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9-12 July 2019Cultural and Convention CenterMiddle East Technical UniversityAnkara, Turkey
Abstracts
Fifth International Conference for Design Education Researchers
9-12 July 2019Middle East Technical UniversityAnkara
DRS Learn X Design 2019,Fifth International Conferencefor Design Education Researchers,Insider Knowledge: Abstracts
DRS Learn X Design 2019, Fifth International Conference for Design Education Researchers, Insider Knowledge: Abstracts
> Publisher
METU Department of Industrial Design
> Editors
Naz A.G.Z. Börekçi
Fatma Korkut
Derek Jones
© 2019 Editors and authors
> Conference Visual Identity Design
DalsuÖzgenKoçyıldırım
> Abstracts Booklet Design
Barek
www.barek.com.tr
> Printing
Dumat Ofset
PrintedonFSCcertified,ecologicalFaviniShiroAlgaCartapaper.
> Sponsors
> Supporting Institutions
> Organisers
DRS Special Interest Group in Design Pedagogy (PedSIG)
METU Department of Industrial Design
ItiswithgreatpleasurethatwewelcomeyoutoAnkaraandtoMETUcampusfortheFifthInternationalConferenceforDesignEducationResearchers.METUDepartmentofIndustrialDesigncommunityisdelightedtohostthisinspirationalgatheringofyoungandseniorresearchers.Wehavebeenintouchwithyouallformorethanayear,anditisfinallytimeformeetinginperson!
DRSLearnXDesignisabiennialconferenceseriesbyDRSSpecialInterestGroupinDesignPedagogy(PedSIG),cultivatingsymbioticexchangesbetweendesigneducationanddesignresearch.ThefirstsymposiumintheserieswasheldinParisin2011andcoveredasmallnumberofinvitedpresentations.TheOslo2013andChicago2015conferenceswereembracedbythedesigneducationresearchcommunityatlargeandinvolvedanimpressivenumberofcontributionsacrossdesigndisciplinesandeducationallevelsrepresentingdiversetraditionsinresearchandeducation.AndthefourthconferencewashostedbyRavensbourneUniversityLondonin2017.MichaelTovey,thepastconvenorofDRSPedSIG,encouragedustohostthe2019conferenceatthelastconference;weowehimwarmthanksforhisencouragementandsupport.WealsothankPeterLloyd,theDRSActingChair, and Derek Jones, the new PedSIG Convenor, for their unfailing support.Hopefully,thisgatheringwillinspireotherstocontinuetheseries.
Wedidourbesttocreateaconferencethatisbothengagingandjoyful.Theconferencethisyearpromisesanexcitingarrayof87fullpapers,threekeynotespeeches,fiveworkshops,aconcludingpanelandafull-daypre-conferencePhDPit-Stopeventwithfourshortlectures.Thesocialeventsdaretofocusonlocalexperiencesandskills:rakıtableasasocializingritual,cleaninginahammamasacollectivepracticeandbellydancingasacelebrationofbodilyenergy!
Welcome, hocam!*
WehopeyouenjoyMETUcampuscharacterizedbyitsuniquenaturalandbuiltenvironmentaswellasbyitsegalitariancultureandopenintellectualmilieu;donothesitatetoexplorethecampusandjoinourdiversecommunityatDevrim(“revolution”,theMETUstadium).Ourdepartmenthasquiteafewoccasionstocelebratethisyear.Theyear2019marksthe50th anniversaryofthefirstcourseonindustrialdesignofferedinTurkey,atMETUFacultyofArchitecturebytheAmericanindustrialdesignerDavidK.Munro.This year we are also celebrating the 40thanniversaryoftheestablishmentofourdepartmentasaseparateacademicunitatMETU.Wehavesetupseveralexhibitionstocelebratetheseoccasionsatourbase,theFacultyofArchitecture,oneofthefinestexamplesofmodernarchitectureinTurkey. DonotmissthewelcomereceptionattheFacultyofArchitecturepoolsideonthe evening of the 9thofJuly.
Wehavebeenlookingforwardtowelcomingyouall.Fingerscrossedforno(un)foreseenpoliticaland/oreconomiccrises!
Conference Co-Chairs
Naz A.G.Z. Börekçi Fatma Korkut DalsuÖzgenKoçyıldırım
(*)“Hocam”iscommonlyusedwithintheMETUstudentcommunitytoaddress everyone,overlookinggender,professionandrank.
> Organisers
DRS Special Interest Group in Design Pedagogy (PedSIG)
Middle East Technical University (METU)
> Conference Co-chairs
Dr. Naz A.G.Z. Börekçi
Dr. Fatma Korkut
D.F.A.DalsuÖzgenKoçyıldırım
> Programme Committee
Naz A.G.Z. BörekçiDr.,MiddleEastTechnicalUniversity,Turkey
Fatma Korkut Dr.,MiddleEastTechnicalUniversity,Turkey
DalsuÖzgenKoçyıldırımD.F.A.,MiddleEastTechnicalUniversity,Turkey
Derek Jones TheOpenUniversity,UK;DRSPedSIGConvenor
GülayHasdoğanProf.Dr.,MiddleEastTechnicalUniversity,Turkey
Peter Lloyd Prof.,DelftUniversityofTechnology,TheNetherlands
Gary Pritchard Dr.,RavensbourneUniversityLondon,UK
Liv Merete Nielsen Prof.,OsloMetropolitanUniversity,Norway
> Administrative Team
Mehmet Ali Cevrem ODTÜProf.Dr.MustafaN.ParlarEğitim veAraştırmaVakfı
TülayYıldızMETUCampusaccommodation
> Editorial Support Team
AlperKaradoğaner
BaşakTopal
> Visual Communication Support Team
İsmailYavuzPaksoy
ÜmitBayırlı
> International Board of Reviewers
Dilek Akbulut,GaziUniversity,Turkey
Katerina Alexiou,TheOpenUniversity,UK
L.N.EceArıburunKırca,İstanbulTechnicalUniversity,Turkey
Mehmet Asatekin,BahçeşehirUniversity,Turkey
Stephen Awoniyi,TexasStateUniversity,USA
HümanurBağlı,İstanbulŞehirUniversity,Turkey
YektaBakırlıoğlu,UniversityofLimerick,Ireland
Giovanni Baule, Politecnico di Milano, Italy
Ali Emre Berkman,TOBBUniversityofEconomicsandTechnology,Turkey
Cana Bilsel, Middle East Technical University, Turkey
Luigi Bistagnino, Politecnico di Torino, Italy
Stella Boess,DelftUniversityofTechnology,TheNetherlands
Erik Bohemia, Loughborough University London, UK
Naz A.G.Z. Börekçi, Middle East Technical University, Turkey
Charlie Breindahl,UniversityofCopenhagen,Denmark
Patricia Brien,BathSpaUniversity,UK
Valeria Bucchetti, Politecnico di Milano, Italy
Lyndon Buck,BuckinghamshireNewUniversity,UK
EceCanlı,DecolonisingDesignGroup,Portugal
Elena Caratti, Politecnico di Milano, Italy
Franziska Conrad,ArtsUniversityBournemouth,UK
AykutCoşkun, Koç University, Turkey
AyşeE.CoşkunOrlandi,KadirHasUniversity,Turkey
FüsunCuraoğlu,EskişehirTechnicalUniversity,Turkey
Adam de Eyto,UniversityofLimerick,Ireland
Juan Alfonso de la Rosa,NationalUniversityofColombia,Colombia; University of Illinois, USA
Ö.OsmanDemirbaş,İzmirUniversityofEconomics,Turkey
Oya Demirbilek,UniversityofNewSouthWales,Australia
Gerry Derksen,WinthropUniversity,USA
RenkDimliOraklıbel,BahçeşehirUniversity,Turkey
Alpay Er,ÖzyeğinUniversity,Turkey
Özlem Er,İstanbulBilgiUniversity,Turkey
Guita Farivarsadri,EasternMediterraneanUniversity,NorthCyprus
Marinella Ferrara, Politecnico Di Milano, Italy
Tom Fisher,NothinghamTrentUniversity,UK
Elena Maria Formia, Universita di Bologna, Italy
Aija Freimane,ArtAcademyofLatvia,Latvia
Camilo Ayala Garcia,UniversidaddelosAndes,Colombia
İdilGaziulusoy, Aalto University, Finland
Koray Gelmez,İstanbulTechnicalUniversity,Turkey
Colin M. Gray, Purdue University, USA
WynGriffiths,MiddlesexUniversity,UK
Selin Gürdere, Middle East Technical University, Turkey
Ian Gwilt, University of South Australia, Australia
GülayHasdoğan, Middle East Technical University, Turkey
Pablo Hermansen,PontificiaUniversidadCatólicadeChile,Chile
DilekHocaoğlu,GebzeTechnicalUniversity,Turkey
Georgina Holden,TheOpenUniversity,UK
Roberto Iñiguez Flores,TecnológicodeMonterrey,Mexico
AliOğulcanİlhan,ÖzyeğinUniversity,Turkey
Wolfgang Jonas,BraunschweigUniversityofArt,Germany
Derek Jones,TheOpenUniversity,UK
Guy Julier, Aalto University, Finland
EnginKapkın,EskişehirTechnicalUniversity,Turkey
Elvin Karana,DelftUniversityofTechnology,TheNetherlands
ÇiğdemKayaPazarbaşı,İstanbulTechnicalUniversity,Turkey
Harun Kaygan, Middle East Technical University, Turkey
PınarKaygan, Middle East Technical University, Turkey
Tiphaine Kazi-Tani,EcoleSupérieured’ArtetDesignSaint-Etienne,France
Lindsay Keith, University of Greenwich, UK
Mahmoud Keshavarz,UppsalaUniversity,Sweden
Julia Keyte, Bath School of Art and Design, UK
Louise Kiernan,UniversityLimerick,Ireland
Fatma Korkut, Middle East Technical University, Turkey
Busayawan Lam, Brunel University London, UK
Peter Lloyd,DelftUniversityofTechnology,TheNetherlands
Wei Leong Loh,KyushuUniversity,Japan
Nicole Lotz,TheOpenUniversity,UK
Anastasios Maragiannis, University of Greenwich, UK
Muireann McMahon,UniversityofLimerick,Ireland
Paola Menzardi, Politecnico di Torino, Italy
Nicola Morelli,AalborgUniversity,Denmark
Liv Merete Nielsen,OsloMetropolitanUniversity,Norway
DilrubaOğur, Middle East Technical University, Turkey
Charlotte Oude Alink,UniversityofTwente,TheNetherlands
IşılOygürİlhan,ÖzyeğinUniversity,Turkey
EzgiOzanAvcı,YaşarUniversity,Turkey
A. Can Özcan,İzmirUniversityofEconomics,Turkey
DalsuÖzgenKoçyıldırım, Middle East Technical University, Turkey
NazlıÖzkan,LinköpingUniversity,Sweden
AydınÖztoprak,TOBBUniversityofEconomicsandTechnology,Turkey
Owain Pedgley, Middle East Technical University, Turkey
Pier Paolo Peruccio, Politecnico di Torino, Italy
Vesna Popovic, Queensland University of Technology, Australia
Gary Pritchard, Ravensbourne University London, UK
Marco Quaggiotto, Politecnico di Milano, Italy
Byron Qually,TheOpenUniversity,SouthAfrica
Charles Ranscombe, Swinburne University of Technology, Australia
Michael Renner,TheBaselSchoolofDesign,Switzerland
Dina Riccò, Politecnico di Milano, Italy
Valentina Rognoli, Politecnico di Milano, Italy
Stan Ruecker, University of Illinois, USA
Tomás Sanchez Criado,HumboldtUniversityofBerlin,Germany
Alessandra Savina, Politecnico di Torino, Italy
ZhabizShafieyoun, University of Illinois, USA
Liliana Soares, University of Lisbon, Portugal
Ricardo Sosa,AucklandUniversityofTechnology,NewZealand; Monash University, Australia
Kay Stables,Goldsmiths,UniversityofLondon,UK
Åsa Ståhl, Linnaeus University, Sweden
Michal Stefanowski,AcademyofFineArtsinWarsaw,Poland
BaharŞener-Pedgley, Middle East Technical University, Turkey
Yasuko Takayama,ShizuokaUniversityofArtandCulture,Japan
ŞuleTaşlıPektaş,BaşkentUniversity,Turkey
Andres Tellez,UniversidadJorgeTadeoLozano,Colombia
Elçin Tezel,BahçeşehirUniversity,Turkey
ŞebnemTimurÖğüt,İstanbulTechnicalUniversity,Turkey
Martin Tironi,PontificiaUniversidadCatólicadeChile,Chile
GülşenTöreYargın, Middle East Technical University, Turkey
Ahmet Zeki Turan,MimarSinanFineArtsUniversity,Turkey
Gülname Turan,İstanbulTechnicalUniversity,Turkey
Canan E. Ünlü, TED University, Turkey
Louise Valentine, University of Dundee, UK
Nicholas Vanderschantz,UniversityofWaikato,NewZealand
Maurizio Vrenna, Politecnico di Torino, Italy
Renee Wever,LinköpingUniversity,Sweden
Anne-Marie Willis,StudioattheEdgeoftheWorld,Tasmania
Artemis Yagou,DeutschesMuseumMunich,Germany
Theodore Zamenopoulos,TheOpenUniversity,UK
Salvatore Zingale, Politecnico di Milano, Italy
Key
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GabrielaGoldschmidtisagraduateoftheSchoolofArchitectureatYaleUniversity.SheworkedasapracticingarchitectintheUSAandIsraelandhadherownpracticeinHaifauntilthemid-1980s,atwhichtimeshejoinedtheTechnioninafull-timecapacity.Sincetheendof2010sheisaprofessoremeritus.Shetaughtalargenumberofdesignstudiosandtheoreticalseminarsthatreflectherresearchareas:designcognition,visualthinkingandsketching,analogy,anddesigneducation.SheservedasavisitingprofessororvisitingscholaratMIT,Stanford,TUDelft,theUniversityofMontreal,UNIST,andBezalelAcademyofArtandDesign.Herpublicationsincludedozensofrefereedjournalpapers,bookchapters,papersinconferenceproceedings,andtwobooks:aneditedvolume(withProf.WilliamPorterofMIT),DesignRepresentation(Springer2004),andLinkography:Unfolding the Design Process(MITPress2014).ShecontinuestolecturearoundtheworldandsupervisePhDstudentsattheTechnion.
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> Disciplinary Knowledge and the Design Space
Whenfacedwithadesignassignment,designers–noviceandexperiencedalike–conductasearchinadesignspacethatcomprisesdifferenttypesofknowledgethatisrelevanttotheassignment.Forexperiencedandcertainlyexpertdesigners,thisknowledgecanbedividedintothreecategories:general,cognitive,anddisciplinary(professional).Novicedesignersoftenhavesimilargeneralknowledge,theyhavecognitiveknowledge,buttheylackdisciplinaryknowledge,whichisacquiredwithexperienceandwithguidance,mostlyaspartofaprofessionaleducation.Disciplinary(professional)knowledgeisembeddedinadisciplinaryworldintowhichthenovicedesignermustbeinitiated.Disciplinaryknowledge,bothdeclarativeandprocedural,affectsthewaycognitiveknowledgeisimplemented.Thedisciplinaryworldoneisamemberof,shapesthedesignspacesoneconstructs.Inthistalkwelookatexamplesofdesignsolutionsgeneratedbynovices(children)andbyprofessionalsindifferentdesigndisciplines,toseehowtheyincorporate(ordonotincorporate)disciplinaryknowledgeintotheirsolutions.Wethenbrieflytouchonthelearningprocessesthatenablenovicestobenefitfrominputbytheireldersanddevelopindependentdesignthinkingskillsandknowledge.
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ZeynepÇelikAlexander’sworkfocusesonthehistoryandtheoryofarchitecturesincetheEnlightenment.AfterbeingtrainedasanarchitectatIstanbulTechnicalUniversityandHarvardGraduateSchoolofDesign,shereceivedherPhDfromtheHistory,Theory,andCriticismProgramatMIT.ÇelikAlexanderistheauthorofKinaesthetic Knowing: Aesthetics, Epistemology,ModernDesign(ChicagoandLondon:UniversityofChicagoPress,2017),recipientoftheCharlesRufusMoreyAwardfromCollegeArtAssociation.Thebookisahistoryofanalternativemodeofknowing-non-propositional,non-linguistic,andbasedonthemovementsofthebody-thatgainedsaliencyinthenineteenthcenturyandinformedtheepistemologicallogicofmodernismintheGerman-speakingworld.Asecondvolume,Design Technics: Archaeologies of Architectural Practice,co-editedwithJohnJ.May(HarvardUniversity)andforthcomingfromtheUniversityofMinnesotaPressin2019,examinesthehistoriesofaseriesoftechniquesthathavecometodominatecontemporarydesigndisciplines.ÇelikAlexanderhaspublishedinnumerousvenues,includingJournaloftheSocietyofArchitecturalHistorians,NewGermanCritique,HarvardDesignMagazine,Log,e-flux,GreyRoom,JournalofDesignHistory,andCentropa.Sheiscurrentlyatworkonanewbookthatexploresnineteenth-centuryarchitecturesofbureaucracyfromtheKewHerbariumtotheLarkinAdministrationBuilding.ÇelikAlexanderisamemberoftheAggregateArchitecturalHistoryCollaborativeandaneditoroftheMITPressjournalGreyRoom.
Zeynep Çelik Alexander
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Whatkindofknowledgeisproducedatadesignschool?Thistalkinquiresintothelate-nineteenthcenturyGermancontextoutofwhichschoolssuchastheBauhausemergedinanattempttomakesenseoftheepistemologicalidealsstillpursuedindesignschoolstoday.TheBauhaushereappearslessasthebeginningofamodernityandmoreasthelastmanifestationofanepistemologicalprojectthatwasmarkedbyfaithinnon-propositionalandnon-linguisticknowledge.Eventhoughthisprojectlostitscredibilityintheearlytwentiethcenturyitstechniquessurvived.DiscussingthesetechniquesastheywereforgedattheBauhaus,thistalkposesquestionsregardingtheepistemologicalhistoryofmoderndesigneducation.
> Drawing Circles
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HalimeDemirkanisProfessorofArchitectureattheFacultyofArt,DesignandArchitecture,BilkentUniversity,Ankara.ShecurrentlyistheDirectoroftheGraduateSchoolofEconomicsandSocialSciences.Sheholdsbachelor’sandmaster’sdegreesinindustrialengineeringandadoctoraldegreeinarchitecturefromMiddleEastTechnicalUniversity.HerpreviousprofessionalexperiencehasincludedappointmentsasresearchassistantandinstructorinthedepartmentsofIndustrialEngineeringandIndustrialDesign, Middle East Technical University; and as a researcher at the Building ResearchInstitute,ScientificandTechnologicalResearchCouncilofTurkey.Herpublicationsincludearticlesinvariousrefereedjournals,bookchaptersandpapersinconferenceproceedings.Hercurrentresearchandteachingincludecreativityinarchitecturaldesignprocess,designeducation,anddesignforanagingpopulation.
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Learningasaninteractiveprocessisanimportantissueindesigneducation.Anindividual’spreferredmethodforreceivinginformationinanylearningenvironmentisthelearningstyleofthatindividual.LearningstyleisthemostwidelyusedconceptinExperientialLearningTheory(ELT).ELTconsiderslearningasacyclethatbeginswithexperience,continueswithreflectionandlaterleadstoactionthatbecomesaconcreteexperienceforreflection.Inthedesignprocess,informationprocessinganddecisionmakingisveryintensiveintheconceptualdesignphase,asaconsequenceofgeneratingandevaluatingalternativeideas.Anepistemologicalandmethodologicalapproachguidesthedesignertocapture,describe,prioritize,actandevaluatealternativedesignsolutions.Therefore,itisimportantthatmethodsandknowledgearelinkedindesigners’cognitivestrategies.Withtheemergenceofdigitaltechnology,thedesignstudiohaschangedfromastudio-basedlearningenvironmenttoatechnologyenhancedactivelearningspace.Educator’sroleintheapplicationoftheELTconceptsofthelearningstyleshouldmatchwiththedynamicmodelofteachingaroundthelearningcycle.Consideringthelearningandknowledge-buildingskillsofstudentsindesign education, the educator should not only be a conveyor of knowledge butalsoafacilitator,encouragingstudentstodeveloptheiracademicandartisticskills.
> Learning and Knowledge Building Skills in Design Education
PhD
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OwainPedgleyisfullProfessorofIndustrialDesignatMETUDepartmentofIndustrialDesign.Hisacademicexpertisecentresondesignforproductinteractionandexperience,notablywithintheemergingdomainofmaterialsexperience.Between2014-2017hewasafoundingmemberoftheIndustrialDesignprogrammeattheUniversityofLiverpool,UK.Owainisastrongadvocateandearlypractitionerofacademicresearchconductedthroughdesigning.
Owain Pedgley
> Conducting Research through Design
GülayHasdoğanisaprofessoratMETUDepartmentofIndustrialDesign.AftercompletingherPhDontheroleofusermodelingindesignprocessatCentralSaintMartin’sCollegeofArtandDesigninLondon(1993),shetookpartintheestablishmentofgraduateprogramsattheDepartmentofIndustrialDesignatMETU.Herresearchinterestsareresearchanddesignmethodsindesignpracticeandeducation.
> Formulating Research Goals and Questions
Gülay Hasdoğan
GülşenTöreYargınisanassistantprofessoratMETUDepartmentofIndustrialDesignanddirectorofUTESTProductUsabilityUnit.AftercompletingherPhDoneffectivecommunicationofuserresearchknowledgetodesignprocess,sheconductedpost-doctoralstudiesatUniversityofCambridge.HercurrentinterestsfocusonUXRmethodsandeducation,andidentifyinguser-centredusecasesforemergingtechnologies.
> Communicating Design Research: Evolution of a Research Framework from a PhD to Postdoctoral Research
Gülşen Töre Yargın
Peter Lloyd is Professor of Integrated Design Methodology in the FacultyofIndustrialDesignEngineeringatDelftUniversityofTechnology.Peter is also Acting Chair of the Design Research Society, and Editor-in-Chief forthejournalDesignStudies.Heteachesintheareasofdesignmethods,designthinking,anddesignethicsandhisresearchlooksatallaspectsofthedesignprocess.HewaspreviouslyProfessorofDesignStudiesatTheOpenUniversity,UKandProfessorofDesignattheUniversityofBrighton,UK.
> Quality in Design Research: Tales from a Journal Editor
Peter Lloyd
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ps1 Thinking Inside the Box
Theworkshopwillbebasedonteamwork.Theaimofthisworkshopistocreateproductivethinkingandadynamicofinnovationinthegroup.Theworkshopisaimedtocreateanexperienceofhow“thinkinginthebox”,withinagroupsdialoguecancreateuniqueandnewideas.Intheworkshoptheparticipantswillexperiencehowthinkinginsideaboxcandevelopcreativity.Wewilltakeproducts,suchasatoothbrushorachildren’seducationalgame,andlearnhowtodevelopandcreateinnovationinthosesimpleobjects.
Alon RazgourTheNBHaifaAcademyofDesign/[email protected]
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2 What I Watch, What I See
“WhatIwatch,whatIsee”workshopwillfocusonvideoanalysistechniquesthroughtheexemplaryvideosofaparticularexperience.Thisworkshopaimstoenabledesignresearcherstounderstandandinterpretparticipants’behaviours,needsandpreferencesonaspecificpractice,andgaininsightsintothatuserexperienceviavideoanalysis.Theworkshopparticipantswillreflectonwhattheyseeandobservethroughmakinginterpretationstodevelopthemesandpotentialdesignsolutionareas.Designresearcherscanmakeuseofthetechniquesincorporatedintotheworkshopfortheirfurtherdesignresearchprocesses,especiallyforthevideoanalysisphases.
Senem TurhanMiddle East Technical [email protected]
ÇağlaDoğanMiddle East Technical [email protected] H
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Storytellingisaprominenttopicindesign,asdesignresearchersandpractitionersdiscoveritseffectivenessinnotonlycommunicatingideasbutunderstandinghumanbehaviour,motivationandinteractions.Animportantchallengeofdevelopinganeffectiveandvaluabledesignscenarioistoreflecttheperspectiveofalltheinvolvedstakeholders,fromtheuser,theproducertothebystanderwhomaybesomehowaffected.Witheverycharacter that is included in the narrative, the designer needs to consider theirvariousgoalswhichmightbedivergingorevenconflictingwitheachotherastheirindividualnarrativesconverge.Thisworkshopbuildsuponorganizers’previousresearchonStoryInterventionMethod(SIM)byexploringthisissueofmultiplenarratives,whichisespeciallyrelevanttoservicedesignoranydesignproblemwheretheencounterofmultipleusersisinquestion.Theworkshopwillfocusonanexperiencemostpeoplearefamiliarwith,andlook at the various narratives that enfold as different users and stakeholders crosspaths.Theparticipantswillbeaskedtocreatenarrativesfordifferentcharacters, envision their encounters and design interventions that lead to alternativenarratives.
DalsuÖzgenKoçyıldırım Middle East Technical [email protected]
YektaBakırlıoğ[email protected]
AykutCoşkunKoç [email protected]
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Multi-Linear Storytelling in Design Scenarios
Theaimofthisworkshopistoshiftthegeneraltendencyofdesigners’approachofcolordecisionfromsubjectivetoobjective.Unlikethegeneraltendenciesofseeingcolorapplicationasthelasttouchup,designersshouldbeencouragedtocarryoutcolorsearchandcolorapplicationindifferentphasesoftheirdesignprocess,particularlyfocusingontheearlystagesofdesignwheretheformandfunctionofproductsarestillinprogress.Thisworkshopisconstructedinawaytomaketheparticipantsexperiencecolorapplicationindesign,onaconsciouslevelwithapurposetoreachameaningfuluseofcolor,aftertheyaregiventask-relatedcolortheoryinformationwithashortlecture.
