3. Summary of Consolidated Financial Statements
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1. Revenue & Operating Income
Quarterly Earnings Annual Earnings
Robust Platform revenue and recovery of Advertisement driven the earning increase
183198
203214215
225248
258279
290
324
373381
416
448434
415
453
502
36
(19.8%)
37
(19.1%)
35
(17.4%)
51
(23.7%)47
(21.9%)43
(19%)
49
(19.7%) 44
(17.2%)
60
(21.6%)
61
(21.2%)
74
(22.9%)
75
(22.9%)
91
(23.6%)
96
(23.0%)
108
(24.0%)
73
(16.8%)
81
(19.5%)
107
(23.7%)
139
(27.7%)
Platform
Advertisement
Multi-Platform
Others
Operating Income(% of sales)
(Unit: 100 million won)
798
946
1,266
1,67920.1%
19.4%
21.4%21.9%
FY2016 FY2017 FY2018 FY2019
(Unit: 100 million won)
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* (%) : /Operating revenue
(Unit: million won)
2. Cost Breakdown
2020.3Q 2020.2QQoQ
2019.3QYoY
% % %
Operating revenue 50,226 100% 45,272 100% 11% 44,815 100% 12%
Operating expense 36,318 72% 34,552 76% 5% 34,050 76% 7%
Employment costs 11,129 22% 10,890 24% 2% 9,944 22% 12%
Commission (copyright & others)
3,682 7% 3,621 8% 2% 4,422 10% -17%
Commission (Advertising) 2,252 4% 1,239 3% 82% 2,691 6% -16%
Paying charges 4,807 10% 4,312 10% 11% 4,227 9% 14%
Dedicated internet circuit expense
2,978 6% 3,206 7% -7% 2,333 5% 28%
BJ support expense 1,195 2% 1,869 4% -36% 924 2% 29%
Contents production costs 2,352 5% 1,658 4% 42% 2,828 6% -17%
Depreciation 3,796 8% 3,657 8% 4% 2,853 6% 33%
Rent 173 0% 144 0% 20% 53 0% 227%
Advertising expense 312 1% 282 1% 10% 167 0% 87%
Event expense 239 0% 59 0% 304% 300 1% -20%
Others 3,404 7% 3,614 8% -6% 3,310 7% 3%
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3. Summary of Consolidated Financial Statement
(Unit: million won)
2020.3Q 2020.2Q 2019.3Q 2019
Total assets 258,282 245,640 215,114 228,550
Total liabilities 121,115 118,726 98,699 106,761
Total shareholders’ equity 137,168 126,915 116,415 121,789
Capital stock 5,747 5,747 5,747 5,747
Operating revenue 50,226 45,272 44,815 167,869
Operating profit 13,908 10,719 10,765 36,726
Income/losses before income taxes 13,803 11,914 11,797 41,938
Net profit 10,966 10,239 9,073 34,160
www.afreecatv.comGyeonggi-Do, Seongnam-Si, Bundang-Gu, Sampyeong-Dong, 625, Pangyo Seven Venture Valley 1-2
ContactEllen Jiyeon Kim, Head of IREmail: [email protected]: +82-031-622-8247
Jeffrey Lee, IREmail: [email protected]: +82-031-622-6849
Isla Kyunghee Jun, IREmail: [email protected]: +82-031-622-8225
David Heonhee Park, IREmail: [email protected]: +82-031-622-8078