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Acc a c 21 c a T rl f austis i lig iras ustmr dwll tims
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C
1. Introduction
2. What is noise?
3. Where does noise come from?
4. The retail acoustic experience who it affects
> The customer> The employee> Sales
5. Its not just about sound, its about sounding right
6. Zoning in on different ambiences
7. Customer dwell time
8. Getting acoustics right in retail through sound absorption
9. Conclusions
10. References
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ic
A vast number of companies operate in retail spaces
in high streets, shopping malls, out of town retail parks,
mixed-use complexes and airports. While their inventories
vary from fashion to furniture to food, retailers usually
have one thing in common; they are passionate about
making their outlets the stand-out destinations wherepeople love to shop.
So how do retailers create that customer-compelling uniqueness?
Many invest heavily in the physical design, t-out and reurbishment
o their stores. They also need to address the reality that attracting
the online-savvy 21st century shopper over the threshold is becoming
increasingly complex.
With the continuing rise o online shopping and a shit in customer
expectations o what the store experience should be, retailers are
nding they need to oer a more multi-sensory experience
to shoppers.
While visual aesthetics are usually the priority, acoustics and
sound, particularly music, plays a crucial and integral part in
the creation o this retail experience.
So retailers turn to the power o acoustics to create their audio logo,
reinorce their brand, keep customers in-store longer, infuence sales
and even motivate shop-foor employees.
It all seems so easy. However,
compared to other, usually
more visual, aspects o design,
ar less consideration is given
to how this music, or any other
store-generated sounds, are
likely to be received or heard
by customers, as well as their
eects on shop sta. And thats
where retailers can become
unstuck as its not only music
that makes up the sound o the
retail experience. Other store-
generated sounds are likely to
be unwanted and may include rerigerators, ventilation plant andelectrical equipment.
This paper will address the need or acoustic control in the design
o retail outlets and how a comortable aural experience might be
achieved to help increase customer dwell times.
Store-generated sounds are likely to be unwanted
Julian TreasureSound expertand Chairman o The Sound
Agency
Most retail soundis inappropriate,
accidental and even
hostile and has a
dramatic eect on
sales.2
Helen GavinThe University o Hudderseld
Music plays an important role in consumerism, not
just the multi-million pound industry it represents in
its own right, but the increasing use o it in shops,
bars, and restaurants, where it is intended to havebenecial eects on customers and their likelihood
to spend. Consumer behaviour does appear to be
manipulated and infuenced by the presence o
music. This is a recognised nding in early research
in the area and has become an established
known in the retail trade.1
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Wha ?
Acousticians think of noise as unwanted sound.
For example the sound of an air conditioning unit is going
to be an irritation, rather than enjoyed as part of a
shopping experience.
Noise has been defned as unwanted sound
Joe CiliaTechnical Manager, Association o Interior Specialists (AIS)
Unwanted or harmul sound. Noise is part o
everyday lie, but loud noise can permanently
damage hearing. Noise can also cause distraction
rom tasks, making people more inecient or
inattentive.
Environmental Protection UK
Noise has been dened as unwanted sound. We
are all aware o the noises that surround us in our
everyday lives, many o which are a source o
nuisance. The eect o low requency noise (LFN),
however, is oten not recognised as a nuisance,
even though it may have a proound eect on the
psychological and physiological well being o
some people.
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Wh c f?
Retails invisible sonic hum
Here are some more possible causes o unwanted noise in the retail
environment:
>Amplifed music
> Pumps
>Fans
>Boilers
>Appliances
>Other building services plant
When a space has poor acoustics, this unwanted sound reverberates.
This is when sound waves travelling rom their source through a space
encounter a hard surace such as a wall or ceiling. Part o that sound
will be absorbed but part will be refected back into the space. Its
this potential or refected sound that is a problem. Refected sound
will travel to another surace and be part absorbed, part refected
again and so on. The energy generated rom all this refected sound
is reverberation. When reverberation is high in a room, it is dicult to
hear speech, when it is low, speech intelligibility it easier.
Even i we dont wish to speak or listen to someone, were all
acquainted with the expression, I cant even hear mysel think when
the noise in a space has become unbearable.
What does high reverberation mean in the retail space?
Alex Krasnic, Acoustics Consultant, explains why the reverberation
o noise rom building services can be damaging to the retailers
bottom line.