EceYalımArtful,EceYalı[email protected]
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Thesyllabusisaprimaryinstrumentforprojectingthepathofacourse.Traditionally,asyllabusisamulti-page,printedhandoutanditsrelativestabilityrepresentstop-downpedagogythatdelimitsstudentcontributiontocontentdelivery,processesofdiscovery,and/oraffectivereflection.Whatifthesyllabusisameansofallowingbothfacultyandstudentagencyinshapingthecoursetrajectoryasitunfolds?Whatifthesyllabuscompositionandapplicationalso(andintentionally)emphasizesandmodelsopen-endeddesignpractices?Whatifthesyllabustakesintoaccountcircumstantialandsituatedopportunitiesasawaytoteachstudentsresponsivenesstoever-changingconditions?Howmighttheformanddeliveryoftherequisitesyllabusfacilitatesuchpedagogicalvalues?Thisworkshopintroducesthe“dynamicsyllabus:”aninclusive,participatory,andsituatedmeansofbuildingacourseinrealtime(ifnotstructuringcurricula)usingonesimpletool:sharedGoogleSheets.Theworkshopdemonstratesimaginativeuseoftheworkhorsespreadsheetfordesigningsyllabitoinstillinstudentstheabilitytotolerate,ifnotwelcome,anaturalbutunderplayedaspectofdesignpractice:processesthatare,bydefinition,inperpetualflux.
Denise Gonzales Crisp [email protected]
Nida AbdullahPratt [email protected]
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5 The Dynamic Syllabus: Participatory Practices in the Studio Classroom (Parts I & II)
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Contemporaryhigherdesigneduca-tionismakingincreasinguseofonline, digital and distributed studios toaugment,orevenreplace,physi-cal(orproximate)studiospace.Inpartthisisduetoincreasingpres-sures on resources but it is also in responsetoincreasingprofessionalandpracticalusesofonlineanddigitaltools.Bothhavebeenenabledbydevelopmentsinonlinetechnolo-giesandtheirassociatedadoptionasbroadersocio-technicaltools.Thebodyofscholarshipandknowledgearound such alternative studios has grown steadily but slowly over the pastdecades.Veryoftenitisscholar-ship,small-scaleprojects,andcasestudy-based work that contributes knowledge.Whilstthisisvaluable,especiallytopractitionersandteach-ers,itcanoftenbeattheexpenseofstudyingdeeperideasandthemes.Inparticular,basicquestionsaroundhowalternativestudiopedagogydif-fers(ifatall)fromproximatestudiopedagogy,areveryoftenansweredsuperficiallyornotaddressedat
all.Thistrackproposestobringtogetherresearchers,practitionersand educators involved in alternative studios to share knowledge, cases andconsiderdeeperthemesoftheseasapedagogicalmodeinart,design,architecture and engineering educa-tion.Thiswillbeoneoftheearliestgatheringsofexpertstofocusonlyonalternativestudiosasaspecificmodeofdesigneducationandafurther intention would be to initiate theemergenceofaninternationalcommunitywhoseinterestscentredaroundthisparticularresearcharea.Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Reviewofdefinitions(orframeworks)andmeaningsofalternative studio spaces, for example:proximate,physical,virtual, online, distance, social, dispersed,mobile,etc.
> Studies and work on the differencesandsimilaritiesbetweenproximateandvirtualstudios.
Derek JonesSenior Lecturer in Sustainable Design,TheOpenUniversity,UK
Nicole LotzSenior Lecturer in Design, TheOpenUniversity,UK
> Alternative Studios
Bibliography
Arvola, M. & Artman, H. (2008). Studio life: The construction of digital design competence. Digital Kompetanse, 2-2008, Vol. 3, 78-96.
Broadfoot, O. & Bennett, R. (2003). Design studios online? Comparing traditional face-to-face design studio education with modern internet-based design studios. In N. Smythe (Ed.), Proceedings of the Apple University Consortium Academic and Developers Conference: Digital Voyages (pp. 9-21).
Crowther, P. (2013). Understanding the signature pedagogy of the design studio and the opportunities for its technological enhancement. Journal of Learning Design, 6(3), 18-28.
Kvan, T. (2001). The pedagogy of virtual design studios. Automation in Construction, 10(3), 345-353.
Little, P. & Cardenas, M. (2001). Use of “studio” methods in the introductory engineering design curriculum. Journal of Engineering Education, 90(3), 309-318.
Robbie, D. & Zheng, L. (2012). Flickr: Critique and collaborative feedback in a Design Course. In C. Cheal, J. Coughlin & S. Moore (eds.), Transformation in Teaching: Social Media Strategies in Higher Education (pp. 73-91). California: Informing Science Press.
> Research into the affordances and affect in online and distance studios.
> Intersections between social mediatechnologiesandonlinestudios.
> The boundaries of what an online studiois–technically,socially,professionally,andeducationally.
> Theoriesofthepedagogyofalternativestudios.
> Scholarshipofalternativestudios: case studies; learning andteachingdesign;practice-basedtheory(ies).
> Intersections between professionalandeducationalonlineanddistancestudios–similarities,differences,modesandmethods.
> Alternativestudiomodesanduses with a relevance to design pedagogyandpracticeorstudiotheory.
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Museumsareprimarilydidacticinstitutions, and web-based edu-cationplatformsbringinnovativeperspectivestoobject-orientedlearningpracticestowardsincreas-ingthepotentialsofvirtualmobilityanddemocratizationofresearchandteachingpractices.Newdisplayenvironmentsalsoprovideamediumtoquestiontheauthorityofmuse-umsasstoragesofknowledgeandtheauthorshipofproducers(artists,designers,curators,etc.).Thistrackinvitesdesigners,museumexperts,historiansandspecialistsinrelatedfields,toseekandexchangealterna-tivewaysofsharingknowledgeine.g.museums,archives,andcollectionsand initiate future research using the potentialsofdigitalculturalherit-age.Itsupportscross-disciplinaryresearch initiatives that integrate science, design, engineering and aesthetics at the core and focuses on virtualmobilityanddemocratizationofknowledgeandfindsitsspaceinmuseums.Professionalengagement(curatorial,artistic,educational)aswellasmuseumvisitsrequiremobil-
ity, which is highly restricted today duetovariouspolitical,economicandsocialconditions.Itisnecessarytoeliminatetheseboundarieswiththeestablishmentofsharedplat-formsthatcanmakethecollectionsaccessibleandprovidenewwaysofexploringandconnectingknowledgeandengagingwiththeobjects.Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Web-basededucationplatforms
> Object-orientedlearningpractices
> Digital cultural heritage
> Culturaltechniques
> Scientificnarrations
> Visualizationofintellectualdata
> Monopolisationofknowledge
> Exhibitionsandaestheticpractices
> Digitaldisplays
> Scenographiesofknowledge
> Aesthetics of didactic objects
> Othermodesofrepresentation
AyşenSavaşProf.Dr.,FacultyofArchitecture, Middle East Technical University, Turkey
Felix SattlerCurator,TieranatomischesTheater-ExhibitionResearchSpace,HumboldtUniversity,Germany
> Virtual Mobility and Democratization of Research and Teaching Practices
Bibliography
Israel, J.H. (2016). Mixed Reality as Design Space. In C. Busch and J. Sieck (Eds.), Kultur Und Informatik (XIV). Augmented Reality (pp. 261-270). Hülsbusch Verlag.
Savaş, A. (1996). Institutionalizing artefacts: Designating legal and moral rights over architectural artefacts. Journal of the Faculty of Architecture, 12(1-2), 17-36.
Weber, C. The University Museum as a "Theatre of Knowledge". In: ICOM Study Series 11, 2003, pp. 19-21.
Willenbücher, M. (2014): The Database as a Laboratory: Cabinets of Knowledge. Catalog of scientific collections. In M. Holger, C. Schmitt, S. Janssen & A.-C. Schering (Eds.), Corpora ethnographica online. Strategies of Digitization of Cultural Archives and their Presentation on the Internet (pp. 209-222). Münster: Waxmann Verlag.
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Startingfromthehistoricaltraditionof Bauhaus, basic design can be con-sidered as the core of design educa-tion.Basicdesignexerciseshavemigratedthroughavarietyofculturaltraditions(German,Italian,Swiss,American,etc.).Inthesespecificculturalcontexts,historicalmodelsto teach design basics through a stronginteractionbetweenpracti-cal,theoreticalandmethodologicalissuesinrelationshipwithaesthet-ics, technology and society have beendeveloped.Wemayaskifthesemodelsarestillvalidorwhethertheyneedtoberevisited.Whatcouldbenewinbasicdesign?Howcanwedescribenewbasicsforthefieldofcommunicationdesign?Wesuggestthatcommunicationdesignisfacingtodaymanylevelsofcomplexityanditdemandsnewsensibilitiesandextendedcompetenciesthatsup-porttranslationprocessesamongcultures,codesandpatterns,senses,multiplelanguagesandmedia.Thetranslationparadigm,interpretedasaprocessofmediation,transferand
re-transcriptionbetweendifferentsystems,canrepresentanewrefer-enceschemeforrethinkingdesignbasics.ThesamefieldofTranslationStudiesseemstodaytoopenuptopossibleinterdisciplinaryintersec-tionsthatgobeyondthesimpletextualtranslationandofferthematicconnectionsofgreatinterest.Inparalleltothecategoriesoflinguis-tic translation we can describe the followingaspectsofatranslationforbasic design:
- Intralinguistictranslation(theinterpretationofsignsbymeansofothersignsofthesamelanguage);
- Intersemiotictranslation(theprocessoftransposition/transmutationbetweendifferentsemioticsystems,forexamplefromverbaltovisual,andfromvisualtosound);
- Cross-media/trans-mediatranslation(theinteractionsbetweendifferentmediaandtheirnarrativepotentialities);
Giovanni BauleFullProfessor,DepartmentofDesign, Politecnico di Milano, Italy
Elena CarattiAssociate Professor, DepartmentofDesign,Politecnico di Milano, Italy
Michael RennerProfessor, The Basel School of Design,FHNWAcademyofArtandDesign,Switzerland
> Rethinking Design Basics as Translation
Bibliography
Anceschi, G. (2010). Design di base: fondamenta del design. Il Verri “newbasic”, Giugno n. 43, pp. 40-50.
Baule, G. & Caratti, E. (Eds.). (2017). Design is Translation. The Translation Paradigm for the Culture of Design. “Design and Translation”: A Manifesto. Milano: Franco Angeli.
Botta, M. (Ed.). (2009). Multiple Ways to Design Research. Research Cases that Reshape the Design Discipline. Lugano: SwissDesignNetwork, Et al. Edizioni.
Bucchetti, V. (Ed.). (2018). Culture Visive. Contributi per il Design Della Comunicazione. Milano: Franco Angeli.
Eco, U. (2008). Experiences in Translation. Toronto: University of Toronto Press.
Klein, S. (2018). Hermann Eidenbenz. Teaching Graphic Design. Documents 1926–1955. Zürich, St. Gallen: Triest Verlag.
Lupton, E. & Cole Phillips, J. (2008). Graphic Design: The New Basics. New York: Princeton Architectural Press.
Osimo, B. (2015). Manuale del traduttore. Guida pratica con Glossario, Milano: Hoepli.
Renner, M. (2016). Basic Design in Education, Practice, and Research. In Proceedings of Korea Society of Basic Design and Art KSBDA, Fall Conference 2016 (pp. 2-6). Seoul, 26 November 2016, Chungbuk National University Press.
Schmid, H. & Schmid, N. (2017). Ruder Typography Ruder Philosophy. Zürich: Lars Müller Publishers.
Vetter, P., Leuenberger, K. & Eckstein, M. (2017). No Style. Ernst Keller (1891–1968): Teacher and Pioneer of the Swiss Style. Zürich, St. Gallen: Triest Verlag.
- Interlinguistictranslation(themediationbydesignintheprocessofcommunicationbetween different cultures, for instancethroughextra-textualtranslations).
Thisgridofthedesignprocessseenastranslation,canbeanopenmatrixforanewexperimentalpeda-gogywiththegoalstoimprovethecomprehensionandaccessibilityofthecontent,characterizethemostappropriateformofexpressionforanewmedium,facilitatethequalityofcommunicationinamultilin-gual,interculturalcontext,promoteself-reflection,andreinforcecross-disciplinarity.Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Themodernisttradition
> The new basics
> Structuralapproachestodesign
> Translationprocessesindesign
> Experimentalpedagogy
> Intersemiotictranslation
> Intermedialtranslation
> Synaesthetic translation
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Althoughmodernistprinciples(e.g.form,colour,composition,ergonom-ics,structuralanalysis,etc.)arestillinwidespreaduseindesignpeda-gogy,theyhavenotforsometimenowrepresentedtheonlyoption.Onealternative is the anthropologicalturn, often referred to as human-centered design,wherethedefiningconceptisthatthedesignerisnotanadequatesurrogatefortheuser.Thisanthropocentricepistemologyhasarguablybecomethecommon,uncontestedandpoliticallycor-rectplacefromwhichtoteachandpracticedesign.Nonetheless,aseveryframeofactionthatistakenforgrantedhidespoliticalandepiste-mologicalstandpoints,theconceptofhuman-centereddesignsilentlyinfluencesnotjusttheprocess,butalsothekindsofquestionswetendtoaskwhenpracticingandteach-ing.Thistrackaimstoprecipitateaspaceforcriticallyreviewingandcontestingnaturalizedepistemologi-calandmethodologicalframeworks(e.g.user-centereddesign,problem-
solvingdesign).Wewanttodedicatespecialattentiontotheanthropocen-tric biases that encourage us to ig-noretheurgentecologicaldemandsexpressedbyother-than-humanbe-ingsintimesofenvironmentalcrisis.Furthermore,wearealsointerestedinthequestionofhowcriticalactionbecomesanappropriatematterofdesign.Prototypingwithother-than-humanbeingsasalearningexercise,alongwithfavouringaperformativecritiqueofanthropocentricpolitics,provideanalyticalkeystomaketheconceptualizationofourmodesofexistenceamatterofdesign,andinturn,torecognizedesignasacriticalspacetomaterializeunexpectedandmore-than-humanecologies.Withthis double challenge, we want to encourageparticipantstoshareex-periencesandreflectionsondesignlearning,whereother-than-humanactorssignificantlyimpacttheaffec-tiveandoperativeframeworkthatadesignclassroomprojectproduces.Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
Stan RueckerAnthonyJ.PetulloProfessorof Design, University of Illinois, USA
Pablo HermansenDr.,SchoolofDesign,PontificiaUniversidadCatólicadeChile,Chile
Martín TironiDr.SchoolofDesign,PontificiaUniversidadCatólicadeChile,Chile
> More-Than-Human Prototyping as Pedagogical Impugnation
Bibliography
Binder, T., Brandt, E., Ehn, P., & Halse, J. (2015). Democratic design experiments: between parliament and laboratory. CoDesign, 11(3-4), 152-165.
De la Rosa, J. (2017). Prototyping the non-existent as a way to research and innovate: A proposal for a possible framework for design research and innovation. The Design Journal, 20(sup1), S4468-S4476.
DiSalvo, C. (2014). Critical making as materializing the politics of design. The Information Society: An International Journal, 30(2), 96-105.
Forlano, L. (2017). Post-Humanism and Design. She Ji: The Journal of Design, Economics, and Innovation, 3(1), 16-29.
Hermansen, P., & Tironi, M. (2018). Pedagogical impugnation: Interspecies prototyping and cosmopolitical encounters. Diseña, (12), 196-227.
Jönsson, L., & Lenskjold, T.U. (2014). A foray into not-quite companion species: Design experiments with urban-animals as significant others. Artifact, 3(2), 7.1-7.13.
Latour, B. (2005). From Realpolitik to Dingpolitik or How to Make Things Public. In B. Latour & P. Weibel (Eds.), Making Things Public: Atmospheres of Democracy (pp. 4-31). Cambridge, Massachusetts: The MIT Press.
Maze, R. (2016). Design and the Future: Temporal politics of ‘making a difference'. In R.C. Smith, K.T. Vangkilde, & M.G. Kjaersgaard (Eds.), Design Anthropological Futures (pp. 37-54). London: Bloomsbury Publishing.
Michael, M. (2012). De-signing the object of sociology: Toward an idiotic methodology. The Sociological Review, 60(S1), 166-183.
Stengers, I. (2010). Including Nonhumans in Political Theory: Opening Pandora’s Box? In B. Braun & S.J. Whatmore (Eds.), Political Matter: Technoscience, Democracy, and Public Life (pp. 3-34). Minneapolis: The University of Minnesota Press.
Tironi, M., & Hermansen, P. (2018). Cosmopolitical encounters: Prototyping at the National Zoo in Santiago, Chile. Journal of Cultural Economy, 11(4), 330-347.
Tsing, A. (2010). Arts of Inclusion, or How to Love a Mushroom. Manoa, 22(2), 191–203.
Wilkie, A., Savransky, M., & Rosengarten, M. (2017). Speculative Research: The Lure of Possible Futures. London: Routledge.
> Prototyping
> Speculativeresearch
> Cosmopoliticaldesign
> Experimentationindesigneducation
> Interspeciesexplorations
> More-than-humancorrespondence
> DesignfacingtheAnthropocene
> Environmentalenrichment
> Designanthropology
> Situated knowledge
> Performativity
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Thenewcomputationaldesignpara-digmindicatesashiftfromrepresen-tationtosimulationwithaspecialfocusoncreatingintegratedsystems.Materialproperties,performativequalities,naturalevolutionandotherimportantknowledgeisbeingintegratedintohighlyinterdiscipli-narydesignprocesses.Designer-au-thoredgenerativesystemsenableustoconceiveandmanagethedesignprocessasadynamicecosystemratherthanfragmentedpracticesofform-finding,analysisandproduc-tion.Allofthesedevelopmentsentailtransformationsbothindesigneducationandpractice.However,wecanseeanunequalpaceofdevelop-mentsinbothfields.Aselectgroupofpioneeringschoolsandfirmsispushinganddevelopingthenotionofcomputationaldesignthinking,whereas a large section of both arestrugglingwiththeconceptoraltogetherdismissingit.Inschools,non-Euclideangeometriesproducedbythenewmediaareembracedenthusiastically by the students, but mostlyitneedstobeincorporatedin
aneducationalpedagogy.Theques-tionofhowtopreparegraduatesas“computationaldesigners”remainsunansweredfrombothschoolsandpractice.Thedistinctionbetweencomputationandcomputerisationin design education is critical in thissense,sincetherealpotentialofcomputationaldesignliesinitsconceptualizationasawayofthink-ing.Withinthisframework,thistrackcalls for innovative and thought-provokingworkaroundthefollowing5W1Hquestions:
1. Whatiscomputationaldesignthinking?
2. Whyiscomputationaldesignthinkingimportantindesigneducation?
3. Howiscomputationaldesignthinkingemployedinpracticeanddesigneducation?
4. Whereandwheniscomputationaldesignthinkingbestemployedinpracticeandeducation?Whatdoesthetransformedpractice/curriculumlooklike?
ŞuleTaşlıPektaşProf.Dr.,BaşkentUniversity,Turkey
Henri AchtenProf.Dr.Ir.,CzechTechnicalUniversityinPrague,Czechia
> Computational Design Thinking
Bibliography
Alexander, C. (2011). Systems generating systems. In A. Menges & S. Ahlquist (Eds.), Computational Design Thinking (pp. 58–67). Chichester, UK: John Wiley & Sons.
Knight, T., & Vardouli, T. (Eds.) (2015). Computational Making [Special Issue]. Design Studies, 41(Part A), 1-162.
Kolarevic, B., & Malkawi, A.M. (2005). Performative Architecture: Beyond Instrumentality. New York: Spon Press.
Menges, A. (Ed.). (2012). Material Computation: Higher Integration in Morphogenetic Design [Special Issue]. Architectural Design, 82(2), 1-144.
Menges, A., & Ahlquist, S. (Eds.). (2011). Computational Design Thinking. Chichester, UK: John Wiley & Sons.
Oxman, N. (2010). Material-based design computation. (PhD. Dissertation). Retrieved from: https://dspace.mit.edu/handle/1721.1/59192#files-area
Oxman, R. (2012). Informed tectonics in material-based design. Design Studies, 33(5), 427-455.
Terzidis, K. (2003). Algorithmic form. In Expressive Form: A Conceptual Approach to Computational Design (pp. 65-73). New York: Spon Press.
Wing, J. (2006). Computational thinking. Communications of the ACM, 49(3), 33-35.
5. Whoisresponsibleforteachingandmanagingcomputationaldesign?
Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Material-based design
> Digital fabrication
> Computationalmaking
> Biologicallyinspireddesignthroughcomputationalmethodsand tools
> Shapegrammars
> Parametricdesign
> Performativedesign;performativearchitecture
> Responsivedesign;responsivearchitecture
> Coding education
> Computationalthinkinginthedesign studio
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The ability to work effectively in a globalenvironmenthasbecomees-sential for designers in the current workplace.Educationalinstitutionsneed to nurture student skills not onlyfromadesignskillsperspectivethat takes into consideration a broad worldview,butalsofromanintercul-turalperspectivethatincorporatesthenecessarycommunicationskills,culturalsensitivitiesandflexibility.Design schools around the world have been collaborating through international events such as design workshops,summerschools,ordesignprojectsforthegenerationofsolutionsdevelopedbyinterculturalstudentteams.Since2014,wehavebeen conducting the annual series of InternationalCollaborationWork-shopsbetweenTurkeyandJapan.Inadditiontotheaforementionededu-cationalobjectives,theseworkshopshaveproventobebeneficialfortheinstructorsregardingthemanage-mentofthedifferencesineducation-alapproachesandculturaltraditionsbetweentheparticipatingcountries.Italsoprovidedtheinstructorswith
theopportunitytoconductjointre-search.Furthermore,thedesignso-lutionsdevelopedbytheinterculturalstudentteamshaveattractedtheattentionoflocalindustries.Basedontheseargumentsandexperiences,we suggest that in situ intercultural collaborationhassignificantbenefitsandimplicationsfordesigneduca-tion,researchandpractice.Weexpecttouncoverfurtherinsightsthroughyourexperiencesconcerninginternational or intercultural col-laborationsindesigneducation.Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> International collaboration in design education
> Intercultural design student teams
> Internationalworkshops,summerschools,projects,etc.
> Interculturalmanagement
Yasuko TakayamaDr.,DepartmentofDesign,ShizuokaUniversityofArtandCulture,Japan
A. Can ÖzcanDr.,DepartmentofIndustrialDesign,İzmirUniversityofEconomics,Turkey
> Intercultural Collaboration in Design Education
Bibliography
Börekçi, Naz A.G.Z. & Korkut, F. (2017). Collaborating with external partners in industrial design education: A review of success factors. In G. Pritchard & N. Lambert (Eds.), Proceedings of LearnXDesign London 2017 Conference (pp. 183-191). Ravensbourne, 27-30 June 2017. London: Ravensbourne Publications.
Jones, K.A. & Jones, J.L. (2008). Making Cooperative Learning Work in the College Classroom: An Application of the ‘Five Pillars’ of Cooperative Learning to Post-Secondary Instruction. The Journal of Effective Teaching, 8(2), 61-76.
Morelli, N. & DeGötzen, A. (2017). A multilevel approach for social transformations and its implications on service design education. In L. Di Lucchio, L. Imbesi & P. Atkinson (Eds.), Design for Next: Proceedings of the 12th European Academy of Design Conference (pp. 803-813). Sapienza University of Rome, 12-14 April 2017. The Design Journal, 20(Suppl. 1), S803-S813.
Simonsen, J. & Robertson, T (Eds.). (2012). Routledge International Handbook of Participatory Design. London: Routledge.
Takayama, Y. & Sarich, E. (2017). Developing an International Design Workshop Methodology: Based on a Design Workshop between a Japanese and a Turkish University. International Journal of Affective Engineering, 17(2): 57-66.
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Designeducationmainlytargetsskilldevelopmentandknowledgeenhancement.Designinforma-tion, which is used to establish designknowledge,comprisesofdatarangingfromrawtostructured.Consequently,educationalpracticeindesignaimstocreateandutilizethesedata.However,thedesignknowledgeisusuallyimplied,ortacitand design act is generally based onimplicitutilizationofthisdomainknowledge.Theknowledgetransferisusuallyperformedonanexperi-encebase.Thisexperientialnatureoftenpushesdesignacttoanon-in-stitutionalground.Withtheadvance-mentoftechnology,newformsofdesignpracticehasemergedbothinhandicrafts and technology centred making.Theemergingmind-setsandskillsenablednewdesignprac-titionersandcommunitiestoappearinsmall-scalemaking,analogueanddigitalcrafts.Therefore,newformsofexperientialknowledgetransfer
occurinthepracticeofdesigners whohavenotgonethroughaformaldesigneducation,suchascraftsmen,ormakers.Thetrackaimstoscru-tinizethisissue.Possiblequestionsmaybeasfollows:
- Howisknowledgetransfermadewithinthesecommunities?
- Howaretheskillsacquired?
- Whatarethealternativemediumsofcommunicationandtransfer?
- Whatarethetrainingprogramsoffered?
- Canthesenewcommunitiesintegrate with design education orpractice?
- Howcantheseemergingmind-sets and skills contribute to formaldesigneducation?
- Whatarethewaysoftransferringtacit knowledge generated and acquiredbythesecommunitiestonovicedesignstudents?
Dilek AkbulutAssoc.Prof.Dr.,DepartmentofIndustrialDesign,GaziUniversity, Turkey
GülayHasdoğanProf.Dr.,DepartmentofIndustrial Design, Middle East Technical University, Turkey
EnginKapkınAsst.Prof.Dr.,DepartmentofIndustrialDesign,EskişehirTechnical University, Turkey
> Insider Out: Knowledge Transfer in Alternative Design Practices
Bibliography
Atkinson, P. (2006). Do It Yourself: Democracy and Design. Journal of Design History, 19(1), 1-10.
Day, E.A., Arthur, W. Jr, & Gettman, D. (2001). Knowledge structures and the acquisition of a complex skill. Journal of Applied Psychology, 86(5), 1022-1033.
Kolb, D. (1984). Experiential Learning: Experience as the Source of Learning and Development. Englewood Cliffs, NJ, USA: Prentice-Hall.
Pacey, P. (1992). “Anyone Designing Anything?” Non-Professional Designers and the History of Design. Journal of Design History, 5(3), 217-225.
Ranson, B. (1989). Craftwork, Ideology and the Craft Life Cycle. Journal of Design History, 2(2-3), 77-92.
Schvaneveldt, R.W., Durso, F.T., Goldsmith, T.E., Breen, T.J., Cooke, N.M., Tucker, R.G. & De Maio, J.C. (1985). Measuring the structure of expertise. International Journal of Man-Machine Studies, 23(6), 699-728.
Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Craftcommunities
> Makermovement
> Knowledge transfer
> Mentalmodels
> Trainingmaterials
> Knowledge structures
> Skill-basedperformance
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This track is intended to address concepts,methodsandpracticeindesign education that coach students towards awareness, criticality and mindfulnessoftheirfutureprofes-sionalpractice.Inaworldofrapidtechnological,economicandenviron-mentalchangewhereitispossibletodesignandmakesomuch,thereisa need for a designer who is able to respondnotjusttotheglobalmarketbuttoglobalcircumstances.Designeducationisoverwhelminglydefinedbytheinstrumentalroleofdesignintheglobaleconomy,butmustre-orientatetowardspracticesofsus-tainment.Designcommunitiesandindividualsaredrivingchangefromwithin and outside the traditional boundariesofdesignpractice,butsuchcriticalapproachesaremargin-al.Thisrelationmustbereversed.Adesignerisneededwhocanrespondtoglobalcircumstances,namedbyArturoEscobaras“theautonomousdesigner”(Escobar,2018).Criticalpedagogicalmethodsareemergingthatchallengetraditionalapproach-esembeddedindesigneducation.
Centraltothisisidentificationofnewandre-configuredessentialknowledgeforfuturedesigners.Thisequallyinvolvescriticalengagementwithimplicitdesignvalues,normsand rules within design education thatsustaintheunsustainable.Thistrackaimstoengagedialogueacrossdesigndisciplinesandpractices,andbuildonpreviousliteraturesuchastransitiondesign(Gideonetal.,2015),socialdesign(Armstrongetal.,2014),redirectivepractice(Fry,2010)anddesignafterdesign(Willis,2006).Ofrelevancetothistrackarebothsuccessfulandfailedexperiments,critical dialogue within education and industry, and the challenges inherent tocapturingcriticalmethods.Whilecriticalitymayimplicitlybepartofsomedesigners’insiderknowledge,it needs further elaboration and theorizationtobedisseminatedwithindesigneducationandbeyond.Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Mindfullyexperimentalapproach-es to learning and designing, and howweexpressthese.
ÇiğdemKayaPazarbaşıAssoc.Prof.Dr.,İstanbulTechnical University, Turkey
Anne-Marie WillisIndependentResearcher,StudioattheEdgeoftheWorld,Tasmania
Julia KeyteCourse Leader for Furniture and Product Design, Bath School of Art and Design, UK
> Learning for Autonomous Design
Bibliography
Armstrong, L., Bailey, J., Julier, G. & Kimbell, L. (2014). Social Design Futures: HEI Research and the AHRC. Arts & Humanities Research Council, University of Brighton, Victoria & Albert Museum.
Escobar, A. (2018). Designs for the Pluriverse: Radical Interdependence, Autonomy, and the Making of Worlds. Durham and London: Duke University Press.
Fry, T. (2009). Design Futuring: Sustainability, Ethics and New Practice. Oxford, UK: Berg Publishers.
Gideon K., Irwin, T., & Willis, A.-M. (Eds.) (2015). Transition Design (special issue), Design Philosophy Papers, 13(1).
Papanek, V. (1972). Design for the Real World: Human Ecology and Social Change. New York: Pantheon Books.
Willis, A.-M. (2006) Ontological Designing. Design Philosophy Papers, 4(2), 69-92.
> Methodstosupportlearnersindefiningtheirrelationshiptothematerialworld,andtobuildupacriticalsensitivitytoit.
> Supportingagencyofthelearnerindefiningtheirownprojects.
> Developingself-awarenessofthedesigneducator.
> Howtoengenderenthusiasmfor redirecting design creativity towardstheconditionsofnow.
> Intellectual resources: which non-design areas of knowledge are essential for future critical designers?
> Developingnewskills,learninganddispositionsneededtoworkmeaningfullyinthegigeconomy.
> Howtoelevatetheimportanceofnon-traditionaldesignpractices(co-design,social-changedesign,etc.)asdesirablecareerpaths.
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PublicEngagementinitiativesinUKhigher education institutions offer oneroutetoconfrontingelementsofsocialexclusioninsociety.Diversity-ethnic,genderandsocio-economic-in STEM and arts education and careersislow(TheWarwickCom-mission,2015;Archeretal.,2013),linking to low levels of social inclu-sion.Design-ledapproachessuchasSMASHfestUKandtheHeartandLungRepairShophavebeenrecog-nisedassuccessfulmechanismsforengaging underserved and under-representedpublics,andchallenginginstitutionalpublicengagementcul-ture.Theprevalenceandeffective-nessofdesignasthedriverforpublicengagementandsocialinclusiondevelopmentis,however,underex-ploredanduncertain.Design,oftenthroughtheconceptofdesignthink-ing(Brown&Wyatt,2010)hasbeenpopularisedasauniversalapproachtoinnovationacrossdisciplines.Cantheclaimedbenefitsofadesignap-proachenhancesocialinclusion,anddeveloptheeffectivenessofpublicengagementstrategiesanddelivery?
Someinitiativesareexplicitlydesign-focused,whereasmanyothersarecarefullydesigned(butwithoutacknowledgementofthedisciplineandapproach),whileothershaveevolvedfromthedisciplinaryheritagewithinwhichtheysit.Theaimsofpublicengagement,asdefinedbytheNationalCoordinatingCentreforPublicEngagement,are“theactivityandbenefitsofhighereducationandresearch [that] can be shared with thepublic”andthatcanenhanceinclusioninhighereducation(Ćulum,2015).Acrosspublicengagementini-tiatives,human-centred,design-ledinnovationsseemtobeemergent.WhenEmiKolawole(2016)asksthatwe“…considerwhatahuman-cen-teredapproachtogrowingdiversityandinclusionmightlooklike”,thisconsideration has resonance with theemergenceofdesignwithinthissector.Thistrackaimstoexplorethestateofthesector,andlandscapeinexpertanddiffusedesignforpublicengagementandsocialinclusion(Manzini,2015),interrogatingadiverserangeofperspectivesabout
WynGriffithsSenior Lecturer in Product Design and Engineering, MiddlesexUniversity,UK
Lindsay KeithDr.,DepartmentofCreativeProfessions and Digital Arts, University of Greenwich, UK
> Designing for Social Inclusion and Public Engagement
Bibliography
Archer, L., Osborne, J., DeWitt, J., Dillon, J., Wong, B., & Willis, B. (2013). ASPIRES: Young people’s science and career aspirations, age 10-14. King’s College London Department of Education & Professional Studies.
Brown, T., & Wyatt, J. (2010). Design Thinking for Social Innovation. Development Outreach, 12(1), 29–43.
Ćulum, B. (2015). Academics and Service to the Community: An International (European) Perspective. In W.K. Cummings & U. Teichler (Eds.), The Relevance of Academic Work in Comparative Perspective (pp. 139–162). Basel: Springer International Publishing.
Kolawole, E. (2016). Where inclusion meets human-centered design – Stanford d.school – Medium. Retrieved from https://medium.com/stanford-d-school/where-inclusion-meets-human-centered-design-518a4c1c93a1
Manzini, E. (2015). Design, When Everybody Designs: An Introduction to Design for Social Innovation. Boston: The MIT Press. Retrieved from https://mitpress.mit.edu/books/design-when-everybody-designs
The Warwick Commission (2015). Enriching Britain: Culture, Creativity and Growth. The 2015 Report by The Warwick Commission on the Future of Cultural Value. Coventry: The University of Warwick. Retrieved from http://www2.warwick.ac.uk/research/warwickcommission/futureculture/finalreport/enriching_britain_-_culture_creativity_and_growth.pdf
philosophies,practicesandimpactswithinthelandscape.Thistrackalsoaimstoexploretheunderstanding,prevalenceandimpactofdesignandhuman-centredapproacheswithinthisfield.Whatdoresearchersandpractitionersrecogniseasdesign?Whetherthereisrecognitionofdesignasexplicit(expert)orimplicit(diffuse)withintheseapproaches?Whetherdiffuseorexpertdesignleadapproaches(Manzini,2015)areconsideredtheoptimumapproachwithinthecommunityofpractice?Howareinitiativesandindividualsconfrontingembeddedfeet-on-the-groundrecruitmentmetricsinhighereducation and cultural organisa-tions?Thetrackseekscontributionsfromresearchersorpractitionersengaged within design, design for so-cialinnovation,publicengagement/publicengagementwithresearch,socialpolicy,STEMorartscom-munication,andgeneralordesigneducation to enable a broad consid-erationofthestate-of-the-landscapeand to drive future conversation withintheareaandinsociety.This
trackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Design thinking
> Design for social inclusion
> Design for social justice
> Designforwideningparticipation
> Embracingdiversity
> Publicengagement
> Publicengagementwithresearch(PER)
> Experiencedesignforpublicengagement
> STEAM
> STEMcommunication
> Artscommunication
> Socio-economicstatus
> Socialpolicy
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Recentliteratureondesigncompe-tencesreportshowdesigneduca-tionhaschangedbothitsemphasesandcontextsoverthelastdecades.Asdesigneducators,weallseemless concerned with the traditional, technical and designerly skills, than softskills,whichareexpectedtohelpdesigngraduatesatthejobmarketnavigateawiderangeofjobofferings as curators, coordinators, designthinkers,andstrategists.Inthese roles designers collaborate with a wide range of stakeholders foraseeminglyendlessrangeofinnovationproblems.Acommonsight in design curricula are those projectsthatareshapedwithsocialandpoliticalconsiderations:pro-jects where design students work withcommunities,withschools,withlocalcraftspersons;projectsofcriticalityandfictionthroughwhichtheyinquireintotodaysandfutures;projectswheretheylearntopositionthemselvesnotonlyprofession-allybutpoliticallywithinreal-worldenvironments.Ratherthanconsider-ingmerelytoprimeourstudentsfor
amoreflexiblejobmarket,however,design educators are genuinely enthusedbythelearningopportuni-tiesthatsociallyorientedprojectsoffer: in teaching design students lessonsinsocialresponsibility,criti-calthinking,politicalawareness,andempathy.Weareinterestedinpapersthat contribute to a discussion over possibilitiesofintegratingsociallyandcriticallyorientedpedagogiesindesigneducation.Possibletopicsareas follows:
> Strategies for integrating social responsibility,criticalthinking,feministepistemologiesandintersectionalpositions,politicsofdissent,etc.,intodesigncurricula.
> Useofethnographic,generativeand other design research methodsinteachingforfosteringawareness,reflexivity,criticalityandempathy.
> Shortcomingsofnovellearningmodelsorpracticesascurrentlyappliedindesigneducation.
Harun KayganAssist.Prof.Dr.,DepartmentofIndustrial Design, Middle East Technical University, Turkey
Selin GürderePhDCandidate,DepartmentofIndustrial Design, Middle East Technical University, Turkey
Åsa StåhlSeniorLecturer,DepartmentofDesign, Linnaeus University, Sweden
Guy JulierProfessorDr.,DepartmentofDesign,Aalto University, Finland
> Integrating Socially and Critically Oriented Approaches to Design Education
Bibliography
DiSalvo, C. (2012). Adversarial Design. Cambridge, Massachusetts: The MIT Press.
Dunne, A. & Raby, F. (2013). Speculative Everything: Design, Fiction and Social Dreaming. Cambridge, Massachusetts: The MIT Press.
Ratto, M. (2011). Critical Making: Conceptual and Material Studies in Technology and Social Life. The Information Society 27(4), 252-260.
Schalk, M., Kristiansson, T., & Mazé, R. (Eds.) (2007). Feminist Futures of Spatial Practice: Materialisms, Activisms, Dialogues, Pedagogies, Projections. Baunach, Germany: AADR (Spurbuchverlag).
Simonsen, J. & Robertson, T. (Eds.) (2012). Routledge International Handbook of Participatory Design. New York: Routledge.
> Studiesofpowerasymmetrieswithinsocial,participatoryandcriticaldesignpracticesin education, not least between design educators, designstudentsandprojectstakeholders.
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Designdisciplineiscurrentlyundergoingaphaseofgreatandchallengingdebate,chieflysprungbytheexpressionandacquaintanceofarealitythatisintrinsicallycomplex.Thisfeatureisstillemergingandfiguresouttheworldasasolelivingsystem.Designhastofaceunprec-edentedsocial,environmental,politi-calandeconomicalchallengeswithanewperspective,questioningtheroleitplays,itstoolsandmethodolo-gies.Thistrackinvitestoexplorehowdesign,findingitselftransdiscipli-naryandactingso,canfacethecom-plexityofissues,actualizingaonedesignactbytheinterplayamongalldisciplines.Moreover,itencouragescriticalreflectionsonhowdisci-plinarycontaminationaffectsthedesignpedagogyofpresentandfu-ture generations of researchers and practitioners.Designstudiesacquirethe awareness not to be a self-stand-ingdisciplineanymore,takingtheadvanceofasystemicthinking.Thishasbeenthefirstrealcontamina-tionamongknowledgeandledinter
aliatotheflourishingofacompletelynewapproachtodesign,inmeaninganddoing.Fromthisangledesignmovesfrombeingsolutionssuppliertocriticalreader,withthecapac-ityofgraspingfactswithanholisticpointofview.Thecurrentpurposeandrequirementofdesigngetsclosetoasocialfunction,assumingakeyresponsibilityinunderstandinghowtomanagecomplexchallengesbysettingnetworksofpeopleandpro-fessionalstoplanmeshofsolutions.Systemicdesignembracesdesigners’expertiseinanadvancedposition.Based on interconnected knowledge, spinsoverthemtoenvisionanddraw strategies by founding relations andimplementingacomprehensivecrossculture.Contributionsarewelcomedfromstudents,research-ersandprofessionalsfromthefieldsof design, architecture, education, anthropology,sociology,econom-ics,management,environmentalsustainability,amongothers.Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
Pier Paolo PeruccioAssoc.Prof.,Departmentof Architecture and Design, Politecnico di Torino, Italy
Paola MenzardiPhDCandidate,Departmentof Architecture and Design, Politecnico di Torino, Italy
Alessandra SavinaPhDCandidate,DepartmentofArchitecture and Design, Politecnico di Torino, Italy
Maurizio VrennaPhDCandidate,DepartmentofArchitecture and Design, Politecnico di Torino, Italy
> Systemic Design Approach for Transdisciplinarity
Bibliography
Boehnert, J. (2018). Design, Ecology, Politics. Towards the Ecocene. London: Bloomsbury Academic.
Bistagnino, L. (2011). Systemic Design. Design the production and environmental sustainability. Bra: Editore Slow Food.
Capra, F., & Luisi, P.L. (2014). The System View of Life. Cambridge: Cambridge University Press.
Celaschi, F. (2017). Non industrial design. Contributi al discorso progettuale. Bologna: Luca Sossella Editore.
Fry, T. (2008). Design Futuring. Sustainability, Ethics and New Practice. Oxford: Berg Publishers.
Pauli, G. (2010). Blue Economy – 10 Years, 100 Innovations, 100 Million Jobs. Taos: Paradigm Publications.
Muratovski, G. (2016). Research for Designers: A Guide to Methods and Practice. Los Angeles: Sage.
> Systemicdesign
> Holisticapproach
> Founding relations
> Designer roles
> Fluiddisciplinaryboundaries
> Multi-Inter-TransDisciplinarity
> Insider/Outsiderknowledge
> Complexissuesmanagement
> Designtomediate
> Design to connect
> Mutual strengthening
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Prototypingiscentraltodesignandteachingstudentstoprototypewellmustbecentraltotheireduca-tion.Thescopeofprototypinghasexpandedtoenablingeachlevelofstudy,fromundergraduatetoPhD,toreifytheirideas.WeproposeasetoftopicsoutlinedbyScaletskyetal.(2014),whichincludedevelopmental,experimentalandprovocativepro-totypes.Currently,designeducationusesstudiotimefordevelopmentalprototyping;learningtheprocess,skillsandformsofproduction.Theseare useful skills, however it is only oneareaofprototypingcurrentlycov-eredindesigneducation.Therearenewpressuresondesigneducatorstoincludetopicssuchasnewtech-nologies,addedtheory,andmethodsthat have changed studio curricu-lum.Whathavewelearnedfromtheprototypingclass?Howdoweteachdesignerstolearnfrommaking?Canwe offer the werkbundexperienceto all design students where they canproducefull-scaleprototypes?ToparaphraseJohnC.Maxwell,learn fast by failing early and often
describesthestrategyofexperimen-talprototyping.Thegoalsofexperi-mentalprototypesarenottocreatesomethingforproduction,butrathertocreatesomethingthatembodiesatheorytobeexplored.Intheexperi-mentaltypethenotionoflearningismorestronglyboundtotheobserva-tionoftheuserandobjectsinuse.Theoryismeanttobenefitpracticeasgeneralizableknowledgethatisappliedtoavarietyofscenariosandcontexts.Designstudentsatthemaster’slevelshouldbewellversedintheexperimentalformofproto-typing.Itisuncertainwhichformofprototypingcomesfirst,experimentalorprovocative,butitisclearthatweuse the latter less often in the design process.Usingprototypesasaformofbrain-stormingcanhelpexplorenewbehaviours,challengepresump-tions,andoffernewapproachestooldwaysofdoingthings.Provocativeprototypesdonotattempttorefineoraddressresearchquestionsbutratherchallengepeopletothinkinnovelorinterestingways.Prototypesaremoreimportanttothedesign
Gerry DerksenProfessor,WinthropUniversity,USA
ZhabizShafieyounPostdoctoral Research Scholar, University of Illinois, USA
> Learning from Prototypes
Bibliography
Agogino, A.M., Beckman, S.L., Castanos, C., Kramer, J., Roschuni, C., & Yang, M. (2016). Design practitioners’ perspectives on methods for ideation and prototyping. International Journal of Engineering Education 32(3B), 1428-1437.
Bogers, M., & Horst, W. (2014). Collaborative prototyping: Cross fertilization of knowledge in prototype driven problem solving. Journal of Product Innovation Management, 31(4), 744-764.
Gero, J.S., & Kannengiesser, U. (2004). The situated function-behaviour-structure framework. Design Studies, 25(4), 373-391.
Lim, Y.-K., Stolterman, E., & Tenenberg, J. (2008). The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. ACM Transactions on Computer-Human Interaction, 15(2): 1-27.
Peter, A., Lotz, N., McDonnell, J., & Lloyd, P. (2013). The effect of prototyping material on verbal and non-verbal behaviours in collaborative design tasks. In Proceedings of 5th International Congress of International Association of Societies of Design Research (IASDR) (pp. 2382-2393). 26-30 August 2013, Tokyo, Japan.
processinallformsofdesignandof-tenunderutilizedasawayofthinkingaboutdesignproblems.Thesubjectis broad enough for new designers tolearnmoreabouttheirfunctionandtobeexpandedfurtherbymanydesignresearchers.Thistrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Developmental-Productionprototyping.
> Experimental-Prototypeasthoughtexperiment.
> Provocative-Prototypeasideagenerator.
> Prototypesarecentraltodesign- Design education starting with prototyping.
> Boundaryobjects-Prototypingconsensus,collaboration.
> Largeformatprototypes-Systemsdesigningforscaleandcomplexity.
> Evaluation and analysis of prototypes.
> Thedarksideofprototyping-Catastrophicfailure,fixation,andotherprototypingproblems.
> Newtechbeyondtherapid-Highandlowfidelity,functionality,add-onfeatures.
> Typesofprototypes-Aesthetic,functional,structural,alpha-beta-goldstandard.
> Observingusers-Prototypetesting.
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Therapidtechnologisationofthework, leisure and educational aspectsofeverydaylifeimposesachangeinthedesignpracticefromobject-focusedtowardsamorecom-prehensive,experientialapproachtodesignedartefacts.Thereflectionofthesetransformationsonbothacademiaandindustryhasrecentlybrought about an interest in integra-tion of UX knowledge and skills into theeducationalprograms.Althoughdifferentfieldsofdesignandtechnol-ogyposevaryingapproaches,wefinditvitaltodevelopamulti-facetedyetcommoneducationalagendainordertosecureameaningfulpositionfordesignstudentsintheirupcomingprofessionallives.Currentprofes-sionalpracticeofUXshowsastrongtendencytowardsmethodsandskillsrelevant to screen-based interaction; allthesame,theacademiasustainsatheoreticalinterestininstrumentalornon-instrumentalaspectsoftheuserexperience.Focusingonthedesignofmeaningfulinteractionsforusersasthemajorpremiseoftheexperientialapproachwellaligns
with the conventions of design edu-cation,especiallytheuser-centreddesignperspective.Althoughhavingrootsinergonomicsandhumanfactors,user-centredapproachindesign education has been evolving intoanawarenessofusercontexts,anddesigningforpositive,holisticuserexperiences.TherelevanceoftheUXprocessandmethodsfordesign education is also evident in recentpublicationsreportingonlocal,institutionalandindependenteffortstoequipthestudentswithsuchemergingrequirementsoftheprofessionallife.Fromthispointofview,weaimtocreateaspacefordialogue between design educators and researchers who are interested in integrating UX awareness and skillsintodesigneducation.Wewel-comecontributionssharingteachingexperiencesaswellastheoreticalworkaimingatbringingtheUXagendaintodesigncurriculum,hencepreparingfuturedesignersandresearchersfortheemergingdemandindesignandtechnologyindustry.Thistrackwouldliketo
AslıGünayDr.,BILTIR-UTESTProductUsability Unit, Middle East Technical University, Turkey
Sedef SünerAssist.Prof.Dr.,Departmentof Industrial Design, TED University, Turkey
GülşenTöreYargınAssist.Prof.Dr.,DepartmentofIndustrial Design, Middle East Technical University, Turkey
> Bringing User Experience (UX) Agenda into Design Education
Bibliography
Faiola, A. (2007). The design enterprise: Rethinking the HCI education paradigm. Design Issues, 23(3), 30-45.
Getto, G., & Beecher, F. (2016). Toward a model of UX education: Training UX designers within the academy. IEEE Transactions on Professional Communication, 59(2), 153-164.
Gonzalez, C.A., Smith, M.A., & Youmans, R.J. (2017). Are human factors students prepared for careers in user experience research? A survey of predicted and actual skill utilization. In Proceedings of the Human Factors and Ergonomics Society 2017 Annual Meeting, 61(1), 1101-1105.
Hanington, B.M. (2010). Relevant and rigorous: Human-centered research and design education. Design Issues, 26(3), 18-26.
Karapanos, E. (2013). Modeling Users’ Experiences with Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg.
Vorvoreanu, M., Gray, C.M. Parsons, P., & Rasche, N. (2017). Advancing UX Education: A Model for Integrated Studio Pedagogy. In CHI '17 Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 1441-1446). 06-11 May 2017, Denver, USA.
explore,butisnotlimitedto,thefol-lowingtopics:
> Theoreticalmodelsfortheintegration of UX theory and methodsintodesigneducation.
> Methodsdevelopedtofamiliarisestudents with UX awareness, toolsandskills.
> Equippingdesignstudentswithtechnical UX knowledge and skills.
> State-of-the-artexamplesofapplieduserresearchindesigneducation.
> Hands-onexperiencesinintegratinguserexperiencefactors into student design projects.
> Contextualdesignpracticesindesigneducation.
> Practices of teaching design for specialusergroupsandneeds.
> Collaborations with UX industry ineducationalprojects.
> MultidisciplinarycollaborationsinstudentUXprojects.
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Design considerations focusing on thediverseaspectsofsustainabilityhavebecomeakeysourceofdrivefor design education, which would includethedevelopmentofdesignsolutions in line with local needs andpreferences,localizationandpersonalization,opendesignandmakercultureinrelationtosustain-ability,enablingmaintenance,repairandupgrade,designforbehaviourchange, and effective use of resourc-es.Tobetteraddressandreflectonthese considerations, design educa-torsandresearcherscouldincorpo-ratevarioustoolsandmethodsintothedesignprocess,aimingtoequipdesign students with the knowl-edge and skills related to design for sustainabilityandhelpthembetterunderstandandinternalizesustain-ability considerations at the early stagesofideageneration.Throughcriticaldiscussionandreflection,andtheemploymentoftheinnovativeandgenerativetoolsandmethods,designeducationprojectscouldbeeffectivelytailoredtotheprinciplesofsustainability.Thefollowingitems
wouldbesuitabletocoverastopicsunder this track, and the list can serve as a guide to those interested in contributing to this track with a paper:
> Design education
> Sustainability considerations
> Generative design research
> Exploratorydesignforsustainability
> Designprocess
> Localizationandpersonalization
> Post-use
> Maker culture
> Opendesign
> Effective use of resources
> Design for behaviour change
> Circulareconomy
ÇağlaDoğanAssoc.Prof.Dr.,DepartmentofIndustrial Design, Middle East Technical University, Turkey
Senem TurhanAssist.Prof.Dr.,DepartmentofIndustrial Design, Middle East Technical University, Turkey
YektaBakırlıoğluPostdoctoral Researcher, School ofDesign,UniversityofLimerick,Ireland
DilrubaOğurPhDCandidate,DepartmentofIndustrial Design, Middle East Technical University, Turkey
> Design Education for Sustainability: New Directions and Dimensions through Innovative Methods and Research
Bibliography
Cooper, T. (2012). The Significance of Product Longevity. In T. Cooper (Ed.), Longer Lasting Products: Alternatives to the Throwaway Society (pp. 3-38). Surrey: Gower Publishing.
Coşkun, A., Zimmerman, J., & Erbuğ, C. (2015). Promoting Sustainability through Behavior Change: A Review. Design Studies, 41(Part B), 183-204.
Lockton, D., Harrison, D., & Stanton, N.A. (2013). Exploring Design Patterns for Sustainable Behaviour. The Design Journal, 16(4), 431–459.
Mugge, R., Schoormans, J.P., & Schifferstein, H.N. (2005). Design Strategies to Postpone Consumers’ Product Replacement: The Value of a Strong Person-Product Relationship. The Design Journal, 8(2), 38-48.
Richardson, M. (2016). Pre-Hacked: Open Design and the Democratisation of Product Development. New Media & Society, 18(4), 653-666.
Walker, S. (2014). Designing Sustainability: Making Radical Changes in a Material World. New York: Routledge.
