Acknowledgement CD ROM - Amazon S3 · not ha ve obtained such fabulous photo gra phs. W e ar e sur...

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Manchester Airport would like to thank the teachers and children from Birchfields Primary School, Fallowfield, Manchester, and Haveley Hey Primary School,Wythenshawe, Manchester for their help in compiling this resource.Without their participation we could not have obtained such fabulous photographs. We are sure that you will agree that their wonderful smiles have made a big difference! What’s in the suitcase? Pilot s hat Cabin crew hat 2 x tabards 1x tablecloth 3 x A1 posters 6 x A2 posters 12 x photocards Open and closed card for check-in desk Foam-backed destination board CD ROM with games and a resource bank for teachers that includes templates for boarding passes, security passes, passport and barcoded baggage labels.These can be printed off and used in role-play. Running the CD ROM - PC If this CD ROM does not run automatically when you insert it into your PC, please navigate as follows: My Computer > CD-Drive > LETSPLAY.exe Run the application by double clicking on the LETSPLAY.exe file on this CD-Rom. Running the CD ROM - Mac Double click on the CD ROM icon on your computer’s desktop.Locate LETSPLAY_MAC and double click on this file to launch the application. Acknowledgement CD ROM

Transcript of Acknowledgement CD ROM - Amazon S3 · not ha ve obtained such fabulous photo gra phs. W e ar e sur...

Page 1: Acknowledgement CD ROM - Amazon S3 · not ha ve obtained such fabulous photo gra phs. W e ar e sur e that you will agr ee that their w onderful smiles ha ve made a big diff er ence!

Manchester Airport would like to thank theteachers and children from

Birchfields Primary School, Fallowfield,Manchester, and

Haveley Hey Primary School,Wythenshawe,Manchester for their help in compiling thisresource.Without their participation we couldnot have obtained such fabulous photographs.We are sure that you will agree that their wonderful smiles have made a big difference!

What’s in the suitcase?! Pilot� s hat

! Cabin crew hat

! 2 x tabards

! 1x tablecloth

! 3 x A1 posters

! 6 x A2 posters

! 12 x photocards

! Open and closed card for check-in desk

! Foam-backed destination board

! CD ROM with games and a resource bank for teachers that includes templates for boarding passes, security passes, passport and barcoded baggage labels.These can be printed off and used in role-play.

Running the CD ROM - PC

If this CD ROM does not run automatically when youinsert it into your PC, please navigate as follows:

My Computer > CD-Drive > LETSPLAY.exe

Run the application by double clicking on the LETSPLAY.exe file on this CD-Rom.

Running the CD ROM - Mac

Double click on the CD ROM icon on your computer’sdesktop. Locate LETSPLAY_MAC and double click onthis file to launch the application.

Acknowledgement CD ROM

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Let’s Play AirportsFoundation Stage

Teachers’ Notes

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‘Making learning vivid and real – Let’s play airports.’

Manchester Airport is supportingExcellence and Enjoyment in schoolsthrough Let’s Play Airports. This is theAirport’s imaginative response todemand from teachers who haverequested a resource specifically fornursery and Year 1.

Let’s Play Airports provides everythingteachers will need to turn their homecorner into an airport.

Following advice from learning professionals, the pack includes laminated posters and photocardsshowing different areas in the Airport,and a tablecloth that can be used toturn a desk into a check-in area, with a tent card and a destination board.There are tabards and hats for role-playactivities and a CD ROM that can beused on the whiteboard or by individualchildren.

The CD ROM offers activities, and aresource bank that includes passports,luggage labels, security badge andboarding cards, as well as a large bankof images and signs that can be foundat the Airport.

We hope you enjoy working with thisresource and welcome your feedback.

Contact detailsJanet Fahie Education OfficerEmail: [email protected]: 0161 489 2707

If you would like to arrange a visit for your school,please contactManchester Airport Tour CentreEmail: [email protected]: 0161 489 2442

Copyright

The contents of this pack may be reproduced on the conditionthat is for education and non-commercial purposes only.Printed June 2006 all details correct at time of printing.