So its air to say that reverberation can be bad or business. Julian
Treasure has studied how sound aects people. He identies our
eects: Physiological, Psychological, Cognitive and Behavioural.
How these eects might come into play or customer or employee in
a retail context are summarised below.
The effects of sound in the retail environment
The subconsciouseects o sound
Bad sound Good sound
Physiological - Ourbreathing, heart rate,
brainwaves
Feelinguncomortable,
headache, nausea(where the word noisecomes rom) ght/
fight response
Feeling relaxed
Psychological - Ouremotional state
Feeling sad, angryFeeling happy, in
the perect mood orshopping
Cognitive - Ourunderstanding
We cant listen to twopeople talking at
once its conusing,rustrating, annoying
The right sound canenhance our creativityand decision making
BehaviouralPoor interaction with
people, anger
Longer dwell time instore, better interaction
with people
Now lets take a look at who is most likely to be aected by the sound
good or bad o the retail experience.
Alex KrasnicDirector, ASK Acoustics
Its entirely possible that a shopper could
experience an in-store noise created by an unseen
source. That noise could be present in the ceiling
space. While it could be a tonal component o
the stores overall sound, this specic noise could
cause the shopper a headache within 10 minutes
o them entering the store. This could mean that
the customer leaves the retail space much sooner
than the retailer wanted and could impact on that
retailers revenues.1
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th a acc
xpc: wh affc
1. The customer
Noise and poor acoustics in the retail environment can be distracting
and tiring and the only thing a distracted, weary customer is going to
do is switch o and head or the exit. Not the desired eect. Music, the
sounds o other shoppers, the hum o building services equipment, trac
noise, or even noise rom external building work can also turn customers
o, right at the moment when ideally theyd be ocused on making their
buying decision. And it could be the very building and materials used to
help create an enticing look or a store that create the poor acoustics,
exacerbating sound refection and high reverberation.
The current trend or introducing video screens into the in-store audio
mix is an added distraction. In addition, customers who have come in
store to make a complaint may already be experiencing increased
levels o stress and aggression. Noise and poor acoustics are more
likely to intensiy these eelings than alleviate them, making it harder
or sta to resolve the situation to the customers satisaction.
2. The employeeIts not just how the customer reacts to sound that is important in
running a successul retail store. While their priorities are dierent,
sta are exposed to the good or bad acoustics o the store in which
they work or much longer periods than a customer and can have
potentially worse reactions.
Sta on the shop foor are the public ace o the retail company.
Theyll have varying duties depending on their level o seniority.
However, they may well be required to interact with customers, take
payment or purchases, carry out stock control, answer the phone
and resolve complaints. Their concentration and eciency at
perorming these unctions can all be aected by the soundscape
o the store theyre working in. Working conditions in a shop can also
become renetic at busy shopping times. Elevated noise levels can
create stress, stimulate aggression and other anti-social behaviour
in individuals. While sta may have all the desirable skills, i poor
acoustics hamper their productivity or the level o customer service
they provide , it could have a negative impact on the retail business
they represent.
Lowering noise levels can help improve customer service delivery.
Reducing noise-related stress may also improve employee
perormance and customer dwell times.
3. Sales
Architects have an aesthetic preerence or choosing hard suraces
such as stone, metal, glass and polished wood. While they may
look good and oer the benet o being easy to clean, they refect
noise back into the room or conned area, creating a high volume,
oten unbearable, cacophony. And so the retail therapy experience
becomes reverberating un-therapy, taking its toll on the customer, on
shop foor sta and most importantly or any retailer, on store sales.
Generally in the retail, leisure and ood service environments, harder
acoustic suraces are used and they are acoustically refective. I this
is not treated at the design stage, new build retail outlets oten lack
the acoustic control that yields avourable acoustic environments.
These problems could be reduced considerably i acoustic design
was incorporated into the initial stages o store design but as Julian
Treasure observes: Unortunately, architects and interior designers
spend only a tiny raction o their training learning about sound, and
in my experience almost none o them see it as the ascinating and
fexible extra material it can be or them.4
So when retailers lease stores, theyll almost certainly be taking on the
challenge o how to create a comortable acoustic experience.
The retail tenant doesnt have a great infuence on what they move
into. They have to deal with what they get,says Joe Cilia. He highly
recommends getting an acoustician on board early and retaining
them or the duration o the project.
