Adventurers Vault 2

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Transcript of Adventurers Vault 2

ADVENTURER'S VAULT 2Arms and Equipment for All Classes

ROLEPLAYING GAME SUPPLEMENTRob Heinsoo . Eylan Bernstein . logan Bonner . Peter Schaefer

CREDlTS

DesignRob Helnsoo (lead),

Eytan Bernstein. logan Bonner,Stephen Radney-MacFarland

Additional DesignRob Donoghue

DevelopmentPeter Schaefer (lead).

Stephen Schubert, logan Bonner

Additional DevelopmentRodney Thompson, Rob Watkins

EditingCal Moore (lead),

Jennifer Clarke Wilkes, Jeremy Crawford.Scot! FIl:1;gerald Gray, M. Alexander Jurkal

Managing EditingKim Mohan

Director of 0&0 R&D ilnd Book PublishingBill Siavicsek

0&0 Creative ManagerChristopher Perkins

0&0 Design ManilgerJilmes Wyatt

0&0 Development ilnd Editing ManagerAndy Collins

An DirectorKate Irwin

Cover IllustrationWayne Reynolds

Graphic DesignersKeven Smith, leon Cortf!z, lisa Hanson

Interior lIIus-triltions-Killman Andras-ornky,jeffCilrlis-le. Ed Cox, Thomas­Denmark, Wayne England.jas-on A. Engle, Howardlyon, Sean "Muttonhead~Murray, lucio Parrillo,Chris- Sf!aman, MatlasTapia, Eric l. Williams,KIeran Yanner

Publishing Production SpecialistAngelika lokotz

Prepress ManagerJefferson Dunlap

Imaging TechniciansAshlf!Y Brock

Production ManagerCynda Callaway

Game rules based on the original DUNGEONS & DRAGONS·

rules created by E. Gary Gygax and Dave Arneson, andthe laler editions by David "Zeb~ Cook (2nd Edilion):jonathan Tweet, Monte Cook. Skip Williams. RichardBaker, and Peter Adkison (3rd Edition): and RobHeinsoo. Andy Collins, and james Wyatt(4th Edition).

610 14111nO 001 HB981654)} 1

Fin, P,lnlln~:Augu't 2009ISBN: 978-0·7869-5104-5

U.S.• CANAOA. ASIA. PACIFIC,S. LATIN AMERICAWlz.>,d. 01 ..... Co,,,, lLeP.O. 80> 707R~"lon WA 98051·0101+1·800·3146496

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VISlT OUR WEBSITE AT WWWWIZAROS.COH/ONO

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lUngs 69Waist Slot Items 74

Wond rous Items 76

\oVondrous Lair Items 79"l"alloos 83Consumablcs 87

!leagellls 87Immuremcnts 88

Chaptcr 2: Itcm Sets takes the idea ofmagic items asna\'or de\'iees one step further. Each of the morc than30 sections in lhis cltilplcr tells lhe story ofa group ofilems that have a common origin or theme. Each itcmis tailorcd for one of the three ticrs of play-heroic.paragon. or epic. Although any of these items can beused individually. a charactcr who owns and usesmore than one item ofa set gains all additional bellentbeyond whatthc items themselves imparl.

Alternatively. an item mighl be part ofa group SCI,

These collections ofitellls arc special becausc theyprovide additional bencllts based on how lllany dif­ferent members of'llI ach'enturing party wield one ormore of the items in thc SCI,

ITEM SETS

ITEM TABLESFinally. 110 book ofthis son would be complete with·alit a collection oftablcs to sUIlHllilrize its contellts.The tables in thc appendix ofAdl'cllfurcrs Vaul12 arcorganized by level and by Iypes of items within eachlevel. so that a OM looking to n II out a trcasure parceland a player making up a wish list Ciln both easily nndwhat they need.

2: ITEM SETS 92Ilcraie Ticr Item Sets 94-Paragon Tier Itelll Sets 104Epic Tier Item Sets 124Group Sets 130

APPENDlX: ITEM TABLES 138

t\dl'i?nlurers Vauh 2 is a successor and a companion10 the t\cJvelliurers Vau" supplemelll. In it you'lI nnda wide selection of magic items to ilugment thosepresented in its predecessor as well as in the PlayersHandbook. Players llandbook 2. and olher sources.

More than just a cont iIluation. though. AdventurersVaul12 pllts fOrlh a fewildvances in the way Ihat lllagicitems arc presented and conccptualized.

