Afmbe Charts
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Transcript of Afmbe Charts
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The charts range from random space ships to random rooms and stuff in those ships to random weapons and rounds of ammunition. Good luck versus the zombies, you're going to need it!
Roll 2D10
Ship Type
2
Glider Landing Craft
3
One-Man Shuttlecraft / Launch
4
Basic Troop Transport
5
Snub Fighter
6
Ship's Boat
7
Small Transport Shuttle
8
Medium Transport Shuttle
9
Average Cargo Ship
10
Scout Ship
11
Large Freighter
12
Attack Ship
13
Large Cruiser
14
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Battle Ship
15
Battle Cruiser
16
Destroyer
17
Moving Starbase
18
Carrier
19
Town-sized mother ship
20
Roll on Special Ship Types table
Roll 1D10
Special Ship Types
1
Deep Space Ark
2
Prison Hulk
3
Tanker
4
Orbital Station
5
Satellite Station
6
Luxury Liner
7
Nobleman's Yacht
8
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Safari Ship
9
Fighter Base
10
Research Lab
Roll 4D10
Room Type Table
4
Airlock
5
Escape Pod
6
Storage Room
7
Med Lab
8
Science Lab
9-10
Corridor
11
Main Bridge
12
Communications
13
Engine Room
14
Mechanical
15
Electrical
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16-17
Corridor
18
Lounge
19
Crew Cabin
20
Hypersleep Chamber
21
Stateroom
22
Passenger Cabin
23-25
Corridor
26-28
Stairs
29
Armory
30
Holding Cells
31
Corridor
32
Security Office
33
Library
34
Kitchen
35
Cargo Bay
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36
Hanger Bay
37
Fuel Bay
38
Weapons Bay
39
Corridor
40
Breeding Chamber
Roll 2D10
What's in the room?
Quantity2-3
Nothing
-4-5
Zombies
1D4 (2)6-7
More Zombies
1D10 (5)8
Even More Zombies
1D10 x 3 (15)9
Norms, unarmed
1D4 (2)10
More Norms, unarmed
1D10 (5)11
Ranged Weapon
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See Ranged Weapon table12
Close Combat Weapon
See Close Combat Weapon table13
Explosive Weapon
See Explosive Weapon table14
Body Armor
See Body Armor table15-16
Gear
See Gear table17
Ammunition for Ranged Weapon
See Ammunition table18
Dead People
1D10 (5)19
Nothing - blown airlock!
-20
Dead Zombies
1D4 (2)
Roll 2D10
Ranged Weapons Table
Quantity of Roundsin the Weapon2-3
Pistol
1D10 (5)4
Heavy Revolver
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1D6 (3)5
Submachine Gun
4D10 (20)6
Assault Rifle
3D10 (15)7-8
Shotgun
1D8 (4)9
Flechette Gun
1D10 + 5 (10)10-11
Blaster
5D10 (25)12
Heavy Blaster
7D10 (35)13
Disruption Field Gun
1D100 (50)14
EMF Gun
1D100 (50)15
Pulse Rifle
4D10 (20)16
Stun Gun
5D10 (25)17
Sonic Blaster
5D10 (25)18
Plasma Claw [d6 x 8 (24) fire /plasma damage]
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1 per 2 rounds19
Rail Gun [D8 x 6 (24), ignores armor]
1D10 (5)20
Psi-Enhancer (+1 Strengthfor all pyschic abilities)
1D6 (3) doses
Roll 1D8
Close Combat Weapons Table
Quantity1
Energy Sword
12
Monofilament Flail
13
Vibroaxe
1D4 (2)4
Vibroknife
1D4 (2)5
Vibrosword
1D4 (2)6
Make-shift Club
1D4 (2)7
Make-shift Machete
1D4 (2)8
Make-shift Knife
1D4 (2)
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Roll 1D4
Explosive Weapons Table
Quantity of Devices1
Flechette Grenade
1D8 (4)2
Anitmatter Grenade
1D6 (3)3
Thermal Detonator
1D6 (3)4
EMP
1D8 (4)
Roll 1D10
Body Armor Table
Quantity1-2
Inertia Field
1D4 (2)3-4
Nanoweave Armor
1D6 (3)5-6
Personal Forcefield
1D4 (2)7-8
Reflective Body Suit
1D6 (3)9-10
Kevlar Vest
1D6 (3)
Roll 1D10
Special Rounds Table
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Quantity1
Explosive Bullet
2D10 (10) rounds2
Flechette Bullet
2D10 (10) rounds3
Flower Power
1D10 (5) rounds4
Energy
1D6 (3) magazines5
Pistol Rounds
1D6 (3) magazines6
Rifle Rounds
1D6 (3) magazines7
Shotgun Shells
1D8 (4) shells8
Armor Piercing (halve Armor,but damage is not modified)
1D6 (3) magazines9
Hollow-Point Bullets (doublearmor, but damage is tripled)
1D6 (3) magazines10
Tracer Bullets (+1 to aimingrolls after the first shot)
1d10 (5) rounds
Roll 1D4
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Equipment Chart1
Clothing2
Security3-4
Tools
Roll 1D10
Clothing1-2
Body Suit3-4
Spacesuit5
Biohazard Spacesuit6
Radiation Suit7
Gas Mask8
Goggles, Infrared9
Goggles, Night-Vision10
Power Loader Exoskeleton
Roll 1D8
Security1
Pepper Spray2
Ranged Weapon3
Close Combat Weapon4
Security Key5
Crown of Thorns6
Electronic Lockpick
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7Fire Extinguisher8
Nanogoo
Roll 2D10
Tools2
Scanner3
Teleport Anchor4
Ship Repair Tools5
Flashlight6
Geiger Counter7
Electrician's Equipment8
Mechanic's Tools9
Radar, Portable10
Motion Sensor11
GPS / Ship's Map12
Communication Equipment13
Geiger Counter14
Nanogel15
Cutting Torch16
Multitool17
Medpack18
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0G Stick19
Food Processor20
Water Dispense