Academic Games Effective Instruction Series 2013.
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Transcript of Academic Games Effective Instruction Series 2013.
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Academic Games
Effective Instruction Series2013
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ESU 6 Craft Knowledge Wiki
http://esu6craftknowledge.wikispaces.com/
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Engaging Students• On some good days we
may have 70% of our students engaged in learning.
• Good teachers make sure that it is a different 70% that is engaged throughout our time with the students and all students are engaged at some point in time.
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So why is it necessary to change up instruction?
As your brain gets numb-er Your brain gets dumber
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Changing STATES
Change up instruction 5-10 min. for pre-adolescents, and
Every 10-20 minutes for adolescents into adults.
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Thinking About It
• Why would you want to change states when you finally have students quiet, sitting in their seats, and looking like they are listening to you?
• Because the brain needs a chance to refocus and start again.
• When you stand up blood flow to the brain increases.
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The Importance of Processing Time
• The brain needs time to create connections and pathways to create long term memories.
• The hippocampus can only hold so much • Example of glass of water.• Too much, to fast, it won’t Last.• 10-2 or 5-1 rule
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Lecture
Reading Audio-visual
Demonstration
Discussion GroupsPractice by doing
Teach others/immediate use of learning
Average Retention Rate after 24 hours
5%10%
20%
30%
50%
75%90%
Adapted from David Sousa’s figure 3.9in his text, How the Brain Learns p 95
Boosting Retention
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Art and Science of Teaching
• Question #5: What will I do to engage students?
• The teacher uses academic games and inconsequential competition to maintain student engagement.
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Strategies Enacted on the Spot
• Engagement (Q. 5)• Relationships (Q.8)• Recognizing Rules & Procedures (Q. 6-7)• High Expectations for All (Q. 9)
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Question 5: How to re-engage our students!
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An Old Proverb states:
• You can lead a horse to water, but you can’t make them drink.
• We learned that maybe with “reward and punishment” the horse will do what ever we ask.
• However, consider a different goal, “How can I make the horse thirsty?”
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Strategies to increase engagement• Use of games• Inconsequential competition• Manage response rates• Physical movement• Effective pacing• Student interest• Demonstrating intensity and enthusiasm
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Games and Inconsequential(Just for Fun) Competition
• Games should always have an academic focus.• Regroup students so that all students
experience winning and losing.• Points are tallied but not used to increase or
decrease scores or grades.
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Do two things…
• Participate in the game• Be a teacher on your shoulder and
observe:– Participation– Laughter– Excitement
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Research on The Use of Games to Improve Student Learning
Marzano Research Lab reports the results of three meta-analyses.
Student growth in classrooms that used games ranged from a 13 percentile gain to an 18 percentile gain.
This is significant.
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Two General Categories
• Vocabulary games– Vocabulary Games for the Classroom,
Carleton & Marzano, 2010
• Turning questions into games– Asking questions elicits students’ attention
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TABOOThis favorite game is a
great tool for students to practice vocabulary and summarize. The object is to get someone to say the word using clues that don’t use the “taboo” words.
18
president
ObamaWhite HouseRepublicanWashingtonLincoln
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TABOO
Star WarsLuke SkywalkerDarth VaderYodaMoviePrincess Leia
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TABOO
John F. KennedyPresident1960’sWhite HouseJackie KennedyAssassination
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TABOO
The White HousePresidentOval OfficeFirst LadyHomeWashington DC
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TABOO
NebraskaStateMidwestName of the GovernorPlatte RiverPlains
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Create Your Own
• Write a taboo term or concept on a notecard
• List up to 5 taboo words
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Who am I?• On note cards, teacher writes names of people
studied in class, vocabulary words, places or things from content.
• Student puts on top hat (or baseball cap) or sticky note, and chooses a card without looking at it. The other student tapes the card to the hat, or put the sticky note on his/her back.
• The student determines the name on the card by asking yes or no questions.
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Who am I?
•Let’s play. •In your group, pick one person to turn away from the screen. •The name appears on screen. •The “It” person asks yes or no questions until he or she answers correctly.
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Who Am I?
• Tom Hanks
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Who Am I?
• Oprah Winfrey
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Social Studies Examples: Who am I?Elementary
• Daniel Boone• Amelia Earhart• Abraham Lincoln
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• Albert Einstein• Dwight Eisenhower• Sigmund Freud
Social Studies Examples: Who am I?Middle School
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Social Studies Examples: Who am I?High School
• Joan of Arc• Ulysses S. Grant• Aristotle
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Other Examples?
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What Am I?
Science• Insect• Mammal• Gravity• Force• Compound• Element – (specific)
English• Parts of speech • Poetry• Essays• Genres• Literary Techniques• Titles
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What Am I?
Math• Order of operation• Scientific notation• Pythagorean
Theorem• Variable• Slope• Intercept
Social Studies• The Constitution• Republic• Democracy• Free trade• States Rights• Electoral College
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What is the question?Jeopardy: The answer must be in the form of a question.