MORE MAGIC ITEMSChapter I: Magic hems givcs players and OMs C\'CIl

morc choices for gcar and good ies to Olllnt charac-tcrs and to scrve as treasure. In add ilion to thc lIsualcillegorics (armor. weapons. rings. and so forth). thischaplcr has sections for lwo kinds orilllplcmcllls­lomes and totcms-thal have been added to the ginnesinee Ac/I'clllurer's Vaillt was published. [I also breaksnew ground with lair items. which bring new meaningto the term "comforts of home"; tilllOOS'. for those whowilntthe ultimate in portability lor their magic: ilndimmurcmcnts. a form ofconsllluabic item that enablesits owner to actually reshape Ihe b..11tlcncld.

Sidebars throughout this chapter highlighl particu­lar itcms. providing namr in the form ofbi,ckgroundstories and offering one or two ideils for how the itemcan be worked into an adventure plol. Magic itemscan bc morc thall just possessions-they can be thestuff of which elll ire campaigns ilre built.

I: MAG1C lTEMS .4

Arnlor.............. . 6Weapons 15Ammunition 25Iioly Symbols 28O~ 32Rods 34-Staffi............ . 37TonJes 41TOlcms 43Willlds....................................... . .. 4-8Arms Slot Itcms 52Fect Slot Itcllls . .. 57Hands Slot Items 58Head Slot Items 61Neck Slot Items 63

Se\'Crnl of the item descriptions arc augmented bysidebars Ihm offer lore or background about theitem. plus one or more 3(hellture hooks im'olvingthe item and how the characters might acquire it.

WHEREVER ONE Iral'cls throughoullheworld (and I>c)'ond). magic items arc highly soughtafter for Ihcir benefits both sIllaII and large.

Ad\'ClIllITCrs seck oUllllagicallreasures to helpthelll achic\'c their &'Oals. Many of those treasureshave hi.slories thai inspire rumors and spawn quests.

Thl.. chapler prescnts morc magic items to fill ouladv('llIurcrs' wish Iisls.• Armor: ~trollg mmcrials and protccti\'c magic

keep blades ilnd :lrrows away from )'our ncsh.+ Weapons: Strike fear inlo your enemies when you

\\ idel a weapon of power.+ Ammunition: Arrows. bolts. ilnd sling Slanl'S gh'c

)'ou a combat edge <II range.• I mplemCJlls: Iioly symbols. orbs. rods. slafTs,

tOllle... totems, and wa nds chanllc! )'our magic andgram 'l>cd,.1 bellefits.

+ Arms Sial Items: Shields 10 guard YOll andbraCer'iIO slIIlte your foes.

+ Feel Slot Items: When you need to 1110ve quicker.JUIIlP farther, or dodge belter, step illlo one of1he'ie items.

+ I-lands 5101 Items: M'lgic gloves and gauntlets IlOt

only keep your hands warm bllt keep yOIl alh'e.+ 1·lead Slot Items: M'lgic 10 bolster the mind, body,

.md spirit.+ Neck 5101 Items: Improve )'our defenses in style!+ Rings: Jewelry imbued wilh powerful and varied

enchantmel1t~.

+ Waist Slot Items: These items can improve yourhealth and increase your skills-as well as holdyour pallts up.

+ Wondrous Items: Strange and fantastic itemswith a wide rall!.'C of uses.

+ Lair Items: New wondrous items to enhance yourbase ofopermions.

+ Tattoos: The best thing about magic ofthc ncshis thm it's inseparable from )'ou.

+ Consumables: Use these one·shol items to getout ofa tough "ituation.

(~Itt\I'T"R I

CHAPTEH I

M"Ri~ "",ms

65,000 gp325.000 gp

1,625.000 gp

--.--.- - ~-.-._-_._-.--.-

ARMOR ~,

No (If/(lck is 100 clewlslnlin8 to be turned nside.

Armor is an illlcgral part ofilny aclvcntll rer's gea r.Fromlhc WiZilrCl'S robes ilnd the barbarian's hide totlte b.lrCl'S chainlllail and the paladin's p1:ltc. armor'sprotection is ilvailable to evcry hero.

Enchantments improve the wearer's Armor Class.whether by fi llillg plate il rmor's gaps with shields offorce or hardening Icather armor irllO something thatcall stop a ballista shot. Seasoned advent Lifers Ciln

depend all magic armor 10 prOlccllhem even frolllthe teelh of all :lI1cicnl wynn.

At least sOllle orthe time.