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Thetransitionfromideasandcon-ceptsheldinthedesigner’smindoronpaperintophysicallyachievableartefactsdescribesaprocessofma-terialization.Theprevailingapproachtomaterializationhasbeenastagedandratherengineering-dominatedprocess,involvingmaterialelimina-tionandselectionusingmaterialdatabasemetricsalliedtomaterialfamilyknowledge.Designeduca-torshaveoftencompliedwiththisapproachforlackofresourcesormethodsdefiningalternativewaysofteachingandlearningmaterials.Thecurrentlydevelopingsituationisratherdifferentandmoreexciting.Materialsoftodayaremoredynamic,expressiveandadaptablethanever.Theymakeusthink,feel,andactincomplexways.Researchandcasestudies on materialsexperience have grownsignificantlyinrecentyears.Broadly,thisbodyofworkis(a)defininghowthepracticesofmate-rial selectionareevolvingintomorecomplexandactiveeventsduringmaterialcreation and appropriation, and(b)establishingtheknowledge
andskillsneededtousematerialsasaninfluencerofpeople’sexperiencesofthedesignedworld.Materializa-tion crucially attends not only to performativebutalsoexperientialrequirementsofartefacts.Introduc-ing design students to this duality anddefiningconfident,creative,engaging and effective ways for its teachingandlearningisamajorre-sponsibilityandchallengefordesigneducators.Traditionalapproachesnolongeradequatelydeliver.Thistrackinvitescontributionsfromeducatorsusing,adaptingorcreatingcontem-porarymethodstoteachmaterialsanddesign.Industrial,productandfashiondesignperspectivesareobviouscandidates,butsubmissionsarealsoencouragedfrominteractiondesignperspectives,concernedwiththephysicalityofuserinterfaces,aswellaseducationalpracticeswithininterior design, architecture and thebuiltenvironment.OfparticularinterestaresubmissionsfocusedonteachingandlearningofNEU(new,emerging,unusual)andICS(interac-tive,connected,smart)materials,
Owain PedgleyProfessorDr.,DepartmentofIndustrial Design, Middle East Technical University, Turkey
Elvin KaranaAssociateProfessorDr.,Faculty of Industrial Design Engineering, TUDelft, TheNetherlands
Valentina RognoliAssistantProfessorDr.,Departmentof Design, Politecnico di Milano, Italy
> Design Materialization
Bibliography
Ashby, M., & Johnson, K. (2002). Materials and Design: The Art and Science of Materials Selection in Product Design. Oxford: Butterworth-Heinmann.
Fisher, T. (2004). What we touch, touches us: materials, affects, and affordances. Design Issues, 20(4), 20-31.
Itten, J. (1963). Design and Form. New York: Van Nostrand Reinhold.
Pedgley, O., Rognoli, V., & Karana, E. (2016). Materials experience as a foundation for materials and design education. International Journal of Technology and Design Education, 26(4), 613-630.
Schifferstein, H., & Hekkert, P. (Eds.) (2008). Product Experience. Amsterdam: Elsevier.
especiallywhenexemplifiedthroughstudentprojectsandcoursework.Thetrackwouldliketoexplore,butisnotlimitedto,thefollowingtopics:
> Materialdrivendesignprojects
> Thematerialstudioversusthemateriallecture
> Integratingfab-labsand3Dprintingindesigncurricula
> Relevance of making and workshopsincontemporarydesign education
> DIYmaterials,materialtinkeringandmaterialdesign
> Activelearningformaterialsanddesign
> Educationalexercisestolearnmaterialsanddesign
> Toolsandmethodsforacquiringmaterialsexperience
> Material resources for design students
> Materializationintheabsenceofmaterials
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Thistrackisopentotopicsrelatedtolearningspacessuchaslearninginsitu,learningthroughcollections,etc.
LEARNINGINSITU.Factories,de-signoffices,workshops,labs,nature.Benefits,challenges,andwaysofintegrating learning in situ into designers’education.Learningattheworkspace;summerpracticesinfactoriesanddesignoffices;impactoncurriculum.Onsiteobservations, fieldtrips,fieldstudy.
LEARNINGTHROUGHCOLLEC-TIONS.Museums,designmuse-ums,archives,specialcollections,exhibitions.Aretheystillvaluable?Connecting generations and in-spiringmindsthroughcollections.Approaches,methods,toolkits,assignmentsthatfacilitateengage-ment,reflectionandcreativitywithreference to collections in design education.
OTHERTOPICSyouwouldliketosuggest.
Thistrackisopentotopicsrelatedto learning cultures such as hidden curriculumindesign,the“project”,tutorsandcritiques,teamwork,etc.
HIDDENCURRICULUMINDESIGNEDUCATION.Values,norms,beliefs,implicitrules,customsandrituals.Geographicalandinstitutionalpat-terns.Changingécolesaroundtheworld,changesinécolesthroughouthistory.Proficiency,skills,knowl-edge.
THE“PROJECT”.Thestudioprojectas“thecurriculuminanutshell”.Projects and design briefs, what do they tell us about the design educa-tionweoffer/receive?Whathappens
whilewearebusymakingprojects?Problem-basedlearning.
TUTORSANDCRITIQUES.Howdotutorsfacilitate,listenandintervene?Powerrelations,master-apprenticerelationship,alternativemodels.Questionsandchallengesposedbymasseducation.
TEAMWORK.Dialogue,discussion,decisionmaking,conflicts,crises,performance,evaluation.Consen-susanddissensus.Howcanwegetready?
OTHERTOPICSyouwouldliketosuggest.
> Learning Spaces
> Learning Cultures
Thistrackisopentotopicsrelatedtoevolvingskillsetsandmindsetssuch as design education and intel-lectualproperty,etc.
DESIGNEDUCATIONANDINTEL-LECTUALPROPERTY.Educationaldesignprojectsasintellectualresource; students, tutors and edu-cational institutions as right holders;
the use of IP resources in teaching designhistoryanddesignmanage-ment;alternativeIPmanagementapproachesindesigneducation;intellectualpropertyandcollabora-tionwithexternalpartnersindesigneducation.
OTHERTOPICSyouwouldliketosuggest.
> Evolving Skill Sets and Mind Sets
08:30 Registration
09:00 Welcome Speech Introduction to PhD Pit-Stop> Hall A
09:20 Short Lecture Gülay HasdoğanFormulating Research Goals and Questions> Hall A
09:50 PhD Researcher Presentations> Hall A
Workshop 1Thinking Insidethe BoxAlon Razgour> Hall H
Workshop 2What I Watch, What I See Senem Turhan,Çağla Doğan> Hall E
10:50 Tea & Coffee
11:05 PhD Researcher Presentations> Hall A
12:00 Short Lecture Owain PedgleyConducting Research Through Design> Hall A
12:30 Lunch
13:30 Short Lecture Peter LloydQuality in Design Research: Tales from a Journal Editor> Hall A
Workshop 1cont’d Thinking Inside the BoxAlon Razgour> Hall H
Workshop 3Encounters of a Narrative KindDalsu Özgen Koçyıldırım,Yekta Bakırlıoğlu,Aykut Coşkun> Hall E
14:00 PhD Pit-Stop Workshop> Hall C
15:00 Tea & Coffee
15:15 PhD Pit-Stop Workshop> Hall C
16:15 Short Lecture Gülşen Töre YargınCommunicating Design Research: Evolution of a Research Framework from a Phd to Postdoctoral Research> Hall A
18:30 Welcome Reception
21:00 PhD Pit-Stop Party
> 09.07.2019 Tue
Con
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08:30 Registrations
09:00 Welcome and Opening Speeches> Kemal Kurdaş Hall
09:20 Paper Session 1Insider Out: Knowledge Transfer in Alternative Design Practices069, 122, 124> Hall A
Paper Session 2Evolving Skill Setsand Mind Sets021, 102, 123> Hall B
Workshop 4 Designing with ColorEce Yalım> Faculty of Architecture Studio 27
10:35 Tea & Coffee
10:50 Paper Session 3Insider Out: Knowledge Transfer in Alternative Design Practices006, 016, 113, 127> Hall A
Paper Session 4Design Education for Sustainability027, 091, 117, 107> Hall B
12:30 Lunch
13:30 Keynote 1 Gabriela GoldschmidtDisciplinary Knowledge and the Design Space> Kemal Kurdaş Hall
14:30 Tea & Coffee
> 10.07.2019 Wed
14:45 Paper Session 5 Learning Cultures130, 005> Hall A
Paper Session 6Design Education for Sustainability003, 017> Hall B
Paper Session 7Systemic Design Approach for Transdisciplinarity039, 064> Hall D
Workshop 5 - Part 1The Dynamic SyllabusDenise Gonzales Crisp,Nida Abdullah> Hall C
15:35 Tea & Coffee
15:50 Paper Session 8Learning Cultures011, 095> Hall A
Paper Session 9More-than-Human Prototyping as Pedagogical Impugnation024, 114> Hall B
Paper Session 10Systemic Design Approach for Transdisciplinarity077, 100> Hall D
17:00 Social Event at City Centre
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> 11.07.2019 Thu
09:00 Paper Session11Alternative Studios028, 079, 082, 083,089> Hall A
Paper Session 12Rethinking Design Basics as Translation075, 081, 084,109, 019 > Hall B
Paper Session 13Learning From Prototypes026, 034, 038, 060,119> Hall D
11:05 Tea & Coffee
11:20 Paper Session 14Learning Cultures 022, 025, 106, 118> Hall A
Paper Session 15Integrating Socially and Critically Oriented Approaches to Design Education007, 029, 040, 098> Hall B
Paper Session 16 Design Materialization032, 033, 037, 094> Hall D
13:00 Lunch
13:30 Keynote 2 Zeynep Çelik AlexanderDrawing Circles> Kemal Kurdaş Hall
14:30 Tea & Coffee
14:45 Paper Session 17Alternative Studios062, 063> Hall A
Paper Session 18Integrating Socially and Critically Oriented Approaches to Design Education043, 046> Hall B
Paper Session 19 Design Materialization087, 078> Hall D
Workshop 5 - Part 2The Dynamic SyllabusDenise Gonzales Crisp,Nida Abdullah> Hall C
15:35 Tea & Coffee
15:50 Paper Session 20Alternative Studios071, 104> Hall A
Workshop Presentations 01 WS1, WS2> Hall B
19:00 Conference Dinner
> 12.07.2019 Fri
09:00 Paper Session 21Designing for Social Inclusion and Public Engagement058, 090, 110, 121> Hall A
Paper Session 22Learning From Prototypes020, 066, 076, 088, 115> Hall B
Paper Session 23Bringing User Experience (UX) Agenda into Design Education010, 013, 015, 059, 129> Hall D
11:05 Tea & Coffee
11:20 Paper Session 24Learning for Autonomous Design004, 072, 086, 126> Hall A
Paper Session 25Learning Cultures 045, 061, 125, 128> Hall B
Workshop Presentations 02 WS3, WS4, WS5 > Hall D
13:00 Lunch
13:30 Keynote 3 Halime Demirkan Learning and Knowledge Building Skills in Design Education> Kemal Kurdaş Hall
14:30 Tea & Coffee
14:45 Paper Session 26Intercultural Collaborationin Design Education018, 031> Hall A
Paper Session 27Computational Design Thinking012, 048> Hall B
15:35 Panel Design Pedagogy for Future Generationsİpek Akpınar, Aykut Coşkun, Emre Çağlar, Derek Jones (Moderator),Stanley Ruecker, Yasuko Takayama> Kemal Kurdaş Hall
16:50 Closing Speech> Kemal Kurdaş Hall
17:30 Farewell Drinks
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Keywords: fashion; maker movement; learning; digital fabrication; maker spaces
In the current state of fashion, industry and educational institutions arechallengedbydigitaltechnologiesandthewaysthattheydisrupttraditionalpracticalanddesignerlyskills.Newdesigntoolsincluding3Dmodelling,codingandelectronicsarenotcurrentlycoveredinthecontextofaformalizedfashiondesigneducation.However,makercommunitiesandmakerspacesthatarededicatedtofashionandtextileproductionandinnovation,providealternativelearningenvironmentsforself-madedesignerswithskillsbeyondtraditionalclothingdevelopment.Theaimofthisresearchistoexplorecurrentmakerspacesandmakercommunitiesrelatedtofashionandtextilesoutsidetheformaleducationinstitutionsincludingtheskillsacquired,methodsandtoolsused,thetrainingprogramsofferedandthedynamicsofknowledgetransferwithinthesecommunitiesbyacriticalanalysisoftheliterature.Thestudyreflectsontheprocessesoflearninginmakercommunitiesandmakerspacesincomparisontoformalfashiondesigneducationofferedinhighereducationalinstitutions,exploringthepotentialimplicationsforfutureoffashiondesigneducation.
Gözde Göncü-BerkUC [email protected]
Sasha WallingerReed [email protected]
069 Learning Fashion Outside Academia: From Sewing Circles to Maker Spaces
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Keywords: design course; design and craft relation; innovative craft products; lifelong learning; craftspeople
ThispaperaimstopresentadesigncourseconductedforcraftspeopleatİSMEK,anadulteducationorganisationinIstanbul,Turkey.Theaimofthetwelveweeklongprogramwastointroducenovelperspectivesindesignbyinstructingfundamentalissuesaboutdesignmethods,providingcriticalinputsandmentorshipsthroughthedesignprocesses.Theparticipantsdidnothaveabackgroundindesigneducation,hadamasteryinaparticularareaincrafts,andwerealreadytutorsintheirownfield.Thus,theaimofthedesigncoursewastoenhanceabroaderlookattheexistingprocessesincraftmakingbysupportingtheparticipantstoexperimentandcreatenovelinterpretationsoftraditionalcrafts.Asauniqueexampleofdesigner-craftsmencollaboration,thisdesigncourseisintroducedinthispaperwithitsbackground,context,structureandoutputsinordertodiscussitspossiblecontributionstoprospectivestudies.
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AslıKıyakİ[email protected]
122 A Design Course for Craftspeople in Istanbul
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Keywords: maker movement; woodworking; tacit knowledge; knowledge transfer
Makermovementsarosewithademocratisationoftechnologyandoutspreadingofacultureofsharingknowledge.Makersareinvolvedineverystepofcreationanddistributionoftheitemstheymake:ideation,productionandselling.Forproduction,bothtraditionalanddigitaltechniquesareusedbymakers.Woodworking,whichappearsasoneofthemostcommonpracticesperformedbymakers,hasamaterial-orientedskillknowledgewhichismostlybasedonpersonalexperience.Makersfromdifferenteducationalandprofessionalbackgroundsareabletoacquirethetacitknowledgeforwoodworkingviaeasilyaccessibleprintedandonlineresources.Besides,theirrelationshipwithcraftsmenandcustomersactasothermeansofknowledgetransfer.Theaimofthisstudyistoexaminethetacitknowledgeacquiredandusedbymakers,theeffectsofmakers’educationalbackgroundsandmotivationsonknowledgetransferandproductrangesproduced.Inordertodoso,24makersdealingwithwoodworkingwereinterviewed.
Gökçe [email protected]
Dilek [email protected]
124 Education, Motivation, Maker Practice: The Case of Woodworking
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Keywords: diversity; gender; ethnicity; product design; higher education
TheFourthIndustrialRevolutionoffersgreatopportunitiesandchallengestotheUKdesigneconomy.Theemphasisoncommunicationandconnectivity,togetherwithnewdisciplinesandnewmarketsderivedfromtechnological,politicalandsocialchange,makesitallthemorecrucialthatthefuturedesignindustryisinfusedwithawiderangeofskills,experienceandperspectives.Lackofdiversityishinderingthatprocess,andthisisespeciallytrueinproductandindustrialdesign–anindustrywhichis95%malewithnomeasurableblackcontingent,accordingtocurrentfigures.Focusingongenderimbalanceandopportunitiesforblack,Asianandminorityethnic(BAME)designers,thispaperexploressomeoftheissuessurroundingdiversityandinclusioninproductdesign.UsingdatadrawnfromasurveyofBA/BScstudentsfromBournemouthUniversity’sProductDesignprogramme,togetherwithacademicrecordsfromthepastfiveyears,theauthorsinvestigatesomeworryingandenlighteningtrendsamongstyoungdesignersinhighereducation.Drawingontheviewsofpreviousresearchandcurrentprofessionalpractitioners,thepotentialcausesbehindthediversitydeficitareexplored,alongwiththemethodsthatsomecompaniesareusingtotrytohelpbuildamoreinclusivecohortofUKproductdesignersforthefuturedesigneconomy.
Gary [email protected]
Franziska [email protected]
021 Exploring the Ongoing Diversity Issues Embedded in Product Design
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Keywords: interdisciplinarity; transdisciplinarity; pedagogy; thriving; creative higher education
Thispaperrevealstheoutcomesofaninvestigationtodeveloparadicalmanifestoforthefutureofcreativedesignandmediahighereducation.Theresultwasthedevelopmentofamanifesto(MindsetsandSkillsets)thatsoughttoprofoundlyredefinehowcreativedesignandmediaeducationcouldbedelivered.Atitsheart,themanifestoattemptstocreatetheoptimumenvironmentforstudentstothriveineducation,careersandthroughlife.RavensbourneUniversitybeganareviewofitsportfolioofcoursesandacademicdeliveryinMay2016.Thisprovidedauniqueopportunitytoevaluatetheexistingprogrammedeliveryphilosophyalongwiththepracticesandmodelsofarangeofinternationalcreativeeducationalcontexts,andtoreviewrelevantliteratureandpractice.Usingacombinationof the DoubleDiamonddesign-thinkingapproachandagrounded theory-light researchmethodologythisstudygathereddatafrominternationalcollegevisits,pedagogicconferences,literaturereviewsaroundstudentlearning,deliverymodesandlearningspaces,andahostedsymposiumanchoredbyaninternationaleducationalpanelandacreativeindustriesprofessionalpanel.Thefiveresultingprinciplesemergedfromtheanalysisofthedataandmaterialswereidentifiedas:Cultivate/wherethewholepersonthrives;Collaborate/wheredisciplinesevolve;Integrate/whereeducationengagesindustry;Advocate/wherepurposeinformspractice;andOriginate/wherecreativityharnessestechnology.ThispaperattemptstopositiontheMindsetsandSkillsetsManifestoasavisionary,pragmaticanddeliverablenewmodelofcreativehighereducation.
Gary Michael PritchardRavensbourne [email protected]
Lawrence ZeegenRavensbourne [email protected]
102 Reimagining the Future of Design Education: Nurturing Mindsets and Skillsets in Students
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Keywords: exploratory design research; idea generation; user-generated videos; unfamiliar problem domains; design education
Thispaperpresentsthedevelopmentofagenerativetoolkitwhichutilizesuser-generatedonlinevideos(UGVs)asfounddataandrepurposesthemforexploratorydesignresearchandideageneration.Thetoolkitaimsatsupportingdesignstudentstobrowse,selectandanalyseUGVsforgeneratingdesigninsightsandideasforunfamiliarproblemdomainsandhard-to-accessusergroups.Thetoolkitdevelopmentprocessstartedwitharetrospectiveanalysisofaselectionofindustrialdesignstudioprojectsfollowedbyinterviewswiththestudentsandthetutorsinvolved.Aninitialmodelwasdevelopedandusedina5-weekdesignstudioprojecttakenby75senioryearindustrialdesignstudents.Baseduponthefindingsofthesestudies,therevisedtoolkitwasimplementedinahalf-daycrashworkshopinvolvingasmallnumberofparticipants.Duringtheworkshop,theparticipantswereprovidedwithaconciseliteraturereviewregardingaspecificdesignprojecttopic,aYouTubeplaylistofrelatedvideos,thevideoanalysisboardsamplesfrompreviousstudies,andthevideoanalysisboardtemplatesfordifferentanalysismodes.Sincethetoolkitputsaspecialemphasisonunfamiliardomainsandchallengingusergroups,theworkshopalsoinvolvedtheassistanceofanexternalexpertduringthevideoreviewingprocess.ThroughtheUGVstheparticipantswereabletoimmersethemselvesintothesubjectandgetfamiliarwiththeproblemdomainrapidly.ThecomponentsofthetoolkitsuchasvideoanalysissamplesandtemplateswerealsousedasguidelinestointerpretUGVs.Theexpertwasdirectlyinvolvedinthevideoreviewingprocess,andmadeclarificationsandremarksconcerningtheparticipants’questionsandcommentsforgaininginsights.Thepaperreportstheoutcomeandfindingsofthishalf-dayworkshopanddiscussesthekeyinsightsforfurtherdevelopingthetoolkit.
Gizem Hediye ErenMiddle East Technical UniversityandEskişehirTechnical [email protected]
Fatma KorkutMiddle East Technical University, [email protected]
123 Repurposing Online Videos for Exploratory Design Research
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Ricardo SosaMonash University, Australia and Auckland University of Technology,[email protected]
Keywords: design education; ethics; collaborative design
Empathyandcreativityaredesirablecoredesigncompetencies.Therelationshipbetweentheseconcepts,however,hasremainedlargelyunexplored–includinghowthisrelationshipshapes,andisshapedby,designeducation.Thisworkunfoldsthecreasesbetweenempathyandcreativity,identifiestheirsynergiesandcontradictionsindesigneducation,anddefinesaresearchprogrammetoimprovetheteachingofandwithcreativeandempathicdispositions.Acomprehensiveresearchprogrammefortheadvancementofempathyandcreativityindesignrequiresdiverseandhighlyinventiveapproachestodesignknowledge.Designresearchersareencouragedtodrawfromtheirprofessionalandpersonalareasofexpertisetoformulatenewresearchquestionsthatconnectempathyandcreativity,andtoadoptandadaptmethodsofinquirytostudytheseconnections.
006 Teaching (with) Empathy and Creativity in Design
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Keywords: design thinking; learning objects; flipped classroom
Inconstructivistlearning,learnersareresponsiblefortheirownlearningprocessinordertoacquirespecificprofessionalandpersonalskills.Constructivistlearningmethodsbasedonpriorknowledgeofthelearnerandlearningobjects(LOs)oftheconstructivistapproacharetheconductorsandactivatorsoflearners’insiderknowledge.Insuchalearningapproach,theplanningofeffectivelearningneedstobequestionedandrestructured.TheuseofLOsinlearningplanningisofgreatimportanceinencouraginglearnerstobeself-learners.ThispaperpresentsacasestudyconductedinaninterdisciplinaryDesignThinkingcourseconductedwith16students,oneinstructor,andoneresearcherinaDepartmentofIndustrialDesign.Thecasestudyaimstoexploretheefficiencyofflippedclassroomincourseplanning,informationtransfer,processmanagement,andstudentmotivationandparticipation.Thisexplorativecasestudyincludedthreeprojectsduringthesemester,focusingontheuseofLOsinalternativewaysdependingonthelearningprocess.ThreedifferentmodelswereexperimentedwithforthedeliveryandusageofLOs.Thesemodelswerecomparedandevaluatedbyfacilitators’observationandreflection,aswellasstudents’reflectionandfeedback.
Can Gü[email protected]
Sevi MerterYasar [email protected]
H.HümanurBağlıIstanbulŞ[email protected]
016 Upside Down: A Flipped Design Thinking Course
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Keywords: design competition; design methods; participatory design; design management
Moreandmorecompaniesaretryingvariousexternaldesignresourcestomeettheirinnovationneeds.Forexample,designcompetitionscanbringmanyinnovativedesignideastoenterprises,butleading,managing,andassessinginnovationfromadesigncompetitionisdifficultforanenterpriseandtherearelimitedreferencematerialsandresearchavailableonthetopictohelpenterprisestakefulladvantageofthisresource.BystudyingtheThermaltakeCreativeDesignCompetitionforsixyearsandcombiningaliteraturereview,empiricalresearch,andinterviews,theauthorsofthispaperexplorehowtousedesigncompetitionsasaneffectiveresourceforcommercialdesignresearchandinnovativeconceptexploration.Thefindingsindicatethat:1)Thecompany,usingparticipatorydesignmethodologytomanagedesigncompetitions,needstohavesufficientR&Dabilitytoassisttheorganiserandcontestantstoexecutetheirobjectives;2)thesubjectofthecompetitionandtheconsumerneedsshouldbedefinedandtransferredclearlytothecontestantsbytheinstructionorpresentationatbeginning;3)adesignseminarisahelpfulco-designprocess,whichallowstheorganiserandparticipantstoworkondesigntogether;4)mutualbenefitisimportantinparticipatorydesigncompetitions,forexample,whilethecompanyexploresinnovativedesignconceptsthroughthecompetition,theentrantsearndesignpracticeanddesigncooperation.Thisstudyputsforwardsomepracticalandtheoreticalfindingsinthefieldofinnovationmanagement,whichcanbeareferenceforenterprisestousedesigncompetitionsasaneffectiveinnovationdesignmethod.
Lung-Chieh ChaoNationalTaiwanUniversity of Science and [email protected]
Wen-Chih ChangNationalTaiwanUniversityof Science and [email protected]
Chien-Hsiung ChenNationalTaiwanUniversity of Science and [email protected]
113 Participatory Design Methodology in Design Competition Practice
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Keywords: architectural design studio; context; experience; everyday life; architectural education
Inarchitecturaleducation,impartingofstationaryknowledge,whichestablishesspaceonlyasphysically,isinsufficienttoachievetheskillthatwillenablethearchitecttofindsolutionstoproblemsencounteredinthefuture.Inthiscase,toperceivespacebothtangiblyandintangibly,atrans-disciplinarymilieuisrequiredtoacquirederivableknowledgeandcreateasettingofdebateandcriticismoverthatacquiredknowledge.Whatmightbemethodsandapproachesthatcanstimulateandre-shapethought,encouragecuriositytoacquirecreativeandcriticalknowledgeinthearchitecturaldesignstudio?Howcannewexperiencesandperceptionsofthecitybereflectedinarchitecturalmilieu?Howaretheexperiencesandoutputsproducedbydifferenttypesofrepresentationsinthestudio?Towhatextentcanacontextualreadingtriggerthearchitecturalscenarioandprogram?Inthelightoftheabove-mentionedquestions,thisstudyfocusesontherelationsofthedesignstudiowiththecity,thepeople,theplaceandeverydaylife,and,itunveilseverydaylifebythesettingupofcontextualreadingsandrepresentations.Itdiscussestheroleofthedesignstudioinunderstandingtheplace,thepeopleasasocialphenomenonandthereciprocalrelationshipofspacewitheverydaylifethroughthemilieuoftheArchitecturalDesignStudios3-4-5-6atIstanbulTechnicalUniversity,DepartmentofArchitecture.Itisexpectedthatthestudent'sownjourneyandexperience,ratherthanthedefactoassumptions,arehighlightedbygraspingtheinformationofplace/cityatdifferentscalesanddisassembling(de-compositionandre-composition)ofexistingknowledge.Inthisrespect,differentscalesandapproachessetthedesignstrategyofthestudioanddirectthedesign.Thestudygivesabrieftheoreticalbackgroundfocusingontherelationsofarchitecturewiththecity.Secondly,itdiscussesarchitecturalstudioasaplatformofrepresentationsandnarrativesforthecityandthepeople.Thirdly,andfinally,itgivesconcludingremarks.Althoughtheresultsareprovisional,thisstudymaygiveabroaderunderstandingoftherelationsofthecity,thepeopleandthedesignstudio.
