Action! PC Hockey Action PC Hockey Manual.pdfScheduled Game Display—The games scheduled for your...
Transcript of Action! PC Hockey Action PC Hockey Manual.pdfScheduled Game Display—The games scheduled for your...
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Action! PC Hockey
Action! PC Hockey is a product of Dave Koch Sports Inc. ©2018 Dave Koch Sports Inc.
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Thank you for purchasing the Action! PC Hockey!
Copyright Notice Copyright 2018 by Dave Koch Sports Inc. The disks,
including all files, and the documentation provided in Action! PC products are the
property of Dave Koch Sports Inc. and as such are protected under U.S. copy-
right laws. Neither the files stored on the disks nor the documentation may be
copied, photocopied, reproduced, translated, or reduced to any electronic medi-
um or machine-readable form, in whole or in part, without the prior written con-
sent of Dave Koch Sports Inc. , except in the manner described in the documen-
tation. You are permitted to make one (1) backup copy of the disks
for your own use.
Whether you play head-to-
head, over the internet, or
against the computer, you'll
love the statistical accuracy
and strategy of Action! PC
Hockey. Loaded with strategy,
extensive statistical reports,
and revolutionary internet
features, Action! PC Hockey
is the most comprehensive
stat-based hockey game on
the market. Action! PC Hockey Gamescreen
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Installation........................................................................... 4 Game & Season Disk Installation ............................... 4
Action! PC Manual .................................................... 5
Strategy Guide ........................................................ 5
Copyright Notice ..................................................... 5
Playing the Game .............................................................. 6
Organizing Teams & Players..................................... 14
Reports Menu .................................................................. 27
Setup Menu....................................................................... 30
Internet Play .................................................................... 33
Utilities ............................................................................... 34
Appendices ....................................................................... 38 A: Player Ratings .................................................... 38
B: Abbreviations ..................................................... 42
Technical Support and Contact Information .... 44
Table of Contents
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Game Installation from a Disk 1. Place the CD in your drive.
2. Select Start from the Windows menu bar and then Computer from the pop-up menu.
3. Double click to open your CD drive (usually d: or e:).
4. Double click to run setup.exe from your CD drive.
Game Installation from a Download
1. Save the download to your computer.
2. Double click the setup.exe program to begin the installation.
Season Installation
The season installation tool installs a season to your hard drive from a season zip file,
either from a CD or a download.
1. Select Setup from the top of the opening screen. Select Install Season from the drop-
down menu.
On the Season Installation tool, select the drive from the drop-down menu. To ensure
the installation is successful, be careful to always designate the correct drive in the drop-
down menu.
2. Select the current location of the season that you want to install.
Browse through the folders that appear in the form below your chosen drive, and highlight
the current location of the season file.
3. On the right side of the form under "Highlight Season to Install", double-click the zip file
of the season you want to install.
4. Select Begin Installation.
Installation
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Action! PC Hockey Manual
The Action! PC Hockey manual contains instruction for installing and playing the game as
well as an overview of menu options. The following notation will be used throughout the
manual:
Choose Play/Exhibition Game means choose Play, then choose Exhibition Game from
the subsequent menu.
Action! PC Hockey Strategy Guide
A hockey strategy guide in PDF format is also included with your purchase. It may be
found in the main game folder c:/Program Files/Hockey 2018. It can also be
downloaded from the Action PC Sports Games website at dksports.com/hockey.htm.
In order to get the most enjoyment out of Action PC Hockey, it is highly recommended that
you also read the strategy guide.
Copyright Information
Copyright Notice Copyright 2018 by Dave Koch Sports Inc. The disks,
including all files, and the documentation provided in Action! PC products are the
property of Dave Koch Sports Inc. and as such are protected under U.S. copy-
right laws. Neither the files stored on the disks nor the documentation may be
copied, photocopied, reproduced, translated, or reduced to any electronic medi-
um or machine-readable form, in whole or in part, without the prior written con-
sent of Dave Koch Sports Inc. , except in the manner described in the documen-
tation. You are permitted to make one (1) backup copy of the disks
for your own use.
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The Play Menu The Play Menu is located at the top of the main Action! PC Hockey Screen.
To begin play, select Play and choose the type of game you wish to play.
Exhibition Game
Statistics are NOT compiled.
Resume Saved Game
Continue playing an unfinished, saved game. All games are saved automatically after
every play.
Tournament Game
A complete playoff tournament may be played with up to 16 teams. The following options
are available:
Switch To Playoffs—Switch to playoff mode. If playoffs have not begun, a new folder will
be created for playoff games and stats.
Exhibition Game: Statistics are NOT compiled.
Playoffs: Play a playoff game.
Resume Game: Continue playing an unfinished game.
Unscheduled League Game: Play an unscheduled league game. ALL statistics and records are compiled into your league stats.
Scheduled League Game: Play a scheduled league game. ALL statistics and records are compiled into your league stats.
Playing the Game
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Playoff Bracket—Set up and play games from a playoff bracket with up to 16 teams.
From this form, the following options are available:
Seedings—Set from one to eight seedings in each of two brackets. These teams
must all be unique. Each bracket must have at least one team.
Clear Seedings—Erase all seedings.
Set Pairings—Automatically set up individual game matchups according to the
seedings.
Clear Playoffs—Erase all pairings and results.
Clear Seedings—Erase all seedings.
Play—Begin a game from the selected series.
Auto—Autoplay one game from the series.
Detail—View scores from previous games in the series. Click a game to view the
box score. The date of the next game may also be set.
Unscheduled League Game
Play an unscheduled league game. All statistics and records are compiled into your league
stats, but no changes are made to the schedule.
Scheduled League Game
Choose from a previously scheduled, unplayed game. All statistics and records are
compiled into your league stats. The Scheduled League Game form displays current
standings as well as scores, records, and stars of the game. League leaders are also
displayed in a number of statistical categories. The following options are available when
Play/Scheduled League Game is chosen:
Calendar—Select the Month, Year, and Day to view that day's schedule.
Scheduled Game Display—The games scheduled for your chosen date will be displayed
below the calendar.
Score—Click the score box of an un-played game to add the game to the Play Now list.
C/H—Click the C or H next to the team name to toggle between a computer and human
coach.
Select—Play Entire Day, Play Entire Month, Play Entire Season—Add the displayed
un-played games from an entire day, month, or season to the list of games to be played.
Deselect—Deselect Entire Day, Deselect Entire Month, Deselect Entire Season—
remove the entire displayed day, month, or season from the list of games to be played.
Cancel—Return to the main menu.
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Pause—Pause the games.
Play—Play all selected games. If both coaches for a game are computer coached, the
games will be played very rapidly. All statistics and records are compiled into your league
stats.
