Afmbe Charts

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description

some charts for the all flesh mus be eaten

Transcript of Afmbe Charts

  • The charts range from random space ships to random rooms and stuff in those ships to random weapons and rounds of ammunition. Good luck versus the zombies, you're going to need it!

    Roll 2D10

    Ship Type

    2

    Glider Landing Craft

    3

    One-Man Shuttlecraft / Launch

    4

    Basic Troop Transport

    5

    Snub Fighter

    6

    Ship's Boat

    7

    Small Transport Shuttle

    8

    Medium Transport Shuttle

    9

    Average Cargo Ship

    10

    Scout Ship

    11

    Large Freighter

    12

    Attack Ship

    13

    Large Cruiser

    14

  • Battle Ship

    15

    Battle Cruiser

    16

    Destroyer

    17

    Moving Starbase

    18

    Carrier

    19

    Town-sized mother ship

    20

    Roll on Special Ship Types table

    Roll 1D10

    Special Ship Types

    1

    Deep Space Ark

    2

    Prison Hulk

    3

    Tanker

    4

    Orbital Station

    5

    Satellite Station

    6

    Luxury Liner

    7

    Nobleman's Yacht

    8

  • Safari Ship

    9

    Fighter Base

    10

    Research Lab

    Roll 4D10

    Room Type Table

    4

    Airlock

    5

    Escape Pod

    6

    Storage Room

    7

    Med Lab

    8

    Science Lab

    9-10

    Corridor

    11

    Main Bridge

    12

    Communications

    13

    Engine Room

    14

    Mechanical

    15

    Electrical

  • 16-17

    Corridor

    18

    Lounge

    19

    Crew Cabin

    20

    Hypersleep Chamber

    21

    Stateroom

    22

    Passenger Cabin

    23-25

    Corridor

    26-28

    Stairs

    29

    Armory

    30

    Holding Cells

    31

    Corridor

    32

    Security Office

    33

    Library

    34

    Kitchen

    35

    Cargo Bay

  • 36

    Hanger Bay

    37

    Fuel Bay

    38

    Weapons Bay

    39

    Corridor

    40

    Breeding Chamber

    Roll 2D10

    What's in the room?

    Quantity2-3

    Nothing

    -4-5

    Zombies

    1D4 (2)6-7

    More Zombies

    1D10 (5)8

    Even More Zombies

    1D10 x 3 (15)9

    Norms, unarmed

    1D4 (2)10

    More Norms, unarmed

    1D10 (5)11

    Ranged Weapon

  • See Ranged Weapon table12

    Close Combat Weapon

    See Close Combat Weapon table13

    Explosive Weapon

    See Explosive Weapon table14

    Body Armor

    See Body Armor table15-16

    Gear

    See Gear table17

    Ammunition for Ranged Weapon

    See Ammunition table18

    Dead People

    1D10 (5)19

    Nothing - blown airlock!

    -20

    Dead Zombies

    1D4 (2)

    Roll 2D10

    Ranged Weapons Table

    Quantity of Roundsin the Weapon2-3

    Pistol

    1D10 (5)4

    Heavy Revolver

  • 1D6 (3)5

    Submachine Gun

    4D10 (20)6

    Assault Rifle

    3D10 (15)7-8

    Shotgun

    1D8 (4)9

    Flechette Gun

    1D10 + 5 (10)10-11

    Blaster

    5D10 (25)12

    Heavy Blaster

    7D10 (35)13

    Disruption Field Gun

    1D100 (50)14

    EMF Gun

    1D100 (50)15

    Pulse Rifle

    4D10 (20)16

    Stun Gun

    5D10 (25)17

    Sonic Blaster

    5D10 (25)18

    Plasma Claw [d6 x 8 (24) fire /plasma damage]

  • 1 per 2 rounds19

    Rail Gun [D8 x 6 (24), ignores armor]

    1D10 (5)20

    Psi-Enhancer (+1 Strengthfor all pyschic abilities)

    1D6 (3) doses

    Roll 1D8

    Close Combat Weapons Table

    Quantity1

    Energy Sword

    12

    Monofilament Flail

    13

    Vibroaxe

    1D4 (2)4

    Vibroknife

    1D4 (2)5

    Vibrosword

    1D4 (2)6

    Make-shift Club

    1D4 (2)7

    Make-shift Machete

    1D4 (2)8

    Make-shift Knife

    1D4 (2)

  • Roll 1D4

    Explosive Weapons Table

    Quantity of Devices1

    Flechette Grenade

    1D8 (4)2

    Anitmatter Grenade

    1D6 (3)3

    Thermal Detonator

    1D6 (3)4

    EMP

    1D8 (4)

    Roll 1D10

    Body Armor Table

    Quantity1-2

    Inertia Field

    1D4 (2)3-4

    Nanoweave Armor

    1D6 (3)5-6

    Personal Forcefield

    1D4 (2)7-8

    Reflective Body Suit

    1D6 (3)9-10

    Kevlar Vest

    1D6 (3)

    Roll 1D10

    Special Rounds Table

  • Quantity1

    Explosive Bullet

    2D10 (10) rounds2

    Flechette Bullet

    2D10 (10) rounds3

    Flower Power

    1D10 (5) rounds4

    Energy

    1D6 (3) magazines5

    Pistol Rounds

    1D6 (3) magazines6

    Rifle Rounds

    1D6 (3) magazines7

    Shotgun Shells

    1D8 (4) shells8

    Armor Piercing (halve Armor,but damage is not modified)

    1D6 (3) magazines9

    Hollow-Point Bullets (doublearmor, but damage is tripled)

    1D6 (3) magazines10

    Tracer Bullets (+1 to aimingrolls after the first shot)

    1d10 (5) rounds

    Roll 1D4

  • Equipment Chart1

    Clothing2

    Security3-4

    Tools

    Roll 1D10

    Clothing1-2

    Body Suit3-4

    Spacesuit5

    Biohazard Spacesuit6

    Radiation Suit7

    Gas Mask8

    Goggles, Infrared9

    Goggles, Night-Vision10

    Power Loader Exoskeleton

    Roll 1D8

    Security1

    Pepper Spray2

    Ranged Weapon3

    Close Combat Weapon4

    Security Key5

    Crown of Thorns6

    Electronic Lockpick

  • 7Fire Extinguisher8

    Nanogoo

    Roll 2D10

    Tools2

    Scanner3

    Teleport Anchor4

    Ship Repair Tools5

    Flashlight6

    Geiger Counter7

    Electrician's Equipment8

    Mechanic's Tools9

    Radar, Portable10

    Motion Sensor11

    GPS / Ship's Map12

    Communication Equipment13

    Geiger Counter14

    Nanogel15

    Cutting Torch16

    Multitool17

    Medpack18

  • 0G Stick19

    Food Processor20

    Water Dispense