Armor of Aegis Expansion Level h/:lecks of1ll118fca1jorcc swfrlllrtlllllJ fhis lIn'll armor, (()IllesciutJ10 deflect <1(fllCk!; llyuht51 you andJour wlllplln/olls.

LvI 2 +1 520gp Lvl17 +4Lvi 7 +2 2.600 gp Lvl22 +5Lvl12 +3 13.000gp Lvl27 +6Armor: OOlh, leatherEnhilncement: ACPower (Encounter~ Immediate Interrupt. Tri88f!r: A crea·

ture you have marked with your ae8is ofshieldin8 powertargets you and at least one of your allies with an attack.Effect: The damage of the lriggerlng crealure's attackdamage [s reduced by 5 + the armor's enhancementbonus.Level 12 or 17: 10 + enhancement bonus.level 22 or 27: 15 + enhancement bonus.

Armor of Shared Health Level 30

1111s yolden cJrnlnmlli/yrol\'S with divinc ('new l/rlll hcalsJOuwlren )tJu help ot/wr$.

Lvl30 +6 3,125.000 gpArmor: ChainEnhancement: ACProperty. When you use a healing power that benefits an

ally, you also regain nit points equal to one-half the nilpoints lhat ally regains.

Armor of Shared Valor Lcvd 15+

\V/U'/1 you exlrort your 1I11il!S 10Jlnd (OUnine. JOlJJln1/ il )'Ours<'lf.

Lvi 15 +3 25,000 gp Lvi 25 +5 625.000 gpLvi 20 +4 125,000 gp Lvi 30 +6 3,125,000 gpArmor: Leather. chainEnhancement: ACProperty: When you use a power lhat grants an ally a bonus

to any defense. you gain an equal bonus of lhe same lypeto the same defense. This bonus lasts until the power'seffece ends or until the end of your next turn.

Armor of Sudden Recovery level 3..YOII sllrllY offdellill)' WtUlili011S eMil)' hr litis Sl'l'ple ,mnor.

Lvi 3 +1 680gp Lvl18 +4 8S,000gpLvI 8 +2 3,400 gp Lvi 23 +5 425,000 gpLvl13 +3 17.000gp Lvl28 +6 2,125.000gpArmor: Cloth. leatherEnhancement: ACProperty: You gain a +1 Ilem bonus to saving throws against

ongoing damage.Power (Dally + Healing): Minor Action. You can use this

power when you're laking ongoing damage. The ongo·Ing damage ends, and you gain regenerallon equal tolhe amount of the ongOing damage unul the end or theencounter.

Armor of Dark Deeds Levell 4-

Armor of Enduring Health ll"ve[ 23 ..\VhJlt' \\~"Iritln lllls nrrllOr,)"ou C/lIl dm", more decply all your

imr,'r I'1'sourct'S.

SwirIJn8 with Slllldows, lllis IIrmar musl:s JOU from Jourenemies.

32S.000 gpl62S.000gp

325,OOOgp1.625,000 gp

Lvl22 +SLvl27 +6

Lvi 22 +5Lvl27 +6

Lvi 7 +2 2,600 gpLvl12 +3 13,000 gpLvi 17 +4 65,000 gpArmor: Scale, plateEnhancement: ACPower (Encounter~Minor Action. You end a mark on you

or an ally adjacent to you.

Bastion Armor Level 7+

\ \'mf'J'e,1 in Ilris IUlll.'fC,1 Murk riO/II. )'011 mn britjly IfllII90nllluto uJlock "f fIll'l.'l1S.

Lvl12 +3 13.000 gpLvl17 +4 65,000 gpArmor: ClothEnhancement: ACPower (Daily): ImmedIate ReactIon. Tri88er. You take

damage from an allack. Effect: You Oy 8 squares and be·come Insubstantial until the start of your next turn.

Blackflock Robe Level 12'

This hlocly urmor. l1suully trllJle,J In till' dWlln'en style, is aJUl'Orilt' oJdwlln'l!n "ifelll't'l"s.525,000 gp

2,625.000 gpLvl24 +5Lvi 29 +6

Lvl14 +3 HOOOgpLvl19 +4 105,000 gpArmor: Leather. hideEnhancement: ACProperty: When you attack an enemy that Is granting

combal advantage to you, you gain concealmenl until theend of your next turn.

Lvi 23 +5 425.000 gp Lvl28 +6 2,125,000 gpArmor: Hide, chainEnhancement: ACProperty: You call use your second wind one additional time

per encounter.