Live Tab—Watch the progress of games as they play out. Games will pause at key
moments where you can join the game or continue until the next key moment. What type
of moment pauses the game can be customized in your league rules.
Highlights Tab—View top individual and team performances in recent games.
Selecting Teams After selecting Exhibition or Scheduled League Game, make team selections. Highlight your
choices for home and road teams, and select a month and day for the game. To select a
team from a league file other than the active season, use the browse box above the home
or road team. This allows cross era exhibition games to be played. Select play to begin the
game.
Scheduled League Game
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Setting Game Preferences The Game Preferences form appears after the teams and date are chosen. This form is
used to select coaches, play-by-play speed and style, or to zoom to a later point in the
game. This form appears before every game and may also be accessed by choosing
Options/Setup once the game has started. For more information, see the Game
Preferences section.
Setting Lineups and Strategies After setting game preferences, the roster form appears for any human coached teams.
This allows rosters and lineups to be set. To set a player as active or inactive for the game,
right click his name in the stats and ratings grid and choose Active/Inactive. The total
number of active skaters and goalies is displayed at the bottom of the form, and is red if
the numbers exceeds what is allowed in the league rules. For league games, teams are not
allowed to proceed over the roster limit.
To enter a player into a line, click the players name on the stats and ratings grid, and then
click the desired line position. To set team strategies, select Team/Edit Strategies.
For more information, see the section covering the Roster form. For more information on
team strategies, refer to the hockey strategy guide.
The Game Screen Once lineups have been set for the game, the game screen appears. The game screen
displays, tabs, and menus provide easy access to statistical information, display options,
and game playing options.
Ice Display The ice display is a snapshot of the game at the moment a play call is to be made. Players
and the puck are shown in their current locations. The picture used as the home ice for
each team can be set from the Modify Team form. Moving the mouse over a player
displays the player picture or team logo, as well as some game, season, and real life stats.
Right click the ice display to set frequently used options.
Scoreboard Display The scoreboard shows the following information:
Period and time remaining—Mouse over the time remaining to display the box score.
On ice strength—(5 on 5, 5 on 4, etc.) Any penalties that effect the on ice strength are
also displayed along with penalty time remaining.
Score and shots on goal for each team—Displays score and shots on goal. On a power
play, shots on goal during the power play are also displayed.
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Ice quality—displayed on a one to ten scale to the right of the time remaining. Ice quality
goes down throughout play, and increases at each intermission. Degraded ice lowers the
potential of each play, making games slower and more defensive. The effect of ice quality
is generally small, but can be more significant in long overtime games.
Intimidation levels—Intimidation may result from hits, fights, certain coincidental
penalties, and other events often involving players rated as enforcers. When a team is
intimidated, each play's potential is reduced by the intimidation amount. A team that is
intimidated by .2 will have a play potential each play that is .2 lower than it would
otherwise be. For more details on intimidation, refer to the strategy guide.
Play-by-play The size and style of the play-by-play text may be set from the Game Preferences form,
which can be accessed by selecting Options/Setup from the game screen. Past play-by-
play may be viewed by clicking the
Replay button. Play-by-play descriptions may be customized for thousands of lines of text
by selecting Setup/Play-by-play from the opening screen.
Visual icons are displayed along with certain lines of play-by-play in order to provide more
information about the play that is developing at a glance. These include:
Red Circle—Represents a goal light, indicating that a goal has been scored.
L—Line changes for one or both teams are occurring.
Action! PC Hockey Game Screen
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P—A penalty has been called
S—A shot is being taken. The color of the shot icon represents the approximate chance of
scoring on the shot. Red is a low percentage shot, yellow is slightly more dangerous, green
is an excellent scoring chance, and blue is reserved for the highest potential shots, such as
certain breakaways, deflections, and rebounds. The chance of scoring on a specific shot
depends on many factors, including shooter, goalie, defense, shot location and type,
passers, era factors, and more.
Play Calling The play calling options that are available depend on the type of game situation.
For detailed play calling information and advice, refer to
the strategy guide.
Defensive Zone Possession – Choose to proceed safely, aggressively, with a balanced
attack, or to clear the puck. Line changes may also be made on these plays, with a
reduction in play potential.
Neutral Zone Possession – Choose to dump and chase, skate or pass, or clear the puck
in. Line changes may be made, with a reduction in potential.
Offensive Zone Setups – Players are shown in their current ice locations along with the
chance of getting the puck to them. Either select a player to pass to for a shot, or choose
to shoot, pass, or dump the puck with the player who currently has possession. When
choosing to shoot, the percentage displayed is the chance of the shot reaching the net.
Offensive Zone Match-ups – An offensive player is matched up against a defensive
player. Options are to shoot the puck, try to penetrate past the defender for a better shot,
pass the puck for a new setup, or dump the puck deep into the zone for a safe turnover.
Penalty Killing – When the team with possession of the puck is shorthanded, they have
the option to attempt to clear, move up ice conservatively, or play aggressively for a
scoring opportunity.
Faceoffs– On defensive and neutral zone faceoffs, choose how you’d like to proceed upon
winning the faceoff. In the offensive zone, choose whether you’d like to draw the puck
forward or back, or attempt to win the faceoff in any direction. Attempting to win the
faceoff forward decreases the chance of winning the draw by an amount that depends on
the number of forecheckers you’re using. Low numbers of forecheckers result in a low
chance of winning, but also a low potential on the opponent’s ensuing play. Winning the
faceoff will usually result in a forward in possession. Attempting to draw the puck back will
result in a defenseman with the puck if the faceoff is won, and a slightly lower chance of
winning.
Timeouts – Timeouts may be called at a stoppage in play. Each team gets one timeout
per game. Timeouts reduce intimidation levels and give players about 45 seconds of rest
time.
CPU – Clicking the CPU button lets the computer choose a play.
Line Changes Details on line changes can be found in the strategy guide. Line changes are possible on
certain plays when in possession of the puck, and after the opposing team makes a
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change. When a line change is made, play potential is reduced, so it is important to choose
the right situations for changes. There are several ways to make line changes, including
the following:
Click the heading of the lines grid to enter an entire line. For example, click "Line 1"
to enter the first forward line into the game. Moving the mouse over a line heading
displays more detailed information about that line.
Click an individual player in the lines grid to put him on the ice. For example, click
the third line left wing to enter him into the game at left wing.
Click a player's name on the ice to sub for that player. Doing so opens a quick sub
box to select any player on the roster to enter.
Game Screen Tabs The game screen tabs can be used to display information and options while playing the
game. The following tabs are available:
Lineups – Display the current on ice lineups. Note that when the road team is calling a
play prior to a faceoff, none of the home team's players will be visible. This is because,
since the home team chooses its lines after the road team, there are no players on the ice
yet. Also on lineups tab is the team rating analysis. This is an average of the ratings of the
players on the ice, and can be useful when matching lines. For example, if the opponent
has good offensive players on the ice, it might be a good idea to counter with strong
defensive players.