Introduction

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Introduction 02

Elements of the resource 03

Using the resource 04

Further activities 11

Contents Elements of the resource

! Pilot’s hat

! Cabin crew hat

! 2 x tabards

! 1x tablecloth

! 3 x A1 posters

! 6 x A2 posters

! 12 x photocards

! Open and closed card for check-in desk

! Foam-backed destination board

! CD ROM with games and a resource bank for teachers that includes templates for boarding passes, security passes, passport and barcoded baggage labels.These can be printed off and used in role-play.

If you require more pilots’ hats, cabin crew hats ortabards these are available from:

Manchester Airport Education ServiceC/o GAC AssociatesPO Box 11DentonManchesterM34 5XGTel/Fax: 0161 370 0140Email: [email protected]

Pilots’ hats cost £7.50 each,cabin crew hats £4.50 eachand tabards £6.00 each.

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Let’s play airports has been designed to help youtransform your setting into an airport in a number ofways and a variety of circumstances. It can be used:

! as a selection of stand alone, whole class or group activities which children can engage with on a carousel basis

! as part of a themed whole or half day’s activity when the classroom can be transformed into different areas of the airport

! for one-off activities to enhance your provision.

Here are some ideas to help you get the most out ofthe resource with suggestions on organising theclassroom, using the elements of the resource, androle-play activities.

Organising the classroom

Let’s play airports contains posters and photocardswhich can be used to help recreate an airport in yourclassroom.You could organise your classroom into different areas that correspond to sections of an airport. Ideas are provided for a range of practicalactivities which relate to themed role-play areas:check-in, security, shops, cafes and on board the aeroplane.

Getting started

A good starting point is to use a map or globe topoint out any popular destinations. Ask childrenwhere they’d like to go - you could relate this tospecial events in their own lives (to see my grandmain Pakistan) or to celebrations (to see Santa Claus inLapland/visit Disneyworld on holiday).

Follow on by asking how many children have been toan airport and why did they go there? If they weregoing on holiday, where were they going?

Now you can introduce the theme of airports andshow the children some of the posters or photocardsfrom the pack. Relate the images you are showing tothe children’s own experience of airports.

Using the resource Using the posters

There are three A1 posters:

! landside at the Airport

! airside at the Airport

! check-in.

There are 6 A2 posters that show various aspects ofManchester Airport.These posters are designed to setthe scene and tell the story of what happens when wevisit an airport.You can print off A4 copies of theposters from the CD ROM.

As pupils look at the posters, talk to the childrenabout what happens at the airport using some of thefollowing questions:

Prediction

Why might you go to the airport?

Who might you see at the airport?

Where might people be going?

What jobs do people do at the airport?

How will people get to the airport?

What will you see inside the airport?

How will you get onto the aeroplane?

Identification and differentiation

Can you find…?

Who is this person?

What does he/she do?

Is this person a passenger or do they work at the airport?

Can you spot someone wearing red/blue etc?

What do you think this person is saying?

Number related

How many…?

Are there more … or fewer…?

Positional vocabulary

Where do you think…?

What can you see next to/above/below/in front of…?

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Using the photocards Resources on the CD ROM

There are 12 photocards that take children fromarrival at the airport, through check-in and security tothe aeroplane and subsequent arrival at a destination.You can print off additional A4 copies of the photocards from the CD ROM.

The photocards show:

! a passport

! children receiving boarding cards

! bar coded label being placed on a bag

! destination screens

! children in a shop before departure

! security checks

! a bag passing through X-ray

! baggage handlers putting bags onto the aeroplane

! passengers boarding the aeroplane

! take off

! lunch on board

! a marshaller guiding an aeroplane onto an aircraft stand at its destination.

You can use the photocards as part of a sequencingexercise. Ask children to arrange them in sequence:which should come first, last etc. The cards alsoprovide valuable support material for role-play,enabling children to place the items they are handlingin context.

You will find the following additional resources in theteachers’ section of the CD ROM.You can print offcopies of all of them.

Image bank

The image bank on the CD ROM contains 40 photographs that have been taken specially for thisresource.They show children of an appropriate age invarious contexts both at the Airport and on board anaeroplane.