İpekAkpınarIstanbul Technical [email protected]
Canan GaniçIstanbul Technical [email protected]
127 Representation and Context Based Studio Design Process: Articulating a City (Istanbul)
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Keywords: behavioural change; product design; diffusion of innovation; design process; electricity monitoring
Electricity is not visible or tangible yet always available in our houses.Theonlywayuserscankeeptrackofelectricityconsumptionistolookatmetersormonthlybills.Energy-monitoringsystemspromisetohelpuserstounderstandtheirconsumptionbyvisualizinganddisplayingtheconsumptiondatainameaningfulway.However,theyarenotsuccessfulinchangingusers’behavioursandsustainingtheirintentions.ThecurrentpaperpresentsasuggestiontopromotebehaviouralchangebyadoptingDiffusionofInnovation(DOI)Theorytostratifythetargetusergroupsandapplyuser-centreddesignapproachwhendevelopingaprototypeofconceptualelectricitymonitoringsystem.Initially,users’awarenessandknowledgelevelsweremeasuredbyaquestionnaireidentifyingandstratifyingthetargetgroupswhowereinterestedinsavingenergyintheirhomes.Foroneofthesegroupswhoarereadytoactonanopinion,users’electricityusagebehaviourandtheirintentionswerecapturedanddetailedthroughinterviews.Theresultinginformationwasusedtodevelopaseriesofcriteriatodesignaconceptualelectricitymonitoringsystem.ThestudyproposesacaseinwhichDOIstratificationoftargetusersmayhaveapotentialforbehaviouralchange.
EnginKapkınEskisehir Technical [email protected]
Sharon [email protected]
027 Behavioural Change for Efficient Usage of Electricity at Homes
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Keywords: self-organization; design education; flocking; systems thinking
Scientistshavediscoveredtheefficiencyandeleganceofsystemsfoundinthebehaviourofnaturalgroups,oneofwhichisself-organizationandflocking.Manyresearchershavestudiedandappliedself-organizationinbusinessmanagementbutitisyettobeaddressedinthedesigneducationfieldinEgypt.Designstudentsarereliantontheteacher’sinput,whichlimitstheirindependentdecision-makinganddevelopment.Thisstudyaimsatintroducingself-organizationtogroupsofstudentsinEgypttoenhancelearningoutcomes.Asystemwasdevelopedbasedonflockingtoenablebetterteamworkexperiencesbetweendesignstudents.Thesystemisbasedonusingtwopositiveandonenegativefeedbackloops.Anexperimentalmethodtestedtheproposedsystemontwogroupsofdesignstudents,backedupbysemi-structuredinterviewsandasurveytocomparepreviousexperienceswiththenewmodel.Itwasfoundthatself-organizationenabledstudents to interact with each other to create innovative designs with an improvedgeneralexperience,groupdynamic,andprojectstructure.Amethodofrotatoryleadershipwasalsoidentified.Byimplementingself-organizationandthesystemofflocking,teamscanbecomemoreagileandtherefore,succeedandsustain.
091 Self-Organization for Design Education: a Sustainable Flocking System
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Keywords: repair; product design; circular economy; design education
Withthepressureofgrowingenvironmentalproblems,theworldischangingandsoistheparadigmofdesign.Accordingly,thecallsforchange in design education have been increasing throughout the literature daybyday.Asthedesignersofthefuture,studentsmustbepreparedforalternativescenarios.Thisarticledescribesanassignmentwhichisapartofthemaster’sdegreedesigncourseatLinköpingUniversity.Inthisproject,repairisintegratedintoproductdesigneducationaimingtoexploreinsightsaboutrepairandsustainability.Therequirementoftheassignmentforeachstudentwastovisiblyrepaironeormoreproductsinanaestheticallypleasingwaybyusingdifferentdesignperspectivessuchasartistic,industrialandcriticalperspectives.Intheend,thestudentshaverepairedfifteendifferenttypesofproductsincludingabicycle,leggingsandamotorcyclepart.Aimingtofindouttheinsightsofthisprocessandarticulateeachstudents’views,afocusgroupsessionwasconducted.Asaresultofthisfocusgroupsession,fifteeninsightsweredevelopedsuchastheconceptsofbrokenness,designedrepairandthecollaboration/socialaspect.Alltheseinsightsemphasizetherichnessoftherepairasasubjectareaandhowitcanbeusedinproductdesigneducationtoteachsustainabilityprinciples.Repairisaninevitablepartofaproduct’slifeanditshouldbeunderstoodandappliedtoitsmaximumextentifwearetotransitiontoacirculareconomy.Thevalueofthisresearchforacademicsandresearchersisinprovidingacaseofincorporatingrepairintoproductdesigneducation.Fordesignpractice,itsvalueliesinshowingconcreteexamplesaswellasinsightsfromdiverserepairprocesses.
NazlıÖzkanLinköpingUniversity,DepartmentofManagementand [email protected]
Renee WeverLinköpingUniversity, DepartmentofManagement and [email protected]
117 Integrating Repair into Product Design Education: Insights on Repair, Design and Sustainability
Keywords: design strategy; industrial design; service design; studio projects; teaching and learning
Thispaperaimstoinvestigatethewaysindustrialdesignstudentsapproachservicedesignprojects.Takingtheuniqueaspectsofservicescomparedtoproductsintoaccount,first,thenotionofthestudioprojectwasdiscussedfromaservicedesignperspective.Theelementsofservicedesignprojectswerearticulatedastheoffering;themodulesandinterfaces;andthesuppliers,customers,andresources.Then,usinganundergraduateservicedesignelectivecourseasacase,athematicaccountofninestudentprojectswasdeveloped.Fourdesignstrategiesutilizedbyindustrialdesignstudentsintheirservicedesignprojectdevelopmenteffortswereinductivelyidentified:replacingaproductwithaserviceidea;reconceptualisinganexistingserviceinalocalcontext;expandingthescopeofaprofessionalservicethroughdigitalchannels;andchangingthetargetusergroupofanexistingserviceandredesigningthecustomerjourney.Thesestrategiesweredistinguishedbythelocuselementoftheprojectsandtheamountofiterationthattookplacebetweenthethreeprojectelements.Theresultsshowthatthedesignstrategyfollowed,impactsthedegreeofnoveltyoftheproposedservice.Consequently,forsuccessfulservicedesignprojects,studentsanddesignteamsneedtocombinedifferentmethodstovisuallymanifesttheparametersandlimitsoftheservice,decideonthelocusprojectelementthatwillguidethedesignprocess,andcontinuouslyexploreandseizenewideasthatemergefromtheinteractionsbetweenthedifferentprojectelements.
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Deniz [email protected]
107 How Industrial Design Students Approach Service Design Projects
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Keywords: industrial design; curriculum planning; quality function deployment (QFD); analytic hierarchy process (AHP); scientificity
Industrialdesignistoformulateinnovation,promotebusinesssuccess,andhencetoofferabetterlife.Itisadesignactivitythatappliesstrategicprocessofproblemsolvinginthedesignofproducts,systems,servicesandexperiences.Itisinterdisciplinary,andshouldbecoordinatedwiththeneedsoftheenterpriseduetothedevelopmentoftimes.However,itlacksascientificmethodintheprocessofcurriculumplanning,causingprofessionalcompetenciesofgraduatesfailingtomeetwithcompanyexpectations.Fromindustrialandacademicperspectives,therequirementsforindustrialdesigningtalentsarelisted.ByAnalyticHierarchyProcess(AHP),wecanacquiretheratingsofprofessionalcompetencies,andanalysethemintotheprofessionalcapabilitiesthatshouldbemostlyaddressedincurriculumplanning.TheuseoftheAHPmethodestablishesdecision-makingpatternsinareasonablemanner,makingcomplexproblemssystematic,bydecomposingintolevels.Also,bymeansofquantification,theweightofimportancedegreeconcerningexpertiseofindustrialdesignisobtainedandsequenced,facilitatingtheprocessofcurriculumplanningintermsofidentificationofexpertisefavourabletostudents.Lastly,QFDisappliedtotheplanningofindustrialdesigncurriculumsthatcomplywiththerequirementsofenterpriseandsocietydevelopment,bringingforwardthecoursesanddisciplineswhichshouldbestrengthenedandattachedwithgreatimportanceamongstudentsincurrentindustrialdesigncurriculums.Suchresearchisfavourabletothepromotionofconformanceincurriculumplanningwithactualneeds,enablingactualutilizationofschoollectures,meanwhileofferingascientifictechniqueforeducationcurriculumreforms.
Xing-Min Lin NationalChengKungUniversity,DepartmentofIndustrial [email protected]
Chun-Heng HoNationalChengKungUniversity,DepartmentofIndustrial [email protected]
Lu-Ting XiaNationalChengKungUniversity,[email protected]
130 Application of QFD and AHP in Curriculum Planning of Industrial Design Education
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Thedesignbriefisconsideredapivotalcomponentinstudio-basedlearning,yetthereisapaucityofstudiesonthestudentbriefgenreindesigneducationresearch.Thisworkseekstocontributebyexaminingbriefqualitiesfromavarietyofrelevantsourcesthatcanhelptertiaryeducatorsname,define,frame,evaluate,andpresentstudentbriefs.Thepaperdrawsfromthescantbutgrowingacademicliteratureonthistopic,aswellasfromtextbooksandpublicationsonprofessionalpracticeanddesigncompetitions.Adozenqualitiesarearticulatedfromtheliteraturethatshapethepurpose,contentandcontextofbriefs.Ofspecialinterestaretheaffectivequalitiesofbriefs,theinterplaybetweenprojectoutcomes,learningobjectivesandassessmentcriteria,andthedegreetowhichstudentbriefsareexecutiondependent.Aresearchagendaconcludesthepapertocomprehensivelystudytheeffectsofdesignbriefsinstudio-basedlearning.
Keywords: problem space; design projects; design tasks; reflective practice
Ricardo SosaMonash University, Australia and Auckland University of Technology,[email protected]
005 Qualities of Design Briefs for Studio Learning
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Thro
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Inno
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Keywords: problem-based learning (PBL); sustainability; learner-centric; interior design
Thisstudyinvestigateswhetherproblem-basedlearning(PBL)canfurtherenhanceinteriordesignstudents’sustainabilitylearning.Itcomparesthelearningenvironmentofaconventionallecture-basedapproachandPBLinsustainabledesigneducation.Thisstudydiffersfromtheexistingdesignliteratureonsustainabledesigneducationinthat;(i)itimplementsPBLintointeriordesigneducationtoovercomethelimitationsofsustainabilityteachinginaconventionallecture-basedinstruction,and(ii)itproposesanew way of organising classes based on learner-centric features of PBL toincreasestudentawarenesstowardsustainability.Toachievethesetwoaspects,thetwoinstructionalmodesoflearningwereappliedduringthetwoyearsofasustainabilitymodule.Inthefirstyear,sustainabilityhasbeentaughtinaconventionallecture-basedenvironment,andinthesecondyear,inaPBLenvironment.Itispossibletoconcludethatdifferentthantheotherdesigntopics,sustainabilityteachingandproblemsolvingrequireamorelearner-centricapproachratherthananinstructor-centricinstructiontofurtherenhancecriticalsolvingabilitiesofdesignstudents.Moreover,sustainabilitylearninginthePBLsettingismoreeffectivewhencomparedwiththelearningoutcomesintheconventionallecture-basedsetting.
Yasemin AfacanBilkentUniversity,Departmentof Interior Architecture and [email protected]
003 Using Problem-Based Learning in Sustainable Design Education
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Keywords: design education; industry collaboration; knowledge exchange; design for sustainability; capacity building
AspartofCircularDesign:LearningforInnovativeDesignforSustainability(L4IDS)Erasmus+KnowledgeAllianceproject,aseriesofinternshipswereconductedincollaborationwithlocalindustrypartnersandinternsfromfourdifferentEuropeancountries.Theaimoftheseinternshipsistodevelopanadaptabletrainingprogrammefocusingondesignforsustainabilityandcirculareconomywithstandardisededucationaltoolsandtechniques,whichcanbereplicatedbyotherEuropeanHEIs.Theinternshipprojectswerefocusedonlocalindustrypartners’real-lifechallengesatthetime,andindustrypartners,internsandresearcher/educatorsfacilitatingthecollaborationthroughouttheprogramme.Whiletheimmediatefeedbackuponthecompletionoftheinternshipswasgenerallypositive,asauthorswewereinterestedinlong-termeffectsofthisexperienceonindustrypartners’professionalpractices.Thispaperintroducestheinternshipprogrammeandindustrypartners’involvementthroughoutitandpresentstheresultsofinterviewswithkeycontactsfromeachindustrypartnerconductedayearaftertheinternshipendedtouncoverwhat/ifanychangesoccurredinpractice.Thepaperpresentssomeconsiderationsondevelopingthestructureofaninternshipprogrammeonsustainability,waysofcollaborationamongindustrypartners,novicedesignersanduniversities,observedandpotentialeffectsonbusinesspractices,andlimitationsinimplementation.
Muireann [email protected]
YektaBakırlıoğ[email protected]
017 Asking the Industry Partners: Reflecting on the Value of Internships for Circular Design
Pap
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06
Des
ign
Educ
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New
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10.0
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Syst
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Keywords: data visualisation; workshop; toolkit, communication; sustainability
Withcompanies,universities,individualsorentiredepartments,promotingopendialogue,constantinterdisciplinarycollaborationisachallengethatstillmeetssomeresistance.Learningtodealwithcomplexity,withthecoexistenceofdifferentpointsofview,learningtoworkinmoreheterogeneousteams,inrelationtoknow-howcombinedinnew,sometimesoriginalandchallengingformulations,bringsparticularneeds.Fromtheimportanceoflanguageandasharedvocabularytotheever-increasingneedtoworkontoolsandnotjustapplications,fromtheconstantpromotionofcollaborationandcontaminationbetweendifferentbackgroundsanddisciplinestotheguaranteeofacontinuoustrainingprocessthroughlaboratoryactivitiesandworkshop,thiscontribution-throughtheVisualisationMethodToolkitprojectanditsexperimentation-investigatesthepotentialofdatavisualizationasamediumtobringdesignclosertoacompany'scorebusinessaswellassupportstudents,institutionsandotherorganizationsincommunication,bothintheanalysisand/orscenariophaseandinsupportofdisseminationactionstowardsamoreinformedquanti/qualitativecollectivedecisionmakingwiththeaimofenablingnewinnovativeandsustainablegoodpractices.
Chiara L. RemondinoPolitecnico di Torino, DepartmentofArchitectureand [email protected]
Paolo TamborriniPolitecnico di Torino, DepartmentofArchitectureand [email protected]
Wouter MeysAmsterdamUniversity [email protected]
039 Visualisation Method Toolkit: A Shared Vocabulary to Face Complexity
10.0
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Keywords: systemic design; transdisciplinary education; awareness; societal influence; relational mediation
Historically,thedesigndisciplinehasbeenstrictlyconnectedtotheproductivesector.Forthisreason,designeducationwasmainlyrelatedtotheworldofartsandcraftsandtechnology.Withsuchaverticalspecialization,designerscouldnotdeeplygraspthepotentialrepercussionsoftheirdesignchoices.Theircommitmentwaslargelytiedinwithmass-productionandunconstrainedtechnologicalinnovation.Increasedawarenessofthecomplexityoftheworldhasriseninrecentdecades.Designersnowadaysarerequestedtoachievenewtransversalskillsandcompetencies,tocopewiththeincumbentmetamorphosesofcultures,societies,economies,andnaturalenvironments.Thus,alinearmono-disciplinaryoutlookisnolongeradequateindesignpedagogy.Educatorsneedtoembraceaholisticapproachandtoactivatenewcollaborations,totrainexpertscapableofconfiguringandmanagingcomplexdesignactivities.Thispaperanalysestheriseofsystemicthinkinganditsinfluencesondesignstudies,withanoverviewofgeographicalandtemporalcontributions.Itinvitesreflectionontheroleofpresent-daydesignersandontheimportanceofembeddinghumanisticandeconomicvaluesindesignknowledge.Furthermore,itillustratesthedirectionsforasystemictransdisciplinaryeducationinMaster’sdegreeprogramsandPh.D.coursesinDesign,aimedatprovidingthenecessarytoolstoanewandresponsiblegenerationofprofessionals.Theawarenessoftheirimportantandinfluentialrolesinsocietyshouldbeinspiringandleadtothecreationofinnovativeentrepreneurialactivities.
Pier Paolo PeruccioPolitecnico di Torino, DepartmentofArchitectureand [email protected]
Paola MenzardiPolitecnico di Torino, DepartmentofArchitectureand [email protected]
Maurizio VrennaPolitecnico di Torino, DepartmentofArchitecture and [email protected]
064 Transdisciplinary Knowledge: A Systemic Approach to Design Education
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Lear
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Cul
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s
Keywords: innovation; service design; culture; organizations
Overtheyears,“innovationlabs”havecomeandgoneinpublicsectororganizations.AtImmigration,RefugeesandCitizenshipCanada,onelow-key,co-designprojectover-deliveredonclientinsights,serviceexperienceimprovementsandoperationalefficiencies.Thiscasestudysharesonedepartment’ssuccessinembeddinghuman-centreddesignintoorganizationalcultureby:competingagainstgraduatedesignstudents,co-designingacrosstheorganization(fromcallagentstopolicy,immigrationofficers,andcommunications),creatingadesignprojectalumnicommunity,andadheringtorigorousmeasurementandexperimentation.Thecasestudywillshareopportunitiesandchallengesthatemergedfromtheprocessofembeddinghuman-centreddesign(viaa“non-innovationlab”)intothedepartment.
Ryan [email protected]
Paul ThibaudeauImmigration,Refugees [email protected]
011 Taking the Culture out of the Lab and Into the Office: A “Non-Lab” Approach to Public Service Transformation
Hal
l A10
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Studies on the history of industrial design education in Turkey suggestthattheemergenceofindustrialdesigneducationwasmainlyaresultofgovernmentpoliciesandacademy,ratherthanademandbyindustriesinTurkey.Alongwithforeignscholars,Turkishacademicswhowereeducatedabroadplayedessentialrolesindepartmentfoundations.Untilthelate1990s,thenumberofindustrialdesignbachelorprogramsinTurkeywasnotmorethanfive.However,asof2018,therearealmost30bachelorprogramsinTurkey.ThisstudyaimstoexplorethemotivesbehindtherapidincreaseinthenumberofindustrialdesigndepartmentsinTurkey.Thepaperexplorestheinitialgroundsfortheemergenceofindustrialdesigndepartmentsthroughtheliteraturereview.Inordertoexplorethemotivationsbehindtherecentlyestablishedindustrialdesigndepartments,interviewswereconductedwithfiveheadsofdepartments.Fourofthemarethefoundersoftheirdepartments.Themainmotivations,missions,andstrategiesofthesedepartmentswerequestioned,alongwiththelogicbehindthecurriculaofthedepartments.Theresultsindicatethatregionalenvironment,andtheactionstakenwithinavailablefacilitiesandsourcesmainlydefinethemissionsofrecentlyestablishedindustrialdesigndepartments.
Keywords: industrial design education; newly-industrializing countries; industrial design departments
IlgımEroğluMimarSinan Fine Arts [email protected]
DenizEkmekçioğluOndokuzMayı[email protected]
095 Exploring the Motives Behind the Formations of Recently Established Industrial Design Programs in Turkey
Pap
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08
Lear
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Cul
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s
10.0
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Mor
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Keywords: human-centred design; prototypes; workshop; squirrels; design research
Students,evenfromnon-designdisciplines,aresometimesfamiliarwiththeuseofprototypestodevelopacommodity.Rarer,evenamongstudentsfromdesigndisciplines,istheawarenessthatprototypescanbeusedtoaddressresearchquestions.Inthispaper,wediscussacasestudyfortheideaofusingprototypestobetterunderstandasituationthatincludesnonhumanactors.Inparticular,weusedthefamoussquirrelsontheUniversityofIllinoiscampusasthesubjectofourdesignefforts.Agroupofundergraduatesfrommainlynon-designdisciplineswasledthroughahalf-dayworkshoponprototyping.Insteadoffocusingonprototypingtowardsacommodity-anobjectorexperiencethatthesquirrelscoulduse-ourworkshopencouragedstudentstothinkofinvestigationastheirprimarygoal.Thinkingthroughmaking,participantsproducedartefactswithfeaturesthatcouldhelpusbetterunderstandsquirrels.Someprototypes,forexample,embodiedstrategiesforobservingbehaviourinmoredetail,whileothersweredesignedsothattheirveryconceptualizationledimmediatelytoadditionalquestions.Werecommendworkshopsofthiskindasatoolforencouragingtwothings:abroaderappreciationforthedifferentpurposesofprototyping,andanawarenessofthelimitationofhuman-centerednessindesign.
Aaron BrakkeUniversity of [email protected]
Susan LiepertUniversity of [email protected]
Stan RueckerUniversity of [email protected]
024 Design for the Nonhuman
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AnewdesigncentreatanAmericanuniversitywasgiventhemissiontoincorporatedesignthinkingandhuman-centreddesignacrosstheuniversitythroughmulti-disciplinarycollaborations.Anopportunityarosewiththeuniversity’sCollegeofVeterinaryMedicinetoconductresearcharoundcathouse-soilinginpreparationforaHackathontocreatenewproductsandservicestocombatthistypeofbehaviour.Thedesigncentreworkedincollaborationwithveterinarianstoadaptthedesignthinkingprocesstoincorporatebothcatownersandtheircatswhileallowingstudentsthechancetopracticetheirdesignthinkingskillsincombinationwithanexplorationofinterspeciesrelationships.Throughin-contextfieldresearchconductedincatowners’homes,studentsusedbothhuman-centredandcat-centreddesigntechniquestounderstandthecat-catownerdynamic.Byobservingcats’environments,behaviours,andhumanrelationships,studentswereabletouncoverthreekeyopportunityareasfordesignaroundhouse-soilingfortheHackathonparticipants:leveragingdatatomodifycatbehaviours,owneracceptanceofexistingundesirablebehaviours,andalackofunderstandingamongstownersfortheircat’smotivationsandintentions.
Keywords: other-than-human centred design; experimentation in design education
Rachel SwitzkySiebel Center for Design, University of Illinois atUrbana-Champaign,[email protected]
Rebecca SweeneySiebel Center for Design, University of Illinois atUrbana-Champaign,[email protected]
114 Using Cat-Centred Research to Learn the Design Thinking Process
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Systemicdesignisanemergentfielddemandedbythecomplexityandthescaleof21st-centuryproblems.Itsobjectiveistoprovideaholisticvisionoverfragmentedentitiestodesignresponsiblyforincrementalchange.Foraddressingthecomplexityofsocietalandenvironmentalproblems,itisimportanttoequipfuturedesignerswithabroadsystemicdesignskillset.Industrialdesigneducationneedstoberestructuredandregularlyupdatedtotransferrequiredcompetenciescompatiblewiththenatureofcontemporaryissues.TheCompetencyDomainModel(CDM)proposedinthispaper,listsandcategorisestheessentialdesignercompetenciesinfourdifferentdomains.Thisclassificationcouldserveasaframeworkforeducationalreformsinthenearfuture,andfacilitatemeaningfulcommunicationbetweendifferentdesignprograms.Themodelisappliedto15industrialdesigndepartmentsinTurkeyinordertounderstandthecurrentstatusofdesigneducationinthenationalcontextandtopresentitspotentialsforothers.Researchresultsaresharedwithinthecontextofinsiderknowledge.
Keywords: systemic design; design education; competency model; orders of design
Seda DumanIstanbul Technical [email protected]
ŞebnemTimurIstanbul Technical [email protected]
077 Competency Domains for Systemic Design Education
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Nowadaysthedesigneriscalledtofaceincreasinglycomplexproblemsandmulti-facetedchallengesofgreatimportance.Thisfactorleadsdesignerstoredefinetheboundariesoftheirprofessionthroughinteractionwithotherscientificandhumanisticdisciplines,inordertointegrateaholisticviewofrealityandachievehigherdegreeofresultscompleteness.Atransdisciplinaryapproachandthedisseminationofresearchoutsideacademiabecomeimportantaspectsofthisnewprofessionalperspective,which encourages the designer to investigate new areas of research and collaborateonseverallevelswithspecialisedstakeholdersindifferentbranchesofknowledge.Thepurposeofthispaperistodescribeaconcretecaseofinteractionbetweendifferentdisciplines-intheframeofSystemicDesign-toeradicatethecomplexproblemoftheOliveQuickDeclineSyndromeinSalento(Apulia,SouthofItaly).ThisphenomenoncausedbytheprogressiveproliferationofthepathogenicagentXylellaFastidiosa,hascompromisedtheenvironmental,economicandsocio-culturalsphereofthe territory and has solicited the attention of international authorities and institutions,suchastheEuropeanFoodSafetyAuthority(EFSA).ThepaperexplainsthemethodologyandtheresultsofaconcreteSystemicDesignprojectappliedtoinfectedterritory.
Keywords: systemic design; phitosanitary emergency; holistic approach; transdisciplinary approach; prevention strategies
Alessandra SavinaPolitecnico di [email protected]
Pier Paolo PeruccioPolitecnico di [email protected]
100 Facing a Phytosanitary Emergency Through Transdisciplinary Approach of Systemic Design
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Keywords: tacit learning; constructivism; blended studio environments; extended interior design studio
Tacitknowledge,animportantcomponentofdesigniswidelyresearched.However,itsacquisitionindesigneducationstillremainsunclear.Itsdifficultyintransferenceandarticulationsuggeststhatitisconstructedandthereafterinternalizedbythestudent.Thesocialenvironmentofthedesignstudioscaffoldsandfurthershapestheacquisitionoftacitknowledge.Butastheboundariesofthephysicalstudioareextendingtothevirtual,howthisextensionfacilitatestheacquisitionoftacitknowledgeistheaimofthisstudy.ConstructivisttheoriesareappliedtostudytheaboveintheEnvironmentandInteriorDesignprogrammeattheSchoolofDesign,TheHongKongPolytechnicUniversity.Methodsofdatacollectionwerefocusgroupinterviewsandstudioobservations.Participantsinthestudyincludestudentsandtutorsinvariousyearsoftheprogramme.