Box – Shows the players who are currently in the penalty box, along with the type of
penalty being served and the penalty time remaining.
Coach – Displays the team strategy controls. Team strategies for defensive zone depth
and aggressiveness, forecheck, offensive zone system, player shadowing, and zone entry
may be adjusted. By default, changes made on the coach tab only apply to the current
shift. Once new players are put on the ice, the strategies revert to those set on the
Strategy form for the specific line, if applicable, or to the team defaults. To make strategy
changes apply indefinitely, uncheck the box for "Changes Apply To This Shift Only."
Analysis – Displays the chance of potential outcomes for a play. Keep in mind that there
is more to consider on a given play than what is displayed. For example, aggressive play
tends to yield fewer turnovers and more shots, but the turnovers will generally lead to
higher potential for the other teams ensuing possession. For details on the strengths and
weaknesses of play calls, refer to the strategy guide.
Stats– Display game statistics for each skater on the ice.
Ticker – Displays scores and highlights of games in progress. The ticker can be turned on
from the schedule screen or the league rules form.
Game Screen Menus Rosters Menu
Home/Away Roster – Displays the Roster form for home or away teams. Rosters
may also be viewed by clicking the team name on the scoreboard.
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Options Menu
Setup – View the Game Preferences form.
Strategy – View the Team Strategy form. Also accessed by clicking the "Strategy"
button on the lower right of the game screen.
Edit Narrator Translations—Edit how the PA announcer pronounces names.
Reports Menu
Box – View the box score for the game. Also accessed by clicking the "Box" button
on the lower right of the game screen.
Play-by-Play - View a report that includes short play by play descriptions for every
play of the game.
Summary – View a summary of game events such as shots, takeaways, and hits.
Also accessed by clicking the "Summary" button on the lower right of the game
screen.
Internet Menu
Chat – Send a chat message to an internet opponent.
Disconnect – Disconnect from an internet game.
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The Organize Menu
Teams
Choose Organize/Teams to view, create, modify, erase, move, or import teams. This form
can also be accessed by selecting Rosters from the opening screen. The following options
are available:
Roster – Display the Roster form for the highlighted team. The Roster form may also be
viewed by double clicking the desired team. For more information, see “The Roster Form.”
Modify Team – Display the Modify Team form to make changes to the team name, colors,
logo, rink images, and other information. For more information, see “The Modify Team
Form.”
Delete Team – Erase the highlighted team.
Teams: View, create, modify, erase, move, or import teams. Access the Roster form and the Modify Team form.
Rules: Modify specific rules for the active season folder.
Schedule: Modify the schedule for the active season folder.
League Tools: Perform tasks for the active league including resetting league statistics and records, releasing players into the free agent pool, and setting default photos.
Draft: Draft players.
Era: Modify or view league averages by year.
Player Search: Look up a player.
Model League: Update a draft league with data from a new season.
Organizing Teams & Players Organizing Teams and Players
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Move Team – Move the highlighted team to a new division.
Create Team – Create a new team in the highlighted location. The Modify Team form is
displayed to enter new team information.
Import Team – Import a team from a different league folder into the highlighted location.
Free Agents – View and draft free agents.
The Roster Form
The Roster form offers options for team, roster, and lineup management. To access
the roster form, choose Organize/Teams, highlight a team, and click Roster, or dou-
ble click the team.
Roster Form Screen Features
Stats and Ratings Grid – The stats and ratings grid displays stats and/or ratings
for
the selected team.
Roster Tabs – Select which players are displayed on the stats and ratings grid.
Tabs include all skaters, forwards, defensemen, goalies, and status. The status tab
displays available dates for each player, injury status, and player salaries.
Roster Display Options – Choose what combination of stats and ratings are dis-
played on the stats and ratings grid.
Stats – display complete real life stat lines for each player.
Ratings – display complete ratings for each player
Stats + Ratings – Display a combination of stats and ratings
Current Lines – Display the lines each player is currently a part of. Real
and replay time on ice averages are also displayed, as well as offense and
defense ratings. This display is useful for determining which players might
be getting too much or not enough ice time.
Depth Charts – Depth charts may be set for even strength, power play, and short-
handed situations at each position. Depth charts are used when adjusting lines in
game for injured or penalized players, as well as for auto-filling lines. To enter a
player in the depth chart, click his name in the stats and ratings grid, and then click
the desired depth chart location.
Lines Grid – Line combinations may be set for even strength, power play, and
shorthanded situations. By default, basic lines are displayed. To display additional
lines, select “Display All Lines”. Extra attacker and shootout order may also be set
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from the lines grid, as well as starting goalies by game. When playing a game, play-
ers who are entered into lines but are not available due to injury or transaction
dates will be displayed along with an asterisk.
Team Averages – Team averages for offense, defense, and goaltending are dis-
played at the bottom of the form, weighted by minutes played. Keep in mind that
there is much more to a team than offense and defense ratings, but they do give a
good idea of the team's ability to create and prevent shots on goal.
Active Players – Shows the number of skaters and goalies currently active. When
setting the roster prior to a game, the text will be red if the team is over the limit.
To set a player as active or inactive, right click the player's name in the stats and
ratings grid and select “Active/Inactive”.
Display All Players – Display either the entire roster or only active players.
Menu Tabs—Click the appropriate tab to access the Team, Edit, Player Lines or
Depth Menus
Roster Form
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Roster Form Menus
Team Menu
Modify Team – Edit team name, colors, logos, rinks, and more.
Default Ratings – Display the default ratings form, used for generating ratings
from stats. This provides a useful starting point when rating players on created
teams. It is very important that accurate league and team data is entered when
generating ratings. Additional options on the default ratings form includes:
Estimate Team Shots Allowed From Goalie Ratings – One way to estimate team
shots allowed when no shots data is available is to first subjectively rate the goal-
ies. Then, by selecting this button, that rating will be translated into a save per-
centage according to league data entered, and shots against will be calculated using
this estimated save percentage and GAA stats, if available. Note that this method
requires at least GAA stats and goalie ratings to have already been entered.
Get Team Shot Totals From Individual Stats – The roster is scanned and shots for
and against are totaled and averaged. Note that this method requires complete
shots data and goalie shots against data to be accurate.
Player Photos – Assign player photos.
Photos should be saved to the following location:
c:/dksports-data/hockey/PlayerPhotos.
Photos may be assigned for the entire team at once if they are in a standard for-
mat, or they may be assigned individually.