Role-play material

You have the option to print off each of the followingitems, which can be used during the check-in role-play:

! passport

! boarding pass

! baggage label

! security badge

! passenger ticket

! marshalling signals

! destination board

! open and closed card for check-in desk

! suitcase

There are two further illustrated posters on the CDROM showing check in and an engineer working on an aeroplane.The cover image is also included. 05

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Signs and symbols

People using airports speak many different languagesso instructions are given in symbols rather thanwords.You have the option to view and print off alarge copy of each sign and symbol. Show children thesymbols and ask them what they think each onemeans.

Arrivals Babychangingarea

Baggagereclaim

Baggagetrolley

Bureaude change

Cafe

Check-in Departures Facilities forDisabledPeople

First aid HMCustoms

ImmigrationPassportcontrol

InformationDesk

Lift MeetingPlace

Playarea

Post Office Prayerroom

Railwaystation

Restaurant Taxi Rank Telephone Toilets Touristinformation

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You can use the CD ROM with your classroomwhiteboard so that all children can participate.Alternatively encourage individuals to play the games– this CD ROM is designed to help children developtheir mouse skills.

Insert the Let’s Play Airports CD ROM into your computer. Make sure that the sound is switched onas there are spoken instructions for each of the activities.The contents are divided into material for teachers and children.

Click the cursor anywhere on the opening screen toopen the menu.There are eight activity screens:

! What clothes do I need for the beach?

! What clothes do I need for the snow?

! What do they use?

! Create a beach picture

! Create a snowy picture

! What will I find there?

! Which are healthy?

! How much will it cost?

If you want to exit the CD ROM, click on Quit.

What clothes do I need for the beach?

Click on the activity title to start the game. Childrenare asked to drag and drop clothes appropriate for abeach holiday into an open suitcase.When they movethe right clothes, a smiling face appears on the screen;when they choose the wrong clothes, a frowning faceappears and the item clicks back into place.Whenthey complete the exercise the suitcase reappearssurrounded by the correct items. Click on the menuwhen the game is successfully completed.

What clothes do I need for the snow?

Click on the activity title to start the game. Childrenare asked to drag and drop clothes appropriate for awinter holiday into an open suitcase.When they movethe right clothes, a smiling face appears on the screen;when they choose the wrong clothes, a frowning faceappears and the item clicks back into place.Whenthey complete the exercise the suitcase reappearssurrounded by the correct items. Click on the menuwhen the game is successfully completed.

Using the activities on the CD ROM

What do they use?

Click on the activity title to start the game. Four figures appear: an engineer, a pilot, an air steward and acleaner. Double click on the first figure. Children areasked to drag and drop the things that the engineerwould use in her job.They should position the itemsover the figure to get a smiling face if they make theright choice and a frowning face if they choose thewrong item. If they successfully complete the exercisethe engineer will reappear with the items.When theyhave finished choosing items for the engineer, click onBack to return to the four figures and move on to thenext character.

Create a beach picture

Click on the activity title to start the game. Drag anddrop items from the bottom of the screen onto thedesert island.The children can choose any image, thereare no right or wrong answers.

Create a snowy picture

Click on the activity title to start the game. Drag anddrop items from the bottom of the screen onto thesnowy landscape.The children can choose any image,there are no right or wrong answers.

What will I find there?

Click on the activity title to start the game.This activity is designed to help children think about whatthey might find in a hot place or a cold place. Childrencan drag and drop the items from the bottom of thescreen to the tropical island or snowy landscape.

Which are healthy?

Click on the activity title to start the game.This activity is based on the idea that children can choosehealthy snacks at the airport. Drag and drop the foodand drink items into the two baskets. Healthy food anddrinks go into the green basket and less healthy itemsinto the red one.

How much does it cost?

Click on the activity title to start the game.This activityis a very simple number game where children canmatch a coin to the price of an item of food or drink.Drag and drop the coins to match the prices on theitems.

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The classroom can be set up as a mini airport.Children can role-play as passengers, check-in staff,security staff, cabin crew and pilot.The resource willwork best if you are able to model role-plays usingelements of the pack before asking children to usethem. For instance, initially you could play the role of acheck-in desk assistant while the children are passengers.In time the children will be able to work on the activities independently.