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Aruna VenkateshTheHongKong Polytechnic [email protected]
Henry MaTheHongKong Polytechnic [email protected]
028 Tacit Learning in an Extended Interior Design Studio
Hal
l A11
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Alt
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Keywords: virtualisation; design didactics; hybrid studios
Littleisknownabouthowdesignlearnersexperiencecompetencedevelopmentinalternative,hybriddesignstudios.Theresearchreportedhereexploredthedevelopmentoflearners’competencesindistancedesigneducationinalongitudinalqualitativestudy.Learnerbiographieswererecordedthroughrepeatedinterviewsandanalysedusinganarrative,groundedtheoryapproach.Thepaperdiscussesemergentthemessuchasphasesindevelopment,rolesoflearnerautonomyandlearninggroups,crisissituations,andexpertdialogue.Itpresentsthehybridstudioasanintersectionofinternalandexternalfactorsindistancedesignlearning.Thepapergoesontosuggestataxonomyofvirtualdesignlearning,teaching,andeducationaltheorythatmayaideducatorsinthedesignofhybriddesignlearningspaces.Itsuggestsadesigndidacticconceptthatcombinesthetheoriesofcreativeprocesseswiththemediadidacticcontextsofadevelopment-centreddesignpedagogy.Theworkconcludeswiththepropositionthatstudyprogrammesshouldbedevelopedbasedoncompetenceandpersonality.Thisexperience-centreddidacticisaprerequisiteforthesuccessofdigitisededucationalsystems.
Andreas Ken [email protected]
079 Educating Designers in Virtual Space: A Description of Hybrid Studios
Hal
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Keywords: video games; virtual art and design studios; art and design education; alternative studios; transfer in informal education
Thispaperarguesthepedagogicalpositioningofvideogamingspacesinartanddesigneducationasalternativestudios.Itservesasananalyticalformulationforunderstandinggamingspacesasstudiospaces.Duringtheintroduction,thepaperarguesthequalitiesofstudiolearninggoalsandrelatedassessmentapproaches.Afterthat,itexploresstudiospacesandtheirpositioninlearningthroughaconstructivistapproach.Itusesthetheoryoffourpillarsofeducationduringthisexploration.Itcontinueswithastructuralanalysisofvideogames.Itapproachesthisstructureanditselementsasenablersofauniquespatialexperience.Later,itdiscusseshowstudioandgamingspacesareintunewithoneanother,byarguingtheresemblancesbetweenstudioeducationandgamestructure.Lastly,itsuggestsusingstudioevaluationmethodsduetothissimilarityandconcludeswithfurtherresearchsuggestions.
Ahu YolaçUniversity of Illinois [email protected]
082 Virtual Learning Spaces: Designing Learning and Learning to Design
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ThispaperpresentsacasestudyonOpenDesignStudio(ODS),anonline,virtualdesignstudiousedtosupporttheDesignandInnovationqualificationatTheOpenUniversity(UK).ThecaseoutlinesthemaindesignanddevelopmentiterationstoODSoveraperiodofnearly15yearsandpresentsrecentusagedataoflarge-scalestudentpopulations(3000+students).Assuchitisoneofthelargestandlongest-runningonline,distancedesignstudios,representingauniquelongitudinalstudyofvirtualdesignstudiouse.Thecasehighlightstheimportanceoflearningdesign,sociallearningmechanisms,andinductionintostudioculture.
Keywords: virtual design studio; online design studio; studio pedagogy; alternative design studio
Nicole [email protected]
Derek [email protected]
Georgy [email protected]
083 OpenDesignStudio: Virtual Studio Development over a Decade
Hal
l A11
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Keywords: hybrid learning space; design pedagogy; internationalised learning; alternative studio; student participation
ThispaperdiscussesaninnovativepedagogicalinitiativethatiscurrentlythesubjectofongoingdevelopmentatCoventryUniversityintheSchoolofArt&Design-theHybridLearningSpace(HLS)project.TheHLSdeliveryparadigmoriginatedinresponsetorecentshiftsinthetertiaryeducationlandscape:Theneedtomeetthechallengesofgrowthinstudentnumbers;andthegrowingemphasisoninternationalrecruitmentandthedevelopmentofinternationalisedcurricula.Fundamentalquestionsneed to be asked that challenge entrenched notions of what constitutes alearningspace,and,thefutureroleforthetraditionaldesignstudioininternationaliseddesigncourseframeworks.Theimperativeistodesignintegratedmechanismsofdesigncoursedeliverythatcanmeetthesechallengeswithoutcompromisingtheacademicintegrityandqualityofthestudentlearningexperience.Methodologically,thepaperdrawsuponthematicanalysesofstudentsurveyandinterviewresponsestouncovercommonpedagogically-relevantthemesinthecontextofstudentparticipationandattainment.Theseanalysesarecorrelatedwithdirectobservationsofstudentbehaviourwithinconventionalanddisruptedlearningspaces.AcasestudyreviewillustratestheHLSmodelinaction.Itdrawsuponactiveresearchinitiatives,interventionsanddeliverypracticesfromseveralinstitutionsintheUKandinChina.Theobjectiveistoexploretheeffectsoflearningspacetopologiesondesignstudentparticipationandtoproposeaconceptuallyalternativenotionofthedesignstudioaspraxis-basedlearningenvironment.ThepaperconcludesbysummarisingthepotentialbenefitsofthecasestudywhilepointingthewayforwardtotheongoingevolutionarydevelopmentoftheHLSexperiment.
Clive HiltonCoventry [email protected]
089 The Evolution of the Design Studio: Hybrid Learning Spaces
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Keywords: digital encounter; design; embodied interactions; cultural heritage
Thispapersetsoutapproachesandtrendsininteractiveandsmartsolutionsdesignedtouseamultimediaeducationalapproachtofosterandpromoteculturalheritage.Theresearchpresentedaimsatenvisioningnovelstrategies to facilitate learning by encouraging visitors to interact directly andphysicallywiththeheritageondisplay,andtocommunicateculturalmessages.Analysingtheinteractionsbetweentheuseranddifferentmediaandtheirnarrativepotentialities,wedescribeaninstallationwhichallowsvisitorstomeetalife-sizedsimulatedhologramandinteractwithit.TheprojectissetinthefieldofHumanComputingInteraction(HCI),lookingattheworldofdigitalencountersandinteractivesystemsbasedonembodiedinteraction,investigatingifandhowthedesigners,asamediatorbetweendifferentmediaandtools,succeededinachievingtheiraimsandprovingtheenvisioneduserexperience.Relyingonusertestsanddirectobservation,wediscusshowtheinteractiveexhibitandthedigitalcharacteraffectedvisitors’behaviour,effectivelycapturingtheirattentionandfosteringinteraction.Furthermore,weexaminehowvisitorsperceivedthedigitalcharacterandthegesturestheyaskedthemtoperform,directlyorindirectly,totriggeractions.Inconclusionwegeneralizetheresultsintermsofpossibletranslationsforteachingdesignbasicsinhighereducation.
Mauro CeconelloPolitecnico di Milano, [email protected]
Davide SpallazzoPolitecnico di Milano, [email protected]
075 Mediating Cultural Values in a Multimedia Installation
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Keywords: basic design exercises; translation studies; cultural studies; technical drawing; design process
Amongotherthings,translationisdefinedas“carryingsomethingacross”.Withthisinterpretation,derivedfromtheetymologicalrootoftheterm,translationisnotexclusivelyboundtoalinguisticcontext.Therefore,acomparisonbetweenaspectsoftranslationtheoryandthetransferofmeaninginbasicdesignexercisescanbejustified.Understandinglinguistictranslationasanactofculturalnegotiation,raisesthequestiontowhatextentbasicdesignexercisesreachacrossculturalconstraintsintransferringexperiencebetweendesignteachersandstudents.Inotherwords:arebasicdesignexercisestransferringuniversaldesignprinciplesoraretheyculturallydeterminedthewaylanguageis?Withtheclosereadingofthreebasicdesignexercises,wepresenttheirdiversegoalsandintendedtransferfromteachertostudent.(1)Drawingacubeisdeclaredasaschoolingofobservationandanexerciseinrepresentingthree-dimensionalspaceinatwo-dimensionaldrawing.(2)Thetechnicalaspectofconstructingabstractgeometriccompositionshadthedeclaredgoalofteachingperfectionandcraftsmanship.(3)Andthegraphicalexercisesfollowedthedeclaredgoaltogenerateafieldofvisualvariationsinferredfromastrictsetofrulesandtolearntonavigatewithinthedesignprocess.Basedonthisarchaeologyofintendedgoalsdescribedinthecourseofthethreeexercises,thepaperdiscussestheimplicitculturalconstraintsofthethreeexercises.
Michael RennerFHNWAcademyofArt andDesign,[email protected]
Sarah KleinFHNWAcademyofArt andDesign,[email protected]
081 Translational Aspects of Basic Design Exercises
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Keywords: communication design; intercultural communication; inter-semiotic translation; multiculturalism; traffic awareness
In the late nineteenth century, as new technologies, social needsandcommercialopportunitiesemergedinindustrialisedsocieties,communicationdesignevolvedinlinewiththem.Themassivedevelopmentofmassmediaandmasscommunicationbroughtonbyculturalglobalisationcreatedvariouslevelsofcomplexityforcommunicationdesign.Understandingthedifferentkindsoftranslationthattakeplacebetweencultures,languagesandsystemswillimprovethecomprehensiveness,qualityandinclusivityofcommunicationinmulticulturalcontexts.Thisinturndemandsnewknowledge,competenciesandskillsthatwillallowdesignerstocreateinclusiveinterculturalcommunicationstoservethecurrentsocietalandculturalneedsofaudiences.ThispaperreportsonatrafficawarenessprojectinitiatedbytheUAETrafficDepartmenttoraisepublicawarenessofroadsafety.Theprojectwasintendedtoexploretheroleofdesignersasculturalmediatorsthroughaniterative,research-baseddesignprocess.Studentswereinvitedtocreateculturallyrelevantposterstocommunicateintendedmeaningsinamulticulturalcommunity.Here,theresultingprocessoftransmutingthevisualintoverbalandtheverbalintovisualwithinthecommunicationdesignprocessisexaminedasinter-semiotictranslation(Jakobson1959),aninteractiveprocessthatcreatesconnectionsbetweendifferentculturesandmediainvisualcommunication.Thispaperhighlightstheroleofsuchtranslationinmediatingcommunicationamongindividualsandcommunitiesofdifferentcultures.
Shaima ElbardawilUniversity of [email protected]
084 Inter-Semiotic Translation in Intercultural Communication Design
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Thedisciplineofindustrialdesignisincontinuouschangeduetothedevelopmentsininformationandproductiontechnologies.Asaresultofthischange,designersareexpectedtobeequippedwithdiverseskillsandsetsofknowledge.Hencethescopeofformaldesigneducationneedstobeenlargedandthetheoreticalandmethodologicalbasisofitneedstobereconstructedaccordingtothisnewscope.Thisenlargedscopeisembeddedinthecurriculumontheoreticalandpracticalaspects.Ontheaccountofbasicdesign, which is regarded to be the foundation course of industrial design education,thesenewlyemergingaspectsaregenerallyintroducedbyrelatingpracticalbasesofthecoursewithnewsetsofdesignknowledge.Thisstudyproposesathree-stepframeworkforabasicdesigncourseforindustrialdesign,whichintendstoconstructthepracticalbasesinaccordancewiththecurrentneeds,skillsandmindsetsfordesignpractice.
Keywords: basic design; practical basis; transition of design practice; design knowledge
Dilek [email protected]
Ebru [email protected]
Hatice [email protected]
AtakanBaş[email protected]
109 Transition from Basic Design to Product Design: A New Practical Basis
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Thispaperproposesamethodthatutilizesexpressivenarrativestoinspiredesign,especiallyintheconceptualizationprocessleadingtodesignideas.Inthismethod,expressivenarrativesneedtobedeconstructedbydesignersthroughtheidentificationofmetaphors.Thesemetaphorsarethenexaminedtodiscovertheconceptstheyembody.Whileinterpretingthemetaphorsthedesignerstrytofindalternativerepresentationsreferringtothesameconceptsbycreatinggenerativemetaphors,whichopenupnewwaysoflookingatthesituationbydefiningnewconnections.Eventually,theproposedmethodassistsdesignersparticularlyinthedevelopmentofcoherentscenarios,abstractionandre-contextualizationofobjects,andgenerationofnewmeaningsintheirconceptualizationprocess.
Keywords: design methods; metaphors; idea generation; narrative; retelling
ÖzgeMerzalıÇelikoğluIstanbul Technical [email protected]
019 When Rabbits Lead to Ideas: Inspiring Design by Retelling Stories through Metaphors
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Keywords: quick and dirty prototyping; impossible design; border thinking; creativity
Inthispaper,wewillpresenttheresultsofchallengingstudentsintodesigningimpossibleartifactsusingquickanddirtyprototyping.Wehaveworkedduring2017and2018schoolyearswiththreedifferentgroupsofundergraduateindustrialdesignstudents.Thechallengewastoimaginehowlivingwouldbeinahouseintheyear2050.Theresultsshowthatimagininglivinginanearfuturetriggersgenerationofimpossiblescenarios.Also,workingwithalimitedtimetocompletethechallengeusingquickanddirtyprototypingallowsthestudentstothinklessandskiptheearlyphasesofthedesignprocess,eagerlyengagingwiththeideationphasewhiletheyarealsodiscussingdifferentpossibilitieswiththeirteammates.Thus,quickanddirtyprototypingisseeninthispaperasathinkingtool,fosteringcreativityandpromotingdialogueamongstudents.Themoreuncertainthechallengebecomes,astheyear2050couldbe,themoredialoguetheteammateswillneedtocompleteit.Therefore,impossibledesignactivitiesshouldaimtobringuncertaintyinchallengesthatcouldbeaddressedusingquickanddirtyprototypingtofosterhands-onthinkingandcreativityinstudents,whilelearningaboutthedesignprocess.
Gabriela GomezUniversidadAutonoma de [email protected]
Ricardo Lopez-LeonUniversidadAutonoma de [email protected]
026 Impossible Design: Fostering Creativity by Quick and Dirty Prototyping
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Keywords: subversive prototypes; learning by doing; design method; design through the prototype; thinkering
Learningbydoinghasprovenitsefficacyintheeducationalfieldand,inthiscontext,prototypesmayplayakeyrole.Ifusedinanactiveway,provocativelydivergingfromtheirrepresentativefunctiondesignmodelscanleadtodifferentandlateralthinkingmodalities.Theycanprovideinspirationforunpredictablepathsand,potentially,innovation.Asimilarapproachtowardsthepurposeofprototypesinthedesignprocesshasalreadybeenundertakenbyprofessionals,fromrenownedItaliandesignerstocontemporaryarchitects.Yet,thiscontributionisbasedonadaringcontaminationfromliteraryexperimenterswhosemethodsoriginatefromstrictandalmostabsurdrules.Theiraimistostimulatecreativityinanapparentlyplayfulandevenserendipitousactivity.Inparticular,thepaperreferstoathree-yeareducationalexperienceassessedinaProjectFoundationsStudioofanInteriorDesigncourseatPolitecnicodiMilano.Hence,thedevelopedandemployedapproachisdescribedanditsresultsdiscussed,outlininghoweffectivelytheuseofprototypesasactivetoolsofthedesignprocesscanliberatestudents’imaginationandchangetheirattitudetowardsthedesigningofinteriorspaces.Eventhoughthedescribedapproachmaypresentsomelimits,theaimofthisargumentationistoillustratethedifferentcontributionaprototypecanmakeinfutureapplications.
Barbara Di PretePolitecnico di Milano, [email protected]
Fiamma Colette InvernizziPolitecnico di Milano, [email protected]
Emilio LonardoPolitecnico di Milano, [email protected]
Martina SciannamèPolitecnico di Milano, [email protected]
034 Bundles of Spatial Ingredients: Designing through the Prototype
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Keywords: application programming interface; API; prototype; interaction design; design space
Oneoftheperennialquestionsfacedbydesigners,researchers,andstudentsofdesignistowhatextenttheyshoulddevelopaprototypeinordertolearnthemostfromit.Insomecases,asimplepapersketchissufficient.Inothers,afullyfunctionalversionisnecessaryinordertoadequatelyconveythecoreconcept.Inthispaper,wefocusonthelatterendofthespectrum,andproposethatonewaytoquicklyandefficientlycreatethesekindsofprototypesistoidentifyanduseoneofthepublicly-availableapplicationprogramminginterfaces(APIs)thatcanbequicklyfoundinAPIdatabases.Inshort,weseektosimplifyprototypinginthefieldofInteractionDesignthatappearscomplexandmultidisciplinarywithalotofmovingpiecesandformulateawaytostreamlinerapidprototyping.WearguethatproperchoiceanduseofanAPIallowsdesignerswithminimalknowledgeininformationtechnologytoskipthecomplexitiesassociatedwithmultidisciplinaryideasandenablestheminsteadtotraversedifferentregionsofthedesignspace.Thishelpsprototyping,eveninthisfully-functionalspace,totakeonadditionalrolessuchasageneratorofdesignideas,stimulusforreflection,andinfluenceonbehaviorsinordertodiscoverandrefinedesignideas.WegroundourdiscussioninacasestudyfocusingondesignprocessofalanguagelearningprototypethataccesseshalfadozenAPIstoanalyzeutteredspeechandvisualizelexicalstressinreal-time.
Mahshid FarzinfarUniversity of [email protected]
Stanley RueckerUniversity of [email protected]
038 Why Design Students Need Application Programming Interfaces (APIs)
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Keywords: location-based mobile games; prototyping; learning; meaning-making; hands-on experimentation P
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Thispaperexplorestheimplicationsofconceiving,designingandprototypinglocation-basedmobilegames(LBMGs)thatbridgetherealandthedigitalintofascinatingandunexpectedhybridworlds.Thedistinguishingtraitsofthesegamesmakethempopupasacompellingcontemporaryfieldfordesignresearchandpractices,wheredesignknowledgeisinformedinmultipleways:fromposingthequestionsofrelatingto/embeddingtechnology,toaddressingdesignissues,fromruminatinganddealingwithUXandUI,toassessingcommunicativeaspects.Moreover,beingsituatedinaspecificcontextandaddressingunpleasanttopicsinthemeanwhile,thesegamesprovetobefurtherchallenging.Theresultfromourstudyisthatespeciallywhenthedesignactivitypushesthelinebeyondplayingwithinaformalstructure,becomingawaytoplaywithstructuresandawaytocelebrateexperimentation,prototypinghasacrucialroleinnurturingawarenessandknowledge.Inthelightofthisreasoning,designing,prototypingandtestingofLBMGsareframedfromadesignperspective,exploringtheirpotentialintermsofdesigneducation.
Ilaria MarianiPolitecnico di Milano, [email protected]
Davide SpallazzoPolitecnico di Milano, [email protected]
060 Game-Design-Driven Knowledge: When Prototypes Unpack and Reframe Conventions
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Keywords: prototyping; game design; capitalism; human behaviour
Itisconceivablethatcapitalismandthenewmarketeconomyasitcurrentlyoperatesisunsustainabledespitethebullishopinionsofbusinessmenandentrepreneurs.Therearemanyobviousconcernssurroundinganeconomywithoutmoneythemostbasicofwhichistheaccountingofproductivity.However,ifweareseriouslyengagedinthisthoughtexperiment,wemustalsoconsidertwooperationsofthecurrentsystemthatseemtobemostdetrimentaltosocietalandmorerecently,politicalconstructswhicharetheaccumulation,andtransferofmoney.Moderaterestrictionshavebeenplacedonbothoperationsbutconsideringtheinvolvementofbusinessingovernmentcountlessexamplesevidencethelackofenthusiasmtorestrictthemfurther.Ifweconsiderlifewithoutmoney,weneedtosubstitutesomevaluesthatwouldtaketheplaceofcashinordertoreshapesocietalvaluesbyplacinganimportanceonthingsthathavegreaterreturnthantheconstructofmoneycanprovide.Inthisstudywedevelopedaseriesofprototypestolearnhowagamemightbedesignedinordertoemulateaneweconomicsystemusingtimeandchoiceasimportantvalues.Thisstudyextendsstudents’understandingoftheprototypingprocessthroughparticipationinbothdevelopmentandusability.Thestudentswhohaveabasicunderstandingofeconomicsprovidethefeedbackloopinordertoestablishrules,playability,andbegintounderstandhowthegamecanberiggedintheirfavour.
Gerry DerksenUniversity of Illinois [email protected]
ZhabizShafieyounUniversity of Illinois [email protected]
Stan Ruecker University of Illinois [email protected]
119 Prototyping a New Economy
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Keywords: architectural education in Egypt; ethnography; architectural pedagogy; design process; design education
Thispaperpresentstheinitialfindingsofanethnographicstudythatexploresthedifferentfacetsinfluencingthesocio-culturalcontextandtheirimpactontheflowofdesignknowledgebetweenstudentsandtheinstructorwithinaspecificpedagogicalarchitecturaldesignstudioinCairo,Egypt.Thestudyusesethnography,wherethefirstauthorofthepaperjoinsthestudioofthesecondauthorasaparticipantobservertobeabletounderstandhowthesocio-culturalsystemwithinthestudioinfluencesthestudents’experience.In this investigation, students and recent graduates of this design studio wereinterviewedregardingtheirperceptionofthestudio,theinstructor,andtheprocess.Theanalysis,whichusedGroundedTheoryasitsbasis,startedtorevealaseriesofthemesthatappearedtobeworkingintandems.InthispaperwediscussthefirsttwoemergingthemesthatcreatedThePushandThePulldialectic.Theirinterdependentdualitygaveshapetoaspecificsocio-culturalcontextforthestudio,andappearstohaveplayedaroleinshapingthestudents’perceptionofthecoursewhileaffectingtheflowofdesignknowledgeinit.Theresultingstateofdichotomoustensioninfluencedstudents’behaviourbypushingandpullingthemtowardsastateofself-discoverythatledmostoftheinterviewedstudentstoconsiderthestudiounderstudyasoneofthemostinfluentialintheirlearningexperiencewithintheirschoolofarchitecture.
Ramy BakirArabAcademyforScience,TechnologyandMaritimeTransport,Cairo,[email protected]
Amr Abdel KawiAmericanUniversityinCairo, [email protected]
022 Dichotomous Tension: A Route for Self-discovery in Architectural Pedagogy
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Keywords: collaborative learning; studio course; design project; board game design; design education
Themosteffectivelearninginindustrialdesigneducationtakesplaceinthestudiocourses,inwhichthestudentscanexplore,analyse,practiceandobservetheoutcomesofthedesignproject.Instudiocourses,occasionally,studentsareencouragedtotakepartincollaborativelearningbyworkingtogetherinagroupandsubmittingajointprojectthatresultsfromthegroupwork.Thecollaborativelearningprojectscommonlyendupwithdiscussions,confusionsandconflictsbetweenthegroupmembersandtheinstructors.Thebasicproblemsareespeciallydeclaredbygroupmembersasnotchoosingtheirpartnersbythemselves,andworkingonadesignprojectthatdoesnotinterestthem.Inaccordancewiththisinformation,astudywasconductedbyintegratingthecollaborativelearningsystemtotheindustrialdesignstudiocourse.Inthispaper,theoutcomesofcollaborativelearningwillbeevaluatedinlightoftheprojectconductedinadesignstudiocoursewithundergraduatestudents.Thestudywillbeinterpretedbythecontextofthedynamicsofcollaborativelearning,thecommonproblemsobservedduringcollaborativelearning,andnovicedesignerpropertiesfeaturedbythestudents.
DilekHocaoğ[email protected]
SalihaTürkmenoğ[email protected]
025 The Outcomes of Collaborative Learning in Design Studio Courses
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Keywords: design education; design studio; ethnography of design; drama metaphor
Thispaperaimstodiscloseundercurrentsofin-classinteractionsandprovideadeeperunderstandingofthesocialinteractionsandperformancesinthedesignstudio.Byadoptinganethnographicapproach,thisstudyattemptstoexploretheparticipants’activitiesanddynamicsbehindthem.ThechosensubjectenvironmentforthisstudyisafirstyearbasicdesignstudioataselectedSchoolofArchitectureandDesign.Thesettingistakenasasocialenvironmentandobservedusingethnographicmethods;thentheobservationsareinterpretedthroughErvingGoffman’smetaphorofdrama(1959).Thisstudyisnotprimarilyinterestedinthematerialsusedintheclass;similarly,maintainingacertainstandpointforthemethodologyoftheeducationisoutofconcern.Rather,itusessuchsubjectsasmediumstounderstandparticipants’behavioursinthedesignstudio.Beinganon-goingdescriptivework,focusingonsocialinteractions,thisstudydeliversinsightsfromthedesignstudioandprovidessocialexplanationswhichcanformabasisfordevelopmentsindesigneducationinthefuture.
Süleyman Enes KarabulutIstanbulŞ[email protected]
ÖzgeMerzalıÇelikoğluIstanbul Technical [email protected]
106 An Ethnography of the Design Studio: Exploring Social Interactions and Performances in Studio Environment through Goffman’s Dramaturgical Approach
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Keywords: design; design pedagogy; community of practice; situated learning; theoretical statement
Thispaperproposesapedagogicalperspectiveandpracticesthatprivilegeinclusivemethodswiththeaimofpreparingstudentstorespondtoandmanagedynamicconditions,circumstances,andsocialcomplexities-whattheauthorscall“miscellany”-andfosteringacollaborativeenvironmentthatmodels“communitiesofpractice.”Ratherthanframeclassroomdesignactivitiesarounddesignproblemsandresolutions(solutions)asistypical,theauthorsprivilegedesigning.Theprocessofdiscoveringpossibilitiesandreachingconclusions(intheformofartifactsand/ordesignedsystems),isgroundedinperformativeandreflectivepracticesthatareinherentlysocial,constantandconsistent.Thepaperdescribessomeoftheauthors’experienceswritingeducationalstudiocoursesthatengageinthedevelopmentofacommunityofpracticethroughexperimentalcoursestructures,critiquemethodsandprojectframing.
Denise Gonzales [email protected]
Nida AbdullahPratt [email protected]
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118 A Pedagogical Framework for Managing Miscellany
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Keywords: critical design; ideology; futures; design fiction; aesthetics; design education
Thispapersuggeststhatincludingtheoryandpracticeofcriticaldesigninthetraditionalindustrialdesigncurriculacanbenefitthefuturedesigners.Fourspecificaspectsofcriticaldesignareproposedasvaluablefortheirpotentialinconstructingacriticalparadigmandsubsequentlyleadtomoreconsciousdesigns.Allthesecharacteristicsemphasizetheenlighteningcapacityofcriticaldesign,whichallowstocriticallyreviseone'sassumptions.Theauthorarguesthatstudyingandanalysingexistingcriticaldesignprojects,aswellastryingthisapproachoutinpracticaltaskscanhaveemancipatingeffectonthedesigners’futureprofessionalactivitiesinvariousfieldsofdesign.Itcanfostertheawarenessofideologicalconstructsandthecapabilitytocriticallyanalysetheminordertoavoidbiaseddesigns;understandingoftheadvancementoffuturesandthedesign'spotentialofsteeringit;productiveadoptionofdesignfiction;andadeliberateuseofdesignproductasameansofcommunication.