Language Arts examples– The form of word after all of its prefixes and suffixes
have been removed• What are ___________________?
– The part of a word that comes before its base• What is a ____________________?
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High school examples
•The person who is telling the story in a book or movie.
– What is a _________________?•Ideas or rumors spread to help or hurt a specific person or cause
– What is __________________?•A law that prevents the reproduction or use of an author’s original work without permission
– What is __________________?
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DonDon’’t forget to use physical movement.t forget to use physical movement.• Stand up and stretch (the oxygen effect)(the oxygen effect)
• Body representations (acting out (acting out important content) e.g. have four students important content) e.g. have four students do a visual representation of a celldo a visual representation of a cell
• Give one, get one (standing, students (standing, students compare notes and identify additions)compare notes and identify additions)
• Vote with your feet (Correct? Partially (Correct? Partially correct? Incorrect?)correct? Incorrect?)
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Can You Identify?• Each team needs a piece of paper
(or notecard or sticky note).• Number 1–7.• Must identify all seven nonlinguistic
representations.• One member of the team will safely deliver the
paper to the judge (must have all seven correct to win!).
• Empower students to be the judge!
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Magic LetterHow to play:oWrite clues that result in answers that begin with the same letter.oStudents are presented with the clues.oThey work in teams to determine the “magic letter” by solving the clues.
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Magic Letter =
A list of all of the letters is call the __________.
A person who writes a book is called an __________.
People in plays or movies are called __________.
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Magic Letter =
A list of all of the letters is call the alphabet.
A person who writes a book is called an author.
People in plays or movies are called actors.
A
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Magic Letter =
Let’s play . . .
Metaphors and similes are examples of __________.
An author can describe events that took place before the time of the story by using a __________.
If you speak Spanish well enough to live in Mexico, you are said to be__________ in the language.
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Magic Letter =
Let’s play . . .
The property that tells you that 7 + 0 = 7 and that 7 x 1 = 7is the __________.
A triangle with at least two sides of equal length is called an __________.
3 < 5 and 7 > 2 are examples of __________.
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Magic Letter =
Let’s play . . .
Inherited characteristics such as height and eye color are determined by your __________.
The siren of an ambulance sounding louder as the ambulance gets closer and then getting quieter as it passes you is an example of the __________.
A force that can slow an object in motion is called __________.
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Magic Letter =
Let’s play . . .
Metaphors and similes are examples of figurative language.
An author can describe events that took place before the time of the story by using a flashback.
If you speak Spanish well enough to live in Mexico, you are said to be fluent in the language.
F
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Magic Letter =
Let’s play . . .
The mathematical property that tells you that 7 + 0 = 7 and that 7 x 1 = 7 is identity property.
A triangle with at least two sides of equal length is called an isosceles triangle.
3 < 5 and 7 > 2 are examples of inequalities.
I
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Magic Letter =
Let’s play . . .
Inherited characteristics such as height and eye color are determined by your DNA.
The siren of an ambulance sounding louder as the ambulance gets closer and then getting quieter as it passes you is an example of the Doppler effect.
A force that can slow an object in motion is called drag.
D
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Talk a Mile a Minute
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Things Associated with the American
Civil WarRobert E. Lee
Ulysses S. GrantGettysburg
SlaveryAntietam
Emancipation ProclamationAbraham Lincoln
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Things Associated with
Outer SpaceSun
OrbitsMars
VenusSaturnGalaxyMeteors
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American Holidays
Thanksgiving4th of July
Fathers DayMothers Day
Veteran’s DayColumbus Day
Martin Luther King Day
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Shapes
SquareCircle
RectangleTriangle
Right TriangleOval
Diamond
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Artists
Vincent Van GoghMichelangelo
PicassoLeonardo da Vinci
MonetRembrandt
Andy Warhol
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Units of Measure
InchesMetersGallonsHoursQuarts
Square YardsLiters
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Name that Category
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Things that happened in the 1970’s
Types of government
Things Albert Einstein would
say
Liquids Titles of plays
Battles
200 POINTS
100 POINTS 100 POINTS
50 POINTS 50 POINTS 50 POINTS
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Things you find on the moon
Types of music
Things a shark would say
Nursery Rhymes
Planets Presidents
200 POINTS
100 POINTS 100 POINTS
50 POINTS 50 POINTS 50 POINTS
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Things you find in China
Kinds of fish
Things a tree would say
Soda Pop
Flavors
Cities Vegetables
200 POINTS
100 POINTS 100 POINTS
50 POINTS 50 POINTS 50 POINTS
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Summary
• How can academic games help students learn?
• What games do you want to try?• Talk a Mile a Minute, Name that Category
and a Jeopardy power point are posted on the ESU 6 Craft Knowledge wiki at http://esu6craftknowledge.wikispaces.com/