CHAPTER I I MaB;e "ems

Counterstrike Armor level 10"

Death's Brink Armor leYl'17 T

ARMOR OF SHARED VALOR (5The ballad of Vellra Is also the legend of the annar of ~ IIshared valor. A bard who came from across the sea when < , \the waters of the world were Ice and the land was stillunformed. Velira brought the magic of fire and music tothe scattered tribes of humanoids and helped defendthem against all invaders. Her most: powerful tool was thearmor she created for herself. As she shielded an entire

tribe with the magic of her songs. she too became a morepowerful protector.

Suits of annat of shored volor exist today, but they'rethought to be lesser copies of the original.

Persuade a Bardlc College: Bardic colleges usuallycraft and control distribution of atmOf" ofshored volar. Anadventurer who seeks such an item must convince theorganization of his or herYlOrthlness. True bardic collegesare few and rar between, but loose fellowships ofwander­ing bards are often called colleges as well Obtaining theirapproval requires getting references and lJ3Yeling to meetwith scattered members.

Vellra's People: The ballad of Velira is regarded as afantasy by most, but it has a kernel of truth. The tribesspoken of In it might yet exist. huddled along fjords andwandering in arette regions. Adventurers who locate suchiI hidden people might learn the secret of creating armoraf shored volar, or perhaps acquire a suit that has beenstashed away since ancient times.

625.ooogp3.125,000 gp

65.000gp125.oo0gp

1,625,000 gp

325.000 gp1,625.000 gp

Lyl17 +4Lyl22 +5Lyl27 +6

Lyl22 +5Lyl17 +6

Lvi 25 +5Lvi 30 +6

Lvil0 +2 5.ooogpLvi 15 +3 25.000 gpLvi 20 +4 125.000 gpArmor: Cloth. leather, hideEnhancement; ACProperty: The fl~t enemy that hits you during an encounter

takes ongoing 5 damage (save eods~

t£WI 10. 15. or 30: Ongoing 10 d<Jmage(SilYe ends).

Lyl 7 +1 1.600 gpLyl12 +3 13.000 gpLyl17 +4 65.000 gpArmor: Scale, plateEnhancement: ACProperty. While you're dying. you don't die until you filii

four death saying throws.Power (Dally): No Action. Triooer: You roll a death SilYing

throw iln<! dislike the result. Effect: You gain a +2 bonusto the saying throw./..eY2l110f" 17: +3 bonus./.eYe1 22 Of" 17: +4 bonus.

Coruscating Armor Leyell+

'1llis Hlilti:rfnH sh'd 'lrmor lilli-los your ,'Xdct /OGlfiorifrollll!'n('lilies IIIUI ",oulllllll/,!',I., )"u.

Lyl2 +1 5l0gpLyl7 +2 2,600 gpLyl12 +3 13.000 gpArmor: Scale, plaleEnhancement; ACPower (Oaily~ Minor Action. Until the eod of your nexI

tum. you don't provoke opportunity anacksand can', begrabbed. This power doem't end an existing grab.

Dazzling Plate Levt'14 ..

IU\'(IrrJ h;I ,.,J1>1dinS ofPdl/r, this sltininB suil ofpolished mi,hrill rime strrl18lhnls )uur spiril am' daz::/l'S)uurJoes..Lyl4 +1 840gp Lyl19 +4 10S.000gpLyl9 +2 4,2oogp Lyl14 +5 525.000gpLyl14 +3 11.000 gp Ly129 +6 1.625.000 gpArmor: PlateEnhancement: ACProperty. You gain a +litem bonus to all defenses against

charm. fear, and psychic effects.Power (Dally): Minor Action. Each enemy adjacent to you

lakes a -2 penalty to allack mils (save ends).

This II/uck mCldl .. ruror IHIS rIle lrtuIJ}!' oJml ollulrruslllIllIIIcmhlu~orll'.1 on its /,rea,t.

The l\'>InI1ll8 011 ,hlS armor punisfto, ,h,firs! VlDJI)' '0 strike.rOllin Nllllt.

I\rmor ofshurl'd ,·,Ilar

Gfllrlbilllrmor

Demonscale Level 9+

Formidable Armor L~veI14·

225.000 gp"125.000 gp

105,000 gp525,000 gp

2.625,000 gp

Lvl19 +4Lvi 24 +5Lvi 29 +6

Lvi 21 +5Lvl26 +6

l:ll'nrelllal elll'rJJies drpll' llrrounh Ihls omlOr, said to COlllaillIhe lift, cnt'rH}' ojII yenas!.