To help structure the role-play to a greater extentyou may choose to write role-play activity cards foreach of the characters or prepare role-play activitycards for each of the characters.

Preparation for role-play

This is your job …................................……….

It is my job to ………..........................………..

When I do my job I need to ask ………….....

When I do my job I need to tell ……….……

From the CD ROM, you can print off copies of passports,luggage labels, security passes and boarding cards.

Role-play At the check-in desk

To set up a check-in-desk, use the tablecloth,destination board and open/closed sign on a classroom table to set up the desk.

Talk to the children about what the check-in desk isfor, using questions such as:

! Is the check-in desk inside or outside the airport?

! Why do people go there?

! When do they go there – before or after they get on the aeroplane?

! What do passengers carry with them?

! What does the check-in person put on a suitcase? Why?

! What questions might the check-in person ask? Why?

Other areas of the airport

You could set up an area for each section of the airport.These could include:

! shops – what would they want to buy before theygot on an aeroplane? Children could bring appropriate items to class such as magazines,plastic water bottles, sunglasses, empty suntan lotion container, etc.

! security – archway metal detector and table for bags to be searched

! cafes – what would they eat and drink before a flight? Do they think they will have a meal during the flight?

! On board the aeroplane.What might happen, eg.an airline may provide an activity pack, an in-flight film, safety briefing.

Further ideas for role-play scenarios

Here are some suggestions for role-play activities forpassengers, check-in staff, security staff, cabin crew and pilots.

PassengersSetting the scene

! Let the children choose a passenger they would like to be from the Landside poster.

! Ask ‘Where are you going?’‘What are you going to do there?’

! Find out about places.

! Look at travel brochures.

! Look at photographs.

! Use the library resources to look at books/pictures about different places.This will introduce the Global Dimension.

Getting ready to go

! Pack the suitcase ready to go – link this closely to the CD ROM – packing for a hot or cold climate.

! Either bring a case into the classroom or use the box from the resource and pack it with objects and clothes. Children can then play a memory game to see how many things they can remember that were in the suitcase.

! Children could have a paper suitcase and fill it with cut out pictures of clothes and things they might take on a holiday.

On the flight

! Ask the cabin crew for things like drinks.

! Role-play – pretend conversations with the other passengers on the flight – where are you going? Why are you going there etc…

! Buying things from the trolley.

! Pay for things using language of pounds/euros.08

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Check in staff Security staff

Setting the scene

! Provide check-in staff with a security badge (print-off from CD ROM).

! Provide a boarding card for each child(print-off from CD ROM).

! Collect in name slips/labels of passengers (teacher could write names on a slip of paper and the children can then paste these onto a larger sheet to make a list).

! Construct a passenger list/ticking names off as children arrive to check in.

! Find out where each passenger is going.

Role-play

! Issue boarding cards (print-off from CD ROM).

! Put baggage labels on suitcases (print-off baggage tags from CD ROM).

! Ask the standard questions, ‘Have you packed your bag?’ ‘Are you carrying anything for anyone else?’ etc

! Teachers could include games with familiar objects in feely bags – children have to guess what’s in the ‘suitcase’.

Extension activities

! Teachers/children could bring in empty suitcases.Children could put the suitcases in order of different weights and assign labels heavy, heavier,heaviest etc (it would be good to ‘challenge’ the children by making sure that the largest suitcase is the lightest, smallest heaviest etc, so they get a very clear understanding of the concept of weight.

! Use vocabulary labels to match suitcases, language of big, small, heavy, light, different colours

To move on to the next stage, check-in staff need tosee security and cabin crew to pass on the lists.

Setting the scene

! Use the poster Security checks at Manchester Airport as a starting point to talk about what happens when you enter the security checkpoints.Why is security important and why might you ‘beep’ when you walk through the Archway Metal Detector.

! Talk about checking of boarding cards/passports.Check to see if the names match (matching activity).

Role-play

! Search and scan passengers, and x-ray hand luggage

! Think of questions to be asked.

Extension activities

! Remember sequences of suitcases – colours etc

! A child could try to take a pet animal (stuffed toy) through – role-play possible dialogue that could take place.