Liene [email protected]
007 Towards a Critical Paradigm
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Keywords: industrial design competitions; motivational factors; EGM; quantification theory type I
Designcompetitionsplayanimportantroleineducation.Thepurposeofthispaperistoexplorethemotivationalfactorsoftheparticipantsinindustrialdesigncompetitionsandwhatattributesofthecompetitionsaffectthesefactors.Inthisstudy,atwo-stagemethodcombiningqualitativeandquantitativemethodswasused,includingevaluationgridmethod(EGM)andquantitativetheorytype1method.ThesemethodsarebasedonMiryokuengineeringtheory.Theresultsofthestudyreflectthemotivationalfactorsofstudentstoparticipateindesigncompetitionsandestablishtheweightedrelationshipbetweenthesemotivationsandthecompetitionattributes.Thestudyindicatesthattheparticipantswanttocompeteindesigncompetitionswithasenseofauthority,asenseoffairness,asenseofself-realizationandasenseofhonor.Theseabstractreasonscontainthecorrespondingrationaleandspecificreasons.Theresultsofthestudycanprovideatheoreticalreferenceforparticipatingstudents,educationalinstitutionsandcompetitionorganizers.
Bao-Yi [email protected]
Min-Yuan [email protected]
029 Motivational Factors for Participation in Industrial Design Competition
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Keywords: movie analysis; design education; use value; exchange value; sign value; symbolic exchange value
Thispaperistheexplorationofanassignmentgiveninanindustrialdesignundergraduatecoursecalled“CultureandCommunicationinDesign”.Thecourseaimstogiveaninsightabouthowobjectsareanalyzedandevaluatedbytoolsprovidedbysemiotics,productssemanticsandcritiquesofcommodityculture.Inthisassignment,themovie“CastAway”wasusedinordertomakeananalysisaboutthemeaningsandmeaningshiftsofartefactsthatareplacedindifferentcontexts.Theassumptionisthat“reading”movieswithaconcentrationontheartefactsplacedinthescenesgivesstudentsadifferentperspectivetosee,understandanddiscusssometermsaboutthechangingculturalsignificanceandvaluesystemsofdesign.CastAway,asanoriginalinterpretationofthestoryofRobinsonCrusoe,enrichedbytheobjectscarriedtogetherwiththemainactortoanunknownisland,providesaveryrichgroundtoseeandinterprettheculturalchangesanddynamicsbetweenobjects,individualsandsociety.Thesignificanceoftheexercise,orsuchexercisesindesigneducation,liesinthemotivationoftrainingstudentsnotonlyasmerepractitionersandcreatorsofcommodities,butalsoasintellectualswhocanreflectontheirownprofessionthroughacriticallens.
HümanurBağlıİstanbulŞ[email protected]
040 Cast Away: A New Way to Read Value of Objects in the Context of a Movie
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Keywords: design education; industrial design; contemporary art; liberal arts; criticality
Theaimofthisarticleistodiscussthepotentialofstudyingcontemporaryarttofostercriticalskillsindesigning.Thisaimispartofalargerargumentoftherequirementofequippingdesignstudentswithartsandhumanitiesaswellasdesignskillsforamoremeaningfulandethicalfutureprofessionalpractice.Itishypothesizedthatcontemporaryartcontentguidesstudentstowardsthismetaaim.Here,contemporaryartcomesintoplayasaresourceofnotonlyliberalarttheorybutalsoitsmanifestationinartform.Thismethodofartpracticefoundedintenselyoncriticalityisproposedasatoolforcriticalindustrialdesignstudiopractice.Priorresearchbytheauthorhasindicatedthatstudentsexposedtocontemporaryartcontentinelectivecoursesacquireconsciousnessonthemeaningoftheirfutureprofession,butwaysofintegratingthiscontenttocompulsoryindustrialdesignstudiocoursesremainsunknown.Basedonthefindingsofpriorresearch,thisstudypresentsasinitialargumentofdevelopingwaysofsuchintegration.Toexplaintheroleofcontemporaryartasaresourceofcriticality,firstthecriticalityimplicitinthenatureofcontemporaryartisexplainedwitharthistoricaltheory.Afterthat,thechangeinartaftertheendofmodernismisexplainedwiththeready-madewithreferencetoFountain(1917)byMarcelDuchamp.Followingthis,thepresentedfeaturesofcontemporaryartarematchedwiththepartsofthedesignprocessitcanenrichwithparticularreferenceto“utility”,“viability”and“agency”.Thisisdiscussedinmoredetailwiththereportedexperiencesofstudentswhohavestudiedcontemporaryartcontentduringtheirschooling.Experiencefromtheelectivecourse“ContemporaryIssuesinDesignandInteraction Between 20thCenturyArtandDesign”ispresentedinrelationtorelatedtheory.Thereportscollectedfromstudentsindicatethewaysinwhichthecontentisreflectedtoproductdesignpracticeinthestudio.
ÇiğdemKayaPazarbaşıİ[email protected]
098 Contemporary Art for Product Design Studio: Informed Conceptualism
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Keywords: industrial design; product attributes; material attributes; design for environment; material information platform
Materialsselectionphaseplaysapivotalroleinproductdevelopment,whichisdrivenbyconsumers’needsandmanufacturers’requirements.Hence,materialresearchisdecisiveinachievingcompetitivenessandsuccessintheproductsmarket.Moreover,advancesincontemporarytechnologieshaveaparamountinfluenceonhownewmaterialsareinventedanddeveloped.Newtrends,lifestyles,livingexpectations,amendedwithlegalrequirementsimposedbythegovernment-inparticular,environmentalconcernsofproductsusageandtheirdisposal-additionallycomplementthisprocess.Therefore,environmentallyfriendlymaterialsaregettingmoreattentioninsubstitutingcommonmaterialsinmarketsthatareathreattohumanityandtheenvironment.Theaimofthispaperistodevelopanassistiveclassificationmethodthatcomprehendsproductrequirementsandaccordingly,offersthedesignerssubstantialsuggestionsregardingenvironmentallyfriendlymaterials.Thecomplexityofthestatedproblem,derivingfromtheconflictingrequirementsofthedesigner,consumerandmanufacturer,isaddressedbyutilizingmulti-attributeanalysis.Thehereinproposedsolutionistailoredmoretowardsindustrialdesigners,whoinprinciplearelessfamiliarwithmaterialattributes,whichinturncomplicatesthematerialselectionprocesswhendesigningfortheenvironment.
Indji SelimUniversityAmerican [email protected]
Ana M. LazarevskaUniversitySs.CyrilandMethodius,[email protected]
Tatjana KandikjanUniversitySs.CyrilandMethodius, [email protected]
SofijaSidorenkoUniversitySs.CyrilandMethodius, [email protected]
032 Multi-Attribute Material Information Platform
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Keywords: material systems; smart materials; material experience; transdisciplinarity; design engineering
Materialsteachingiscurrentlypartofaparadigmshiftinthedesigneducation.Itbecomescrucialtoprovidedesignstudentswithanup-to-dateknowledgeaboutthelatestadvanceinmaterialsandmanufacturingtechnologieswiththeaimtopreparethemtomoreeffectivelycopewiththenextindustrychallenges.Theintroductionofsmartmaterialsstartedtorevolutionizethewaywedesignandinteractwithproducts.Theirdynamicpropertiesarechangingourperceptionandunderstandingaboutwhatamaterialisinitself(asystem),andespeciallywhatitisabletodo(itsperformance).Thispaperpresentsamultidisciplinaryframeworkforteachingfunctionalmaterialsbasedona5-layersstructure:fromthematerialsciencebasics(1),materialsengineering(2),stimuli-responsivephenomena(3),materialexperience(4)andproductexperience(5).Amongtheresearchoutputs,fourdesign-orientedtoolsaredescribed.Apartfromanintroductorylecture,descriptivecardsprovideinformationonthemostcommonphenomenathatdescribecommercialsmartmaterialsapplication(level1-3).TheSmartMaterialsforSensoryExperiencesMap(SM4SE)classifiessuchmaterialsbasedontheirinput/outputstimuliandputsthemintorelationwiththeexplorativesensorymodalities(level3-4).Byselectinganapplicationofsmartmaterials,theDynamicProductExperiencetoolencouragesstudentstoexplore,describeandqualitativelyrankthedimensionsofproductexperience(usefulness,desirability,credibility,understandability,usability)(level5).Thetoolshavebeentestedinaone-weeklearningexperiencefocusedonsmartmaterialsteachingwithintheMaterialSelectionCriteriacourseinDesign&EngineeringofPolitecnicodiMilano.Asanoutputofthefullimmersion,28casestudiesondynamicproductswerecollectedbystudents.
Agnese PiselliPolitecnico di Milano, DipartimentoCMIC“GiulioNatta”[email protected]
Sara ColomboMIT Design [email protected]
Jenny FaucheuMinesSaint-Etienne,[email protected]
David DelafosseMinesSaint-Etienne,[email protected]
Barbara Del CurtoPolitecnico di Milano, DipartimentoCMIC“GiulioNatta”[email protected]
033 Educational Tools to Teach Design Students the Dynamic Behaviours of Smart Materials
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Keywords: innovative materials and design; design education; consultancy services; materials library; public engagement.
Thethirdmissionofacademia,i.e.publicengagement,hasbecomemoreandmoreexplicit.Nowadaysuniversitieshavetoengagewithsocietalneedsandmarketdemandsbylinkingtheuniversity'sactivitywithitsownsocio-economicandculturalcontext.Inthisperspective,thispaperwilldealwiththeeducationalactivitiesofacademiathroughtheactivitiesofamateriallibrary:thespreadofrecentandcontinuousinnovationsofmaterialsfordesign.Inthelandscapeofacademicmateriallibraries,thecasestudyofMATtoappearsasofparticularinterest,especiallyconcerningthetopicofthecontinuousupdatingproposedtoitscontacts,thereforeitwillbeinvestigatedandexplored.Anewstrategy,whosemainobjectivesaregeneratingwidespreadlearningbasedonacontinuousdialogue,nurturingapolytechnicknowledgeonmaterialsthroughon-goingupdatingandinvolvingthewidepublicintoinformativeprocessesbygeneratingcuriosityandinterestontheresearchonmaterialsforproduction,wasdesignedadhoc.Themostinteresting and effective tools in relation to the attended results were selected andtheworkingmethodsarebasedonaseriesofinformallive-meetingsandanewmediapresencegrowthactionplan.Afteroneyear,theresultsofthisnewapproachtopublicengagementarestillembryonicbutyetpromising.Thisworkcanbeanexampleforotherinstitutionsfacingissuessuchascontemporarymethodstoteachor,atleast,tospreadmaterialsanddesignculture.
Doriana Dal PalùPolitecnico di [email protected]
Valentina CoragliaPolitecnico di [email protected]
Beatrice LermaPolitecnico di [email protected]
Claudia De GiorgiPolitecnico di [email protected]
037 Nurturing Competence on Innovative Materials through New Media: The Case Study of Public Engagement of MATto, The Material Library of Politecnico di Torino
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Keywords: ICS Materials; materials experience; yacht design; design tools; design education
Knowledgeaboutmaterialsisakeyelementindesigneducation,consideringnotonlytheirtechnicalpropertiesbutalsoexperientialandexpressive-sensorialqualitiesofmaterials.Tocomplywiththistransitionandwiththeemergenceofnovelmaterials,educatorsneedtoadaptordevelopnewformats,toolsandmethodsforteachingandlearningmaterialsindesigncurricula.ThispaperpresentsatentativedesignmethodologyexperimentedandvalidatedinaneducationalworkshopnamedNautICSMaterials,withtheaimsof(i)teachingICSMaterialsintheabsenceofmaterialsamples,(ii)exploitingthepotentialofICSMaterialsindrivingyachtdesignconcepts;(iii)designingforICSMaterials;and(iv)introducingandapplyingthenotionofmaterialsexperience.ICSMaterialsisanacronymthatstandsforInteractive,Connected,andSmart.Indeed,thedomainofmaterialsfordesignischangingundertheinfluenceofanincreasinglytechnologicaladvancement,whichbringsminiaturizationoftechnologyandmaterialaugmentationwiththeuseofsensors,actuators,andmicroprocessors.Examplesofnewhybridmaterialsystemswithdynamicandcomputationalqualitiesareincreasinglyemergingandisrisingtheneedtoforecasttheirpotentialsinthedesignspaceandtoreflectontheirfutureapplicationcritically,bothindesignandinteaching.TheworkshopNautICSMaterials-ICSMaterialsfortheNauticalsector-isdescribedbyitsobjectives,structure,methodology,toolsandresults,inordertopresentamodeltotransfertoothersectorsortoscaleupinlargerexperimentalandappliedactions.
Stefano ParisiPolitecnico di Milano, [email protected]
Arianna BiondaPolitecnico di Milano, [email protected]
Andrea RattiPolitecnico di Milano, [email protected]
Valentina RognoliPolitecnico di Milano, [email protected]
094 The NautICS Materials Workshop: Teaching and Learning Interactive, Connected and Smart Materials for Yacht Design
Hal
l A11
.07.
2019
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Keywords: design studio pedagogy; learning experience; collaboration; heterarchy; cross-pollination
Shapedbytechnologicaladvancementsandexternalforces,thenarrativesofcontemporaryarchitecturepracticesshiftfromthecelebrationofthemasterarchitecttothecollaborativeteamplayerinexplorativeenterprises.Curiously,ourstudiocultureremainslukewarmtosuchdisruptions.Thestudiopedagogicalframeworkembeddedinourdesignstudiosofhowdesigntutorsteachplaysaquintessentialroleinshapingfuturearchitectureeducationaldiscourses.Itisarguedthatthetraditionalone-on-onedeskcritshavelimitedpotentialforbreedingnewmodesofcross-industrydesignpractices.Todate,therelevanciesofsuchubiquitoushierarchicalmasterandapprenticeteachingpedagogicalstructureremainsunchallenged.Thispaperarguesforacollaborativedesignstudiocharacterisedbycollectiveactionsandmutualsupportasanalternative.Thisresearchexaminestherepercussionsofanexperimentalmodeloffacilitatingarchitecture design studios with a reinforced focus on collaboration (CollaborativeTeamLearning-CTL)comparingagainstthetraditionalone-on-one(OOO)studiopedagogy.CTL’spedagogicalstrategysituatesthedesigntutorasanenabler,engagingstudentsinacross-pollinativeandcollaborativeapproach.Attheendoftheacademicyear,studentswereinvitedtocompleteapaper-basedquestionnairetogaugetheirlearningexperience.PreliminaryanalysisrevealedthatCTLstudentsaccomplishedimprovedacademicperformance,instillmentofself-directedpeer-to-peerlearningandlowerattritioncomparewithOOOstudents.ThisresearchadvocatesthattheseCTLexperiencesplayapivotalroleininculcatingcollaborativemindsetsforemergingmodesofarchitecturalpracticesthatcentreoneffectivecommunications,emotionalintelligenceandnegotiations.
Zhengping Liow [email protected]
062 Crossing the Finish Line Together: Collaborative Team Learning in Design Studios
Hal
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2019
Thu
15:1
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35Pap
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Keywords: student experience; experience sampling; design education
Consideringthecontinuousdesignactivitiesthatareperformedthroughoutdesignprojects,designstudentsgothroughseveralstagesofdecisionmaking.Sometimestheyexperienceproblematicsituationsinbetweenconsecutivesupervisorymeetings.Inordertoprovidebetterguidance,itisimportantforsupervisorstounderstandstudents'processinbetweenthesemeetings.Thereareavailabletoolsusedinfieldslikeeducationandhealthcareinordertomonitoranindividual'sdailylifeinrelationtothecontext(e.g.time,place,activity)andpersonalcircumstances(e.g.emotions,feelings,ideas).Thesetoolsaredevelopedbasedonexperiencesamplingmethod(ESM),aresearchmethodfocusedoncollectingself-reporteddatafromparticipantsinordertomeasuretheirdailylifeexperiences,especiallyduringalongperiodoftime.Aimingatassistingdesignstudentstodoregularself-reportingontheirexperiences,thisstudypresentsbackgroundresearchfordesigningexperiencesamplingtoolsthatwouldbeusedbystudentsandsupervisorstokeeptrackofstudents'experiencesthroughoutdesignprojects.Inthissense,thisstudyintendstoassiststudentswithself-reportingactivities,translatethemaindesignrequirementsofexperiencesamplingtoolsintothecontextofdesignprojects,aswellasrevealingguidelinesforthefutureimplicationsofESMtoolsindesigneducation.
NurFındıkÖnalARÇELİ[email protected]
BaharŞenerMiddle East Technical [email protected]
063 Using a Self-Reporting Tool to Capture Design Student’s Experience
Hal
l B11
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18
Inte
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Keywords: sustainability; industrial design education; systems thinking; design camp; local and rural
Aseriesofdesignstudioprojectsonsustainabilityanddesignwasinitiatedin2017atİstanbulBilgiUniversity,DepartmentofIndustrialDesign.Theseriesaimstoleadthestudentstothink,discuss,andgetawareoftheirresponsibilitiesontheirdecisions,abouttheenvironment,livingthingsandresourcesindesignprojects.Forthispurpose,adesignstudiocourseencompassingtheprocessesandmethodsofsustainabledesignwasstructured.ThetopicwasthecontextofalocalityinTurkey,outsidethecampusandwithindailylife,sothestudentswoulddirectlyrelatewiththeseresponsibilities.Similarly,thestructureandprojectbriefsofthestudioweredeterminedthroughadirectinteractionwiththelocalsandthelocalknowledgeoftheregion.Aimingthat,andinlinewithcertainmethodologiesofsustainabledesign,threevisitsweremadetothesiteduringthesemester;thefirstbythecoordinatorsbeforethesemesterstarted,thesecondandthethirdwiththestudentsandcoordinators,forresearchandprojectdevelopmentphases.Theresearchphasewasbasedonthecoretopicsrelatedtosustainabilityandtheregion:builtenvironment,culture,food,energy,waste,andwater.Duringtheprojectdevelopmentthestudentsfocusedononeofthesetopicsandbuiltvisionscenariosforfutureonthegroundsofthepastandpresentofthevillage,andproposedsystemandproductdesignstofacilitatereachingtheirvision.Theyshapedtheirdesignideasonthegroundsofthelocalcontextandsharedtheirprojectswithstakeholdersandtheinhabitants.
Simge GöksoyİstanbulBilgiUniversity,[email protected]
AslıKıyakİnginİstanbulBilgiUniversity, [email protected]
043 Studio-Sustain Urla-Barbaros: A Design Studio Course on Sustainability
11.0
7.20
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hu15
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Keywords: information visualisation; information design; issue mapping; data publics; teaching tactics
Inthemoderndata society,designersplayakeyroleinthecreationofartefactsthatmediateouraccesstodataandinformation.Theseartefactsincludedatavisualisationsandinterfaces.Withinthiscontext,thereisagrowingriskofdesigneducatorstrainingprofessionalswhoareindifferentto,orunawareof,thepoliticalpowerofthedevicestheycontributetocreating.Inthispaper,wedrawonourexperiencesintheDensityDesigncoursetoidentifyandformaliseadidacticalapproachprovidingstudentswithopportunitiestocriticallyreflectontheirworkwhilegainingthetechnicalskillstheyneedasinformationdesigners.Thepaperdescribesthecourse’shistoricalevolution,itsdidacticalgoalsanditscurrentstructure.Itthenprovidesanoverviewofthedidacticalapproachidentifyingpracticesthatotherdesigninstructorscanreproduce,entirelyorpartially,atthreedifferentlevels:throughthemethodologicalframework,thesituationaltactics,andtheresearchartefactsstudentsproducethroughoutthecourse.Finally,acriticaldiscussionevaluatingthelimitsandrisksoftheproposedapproachisprovidedbasedonourdidacticalexperiences.
Michele MauriDensityDesign Lab, DesignDepartment, Politecnico di [email protected]
Gabriele ColomboDensityDesign Lab, DesignDepartment, Politecnico di [email protected]
Ángeles BrionesDensityDesign Lab, DesignDepartment, Politecnico di [email protected]
Paolo CiuccarelliDensityDesign Lab, DesignDepartment, Politecnico di [email protected]
046 Teaching the Critical Role of Designers in the Data Society: The DensityDesign Approach
11.0
7.20
19 T
hu14
:45
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5:10
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19
Des
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Mat
eria
lizat
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Keywords: materials; user experience; product design; interaction; active learning
Inrecentyears,initiativeshavebeenmadetotransitionmaterialsanddesignteachingfromapredominantlylecture-basedandengineering-dominatedsubjecttoonethatismorepracticalandnurturingofexperientialknowledge.Theseinitiativeshavebeensparkedbytheever-growingbodyofresearchintomaterialsexperienceandthecharacterizationofmaterialsasaninfluencerofuserexperiences.Thispapercontributestothedisseminationoftoolsandtechniquesthatcanbringteachingandlearningofmaterialsexperiencealivewithinadesigncurriculum.ItpresentstherationaleanddescriptionofastructuredactivityentitledMaterialLove-Hate,specificallydevelopedasameansforstudentstorapidlydeveloptheirmaterialsexperienceinaclassroomordesignstudioenvironment.Theactivityrequiresstudentstoprobeclassmates’appraisalsoftwoownedproducts:onewithproductmaterialsthattheyloveandonewithproductmaterialsthattheyhate.Quantitativeandqualitativedataaregeneratedandanalysedthroughtheactivity.OncompletionofMaterialLove-Hate,studentsdemonstratetheexpansionoftheirmaterialsexperiencebypreparingacourseworkassignmentthatrelatestheappraisaloftheirtwoproductstosensorial-affectiveandinterpretativecategoriesofmaterialsexperience.Thepaperfocusesonactivitydevelopmentandreflectionofinstructorandstudentdidacticexperiences,notonthematerialappraisaldatasetsthatweregenerated.
Owain PedgleyMiddle East Technical [email protected]
087 Rapid Development of Materials Experience through Active Learning
11.0
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Pap
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19
Des
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Hal
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Keywords: material education; material experience; design education; material literacy
Theworldofmaterialsfordesigniscontinuallychangingandevolving,notonlythankstotechnologicaladvancements,butalsothankstothecontinuousoriginalapplicationsbydesigners,aswellasthereinterpretationandunderstandingbydesignresearchersthatrevealnewideas,suggestionsandunconventionalpaths.Itisessentialandfundamentalfordesigneducatorstounderstandhowtoeducatestudentsandletthembeautonomousandpreparedforthechoiceorcreationofmaterialsandprocessestocompletetheirprojectsnowadays.Thematerialisnotonlytheobjectbutalsothetoolormediaaroundwhichmostofthedesigneducationshapes:transferringtheknowledgeofmaterials’technicalpropertiesorexperientialqualitiestodesignstudentsisessential,andintheprocessonmaterialisingthedesignprojects,studentsalsobeingeducatedbytheirhands-onexperiences.Thispaperprovidesaliteraturereviewtointerpretthenatureofmaterialeducationindesignandlistssignificantaspects.Itisstructuredintofourparts:theroleofmaterialindesigneducation;learningthroughpracticewithmaterials;considerationsonmaterialindesign;andthehighlightedaspectsinmaterialteachingandlearningprocesses.Thispaperlaysthefoundationforfuturematerialeducationresearch.
Ziyu ZhouPolitecnico di [email protected]
Valentina RognoliPolitecnico di Milano [email protected]
078 Material Education in Design: From Literature Review to Rethinking
Hal
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2019
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Keywords: design education; material design; material culture; embodiment
Inmostuniversitysettingstheroomsarescheduledcentrallyinsuchawaythatevenmovingtablesandchairconfigurationscanproveproblematic.Becausedifferentfacultyusethespacefordifferentpurposes,commoncourtesyandinstitutionalexigencybothdictatethatclassroomsshouldberesettoneutralattheendofeachsession.However,fromtheperspectiveofdesignpedagogythisotherwisebeneficialpracticebecomesproblematic.Fordesignstudentsthereisastrongbenefitinthematerialcultureofthedesignspacebeingintrinsicallymodelledintheclassroom.Wethereforeofferanalternativeargumenttotheconventionaldeploymentofclassroomspace,basedonthreecasestudiesfrominstitutionsintheUSAandCanadawheretheopportunityhasexistedforvariousformsofmaterialpermanenceintheclassroomsetting.Thebenefitstothestudentsofleveragingmaterialityandmaterialpersistenceintheclassroominclude:pedagogicalbenefits;efficiency;opportunitiesformentalreset;andmoreaccuratedisciplinerepresentation.Finally,andperhapsmostimportantly,embodiedclassroomenvironmentssupportstudentsmoreholisticallybyrememberingthatmakershavebothbrainsandbodiesthatneedphysical,psychologicalandemotionalnourishment.
Milena RadzikowskaMount Royal University [email protected]
Stan RueckerUniversity of Illinois [email protected]
Jennifer Roberts-Smith [email protected]
071 Forget to Clean-Up When You’re Done
11.0
7.20
19 T
hu16
:15
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6:40
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Keywords: new learning models; innovative spaces and services; interdisciplinary; flexibility; customization
Therelationshipbetweentheuniversityandthesocietyisacontinuousexchangethatneverstopstoinfluenceitself,bringingbenefitstobothrealities.Nevertheless,itisnecessarytofocusonthechangesthatcanbeappliedinthelearningfieldandnotonlyontheevolutionoftheuniversitysystemitself.Thedesiretorefinetheeducationalapproachisanextremelycurrenttopicinthefieldofeducation.Thisiswhy,tofaceaseriesofsocialchanges,itisfundamentaltoreconsiderthemethodusedtodisseminateknowledgeandtounderstanditsrealneeds.Moreover,anotherelementthathastoberecalibratedisthelackofeffectivetoolsthatareprovidedtostudentstodealwithsuddenchangesinthebusinessworld.Asaresultofthesetransformations,thePolitecnicodiMilanohasdecidedtoundertakeadeeprevisionofitsdidacticspacesinordertobetterunderstandtheneedsofalltheuniversityusersandtoforeshadownewscenariosthatcansupporttheevolvingteachingandpedagogicmethodsinallthedisciplinesinvolved.Thepaperpresentstheresultsofaresearchthataimstodissertonspatialneeds,potentialities,newhabitsanduses,andtoorganisealltherequirementsinguidelinesfornewlearningspacesthatwillbefirstlyappliedtofourclassroomsprototypes,andthenfinalisedandrevisedforalarge-scaledissemination.