Lvl4 +1 840gpLvl9 +2 4,200 gpLvl14 +3 21.000 gpArmor. leather. hideEnhancement: ACProperty; This armor is attuned to one genasl elemelllal

manifestation (FoRoorT£N ROOMS Player's Guide. page 10)chosen at the time the armor Is created.

Power (Daily): Minor Action. Until the end of the encoun­ter. you can use the racial encounter power associatedwith the armor's elemental manifestation. If you alreadyhave that racial power. you can use it a second time dur­Ing this encounter.

Lvi 6 +2 1,800 gpLvll1 +3 9.000 gpLvl16 +4 45.000gpAmlOr. LeatherEnhancement: ACProperty: When you make at least two saVing throws, you

can choose to gain a +2 bonus to the Orst saving throw andtake a -2 penalty 10 Ihe second.

Power (Daily): Immediate Interrupt. TrJooer. An enemy hitsyou with an attack. EJJert: The trlggertng enemy reroUsthe attack roll and muSt use the second resull. If thatresult is a hit. the i1t1ack scores a critical hit.

j\ladefor rhow. ",IIO/ike 10 lake chances ill hllt"e, rllis arlllor leISJUU riskJVllr 011'11 SlJJelJ'Jor II b£'lfer chance 10 hnr," JlVlIrJoes.

Lvl13 +3 17,000 gp LvlH +5 425,000 gpLvl18 +4 85,000 gp Lvl28 +6 2,125,000 gpArmor. Cloth, leatherEnhancement: ACProperty: When an enemy scores a crWcal hit against you.

you can score a critical hit on a roll of 17-20 on your nextattack against that enemy before the end of your nextlUrn.

Power (Daily + Stance): Minor Action. Until the stanceends. you grant combat advalllage and any creature youattack grants combat advantage to you.

Luck isfirkll.'. 1111'/ lids styllsh set ofll.'lUhers 1li1lYS bolh sides ofIll(' will.

Gambler's Suit Level 6

Gambit Armor Levell]..-

Genasi Soul Armor level 4·

This lI1oJJlliflcl'1ll suir ofplolemail rewnMS )'Ilufor se!Jlessly!l'lullu8JlIur Wlllllanlans.

Lvl27 +6 1,625.000 gpArmor. PlateEnhancement: ACProperty: When you use the loyon hands power on an ally,

you also regain hit points equal to one·half your healingsurge value.

Gallant Armor Level 17

525,000 gp2,625.000 gp

525,000 gp2,625,000 gp

Lvi 24 +5Lvl29 +6

Lvi 14 +3 11.000 gpLvi' 9 +4 105,000 gpArmor. Hide, chainEnhancement: ACPower (Daily): Immediate Interrupt. Tri88cr. An attack hits

you and doesn't score a critical hit. EJJect; The triggeringattack deals the minimum damage.

Pil'crUleal skins, SCllles, Ilflll exoskelelOl15 ofdemO/Is form (I

fri1Jluful hUI sumly SUil ofscale firm or,

Lv19 +2 4,200 gp Lvi 24 +5Lvl14 +3 21,OOOgp Lvl29 +6LvI 19 +4 105,000 gpArmor. ScaleEnhancement: ACPOWi!r (Encounter): Immediate Interrupt, Tri88er. You take

acid, cold, fire, or lightning damage. EJJect; You gain re­sist 5 to the triggering damage type until the end of theencounter.level T4 or 19: Resist 1O.level 24 or 19: Resist 1 5.

\Vhen)'llu nClll'fIlc lIds armor. !.'\'en rlw mlnilliesl blow CWI dolillie more limn scrarch your skin.

CllAPTElt I I MaHi~ Ilems

Kemstone Armor Level 8+

Hero's Armor Level 2+

Holy Radiance Armor Lellel15 4

425.000gp2.125.oo0gp

65,000gp325,000gp

1625,000gp

Lvi H +5LII128 +6

LIII17 +4LIII22 +5LIII27 +6

520gp2.6oogp

13.0oogp

';1151110111'11 wllh thc slrvnH but li,lJlu J.oelllrns stolll!JouruJ ill\'llrlous dOlllinions ofdu' i\Slml Sfll. this arlllor swbiliZl.'s 115WfdTfTsessrnn'.

LIII 8 +2 3,400 gpLIII 13 +3 17,000 gpLIII18 +4 85,000 gpArmor: Scale. plateEnh3ncement: ACProperty: You gilin a +4 Item bonus to all defenses against

polymorph effccts.