Player Menu
Note: The Player menu may also be accessed by right clicking on a player in the
stats and ratings grid.
Active/Inactive – Set the selected player as active or inactive.
Create Player – Create a player. The player will be named “Noname” and will be
placed on the “All Skaters” tab.
Modify Player – Open the Modify Player form to edit the selected player's attrib-
utes, statistics, and ratings. You can also generate a stat line based on chosen play-
er attributes.
Delete Player – Delete the selected player.
Trade Player – Trade selected player to a new team.
Release Player – Release the selected player to the free agent draft pool.
Draft Player – Draft players. See “Draft ” for more information on the Draft form.
Copy Player – Create a duplicate of the selected player.
Coach Menu
Game Plan —Set team strategies for various lines and game situations.
Roster Management—Set roster availability dates for each player on the roster.
Usage preferences may also be set for each player, including what actions to take
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with the puck in different ice locations, and preferences for how often to penetrate,
deflect shots, and join in an odd man rush. Refer to the strategy guide for more in-
formation regarding player usage preferences. Additional player usage options are
available from the usage tab on the player form.
Default Player Usage – Generate default usage preferences for every player on
the roster. Individual player usage settings can be set from the roster management
form, as well as from the usage tab on the player form.
Lines Menu
Autofill Lines – Automatically fill all empty spots in all lines, or only certain lines.
Clear Lines – Clear all lines or only certain lines.
Save Line Set – Save all line combinations to a line set that may be loaded later.
Up to five line sets may be saved. Note: Most seasons come with saved lines in the
first line set.
Load Line Set – Load a saved line set.
Depth Menu
Autofill Depth – Automatically generate depth charts.
Clear Depth – Clear depth charts.
Reports Menu
View various team statistical reports.
The Modify Team Form
The Modify Team form allows for the editing of all team characteristics. To access
the Modify Team form, select Organize/Teams from the opening screen, highlight a
team, and select Modify Team.
The form can also be accessed from a team roster by selecting
Team/Modify Team. Team information that may be edited includes city, nickname,
abbreviation, coach, arena, and colors, as well as the following:
Team Type - The team type determines the way the game engine views stats and
ratings.
Pro – Standard pro team with all players on their original team. Stats are
assumed to have been compiled while playing with the other players on the
roster. Pro era data is used.
Draft – Contains players from more than one original team. Pro era data is
used.
College – Contains college teams and uses college rules and era data.
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Base Year – Base year is the year on which player statistics are based. This is very
important in order to make accurate comparisons between playing styles of differ-
ent eras. Each player also has a base year which may be edited from the modify
player form. This allows for statistical normalization on teams that include players
from different years.
Team Colors – Set home and road colors for the selected team, as well as a third
(accent) color.
Team Logo – Any jpg or bmp image saved to the team logos folder c:/dksports-
data/hockey/TeamLogos may be used as a team logo.
Ice Graphic – Any jpg or bmp image saved to the rinks folder may be used as a
team's home ice display.
Arena Graphic – Images saved to the arenas folder are displayed at various places
in the game. These can be exterior or interior views of the arena, or whatever you
like.
Team Uniforms – Any jpg or bmp image saved to the uniforms folder may be as-
signed, and will appear throughout the game.
Rules
The Rules form is used to modify specific rules for the active season folder. It is accessed
by selecting Organize/Rules from the opening screen.
Game Rules Periods – Set the number of periods and their length.
Overtime Type – Set the length and type of overtime to be played. Overtime rules may
be set separately for regular season and playoffs. Types of overtime include:
One Sudden Death – One overtime period is played, with the first to score win-
ning. If the period ends, the game either ends in a tie or proceeds to a shootout.
Continuous Sudden Death – The first to score wins. If the period ends, another
period begins. This continues until a team scores to win the game.
Full Period – A full period is played, and does not end on a goal. At the end of the
period, the team with the lead wins. If the score is tied, the game either ends in a
tie or proceeds to a shootout.
5 on 5/4 on 4 – Set overtime periods to be four-on-four or five-on-five.
Shootout Rules – Set the number of shooters involved in a shootout, or turn shootouts
off. If shootouts are set to none, and the overtime type is not continuous, games can end
in ties.
One Point For Overtime Loss – With this option checked, the losing team in overtime is
given one point in the standings.
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Player Management Rules Maximum Players Active – Set the limits on the number of skaters and goalies that may
be active for a game.
Use Transaction Dates If Available – If not selected, players may be used for the en-
tirety of a season regardless of actual transactions. Transactions are included with most
seasons and generally include trades, free agent signings, and releases.
Injuries – Turn injuries on or off.
No Goalie Injuries – Do not allow goalies to get injured.
The Rules Menu
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Roster Limits for Exhibition Games – Apply roster limits to exhibition games. When un-
checked, roster size is unlimited.
Penalty Rules Minor Penalties – Turn minor penalties on or off, and set their length.
Major Penalties – Turn major penalties on or off, and set their length.
Double Minors – Turn double minor penalties on or off.
Ends on Goal – Set penalties to end on goals scored by the power play team. Separate
rules may be set for minor and major penalties.
Sub on Coincidental – Allow substitutions to be made when matching penalties are called
on each team. For example if this option is checked and matching penalties are called in a
five on five situation, play will proceed five on five. If not, play becomes four on four. Sep-
arate rules may be set for minor and major penalties.
Misconduct – Turn misconduct penalties on or off, and set their length.
Game Misconduct – Allow game misconducts to be called.
Suspensions – Allow suspensions, set the maximum length of a suspension, and set the
maximum sportsmanship rating for players who may receive suspensions.
Goalie Season Usage Penalties Usage Penalties - Set penalties for using a goalie beyond his real life minutes played.
Misc Rules Offside Rules – Set the rules for offside calls.
Icing Rules – Set the rules for icing calls.
Video Review – Allow video replay review of goals. Goals will occasionally be disallowed if
video review is on. Note that the total number of goals scored will not be affected by this
setting.
Allow Line Changes on Icing – Allow teams to make line changes after icing the puck.
No Goalie Passing – Goalies may not pass the puck to a teammate after making a save.
Goalies Can't Freeze Puck – Goalies may not freeze the puck after making a save, and
must attempt to pass it to a teammate.
Two Line Pass – Check this option to put the two line pass rule into effect.
TV Timeouts - With this rule checked, two TV timeouts will occur each period, at the first
stoppage after the twelve and six minute marks. Players get about 30 seconds of rest time
at each TV timeout.
No Fighting - Fighting will not occur. This option is used for college and Olympic seasons
where fighting is not allowed.
Reuse Shootout Shooters After Three Rounds – Shooters may be used again after
three rounds of a shootout. When unchecked, shooters may not be used again until the
entire active roster has been used.