Research by Julian Treasure argues that inappropriatesoundscapes can make people leave shops aster
Retailers are losing up to 30 per cent o their
business with people leaving shops aster or just
turning around on the door we all have done it
and leaving the area because the sound in there is
so dreadul.2
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i j ab ,
ab h h
Julian Treasure doesnt claim that all sound is bad and
research by Ravi Mehta of the College of Business at
Illinois suggests that ambient background noise can
affect creative cognition among customers, encouraging
purchasing behaviour.
In their research article, Mehta
and co-authors Rui (Juliet) Zhu o
the University o British Columbia
and Amar Cheema o the
University o Virginia explore how
moderate-level ambient noise
(about 70 decibels) enhances
perormance on creative tasks
and increases the likelihood o
shoppers purchasing innovative
products. Conversely, a high
level o noise (85 decibels) hurts creativity by reducing inormation
processing. So as noise increases, so does a persons level o
distraction.
Alex Krasnic advises retailers to consider two concepts when shaping
the shopping experience: the sound source and the acoustic
environment in which the sound is experienced.
Brand sound is likely to be a priority or the retailer. For example, a
clothes store may put a lot o eort into building their brand playlist
the types o music they will play in store to help reinorce their brand
and create the ambience their target market/audience likes to
shop in.
We already know music can have a powerul emotional eect
i deployed well. A brand soundtrack can be key to creating the
relaxed, positive and memorable experience all retailers want their
customers to have.
However, as mentioned earlier, other sources creating unwanted
sound must also be identied and treated.
Thats why the acoustic environment must be attended to. Ideally
retailers would prioritise this to ensure that the brand sound theyve
worked so hard on is well received by customers. They need to get the
acoustics right because i they dont, they may unwittingly be sending
their customers away.
As noise increases, so does a persons level
o distraction.
Moderate-level ambient noise (about
70 decibels) enhances perormance on
creative tasks and increases the likelihood
o shoppers purchasing innovative
products.
Ravi MehtaCollege o Business, llinois, USA
A moderate level o
noise is an important
antecedent or
creative cognition.3
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Z
ff abc
Retailers may also want to address the different zones
that may exist within their stores where a difference sonic
ambience would be appropriate, such as changing
rooms, demonstration areas, help desks, toilets and
in-store cafs.
A customer wanting to know the ner points o the latest TV
technology is going to lose interest i they cant hear the salesman
over the noise rom another department.
Customers wanting to discuss taking out store credit arrangements
wont want their personal details reverberating around the shop
they are seeking speech privacy. A mid-shopping spree cup o tea
in a caeteria will be anything but revitalising i theres little to be
experienced other than the clatter o cutlery, the scraping o metal
chairs on hard foors and the shouting o other customers trying to
be heard.
Some retailers and shopping mall owners are moving rom music
towards generative soundscapes. These aural wallpaper soundscapes
are played live by computer, algorithmically driven and based on
probabilities, so they are ever-changing and organic, just like natural
sound. As these soundscapes are designed to be in the background,
the acoustics o the space become even more important, as Julian
Treasure explains.
Customers may lose interest i they cant hear the
salesman clearly
Julian Treasure
Sound expert and Chairman o The Sound Agency
In designing soundscapes, we work on a our-tier
pyramid: rst, get the acoustics right. Second,
optimise noise sources. Third, install an appropriate
sound system, not the cheapest one. Then and
only then do we consider content, derived rom the
brand values.
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C w
If a retailer has created a user experience that makes a
customer feel relaxed and comfortable in a store, then
that customer is likely to stay longer. Dwell time analysis
tells us that a customer who stays in a store for 40 minutes
is more likely to purchase than someone only staying for
10 minutes.
Improving acoustics can provide a more comortable environment in
which customers want to shop, carry out transactions and dine.
A better acoustic environment will also enable sales and service sta
to better engage with customers and provide improved service. Small
changes can make a big dierence to sales, with studies showing
that a dwell time increase o just 1 percent results in a sales increase
o 1.3%5.
A customer who stays in a store or 40 minutes is
more likely to purchase than someone only spending
10 minutes.
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g acch a hh
abp
So how is a comfortable, controlled acoustic experience
achieved? Julian Treasure suggests a starting point for
retailers working with acoustic designers.