Wht'JI)VU SloT(lr an l1<Ilh a,lJuirut )'OUr prty. dM"l! sma pt'TlTIeates Ihis armor. prolmillJJ)uu fI,lJflillSl,har crt'IJrufl!"s auack

Lvi 3 +1 680 gp Lvl18 +4 8S,000 gpLvi 8 +2 3,4oogp LIIIH +5 425,000gpLvl13 +3 17.0oogp LII128 +6 2.125.000gpArmor:OothEnhancement ACPower (Daily): Minor Action. Untillhe end of the encoun­

ter. you gain resistance to all damage ag<lin~ attacks byyour current ooth of l!nmlty target equal to the armor'senhancement bonus.

lilt 2 +1LII17 +2LvlI2 +3Armor: ChainEnhancement: ACProperty. When you spend an action point to take an extra

action, you also gain a +2 bonus to all defenses untiliheend of your next tum.

Power (Dally + Healing): Free Action. Trl8tJer. You spendan iKtion point. Effect: You forgo the bonus to all de­fenses granted by the armor's property. Ill5lead, an aUywithin 5 squares of you uses his or her se<ond wind as afree action.

Holy Adversary's Armor level 3+

'/111s 81rallll1l8 dlClinmdlls'ows wlrll ,lie mdillnu ojfllc sun.

Lvi 15 +3 25,000 gp LII125 +S 62S.000 gpLII120 +4 125,000 gp LII130 +6 3,12S.000 gpArmor: ChainEnhancement: ACPower (Daily + Healing): Minor Action. You expend your

usc of a Channel Divinity power for this encounter andshed brighlllght 20 squares In all directions. While with·In the Ught, you and each aliy gain regeneration 3 whilebloodied and a +2 power bonus to sailing throws.

This shirt ofH'hnrnerlllS dWhllnllllforrifles dlOSt' who lake bollldelion In bdtdc.

lltis sllmJ) armor eflhunctS .luur alrilirr to hl!al )'OUr alii£$.

LIIl5 +1 l.OOOgp LII120 +4 12S.000gpLll110 +2 5.OOOgp Lvl2S +5 62S.000gpLIIl15 +3 25.000gp LII130 +6 3.12S.000gp""'-: Hide. chainEnhancement: ACProperty: When you use a healing power. the target regains

additkJn,a1 hit points equal to the armor's enh3ncementbon",

Healer's Armor LeIlt"IS+

Jlllhis ~Icck sui! ofhidc armor.)'Oll bound arol/lld 11ll! baulejleldlike a powcrfillftli"c.Lilt 19 +4 105,OOOgp LII129 +6 2,625,OOOgpLIIl 24 +5 525,000 gpArmor: HideEnh3ncement: ACProperty: When you shift, you can shift 1 additional square.Power (Dally): Move Aaion. You shift a number of squares

equal to twice the armor's enhancement bonus..

HOLY RADIANCE ARMORXelfide was a den of Iniquity, sin, and debauchery. Thetown, inhabited by villains, leeches. and other low char·acters, existed outside the realm of law and decency. Insuch a place, good had little chance to flourish.

Fifty years ago, a traveling cleric of PelOT known asKosUn came to Xelflde with the Intention of purifying It.His first attempt was met with outright resistance, vio­lence, and theft. After that disaster, the cleric's resolvefaltered-until he received a vision from Pelor that showedhim standing in the town square at noon and praying.

Koslln went to the square, obeying what he saw asa mission from his god. At first, he attracted sneers andlaughs, but as he continued to pray, his armor began toglow with Increasing brilliance. This demonstration ofdivine blessing won Koslln many converts to the wor·ship of Pelor. Tragically, the cleric was slain by those whostili clung to their evil ways, but not before the town hadturned to a righteous path. Holy radiance armor memorial·Izes this sacred act.

Purify Xelflde, Again: In the years since the death ofKoslln, Xetflde has slowly returned to its old ways. Thecorrupt town leaders hold KosUn's armor and keep ithidden In their stronghold. If a worthy hero can recoverthe armor and wear It again In Pelor's name. the townmight return to the good.

Remnanu of the Underbelly: Afew ofXelfide's mostevil dtlzens fled to the frontier when Kaslin converted thetown to the worship of Pelor. Before they left., they man­aged to murder the cleric and plunder his armor, whichthey buried In their encampment. Now, they plague thetown, paralyzing trade. and stealing and killing with noremOfSe. The citizens seek aid from heroes who walk thesame path as Koslin.

Great Cat Armor Level 19+

,

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