Acec2014 RALfieProject

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Digital Futures Collaborative Research Network University of Southern Queensland RALfie: Remote Access Labs for fun, innovation and education Peer to peer RALfie: A game where Maker Faire meets Hackerthon Gamified

description

Remote Access Labs for Fun, Innovation and Education project presentation for ACEC2014

Transcript of Acec2014 RALfieProject

Page 1: Acec2014 RALfieProject

Digital Futures Collaborative Research Network University of Southern Queensland

RALfie: Remote Access Labs for fun, innovation and education

Peer to peer

RALfie: A game where Maker Faire meets Hackerthon

Gamified

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Imagine...a learning experience

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Where you’re given a

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in which you create an

experiment

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Then you connect it to the Internet

RALfieBox

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So that other kids across the country or the world can

use it!

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And when you need help, you can

ask a whole community of

people!

Makers Guild

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That’s RALfieRemote Access Labs for fun, innovation and education

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To the users…

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To teachers and parents…

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Behind the scenes…

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Why RALfie? Some challenges facing STEM education:

Graduation RAL Teacher Rates Specific Knowledge

More STEM graduates needed to meet demand in Australia.

Little collaboration & communication between students using existing online experiments. To use RAL,

teachers need Technical Knowledge; Pedagogical Knowledge; and Content Knowledge.

The pathway ends for many by the end of primary school.

No standard technical solution suitable for RAL.

TPACK

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The RALfie Project’s Goal

is to lead in the development

of an online makerspace

to support engagement in STEM learning

accessible to youth and families in all communities

through a scalable, open online system,

professional development,

dissemination of resources,

and a robust community of practice.

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RALfie as an environment for Science and Technology learning.

RALfie as a culture for learning by making.

What we create

Maker Approach: An Epic Classroom Flip

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The

RA

Lfie

Te

am:

Engi

ne

eri

ng

& E

du

cati

on Dr Andrew Maxwell

Ms Wu Ting

Dr Lindy Orwin

Professor Peter

Albion

Mr Ananda

Maiti

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What’s missing from RAL?

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What’s missing from RAL?

Where is the communication and collaboration?

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The Integrative Learning Design FrameworkBrenda Bannan

Use gamification to increase communication & collaboration around the use of RAL

You are here

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Source: Gamification MOOC

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Octalysis Gamification Framework:8 core drives for

7. Unpredictability & Curiosity

8. Loss & Avoidance

6. Scarcity & Impatience

5. Social Influence & Relatedness

4. Ownership & Possession

3. Empowerment of Creativity &

Feedback

2. Development &

Accomplishment

1. Epic Meaning

and Calling

Yu-kai Chou

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Octalysis Gamification FrameworkYu-kai Chou

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Octalysis Gamification FrameworkYu-kai Chou

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Use

r Ty

pes

Andrzej Marczewski

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Amy Jo Kim

Player

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RALfie Website (prototype)

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RALfie Website (prototype)Gamification elements

1

2

3 45

6

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• Context• Challenge• Reason to collaborate• Reason to share• Reason to communicate

• Community• Forums – help & sharing

• Document repository• Peer to peer

• Distributed expertise

Game Elements & Roles

• Points

• Badges

• Leader boards

• Extrinsic Reward

• Context – broad story that binds the elements together

• Intrinsic motivation

• Engagement

• Fun (many types)

• Reasons to collaborate

• Reasons to communicate

Narrative Achievements

GuildsQuests

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Flipped Assessment

Level upLevel upLevel upLevel up

Ach

ieve

men

t Sy

stem

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Ach

ieve

men

t Sy

stem

Iter

atio

n 1

.0

Badges

Achievements

Awards

ExperiencePoints

Status Bar

Trailing but unsuitable for project due to

“one class” model

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Qu

ests

XP available

Average time taken

Ratings from other users

Quest lists

Quest Information

Bar

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Quest in 3D GameLab

Images

Scenario

Control systemexplained

Link to the experiment

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House

Mouse (Marble)

EntranceControls

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Help needed to develop & document

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August 2013

Bench Test

October 2013

Controlled Lab Conditions

April –Nov 2014

Pre-service Teachers

December 2014

Home Users

2015

Limited Schools

Impact: Lifelong STEM enthusiasts

The research outcomes: Demonstrate the pedagogical and practical advantages of RAL-based experiments to prepare Australian

children for their digital future. Engage teachers & parents & children in using RAL for active learning in STEM. Design, develop and implement an infrastructure and technological solution for making and sharing

community-developed, remotely accessible scientific & technological experiments. Engage children in experiential learning in STEM through a process of design, make, share, use and

reflect employing a ‘Maker Community’ approach.

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Research partnersTeachersYouthMakersLearners

Join us…

Dr Lindy Orwin Postdoctoral Research Fellow

Digital Futures Collaborative Research Network

University of Southern Queensland

[email protected]

m. 0478 039 322

Twitter & Skype Lindymac

Sign up to get announcements at

http://tinyurl.com/ralfie-eoi

[email protected]

This project is supported through the Australian Government's Collaborative Research Networks (CRN) program.