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Auto Lines (At Start of Game) - Line changes will be handled automatically. This option
can be turned off at any time in a game by unchecking the "Auto Lines" box, or overridden
by making a manual line change.
No Consecutive Games Played Penalty for Goalies – When checked, goalies will not
be penalized for playing too many consecutive games.
Allow Offensive Zone Play Calls—When unchecked, offensive zone plays are called au-
tomatically by the computer for human controlled teams.
No Computer Play Calls for Human Coached Teams – When checked, no plays for a
user controlled team will occur automatically. When unchecked, plays will sometimes be
called automatically when no players are close to being fatigued, and it is not near the end
of a period.
Timeouts Allowed – Allow each team one timeout per game.
Auto Lines – Default on automatic line changes for human controlled teams.
All Games On Neutral Ice – Play all games at a neutral site with no home ice advantage.
Alternate Reality Mode – Alternate reality mode introduces a realistic amount of random
variability to each player’s ratings each time a new season is started. These adjustments
are hidden to the user, resulting is an additional layer of strategy. For example, if a player
is performing better than expected, it may be because he actually is better. It may be a
good idea to promote him to a higher line, or to give him more playing time. In other
modes, where the player’s ratings are known exactly, his better than normal play could be
written off to chance.
Save Game Films – Save the complete play by play text of each league game as a game
film that may be viewed later.
Standings – Choose between division or conference standings to be used as the primary
standings report.
3-2-1 Standings – Use the Olympic style format for standings: three points for a regula-
tion win, two for a overtime win, one for an overtime loss, and zero for a regulation loss.
Game Era – The game era setting has a huge effect on gameplay. The era that is set is
the statistical era that games will be played in. Which era setting is used is often a matter
of personal preference. The available settings include:
Blended Off/Def Era – This setting averages the era factors for the two teams
involved in each game. This is typically the ideal setting to use for stock leagues.
Since both teams have the same year, the statistical year will be that year. For
cross era games, results will be based on an average of the two teams. So if a team
from a high scoring year plays against a team from a low scoring year, the result
would typically yield an average amount of scoring. The disadvantage of this set-
ting, for cross era leagues, is that each game may have slightly different era fac-
tors. Team balance will be unaffected, but statistics may not be on the same scale
from team to team.
Average Historical Era – The average historical era setting averages the data for
every year from 1950 to present. This setting may be appropriate for cross or
mixed era leagues.
Specific Year Settings – Choose a specific year to make the league play as that
year. For example, setting 1967 means that league averages will be close to 1967
23
averages. These settings may be appropriate for mixed or cross era leagues, to
make each game play on the same statistical basis. Competitive balance is not af-
fected by the year that is selected. Another interesting way to use this setting is to
set a stock league to a different year. For example, the 2015 teams could be set to
play in the higher scoring, higher penalty minute era of the 1980s.
Usage Rules Games Played Usage Penalties – Set limits of games played, above which players re-
ceive mild, moderate, or major over-usage penalties. Players become less effective when
exceeding usage limits.
Display Rules Opening Menu Favorite Teams – Choose which teams will be highlighted in team colors
on the opening screen standings and leaders.
League Displays – Edit the names of each conference, and choose whether to display
league or conference standings.
Schedule
The Schedule form is used to modify the schedule for the active season. It may be ac-
cessed by selecting Organize/Schedule from the opening game screen. The following fea-
tures are available:
Calendar Control – Select a month and day to view a list of games, or to create new
games for that date.
Build Game – Highlight a home team and a visiting team and select Add Game to enter a
new game on the schedule.
Coaches – Click C or H next to the team name to toggle between computer and human
coaches.
View Box Score – Click on any completed game to view the box score.
Status – Lists the final score of played games and marks unplayed games. An unplayed
game may be deleted by clicking the status box to change the status to "Deleted".
View Schedule – Select a team to view its entire schedule. Double click a game to view
the box score. Click print to open a printable version of the schedule.
Favorite Team (human coached) – Select a team to be human coached for the entire
season.
Schedule Tools Menu Erase Schedule – Erase all games from the schedule.
Set All Coaches Computer – Set all coaches for all games to computer control.
Set All Coaches Human – Set all coaches for all games to human control.
24
Computer Generate Schedule – Generate a complete schedule. Options are given for
number of games and divisional games.
View/Print Schedule – View and optionally print the entire league
schedule.
League Tools
The League Tools form is used to perform tasks that apply to the entire active league. The
following options are available:
Reset Statistics
Set Statistics to Zero – Set all replay statistics to zero.
Set Records to Zero – Reset all league records to zero.
Reset Injuries – Reset all injuries.
Set All Players Active – Set all players to active status.
Delete Playoff Folder For This League – Delete the folder containing playoff
stats and results for this league.
Draft Tools
Release All Players – Release all players in the active league to the free agent
pool.
Delete All Teams – Delete all teams in the active league.
Coaching Tools
Computer Depth Charts – Generate depth charts for every team in the active
league.
Computer Lines – Generate line combinations for every team in the active league.
Clear Lines – Clear all line combinations for every team in the active league.
Clear Depth Charts – Clear all depth charts for every team in the active league.
Set All Players Active Sept 1 through Aug 31 – Erase all transaction dates for
the active league.
Default Player Usage Settings – Generate player usage settings for every player
in the active season.
Player Photo Tools
Default Photo Names – Set default photo names to one of four formats. This al-
lows photos to be assigned to the entire league at once, provided they are all in a
standard format. Player photos should be save to c:/dksports-data/hockey/
PlayerPhotos.
Player Year Prefix/Suffix – Include a suffix or prefix for the year when assigning
photos.
25
Photo File Type – Select the type of file used when assigning photos to the entire
league. Photos may be in jpg or bmp format.
Default Photo Names – Click this button to assign photos to the entire league ac-
cording to the format selected above.
Draft
The Draft form is used to draft players from the free agent pool. The Draft Form may be
accessed by selecting Player/Draft from the roster form or Organize/Draft from the main
game screen. The following options are available:
Modify Draft Order
Rounds – Set the number of rounds for the draft.
Draft Style – Select between loop and standard draft orders.
Draft Tools – Includes options to clear the draft order, or create a random draft
order.
Team List – Select a team to enter onto the draft grid. Click the grid to enter the
team into a specific spot in the order. If the first round is selected, you will be given
the option to enter the team in the same position for every round.
Note: After a player is drafted, his name and team will appear in the appropriate
spot in the draft grid.
General Manager
General Manager – Toggle between human or computer general manager.
Draft Preferences – Set the draft priority for the team from high to low for cate-
gories including offense, defense, and goaltending.
General Manager Tools – Includes options to set all general managers to human
or computer.
