Advanced Graphics Course lCredits: 3Convener: James Gain Semester: First lStructure: 1 introductory...
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Transcript of Advanced Graphics Course lCredits: 3Convener: James Gain Semester: First lStructure: 1 introductory...
Advanced Graphics CourseAdvanced Graphics Course Credits: 3 Convener: James Gain Semester: First Structure:
1 introductory lecture 11 weekly double period reading group sessions (10 min introduction,
40 min presentation by 2-3 participants, 40 min group discussion)Course material: Key algorithms and concepts as they originally appeared. The rendering equation, marching cubes, subdivision surfaces,
progressive meshes, free-form deformation, BSP trees, evolutionary animation, winged-edge polygon-mesh and more
Purpose: Enhance critical reading, writing, presentation and discussion skills. Survey advanced aspects of computer graphics.
Advanced Graphics PracticalAdvanced Graphics Practical
Fly: Use genetic algorithms and computer animation to evolve flying creatures.
Reference: Karl Sims, “Evolving Virtual Creatures”, SIGGRAPH ’94 Practicals will be evaluated by how far your creatures can fly towards a
goal and their aesthetic appeal (enhanced by modelling and texturing).
Walk
Swim
Project #1: Project #1: A Virtual Sculpting Interface A Virtual Sculpting Interface
Premise: A traditional clay sculpting metaphor could work for computer-based shape design.
Goals:1. Develop sculpting tools (on top of an existing pick and drag spatial
deformation library) which mimic real world sculpting devices, such as throwing wheels, smoothing spatulas or a sculptor's hands.
2. Create an effective VR interface using stereoscopic glasses and position tracking.
3. Evaluate the usability of the resulting system. Computer Science Content: Computer Graphics, Virtual Reality, HCI
Project #2:Project #2: Geometric Compression Geometric Compression
Premise: the size of models is growing faster than storage. Need to compress mesh connectivity information.
Goals:1. Develop a new form of geometric compression which groups
vertices into convex sets. Connectivity info for these sets can be reconstructed using a convex hull algorithm (provided).
2. Code the compression scheme.3. Evaluate the scheme and compare its results against other methods.
Computer Science Content: Computer Graphics, Compression