He suggests that i current trends dictate that the foor and walls must
be live (as in bright and refective) then the ceiling could be used
to absorb reverberant sound. He advises that absorption panels or
acoustic tiles in a suspended ceiling can greatly improve sound.
Alex Krasnic agrees:
Acoustically absorbent materials are a good way o overcoming
more reective suraces in the retail space. And the ceiling is a good
place to put them.
When possible wall absorber systems can also be specifed in storedesign to help achieve a better acoustic eect.
Such panels and tiles should meet European standards or properties
such as sound absorption, fre saety, load bearing capacity and
cleanability.
And theres more help available. Led and owned by the Royal
Institute o Chartered Surveyors (RICS), Ska Rating is an environmental
assessment method, benchmark and standard or non-domestic
ft-outs thats led and owned by RICS.
Ska Rating or Retail gives
direction and advice on the
good practice measures
relevant to the retail industry,
including noise level standards,
which all into the Wellbeing
category o the document.
Ska Rating or Retail is suitable
or any ft-out project in existing
or new buildings and or one-o
projects or multi-store roll out
programmes including:
>Food retail
>Non-food retail
>Retail banks
>Restaurants
In the case o retailers with multiple stores, each store must be
assessed individually in order to ensure that every outlet is made
acoustically sound.
SKA GOOD PRACTICE MEASURES FOR NOISE LEVEL STANDARDS IN RETAIL
The ollowing Ska good practice measures or noise level standards in retailrecommend specic actions at the three key stages o a resh air handlingunit (AHU) being installed or replaced or when hard nishes are beingapplied design, handover and occupancy:
Design Stage Obtain a report orm a qualied acoustician and checkagainst criteria recommended by the British Standards Institute.
Handover Stage Have sound measurements taken by a qualiedacoustician to check i they meet BSI recommendations.
Occupancy Stage This measure is not assessed. It is achieved by deault iwas achieved at handover stage.
Julian TreasureSound expertand Chairman o The Sound
Agency
appropriate,
well-designed
soundscapes can
increase sales in
shops by up to 50 percent in some cases,
and between 5 and
30 per cent as a rule.4
Julian Treasure Sound expert and Chairman o The Sound Agency
the rst task is usually to identiy and removeinappropriate sound. As well as the current music,
this may include hums and buzzes rom machinery,
street noise, reverberation due to poor acoustics
and service noises like shel-stackers dropping trays
or the rattle o service trolleys. Playing music on top
o this mess is like putting icing on mud: the result is
never going to be a cake. 4
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Cc
Noise can be distracting, unpleasant, unhealthy and can
have a detrimental effect on sales.
Building services noise and the ever-developing multi-sensory retail
experience suggest that in store noise will continue to be a major
actor or consideration when designing and tting out a retail space.
Retailers can work to improve the acoustics on their premises by
seeking solutions that absorb reverberation.
Treasure regrets that more isnt been done in this area currently:
It stands to reason that the most successul retailers will be the ones
with stores that customers like to shop in and sta like to work in. And
those stores will be the ones that address all areas o the customer
and employee experience including the aural one, ensuring that
they employ good acoustic design.
Julian Treasure Sound expert and Chairman o The Sound Agency
Every store has a huge range o soundscapes to
choose rom, just as it has a huge range o interior
designs to choose rom. Its tragic that so ew
[stores] spend any time at all thinking about which is
the best soundscape or their specic room, brandcustomers and location.4
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rfc
1 Gavin, Helen (2006) Intrusive Music: the perception o everyday
music explored by diaries in The Qualitative Report
September 1, 2006
http://eprints.hud.ac.uk/671/2/gavinintrusive.pd
2 Treasure, J, The 4 Ways Sound aects Us
TEDGLOBAL2009, http://www.youtube.com/watch?v=rRepnhXq33s
3 Mehta, R., Zhu, R., and Cheema, A. Is Noise Always Bad?
Exploring the Eects o Ambient Noise on Creative Cognition,
Journal o Consumer Research (Published online Mar 22, 2012)
4 Treasure, J, Sound Business, Management books 2000 ltd., 2011
5 Ott Adrian, The 24 Hour Customer: New Rules or Winning in a
Time-Starved, Always-Connected Economy, 2010
Special thanks to:
Joe Cillia
Technical Manager, Association o Interior Specialists (AIS)
Julian Treasure
Chairman, The Sound Agency
Alex Krasnic
Director, ASK Acoustics