Draft Players
Draft Type – Toggle between manual and round-by-round drafting. Manual draft-
ing allows any number of picks to be made form any team, while round-by-round
drafting adheres to the preset draft order.
Continue Draft – Continue the draft with the next selection.
Computer Suggest – Let the computer suggest a player for the highlighted team.
View – View complete statistics and ratings for the highlighted player.
Draft – Draft the highlighted player.
Era
Modify or view league averages by year. Era data is used to compare players from different
eras when determining play results, as well as when generating default player ratings. Ac-
26
tion! PC Hockey includes league data for each season, and uses it to make meaningful
comparisons between players from different eras. For example, a player who scored 30
goals in one season might be very similar to a player who scored 50 goals in a higher scor-
ing year.
Changing era data has a significant impact on game play.
Player Search
Use this function to search the active league for specific players.
Double click a player in the list of found players to view their complete statistics and rat-
ings.
Model League
The model league form can be used to quickly update a draft league with player data from
a new season statistics disk. The following options are available:
Original League Folder - Choose the folder which contains your original league data.
Use New Data From - Choose the folder which contains the new player data you would
like to use.
New League Folder - Enter a name for the new league folder to be created.
Example:
You would like to create a new league folder for a 2018 draft league
which is modeled after your 2017 draft league, using data from
the 2017 season.
Original Folder: c:/dksports-data/hockey/seasons/HK2017Draft
Use New Data From: c:/dksports-data/hockey/seasons/HK2017
New League Folder: c:/dksports-data/hockey/seasons/HK2018Draft
Transactions and Roster Tools
Make roster additions, subtractions, trades, creations, and edits for any team in the
league.
27
The Reports Menu
Team Reports
View player statistics, ratings, rosters, and box scores by team. The Team Reports form is
accessed by selecting Reports/Team Reports from the opening screen.
Team List—Highlight a team to view its reports.
Box Score List—Double click a game to view its box score
Statistics Type—Toggle between real and computer statistics.
Build Reports—Generate text reports for one or all teams.
Choose View/Print/Disk to view the selected report and optionally save or print.
Team Reports View reports for each team.
Leader Boards View customized league leader boards.
Team Compare View and create customized reports for the entire league.
League Reports View reports for standings, power rankings, injuries,
all-star teams, and MVP award rankings
Data Base View and create customized reports for the entire league.
Records View individual and team records for the active league.
Box Search Search box scores for specific statistics.
Print Transactions View and optionally print all league transactions.
Game Films View complete play-by-play for each game.
Encyclopedia View season and career stats for multiple seasons.
Reports
28
Leader Boards
View leaders in many statistical categories for the active league. Primary statistics display
the top 35, and secondary statistics show the top five. Reports may also be created with
different amounts of players shown in each category.
Statistical Category—Select a category using the tabs along the top of the form.
Divisions—Select a division or select all teams for leaders. Also, select real or computer
statistics to be displayed, as well as a team to highlight.
Custom Reports—Create and view custom leader reports. Select which categories to
include and the number of leaders displayed for primary and secondary statistics, and
select Build/View Report. The generated report may also be saved or printed.
Team Compare
View team totals and averages for the active league. Use the Teams Select list to limit the
displayed teams to a particular division, or to show all teams. Select View/Print/Disk to
view the report in a printable format. League standings, power rankings, and injuries can
also be viewed from the Team Compare form.
Database
View customized player reports for the active league. 12 database reports are included,
and custom reports may be created by selecting Layouts. To view a report, choose the
report from the Report list and select Refresh. Reports may include either computer or real
stats, as applicable, and may be filtered by position, playing time and division. To print or
save a report, select View/Print/Disk. The default reports include:
Basic—Basic, conventional hockey stats.
Expanded—Complete stat lines including basic and advanced stats.
Ratings—Complete player ratings.
Special Teams—Power play and penalty kill stats.
Penalties—Total penalties and minutes, as well as a breakdown by type of penalty.
Goalie—Complete goalie stat lines.
Per Game—Stats per game played.
Per 60 Minutes—Stats per 60 minutes of ice time.
Home Games—Stats compiled in home games.
Road Games—Stats compiled in road games.
High Games—Players' best games in each statistical category.
High Games-Goalies—Goalies' best games in each statistical category.
League Reports
View various reports for the active league, including the following:
Standings—Expanded league standings.
Power Rankings—Team rankings according to record, statistics, and schedule strength.
Injuries—View injuries for the entire league
29
All Star Teams—View five all star teams.
MVP Award—View the MVP award rankings.
Records
View league records. The top five are shown in each statistical category. Individual or team
records may be viewed.
Box Search
Search for box scores that include performances that meet specified criteria. To search,
select the team and players to be included in the search, enter the minimum for each
statistic to be included in the search, and select Refresh. For example, to search for all
games where a player had at least six shots on goal, enter six in the SOG box. All
performances that meet the criteria will be displayed. To view the complete box score for a
game, double click the line for that game. Select View/Print/Disk to view the report in a
format that can be saved or printed.
Print Transactions
View and optionally print a list of all league transactions.
Game Films
View complete play-by-play text for any game in the active league. Double click to view a
game.
Encyclopedia
View season and career statistics for multiple seasons. To add data to the encyclopedia,
choose Tools/Add Data To Encyclopedia and select the season to add. Custom reports may
then be generated from this data. To search the encyclopedia, enter minimums for any
desired statistical categories, and then choose Refresh. Reports may be generated for
single season, career, or playoff stats. Encyclopedia data can also be viewed from the
player form on the history tab. Up to ten encyclopedias can be created.
30
The Setup Menu
Active Season
Select a season folder to use. To select, browse to the location of the season folder, double
click to open the folder, and choose Save to activate the
season. By default, the location c:/dksports-data/hockey/seasons is used for seasons.
Saving season folders to this location will make accessing seasons most convenient. If a
folder is selected that does not include league files, a blank league will be created in that
location.
Game Preferences
Set various gameplay options, including:
Play Speed—Set the speed at which play-by-play text scrolls.
Higher numbers mean more time between each line, while lower numbers make play-by-
play scroll faster.
Pause Between Plays—Set the amount of pause before each play begins. Use higher
numbers for a longer pause, and lower numbers for a shorter pause.
Play-By-Play Length—Choose between short or long
play-by-play. Short play by play describes each play in one or two lines.
Active Season: Change the active league folder
Game Preferences: Set various gameplay options.
Install Season: Install a season from a disk or other location.
Play-by-play: Edit play-by-play descriptions
Setup
31
Play-By-Play Font—Set play-by-play text characteristics.
A change of possession is indicated when the play-by-play changes colors.
Sound Effects—Turn on in game sound effects. Whistle sounds can
optionally be muted, or sounds can be limited to goal sounds only.
