Advance STEAM Camp (Ages 10-14)learnobots.com/wp-content/uploads/2020/06/... · productive hobby;...

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Advance STEAM Camp (Ages 10-14)

Transcript of Advance STEAM Camp (Ages 10-14)learnobots.com/wp-content/uploads/2020/06/... · productive hobby;...

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Advance STEAM Camp

(Ages 10-14)

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Table of Contents INTRODUCTION ......................................................................................................................2

Our Services ...........................................................................................................................2

- STEAM Camps ............................................................................................................2

- Educational Kits: .......................................................................................................2

- Curriculum Integration & Teachers Training at Schools ....................................2

Advance STEAM Camp ..........................................................................................................2

Basics of Electrical Circuits ............................................................................................2

Introduction to Robotics ..................................................................................................2

Robotics Competition ......................................................................................................2

Making a Parachute at home ..........................................................................................2

Learning about 3D Modeling ...........................................................................................2

Introduction to Sensors A ................................................................................................2

Learning about Game Development ..............................................................................2

Creating your Own Games...............................................................................................2

Hour of Code .....................................................................................................................2

Introduction to Machine Learning ..................................................................................2

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INTRODUCTION LearnOBots is an educational-technology company that was founded in July 2014 with the

aim to make Inventors and Makers of tomorrow, instead of following the current

educational trend that only produces a whole new batch of just consumers and followers.

It is a way to go beyond the boundaries of a classroom to explore and work in other

domains.

Through our curriculum we help kids identify their passion and channelize it into a

productive hobby; make exciting stuff, create new things, experiment with real tech tools

and find solutions to real life problems in the domains of Science, Technology, Engineering,

Arts and Mathematics (STEAM).

LearnOBots was founded to address the following:

- Increasing gap between new technologies and our curriculums

- Classroom knowledge not being applied practically

- Making bad career choices due to lack of domain knowledge

- Lack of passion in students towards STEAM subjects

- None or very few productive hobbies

- Lack of skilled Engineers, Tinkerers, Technologists and Innovators

- Need for a platform where creative people with common interests can come, share

their ideas and innovate

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Our Services We develop fun educational kits and organize workshops for kids to teach them about

the fascinating world of Science, Technology, Engineering, Arts and Mathematics. Our

activities aim to bring the best out of the kids by following a discovery-based learning

approach.

We conduct our STEAM camps all year round on weekends at LearnOBots Campuses and

in the weekdays at different schools. We use the LearnOBots STEAM curriculum in these

camps that has been designed to take kids from an introductory stage to a point where

he/she is able to think independently, using skills to solve a particular problem.

The curriculum has been divided into 4 main levels: Khoj, Tajassus, Tajarba and

Sciencedaan. Each level introduces the kids to a concept which is reinforced as he/she

moves along the levels. Moreover, every learning outcome is also linked to a concept that

is usually taught at Schools. The LearnOBots STEAM curriculum includes but is not limited

to the following domains:

Science Technology

• Physics

• Chemistry

• Biology

• Astronomy / Space

• Earth Science

• General Science

• Science and Society

• Alternate Energies

• Robotics & AI

• App Development

• Game Development

• Web Development

• 3D printing and modeling

• IOT (Internet of Things)

• Wearable Computing

• Networking

• Coding

• Physical Computing Mathematics

• Algebra

• Trigonometry

• Calculus

• Mathematics in our daily life

Arts • Architecture

• 3D design (modeling /printing)

• Technology Arts

• Electronic Arts

• 3D Animations

Engineering

• Electrical / Electronic concepts

• Mechanical concepts (Physics)

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Advance STEAM

Camp

(Ages 10-14)

- STEAM Camps

The LearnOBots STEAM camps involve some exciting and fun filled activities based on the

LearnOBots STEAM curriculum where we give kids an opportunity to explore the

fascinating world of Science, Technology, Engineering, Arts and Mathematics (STEAM).

- Educational Kits:

Apart from our STEAM Camp, we manufacture affordable fun-filled educational kits.

These kits inculcate in the students the passion of ‘Making’ and help them discover

different STEAM fields. At the moment we have the following educational kits: Codi-Bot,

Solar House, Soldering Kit and Brush Bots.

- Curriculum Integration & Teachers Training at Schools

This is for the schools who are interested in making their own curriculum more hands on

and want to merge technology into it. We design curriculum and educational kits that

explain the topics being taught in the school hence making learning more fun and hands

on.

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Basics of Electrical Circuits

An electric circuit is a path in which electrons from a voltage or current source

flow. Electric current flows in a closed path called an electric circuit. The point

where those electrons enter an electrical circuit is called the "source" of

electrons. The point where the electrons leave an electrical circuit is called the

"return" or "earth ground". The exit point is called the "return" because

electrons always end up at the source when they complete the path of an

electrical circuit.

Guided Activities:

- What is a Battery?

- Types of Battery

- Making simple circuits

- Function of Switch in a Circuit

- Purpose of Resistor in a Circuit

Discovery based Activities:

- Try to power up an LED with a 9V Battery

- Can we replace Resistor with Potentiometer?