! Check for things made out of certain materials (for example looking out for metal things - sorting activity). 09

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Cabin crew

Setting the scene

! Cabin crew should find out from check-in staff who is on the flight.They need to know numbers and they need to know if there are any special needs etc.

! Prepare a trolley (could use a book trolley).

! Make sure there are enough cups/plates/snacks for everyone on the flight. Use airline style trays from school dinners.

Role-play

! Take boarding cards from the passengers.

! Help people on the aeroplane, people with disabilities, old people in role.

! Check that everybody has a seat and is sitting down.

! Count how many passengers there are.

! Count all the passengers to make sure the passengers with boarding cards are on the plane.

! Check that everybody has fastened his/her seatbelt.

! Check that seats are upright and blinds are up.

! Pretend to close the doors.

! Read a safety announcement card or play a pre-recorded one.

! Hand out in-flight magazines.

! Cabin crew serve meals to passengers.

! Tidy up.

Extension activities

! Make picture menu cards.

! Make playdough/salt dough in-flight meals.

! Ask children to prepare in-flight catering meals by putting plates, cups and utensils on a tray.What sort of food would they want to eat during a flight?

! Ask children what they would do during the flight – read a book, sleep, watch a film, etc.

Pilot

Setting the scene

! Pilots find out from the check-in staff how many seats will be needed.This will help communication skills.

! The pilots build the plane, setting out chairs in rows to match the aircraft cabin.The pilots should check there are enough chairs for people with boarding cards.

! Consider using the outside play area to set up the aeroplane so that the passengers can move from the airport terminal onto the apron to catch their flight.

Role-play

! Pretend play: filling up with aviation fuel, doing safety checks on the plane.

! Construction equipment could be used,particularly things involving nuts, bolts and spanners.

Extension activities

! Use of small world play and toy planes to ‘fly’.

! Paper planes.

! Use of Lego to build runways, airport buildings, for example the control tower etc. Encourage children to look at the Airside poster to choose things to model.

! Use construction equipment to make models of vehicles that might be found on the airport apron,such as fire engines.

! Draw maps of where the pilots are flying so that they can refer to these ‘in-flight’.

! Make a weather chart of what the weather will belike during the flight.

NB. Size of pilot’s hats.We appreciate that the hats arefairly large; if they are too big for your children, place acircle of foam inside to reduce the internal circumference.

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Further activities

Although the resource is designed to help you set up amini airport, its components can be used in otherareas of the Foundation Stage classroom. Here aresome suggestions for related practical activities.

! Sand tray: when children have looked at the posters and photographs of the Airport, they can recreate the airside in the sand tray using model aeroplane and construction blocks. How do aeroplanes take off? Do they rise straight into the air or gradually gain height? What will a runway look like – will it be long or short, flat or bumpy?

! Construction and modelling activities: as well as making models of airport buildings in the sand tray, children can build elements of the inside of the airport. Let them study the posters and photographs and think about waiting areas: what will these contain? Build chairs and tables, and ask children what they would like to do while they arewaiting to get onto the aeroplane. Older children could develop ideas for an internal play/activity area that they can model.

! Art activities: the resource offers a wealth of ideasfor stimulating children’s art work.They can draw signs based on the ones in the pack, posters for holidays, pictures of people who work at the airport, pictures of their own families going on holiday, etc.

! Interactive displays: use the posters and photocards as part of a display corner. Include other resources such as books, model aeroplanes,maps and globes, etc.Ask children to make a sound recording of passengers and staff at the airport – they can use dialogue from their role play.They can also make their own sound effects such as the noise of aeroplanes taking off and landing, tannoy announcements, etc.

Travel shop

Passengers travel on aeroplanes when they are goingon holiday.Talk about holidays and relate responses tothe CD ROM activities about summer and winter holidays. Children can set up their own travel agency;provide them with:

! holiday brochures

! telephone

! cash register

! tickets, etc.

As they role-play passengers and travel agency staff,encourage them to ask and answer questions thatrelate to number and time:

! Where would you like to go?

! When would you like to go?

! How long do you want to go for?

! How many people will be travelling?

To encourage counting activities, children can ‘buy’ holidays for 10p, 20p, etc up to the value of £1.00.