Display Goalie Game Rating in Box—Display the adjusted goalie rating for the game in
the box score. Goalie ratings are adjusted for each game and are hidden until the end of
the game. This creates an incentive to replace a goalie who is performing poorly.
Zoom—Advance quickly to a later point in the game. For example, when
selecting zoom to the end of the second period, the computer will quickly play the first two
periods of the game. Zoom is available once a game has begun.
Microsoft Narrator—Enable the Microsoft narrator voice as a PA announcer or full play by
play announcer.
Shot Video—Turn on puck animation on shots, and set the delay before the video and the
puck speed.
Opening Menu Font Size—Set the font size of the opening screen
standings and leader reports.
Game Display—Choose between horizontal and vertical ice displays, as well as photo
preferences, font sizes, and other display details.
Coaches—Set coaches to human or computer control.
Install Season
The season installation tool installs a season to your hard drive from a season zip file, ei-
ther from a CD or a download.
1. Select Setup from the top of the opening screen. Select Install Season from the drop-
down menu.
On the Season Installation tool, select the drive from the drop-down menu. To ensure
the installation is successful, be careful to always designate the correct drive in the drop-
down menu.
2. Select the current location of the season that you want to install.
Browse through the folders that appear in the form below your chosen drive, and high-
light the current location of the season file.
3. On the right side of the form under "Highlight Season to Install", double-click the zip
file of the season you want to install.
4. Select Begin Installation.
32
Play-By-Play
Edit thousands of lines of play-by-play text to customize the gameplay
experience. Select a line of text in the list on the left side of the form to display up to 20
variations of that line which may be edited.
33
The Internet Menu
Host Game Session
Prepare the game to host a game session. The Internet Host form will appear on the
screen while waiting for a call. When a call arrives from someone wishing to join a game
session, you will be required to “Accept” or “Decline” the call. When a call is accepted, the message “Hosting internet game session.” will appear on the main game screen. After se-
lecting teams for a game, the host will be prompted to choose a team for the internet op-
ponent.
Internet
Host Game Session: Enable your computer to listen for an in-
coming call.
Join Game Session: Connect to another computer for a game
session.
Disconnect: Disconnect from an internet session.
Find My IP Address: Find the current IP address
Open Windows Firewall Port 1450: Open the firewall port to allow incoming calls
Forward Port 1450—Router: Forward this port to a router to allow in-
coming calls.
Service Updates: Check for game updates.
League Address Book: Enter names and email addresses for league members
Create Website: Generate reports to be used for a league website
34
Join Game Session
Enter an IP address of the hosting computer to join for an internet session. When success-
fully connected, the message "Connected to Internet Host" will appear on the screen. All
menu options will be disabled until the internet session is terminated.
Find IP Address
Find the current IP address. This address is used when hosting a game session. Note that,
depending on the internet connection, the IP address may change each time.
Disconnect
Close communication between internet opponents.
Open Windows Firewall Port 1450
Open this firewall port to allow internet sessions. This only needs to be done once.
Forward Port 1450—Router
View instructions for forwarding the port to a router. This may be necessary to host a
game session on a computer that is connected to the internet through a router. This only
needs to be done once.
League Address Book
The league address book can be used to maintain a list of league members and email ad-
dresses. Add a new member by selecting New Member.
A member will be created under the name "No Name" and can then be
edited. Up to 50 league members may be added.
Delete Member—Delete the member currently displayed. League Statistician—Designate the selected league member as the league statistician.
Troubleshooting Connection Problems
If an internet connection with an opponent is unable to be established, check the following:
• Ensure that Windows firewall port 1450 is open.
35
• Ensure that the host has forwarded port 1450 to a router, if applicable, and that
rounter settings allow the computer to accept an incoming call.
• Check anti-virus software to determine if it is blocking a connection.
• Verify that the correct IP address is being used.
36
The Utilities Menu
Export Games
Export game files to be sent to a league commissioner. Select games to be exported by
clicking the leftmost column for each game to export, or choose Select All or Select None
from below. On the right side of the form, enter a name for the export file, and select a
location to export to. To export select Begin Export.
Import Games
Import game files into the current league. Using the box on the left side of the form,
browse to the location of the export file. Click the file on the right side to select it for
import. To import selected files, select Begin Import.
Import Coaches
Import coach files. Coach files may be made using the team roster form, and include active
players, line combinations, daily lineups, and strategies.
Export Games: Export game files to be sent to a league commissioner
Import Games: Import games into the active league.
Copy Current Database: Make a copy of the active league folder.
Create New Blank Database: Create a new blank league folder.
Zip League Files: Create a zip file for the league.
Utilities
37
Copy Current Database
Make a copy of the active league folder. Enter a location and name for the new folder
using the Copy To box. By default, the copy will be placed in the same location as the
original, with a "b" added to the name.
Select Copy Database to create the copy.
Create New Blank Data Base
Create a new blank league folder. Browse to a location and enter a name for the new
league. Select Create Folder to create the new league.
Zip League Files
Create a zip file for the league. Select box score files as well as the other files to include.
Enter a name for the zip file, and select Begin Zip to create the zip file.
38
Appendix A—Player Ratings
Offense
The offense rating represents a player's overall offensive ability. Players with high offensive
ratings increase the chance of a scoring opportunity on a given play. Teams with high of-
fensive ratings will generate more shots on goal. Players with high offensive ratings also
tend to make safer turnovers than those with lower offensive ratings. The average offen-
sive rating for forwards is approximately 6.0, and about 3.5 for defensemen.
Passing
The passing rating measures a player's ability to pass the puck. Players with higher pass-
ing ratings will get more assists and will make safer turnovers. Shots have a greater
chance of scoring when they are the result of a pass from a good passer. Good passers are
also better able to move the puck to create a new offensive zone setup (selecting pass on
an offensive zone play). Goalies with high passing ratings (usually up to three) will play the
puck more frequently and more successfully. They will more often pass the puck to a
teammate rather than freeze it.
Scoring
Players are rated for both inside and outside scoring. The ratings represent a player's goal
scoring ability and the areas where his shots are likely to come from.
A player rated 6 inside and 2 outside will have most of his shots come from inside, while a
player rated 6 inside and 5 outside will be able to score from both inside and outside. De-
fensemen tend to have very low inside scoring ratings and higher outside scoring ratings.
In general, shots are most likely to score the closer they are to the net, but a poorly rated
inside scorer will be unlikely to get the puck there.
The chart accompanying this text shows examples of shooting percentages for three play-
ers from different ice position. Keep in mind that these are just estimates, and there are
many factors that go into determining the exact percentages. Although Player C has a
slightly higher shooting percentage closer to the net, he will almost never get a shot from
that position. All three players have fairly similar scoring abilities, but their shots will come
from different locations. Using a player effectively can help to maximize his scoring. For
example, Player B might do well as a point forward on the power play, while Player A is
much better off playing closer to the net.