- How connections are made using a Breadboard

Science

- Learn electrical concepts; current flow, resistance, voltage

- Compare open and close circuits

- Experiment with different power sources and analyze their impact on

circuitry

- Differentiate between insulators and conductors

- Understand working of a switch

Technology

- Develop circuits using resources available at home

Arts

- Design circuits using different electrical components

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Guided Activities:

- Introduction to Arduino and the programming environment (Graphical Programming)

- Connecting an external LED (light) to an Arduino Board - Blinking an LED

Discovery based Activities:

- Changing the Brightness of an LED

Science

- Differentiate different types of bulbs

- Understand working of a basic electrical circuit

- Analyze effect of programming on circuit output

ICT

- Develop a basic program using code blocks

- Attach different code blocks by Drag and Drop

- Build algorithms

Introduction to Robotics

Understanding computers and learning the basics of coding helps children

develop an appreciation of how things work. It also teaches them how

software engineers use math in order to solve problems in a logical and

creative way. Robotics is a branch of technology that deals with the making,

programming, and designing of robots. It is a combination of disciplines. In

this session, the kids will be introduced to the fascinating world of Robots

by looking at different videos and examples.

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Robotics Competition

Guided Activities:

Park your robot on the first parking location.

Park your robot on the second parking location.

In this session students will complete with each other by completing a track while

using programming/coding.

Robotics

- Understand principles of a mobile robot

- Change the speed of robot through programming

- Devise a scheme to help the robot complete the track by altering

distance values

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Making a Parachute at home

In this session students will learn how to make small parachutes at home

using the different household items easily available at home. Student will

learn the concept of gravity and air drag.

Guided Activities:

- Make parachutes.

- Test them using an egg

Science:

- Concept of gravity

- Concept of air drag

- Hands on experience of making a parachute

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Learning about 3D

Modeling

In 3D computer graphics, 3D modeling is the process of developing a

mathematical representation of any three-dimensional surface of an object

(either inanimate or living) via specialized software. In this session the kids

will get familiarized with the interface of a 3D modeling software and use

it to create a model.

Guided Activities:

- 3D modeling of basic shapes

- Learning the moves in TinkerCAD

- Camera Controls in 3D models

- Creating Holes in 3D objects

- Scale, Copy & Paste of 3D objects

Science

- Identify different measuring units and systems

Arts

- Knowledge of 3-dimensional drawing

Mathematics

- Understand geometrical shapes in a 3D environment

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Introduction to Sensors A

Students will learn about sensors and how they are useful in our daily life.

They will learn how to wire and program an ultrasonic sensor and will build

a system in which they will interface and program the LEDs with the sensor

using Arduino.

Guided Activities:

- How to interface an Ultrasonic Sensor

- How does an Ultrasonic Sensor work?

Discovery based Activities:

- Make a system which will turn on the light when the distance is low

Science

- Understand the concept of echolocation/properties of sound waves

Technology

- Comprehend how Ultrasonic sounds can be used in different

technologies

- Relate how submarines and Radars, also use similar technologies

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With the advent of smartphones and tablets, video gaming has become one of

the most popular ways for today’s kids to pass time. Instead of playing games, it

is much more productive for a child to be making games. In this session, the kids

will learn the basics of game development and will be using a software to make

a game of their own choice. Meanwhile, they will be learning multiple

programming techniques to make their games fun.

Guided Activities:

- Concept of Glide Block

- Adding a Background

- XY Coordinate System

- Concept of Loops

- If-Else Statements

- Concept of Variables

Discovery Based Activity:

- Making a Catch the Fruits Game using above concepts

Technology:

- Understand the basics of Game Development

Arts & ICT:

- Learn how animated characters are made on computers

- Understand how animation in games works

- Change sprites and add backgrounds

- Build simple algorithms

Learning about Game

Development

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Creating your Own Games

Developing games is important because it teaches new ways to think, improve

cognitive functions and motor skills. It teaches patience, analytical and objective

oriented thinking. Furthermore, by making games we can enhance our

programming and digital design skills. In this session, students will be creating

their own games on Scratch based on the concepts they have learned in the

previous sessions.

Discovery Based Activity:

- Making your own game using concepts learnt

Technology:

- Understand the basics of Game Development

Arts & ICT:

- Learn how animated characters are made on computers

- Understand how animation in games works

- Change sprites and add backgrounds

- Build algorithms and logic

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Hour of Code

ICT

- Understand program execution in a computer

- Analyze functionality of code blocks including loops and if-else

- Apply logic to solve problems

Having children learn coding at a young age prepares them for the

future. Coding helps children with communication, creativity, math,

writing, and confidence. It also helps children learn to problem-solve.

In this session, students will learn to code in one of their favorite games

called Minecraft. They will be solving game levels by applying

programming logics.

Guided Activities:

- Learn programming using your favorite characters in Minecraft

Adventurer

Discovery based Activities:

- Exploring different levels

- Competing your fellow friends

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Introduction to Machine

Learning

Machine Learning is a subdomain of Artificial Intelligence (AI). It is an idea

to learn from examples and experience, without being explicitly

programmed. Instead of writing code, user feeds data to the generic

algorithm, thus teaching the machine. Machine builds logic based on the

data given. In this session students will be training their machines to

become smart by using texts and pictures.

Guided Activities:

- Collecting examples

- Training the machine

- Loading program on ScratchX

Discovery based Activities:

- Testing the machine

- Controlling Virtual electrical appliances by using text recognition on

ScratchX

Science

- Understand the concepts of Machine Learning

- Knowledge about applications of Machine Learning i.e. Siri,

Cortana, Alexa and Google Assistant

Artificial Intelligence

- Analyze the process of Machine Learning to recognize different

texts and pictures

- Make a machine smart by programming

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https://www.linkedin.com/in/ayesha-hafeez-3a93a4121/

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