Appendices
39
Penalty Shot/Breakaway
The penalty shot rating represents a player's ability on penalty shots, shootouts, and
breakaways. It also plays a small role in scoring on odd man rush opportunities.
Skating
The skating rating represents a player's skating and puck handling ability. Players with
higher skating ratings are better able to penetrate for a good shot, and won't make as
many bad turnovers. They are also more likely to participate in and be successful on odd
man rushes.
Faceoff
The faceoff rating represents a player's ability to win faceoffs. Each point represents about
three percent on the faceoff percentage. Players with many faceoff attempts and a good
percentage of wins tend to get the highest faceoff ratings. Typical centers range from six
to eight, wings from two to four, and defensemen less than two.
Defense
The defense rating represents the ability to prevent scoring opportunities. Teams with high
rated defensive players will give up fewer shots on goal than those with low rated players.
Defensive zone and forecheck ratings are weighted defensive ratings that indicate a play-
er's defensive effectiveness in different areas of the ice.
Defensive Zone
The defensive zone coverage rating indicates a player's ability in his own zone. This rating
is calculated automatically and helps to indicates how a player's specific skills affect his de-
Estimated shooting % from
In Mid Out
Inside
Outside
Scoring
Ratings
Player A Inside 6
Outside 2 14.00% 8.00% 3.00%
Player B Inside 6
Outside 5 14.00% 11.00% 9.00%
Player C Inside 1
Outside 5 10.00% 10.00% 9.00%
The effect of inside-outside scoring ratings on goal scoring ability.
40
fensive play. Players with high shot blocking and penalty kill ratings are particularly effec-
tive in the defensive zone.
Forecheck
Like the defensive zone rating, the forecheck rating indicates how specific skills affect de-
fensive play in the offensive zone. Good forecheckers create turnovers and are effective at
keeping possession of the puck in the offensive zone. Players with high takeaway and hit-
ting ratings make the best forecheckers.
Takeaway
Players with high takeaway ratings excel at generating turnovers. A defender's ability to
stop a penetrate attempt depends largely on their takeaway rating. Players with high take-
away ratings also make good forecheckers.
Shot Blocking
Players with high shot blocking ratings are good at blocking shots and playing in their own
zone. These players are also harder to shoot on in a match-up play. Good shot blockers are
often the best penalty killers.
Hitting
Players with high hitting ratings can intimidate the other team with hits. They also create
slightly more turnovers than the average player, and tend to be better forecheckers.
Penalty Kill
A player's ability to kill penalties depends on both the defense rating and the penalty kill
rating. Penalty kill ratings range from zero to two stars.
*** Defensive rating is increased by 20 percent when killing penalties
** Penalty kill rating is equal to defensive rating
* Defensive rating is reduced by 20 percent when killing penalties
— Defensive rating is reduced by 40 percent when killing penalties
Enforcer
Players with high penalty minutes, fights, and hits are given an enforcer role. Enforcers are
more likely to intimidate the other team by their presence on the ice, as well as by hitting
and getting in fights.
Goalie
The goalie rating represents a goalie's save percentage. The average starting goalie is rat-
ed about 6.5, and each point represents roughly one percent. So in a year where the aver-
41
age goalie has a save percentage of 90, a goalie rated 7.0 will stop about 90.5 percent of
shots. The save percentage on a given shot depends on a number of factors, including the
shooter, defender, location, shot quality, etc..
Sportsmanship
The sportsmanship rating represents a players tendency to take penalties. Coincidental
penalties and fights usually involve players with low sportsmanship ratings. Minor penalties
are mainly a result of matchups, but sportsmanship also plays a small role.
Durability
Durability represents the number of games played versus the number of games missed
due to injury. For example, a player who missed half of the season due to injury will be
rated a five for durability. This player will be likely to miss about the same amount of
games in a replay.
42
Appendix B—Abbreviations
Ast—Assists
Ast Streak—Consecutive games with at least one assist
BkS—Blocked shots
ENG—Empty net goal
Fights—Fights
FO%—Faceoff winning percentage
FOL—Faceoffs lost
FOW—Faceoffs won
G—Goals
GA—Goals allowed
GAA—Goals allowed average. Goals allowed per 60 minutes, or per game if minutes are
not available.
G Misc—Game misconduct
Goal Streak—Consecutive games with at least one goal
GP—Games played
GvA—Giveaways
GWG—Game Winning Goals
Hits—Hits
L—Losses
Major—Major penalties
Minor—Minor penalties
Misc—Misconduct
MsS—Missed shots. Number of shots that miss the net.
OT—Overtime losses
P—Points. Assists plus goals.
Pen—Penalty shot attempts
Pen%—Penalty shot success percentage
PenA—Penalty shot attempts
PenG—Penalty shot goals
PIM—Penalties in Minutes
PK—Penalty kill attempts, or penalty kill attempts per game.
PK%—Penalty kill success percentage.
PP—Power plays, or power plays per game
PP%—Power play success percentage
PPA—Power play assists
PPG—Power play goals
43
PROD—Production. Time on ice per point recorded.
Pts—Points. Assists plus goals.
Pt Streak—Consecutive games with at least one point
SA—Shots against for goalies, shots allowed for teams.
Save Streak—Consecutive saves
SHA—Shorthanded assists
SHG—Shorthanded goals
Shifts—Number of times the player is put on the ice.
Sho Streak—Consecutive shootout/penalty shot goals
SO—Shutouts
SO Streak—Consecutive shutouts
SOG—Shots on goal. Any shot that results in either a goal or a save. Shots off the post or
crossbar are not shots on goal.
SOW—Shootout wins.
S%—Shooting percentage. Percentage of shots on goal that result in goals.
Sus—Games suspended
Sv%—Save percentage
T—Ties
T—Takeaways
T—Time on Attack. Time with possession of the puck in the offensive zone.
TO—Time on Ice
TOI/PK—Time on ice while killing a penalty (shorthanded)
TOI/PP—Time on ice while on a power play
W—Wins
44
Contact Information
Technical Support
We are happy to assist you with questions about our products. Please send an email with your questions to [email protected].
Contact Us
We are constantly working to improve our product. If you have a question, com-ment, or a suggestion for a future version of any of our games, please contact us at [email protected].
Dave Koch Sports 100 Bremmer St. Stevens Point, WI 54481
email: [email protected]
phone: 715-344-0610
website: dksports.com
Action! PC Football, Action! PC Baseball, Action! PC Basketball, Action! PC Hockey,
and Action! PC Golf, are products of Dave Koch Sports Inc.