Luisa CollinaPolitecnico di Milano, [email protected]
Giulia GerosaPolitecnico di Milano, [email protected]
Andrea ManciaracinaPolitecnico di Milano, [email protected]
Martina MazzarelloPolitecnico di Milano, [email protected]
Francesco VerganiPolitecnico di Milano, [email protected]
104 University Classroom Prototypes for Innovative Learning
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12.0
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Keywords: rural revitalization; design education; participatory teaching mode; rural culture
Manycountriesintheworldhaveexperiencedtheprocessofruraldeclineandrevival,andChinaisnoexception.SchoolofDesignofHunanUniversitybegantopayattentiontotheruralissues,especiallyintheremoteandimpoverishedruralareasasearlyas2009,andstartedtheNewChanneldesignandsocialinnovationprojectthataimstofindasuitabledesigneducationmethodtoparticipateintheruralrevitalizationandpromotethesustainabledevelopmentoftheruralareas.Aftertenyearsofpracticeandresearchondesigneducationforruralrevitalization,wehaveaccumulatedalargenumberofcasesandexperiences.Wehavegraduallyformedapracticalprocessofdesigneducationforruralrevitalization,innovatedtheparticipatoryteachingmodeofdesigneducation,andconstructedtheteachingactivityframeworkofdesigneducationforruralrevitalizationthatiscentredonpractice.Inaddition,wehavenotonlytrainedalargenumberofstudentswithsocialresponsibilityandpassionforthecountryside,butalsohelpedthevillagerstoincreaseculturalself-confidenceandimprovelivingstandardsintheprocessofpromotingruralrevitalization.However,therelevanttheoreticalresearchisinitsinfancyatpresent,andmanyproblemsarestilllefttobesolved.Wewillcontinuetoexploreandresearchthroughthepracticeofdesigneducationforruralrevitalization.
Yi-Ping CaoSchool of Design, [email protected]
Tie JiSchool of Design, [email protected]
Ming-Fang ZhongSchool of Architecture, [email protected]
058 Design Education for Rural Revitalization
12.0
7.20
19
Fri
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Keywords: community centric design; participatory design; Cairo; informal areas; NGOs
Informalareastakeup65%ofCairo.MansheyetNasser-oneofthebiggestinformalareasinCairo-alonehostsmorethan2,000,000inhabitants.SeveralNGOfoundersfeelresponsibletocreateamodelthatfixesinformalareas’problems(suchaseducation,employmentandhealth).Especiallysincethe25thofJanuaryrevolution,theyhavebeendoingtheirroleinsustainabledevelopment.CurrentlytheseNGOsareresponsibleforprovidingopportunitiesthatgenerateincomeforinformalareafemaleinhabitants.Thisstudyfocusesonsustainingthisincomethroughcommunitycentricdesign.Moreover,thedesigner’srolewasmoreofmoderatingbetweentheinformalarea,theinhabitantsandtheNGOratherthandesigningonly.Aimingthewomencouldhavesustainableincome,theparticipants’needsandcommunitieswereinvestigatedusingKimbellandJulier’s(2012)Storyworldmethod.Thisresultedinthreewomensewingclothesthataresoldusingawellbrandedonlinestore.Asamplefromthestore’stargetgroupwereinvitedtoparticipateinseveralparticipatorydesignworkshopstocreatethechosenproducts.Thisactionresearchdrawsattentiontotheimpactofcommunitycentricdesignonsocio-economicstatusininformalareas.
Jomana G. [email protected]
Alaa El [email protected]
090 Towards Community Centric Design in Cairo Informal Areas
Pap
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12.0
7.20
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Fri
10:1
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Keywords: social interaction; facial expression; face recognition; underground travel; mood enhancement
Facialexpressionisthemosteffectivewayinwhichhumansdisplaytheiremotions.Suchexpressionsplayasignificantroleinsocialcommunicationinhumansbecausetheytransmitsocialsignalsaboutthementalandinternalemotionalstate.Thispaperaddressesanimportantissueoftheundergroundtravelinİstanbul,thelackofsocialinteractionwhichisalsoareflectionofnegativepsychologicalimpactofmetropolitanlifeonindividuals.Undergroundtravelisadailyroutineofaremarkablenumberofpeopleinİstanbulanditisanisolatingexperienceformost.Moreover,peoplelivinginbigcitiesareexposedtoriskfactorsoriginatingfromthephysicalenvironmentcontributingtoincreasedstress.Thecoreaimistoenhancetheuserexperienceofcommutersforamoreenjoyablejourneybyusingthecontagiouseffectofsmiling,whichisthesimplestgesture,andfacedetectiontechnologyasgamestrategyforpassengerstoenjoy.Acombinationofqualitativeandquantitativeresearchmethodswasusedtogatherinformationabouttheundergroundtravelexperienceofthepassengersanddeterminewhatinterventionsmightencouragesocialinteractionduringtheircommute.
Güler [email protected]
Yumna Mohammed [email protected]
110 Familiar Strangers: Enhancing Underground Travel Experience through Digital Screens
12.0
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Keywords: design for the bottom/base of the pyramid (BoP); innovation; new product development; participant-observation; industry-university collaboration.
Povertyisoneofthemostsignificantproblemsfacedbyhumanity.Today,asignificantnumberoftheworld’spopulation,knownasthebottomorbaseofthe(economic)pyramid(BoP),livesonlessthan$1.90dailyincome.Variousstakeholderstakepartinarangeofeffortsaimingtosolvethismulti-facetedandcomplexproblem.Amongtheseefforts,innovativeproductdevelopmenthasgainedaccelerationinthelasttwodecadeswiththecontributionofprivatesectoractors.Yet,thechallengesinpracticeforcetheseactorstoembracetheproblemareacreatively.Atthispoint,universitycollaborationsoffercreativeandinspiringwaysofapproachingtheworld’scomplexproblems,includingBoPinitiatives.Nevertheless,despitetherisingexpectationsfromcollaborativepractices,onlyaminorityofideasareachievable.ThisstudyexaminesfourcollaborationcasestargetingBoPcommunities,whichtookplacebetweenaglobalhouseholdappliancescompanyandtwoacademicinstitutionsinTurkey.Theexaminationisgroundedinparticipantobservationofthecollaborationsandtheresearcher’sfieldnotesinfourdiaries.Thestudyshedslightontotheindustrialpartner’sobjectivesandexpectationsfromthecollaboration.Itpresentsbarriersintherealizationofstudentideasandproposesenablerstoovercomethesebarriers.
HandeIşıkTosunMiddle East Technical [email protected]
121 Learning through Industry-University Collaboration: Observation of Product Innovation Cases Targeting Low-Income Communities
Keywords: wearables; jewellery design; multidisciplinary teaching; intrinsic and extrinsic motivation; prototyping
Wearablesisanovelareaineducation,productsandproduction.Thiscross-domainfieldisinterestingfromateachingpointofview.Studentsmustlearnandsucceedindifferentareassuchasjewellerydesign,programmingandprototyping.InthispaperwepresentourplanningandteachingofWearablesclassessince2014.Thepaperrevealssomefailureswhichwehavelearnedfrom.However,thefocusofthepaperisonthesuccessofwearablesteaching.Werevealourrecipetoteachthisveryversatile,novelandchallengingsubject.Thesparkwegetfromteachingwearablesderivesfromitsmultidisciplinaryqualities.Wearablesdoesnotnecessarilyfitanyestablisheddomain,yetithastouchpointsinmany.WehaveamixofstudentsfromJewelleryDesignandComputerScienceinourclasses.However,inthisintersectionliemanyvitaldomainsasjewellery,fashion,crafts,design,programmingandelectronics.StudentswithknowledgefromthesedifferentdomainsworkedinteamsinourWearablesclasses.Inadditiontohavinglearnedabouttheirowndomains,thestudentslearnedaboutuserinvolvementinthedesignprocess,prototypingandpitchingtheconcept.
Petra Ahde-DealCopenhagenSchool of Design and [email protected]
Mette Laier HenriksenCopenhagenSchool of Design and [email protected]
020 Teaching Wearables
12.0
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Lear
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12.0
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Keywords: learning by prototyping; furniture design; product design; design method; making
ThispaperdescribesateachingapproachusedatbothPolitecnicodiMilano,DepartmentofDesignandtheUniversityofCincinnati,CollegeofDesign,Architecture,Art,andPlanning.Inthisteachingapproach,studentslearnaboutfurnitureandproductdesignbyprototypingafull-sizeworkingprototype,intandemandwiththeintegrationofotherdesignmethods,inorder to better see and learn - underscoring the Gestalt idea: The whole isgreaterthanthesumofitsparts.Differentkindsofprototypesareusedthroughoutthedesignprocesstoverify,astouchstones,everystepoftheproduct’sdevelopment,providingfeedbackandsuggestionsaccordingtoshape,functionandusability.Thepaperintendstounderlinetheimportanceoftheprototypeintheprocessofcreatingartifactsasapracticalfeasibilityoftheconcept,alongwithapaletteofdesigners’toolsincludingsketching,drawing,3Dmodellingand3Dprinting.
Mauro CeconelloPolitecnico di Milano, [email protected]
James PostellUniversity of [email protected]
Martina SciannamèPolitecnico di Milano, [email protected]
066 A Gestalt Approach to Teaching and Learning by Prototyping
Pap
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Lear
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12.0
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Keywords: ageing; observation; prototyping; medication administration; user-centred design
Ageinghasbecomeanimportantsocialissueandtheconceptof age-friendly city is increasingly advocated around the world, as we attempttodesigninformationandsocialservicesthatareaccessibleandcomprehensiblefortheelderly.Onthecontrarytothistrend,thereisadesign-relatedprobleminHongKong’smedicineservicesthathavelongledtopoorperformanceinmedicationadministrationfortheelderly.Inresponsetothisissue,ourdesignstudentswererequiredtodevelopaseriesofprototypesfromtheusers’perspectivesthatcentredaroundredesigningmedicinelabelsandenhancingpositiveexperienceinmedicationadministrationfortheelderly.However,itbecomeschallengingfordesignstudentswhohaveadevelopeddesigner-centricmind-setbutlittleexperienceindesigningforolderpeople.Inthisproject,studentsneedtobetaughttoreachbeyondanemphasisonbeautifyingdesignandtobringend-userstothecentreofthedesigndevelopmentprocess.Withnopriorexperienceinuser-centreddesignortraininginobservationskills,studentswerefirstmotivatedtoraisetheirlevelofcuriosityandsensitivitytowardsobjectsandpeoplearound,throughthesimple,easyandintriguingobservationalexerciseofdocumentingthelifespanofbeans.Throughoutthe13-weekcourseperiod,theyconductedusertestswiththeelderlyusersandhavelearnedhowtopaycloseattentiontotheirsubtlegesturesandexpressions.Studentsfinallyverifiedtheoptimalmedicinelabeldesignsanddevelopedfinalprototypeswithcompellingsolutionstowardsmedicationadministrationforseniorcitizens.
Brian Sze Hang [email protected]
076 From Observing Beans to Serving the Elderly: Prototyping Medication Administration for the Elderly in Hong Kong
12.0
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Keywords: prototypes; prototyping; filtering dimensions; number sense; spatial sense
Whilemanydesignstudieshaveusedprototypesastest-instrumentstovalidatethesuccessorfailureofdesignoutcomes,onlyafewhavetouchedupontheroleofprototypesaslearningagentsforadesignerduringthedesignprocess.Prototypes,accordingtotheselatterstudies,areconsideredmorethanmereevaluationtools;theyarethemeansbywhichdesignersorganicallyandevolutionarilylearn,discover,generate,refineandcommunicatetheirdesignideas.Thisstudyattemptstoenumeratesuchrolesoftheprototypesduringaniterativeprototypingprocessfollowedforthedesignofspatial-basedNumberSensetoolsforchildren.Thedesignerhasemployedtheprocessofprototypingitselfasavehicleforinquiryduringthedesignofthesetools.Thestudyrevealedthatthefeaturesofaprototypethatadesignerdecidestoretainorfilterduringeachiterationcycle,enablehim/hertotraversethedesignspaceandactasadecidingfactorforthesuccessoftheprototype.Thestudyalsoillustratedthepivotalroleofboththeusersandtheprototypesinshapingthedesigner’sthinkingprocess.Basedonthis,someoftheknownmodelsofprototypesarealsorevisitedtobemadeuserinclusive.
Ekta SurenderIndian Institute of Technology, [email protected]
Koumudi PatilIndian Institute of Technology, [email protected]
088 Progressive Prototyping for the Design of Spatial-Number Sense Tools
12.0
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Keywords: provocative prototypes; persona; design fiction
Inatypicaldesignprocess,theusergroupisoneofthemostimportantpillarsfordesigndecisions.Thecharacteristicsoftheintendedusergroupisusuallyidentifiedwiththehelpofpersonas.Personashelpdesignerstocreateempathywiththeirusergroupandunderstandtheirneedsandpreferencesbetter.Inotherwords,designersusepersonasasaprototypetoprovideconstructivedesigncritiquestotheirdesigns.However,personacreationforthedesignofproductswithnoveltechnologiesischallengingasthereisnorealuserofthesetechnologiestobasethepersonaon.Thisproblemleadsustoaworkshopinwhichwequestionaprovocativedesignsolutionwherepersonasfromfictionalusersarecreatedandtestedbythedesigners.Twogroups,eachhavingthreeparticipants,prototypedpersonasbyrealworldscenariomappingandtestedthembyprovokingconceptuallywithbinaryquestions.
Nagihan TunaMiddle East Technical [email protected]
EmreÇağlarMiddle East Technical [email protected]
115 An Exploratory Study for Provocative Prototypes: Creating Personas
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Keywords: UX research; design-driven research; beyond HCD approach; user involvement; UX in education
UXresearchisastillunder-definedtopic,inwhichadefinitesenseforbothresearchersandpractitionersistobefound.Inthiscontext,weproposeaUXapproachtobeintroducedasanintegrativeeducationalmethod,usefultotranslateuserstudiesresultsintoindicationsforthefutureexperiencethatuserswillhaveinrelationtothedesignedproduct,serviceorinstallation.Ourapproachisbasedonanearlyanddirectinvolvementoftheuser,thescopeofwhichisaboutlettingthedesignergetinspirationthroughouttheideationprocess.Itisimaginedtostandin-betweentheexplorationalandgenerativephasesofthedesignprocess,puttingitselfinaninterstitialspacebetweenquantitativeorqualitativeresearch,ethnographyandco-design,detachedanalysisandproactivecooperation.Inthisway,wearetryingtogobeyondtheconceptsofhuman-centreddesign,towardsadesign-drivenresearchthatmakesUXmethodsandtoolsmeaningfulforthedesigner.Theapproachisdescribedthroughahands-onexperienceofastudent’sthesisworkandispurposedtosetthebeginningofaconversationforfuturedevelopments.
Martina SciannamèPolitecnico di Milano, [email protected]
Davide SpallazzoPolitecnico di Milano, [email protected]
Mauro CeconelloPolitecnico di Milano, [email protected]
010 An In-between Ludic Approach for UX Research: A Case Study
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Keywords: users experience; smart products; digital technologies; interaction design
Everydayproductsarebecomingincreasinglycomplex,atatimewhenthepopulationisprogressivelyageing.Thesetrendshighlighttheimportanceofteachingfuturedesignerstocreateinclusiveandmeaningfulexperiencesforageingusersinteractingwithdigitaltechnologiesandsmartproducts.Thispaperpresentsapedagogicalapproachtoevaluateandanalysetheaffectiveinteractionwithsmartproducts.Throughthedevelopmentofactiveproblem-solvingscenarios,studentslearntounderstandthemultidimensionalaspectsofemotionsandcultivatetheskillsanddispositionsneededtoempathisewithusers.Thetrainingrequiresstudentstocaptureusers’emotionsthroughmixedmethodsandvisuallyanalysethedatainwaysthatareadaptedfromtheinitialstagesofaPhDresearchprojectandgroundedintheliterature.Visualisationsseektoenhancestudents’knowledgeofhowthesemethodscanprovidecomplementaryinformationandhowtoanalyseandinterpretthecollecteddata.Theproposedmodelseekstoinformdesigneducationoneffectivewaystodesignwithnewtechnologiesformoremeaningfulandpositiveemotionalexperiences.
Parisa MoradiAuckland University of Technology [email protected]
Amabel HuntingAuckland University of Technology [email protected]
Ricardo SosaAuckland University of Technology [email protected]
013 A UX Pedagogy on Multimodal Aspects of Emotions
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Keywords: assessment; evaluation; grading; design assignments; user experience assignment
Thereisanincreasinginterestinteachinguserexperiencedesigninmanyoftheindustrialdesignbachelor’sprograms.Thesubjectivityofthetopicrequiresnewapproachesaswellasreliableandvalidassessmenttools.Ithasalwaysbeenachallengefortheteacherstoassesscreativeworkinhighereducation.Inrelation,theassessmentofhowproductscreateuserexperienceinstudentworksrequiresextraattention.Inthispaper,wediscussthedifficultyofproperlyassessingdesignandexplainthedevelopmentandapplicationofrubricsthatweaimedtofacilitatetheassessmentofdesignforuserexperienceassignmentsofa3rd year bachelors’courseoftheUniversityofTwente.Wepresentevidenceofthereliabilityandvalidityoftheassessmentthroughtherubrics.Usabilityoftherubricsforassessmentpurposeshasalsobeenaddressed.
ArmağanKarahanoğluUniversity of [email protected]
Charlotte Oude AlinkUniversity of [email protected]
YektaBakırlıoğ[email protected]
015 Quantifying Design for User Experience Assignments: Using Rubrics as Assessment Tools
12.0
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Keywords: product design; design for interaction; user experience; course development; framework
Userinteractionandexperientialaspectsofelectricalandelectronicproductdesignarecomplexareasfordesignstudentstograsp,requiringintegrationofindustrialdesign(ID)andinteractiondesign(IxD)knowledgeandskills.ThispaperreportsonaspecificeducationalchallengethataroseduringtheplanningofanewMasterofScienceprogramme:howshouldahighly-compact(14-week,8ECTS)introductorygraduatecoursein‘designforinteraction’(D4I)beeffectivelyframedanddelivered?ThepaperreviewstheboundariesofIDandIxDforcluesabouttheimplicationsofeachprofessiononD4Ieducation,revealingthecentralityofuserexperience(UX)forenvisagingsuccessfulinteractiveproductsandsystems.ThereportednewD4Icourseisconceivedwithastructuredividedequallybetweenpart1(theory/foundations)andpart2(practice/designprojects).Anovelorientationframeworkcomprisingfiveinterconnectedelementsisintroducedtoassistdeliveryofpart1,comprising:(i)userexperiences,(ii)domainsofinteraction,(iii)usagecues,(iv)technologies,and(v)contextsofuse.ThecontentofeachelementisarticulatedanditscontributiontoD4Ieducationexplained.Studentlearningculminatesinthecarryingoutofaninteraction-focusedconceptualdesignproject.ThepaperisarguedasavaluablesourceforinstructorswhoareconsideringestablishinganintroductoryD4Icourseorrevisinganexistingcourse.
BaharŞenerMiddle East Technical [email protected]
Owain PedgleyMiddle East Technical [email protected]
059 Accelerating Students’ Capability in Design for Interaction
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Keywords: user experience; design education; industrial design; user research; UX modelling
Thispaperpresentsuserexperience(UX)modellingasaneducational goal, outlining and grounding on the growing need for trained UXprofessionalsandopportunitiesforexpandingdesignexpertiseinthisdirection;andemphasisestheimportanceofdevelopingasustainedteachingagendatoaddresstherequirementsofthecontemporaryprofessionalpractice.AfteranoverviewofuseandtypesofmodelsinUX,weofferUXmodellingasateachingtooltoequipdesignstudentswiththetheoreticalandappliedknowledgeandskillsrelevantinuserexperienceresearch(UXR)anddesignprocess.Fromthispointofview,wedemonstratehowweutilisedUXmodellingingraduatelevelindustrialdesigneducationandillustrateexamplesfromstudentworks.Wediscussapplicationsofthisapproachbyofferingtheuseofmodellingasatoolforanalysingandcommunicatinguserexperiences,aswellasanapparatustoshapetheprocessoftransferringuserinsightsintodesignimplications.
GülşenTöreYargınMiddle East Technical University, DepartmentofIndustrialDesignMETU/BILTIR-UTEST Product Usability [email protected]
AslıGünayMiddle East Technical University, DepartmentofIndustrialDesignMETU/BILTIR-UTEST Product Usability [email protected]
Sedef Süner-Pla-CerdàTED University, [email protected]
129 UX Modelling in Design Education: Methods, Processes and Examples
Pap
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Lear
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Aut
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Des
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Keywords: biomimicry; interdisciplinary collaboration; sustainable design; human-centred design; innovation
Designisintegratedintoeverydisciplinepracticedtodayandisemployedinaplethoraofinterdisciplinarytechniqueswhichconnectdesigntoeveryaspectofmodernlife.Thispaperprovidescasestudieswherenatureisusedasaframeworktoteachdesignatthetimewhenthecomplexityoftheworldchallengesthewaysdesignwastraditionallytaught.Lookingattheuniversityasasystem,theauthoridentifiestheopportunitieswheredesigneducationcouldinteractwithalargercommunityandprovidetoolstomeetsomechallengesofthecomplexworld.Thisincludes:teachingdesignintheclassroom,teachingdesignoutsidetheclassroombyintegratingitwithotherdisciplines,andteachingdesignacrossthecurriculum.Usingnatureasamodelforlearning,integrateddesigncanbeusedasamethodofinvestigationoraninquirythatseekstocreatenewideasinanyfield.Aftertestingdifferentscenarios,theauthorexamineswhatdesigneducatorscanlearnbylookingatthewaysstudentsfirstunderstandtheories,practicedesignskillsandlaterreflectontheirexperiences.Outlinedbelowareseveralexperimentalcoursesandprojectsattemptingtousenatureasaframeworktoteachandintegratedesignateverylevelofundergraduatecoursework.
Inna AlesinaStevenson [email protected]
004 Nature as a Framework for Teaching Design
Keywords: visual thinking; protocol analysis; product design
Designthinkingistheprocessbywhichadesignerclarifiesadesignproblem,proposesasolutionorobservation,andmakesadesigndecision.Theprocessofdesignthinkingcanalsobeconsideredastheprocessofsketching.Thesketchhelpsthedesignertoreflectonthedesigntogettheoptimalsolutiontothedesignproblem.Theprocessofsketchingrequiresvisualinvolvement.Visualthinkingisawayofthinkingthroughvisualperceptionthathelpsdesignersfilterwhattheysee.Nowadays,productdesignstudentspresenttheirdesignresultsandsketchqualityatthetimeofindependentcreationfarbelowtheirlevelatfacsimile.Therefore,thisstudyexploresthevisualthinkingstrategiesusedinthecreativeprocessesofexpertsandstudentsbytheaudio-visualretrospectiveprotocolanalysismethod,tryingtoclarifythedifferencesinvisualthinkingprocessesbetweenproductdesignstudentsandexpertsduringsketchcreation.Designeducatorsimprovetheirdesigncoursesandimprovethequalityofsketchesforproductdesignstudents.Theresearchresultsshowthattheexpert'svisualthinkingstrategyistrendtovisualimagery,whilethenovicevisualthinkingstrategyisintuitiveperceptionofvisual.Theresearchresultsclarifytheshortcomingsofvisualthinkinginthesketchingprocessofstudents,whichprovidesascientificreferenceforthedesignthinkingeducationthatcanbeusedforteacherstoimprovetheteachingstructureofthecurriculum.
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Chun-Heng HoNationalChengKungUniversity of [email protected]
Hang-Qing [email protected]
072 A Study on the Visual Thinking in the Sketching of Product Design
Pap
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Lear
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Hal
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Lear
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Keywords: pretense; creative problem solving; design learning; affordance
Inthispaperacreativeproblem-solvingapproachtodesignlearningisproposed,basedontheintegrationofchildhoodpretenseandcreativeproblem-solvingprocessesbothfromdesigncreativityresearchandcognitivepsychology.Evaluationofhumancreativityhasstronglyassociatedwithchildren’spretenseasflexibleanddivergentthinkingabilities.Childhoodpretenseintheformofpretendplayisusedforenhancingcreativeabilitiesinchildren.Likewise,enhancingcreativeproblem-solvingprocessindesignisassociatedwithimprovingflexibleanddivergentthinkingskills.Thus,abroadreviewhasbeendonetoidentifythefeaturesandsimilaritiesofchildhoodpretenseintheframeworkofaffordanceandadultdesigningactivitythatledustoanewapproachindesignlearningtodevelopdesigners’creativethinkingcapacity.
Derya Gürcanİ[email protected]
Deniz Leblebici Basarİ[email protected]
086 A New Approach in Design Learning: Childhood Pretense
Pap
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24
Lear
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Aut
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Des
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Hal
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Keywords: furniture design; synectics method; pictures of souls
This study suggests that students of interior architecture can be led todesignfurniturethroughtwodifferenttechniques.Thefirsttechniqueisappliedbyguidingthemonthebasisofadirectanalogyandthesecondone,bymakingthestudentsproducefairlyoriginaldesignsthroughmotivatingthemtomovetheirideasbeyondtheirfamiliarthinking.Thestudyrevealsthatitisratherhardtobreaktheconditionedthoughtsof34studentsdividedintwogroups.First,thestudentswereprovidedwiththeinformationondefinition,historyandtypesoffurnitureclassifiedaccordingtotheperiods.Next,inthefirststage,studentswereledtodesigncontemporaryseatingobjectsbyamethodofdirectinspirationfromanexistingpieceoffurnitureconstructedintheprehistoricperiod.Inthesecondstage,synecticsmethodwasapplied.DerivedfromtheGreekwordsynecticos,synecticsmeansthebringingtogetherofdiverseelements.Itisacreativeproblem-solvingtechnique.Uponaquickdecision,thelecturerleadingthesessionaddedanewstagetothemethodologyandtoldthestudentstodrawthepicturesoftheirsoulsastheycannotreachasatisfyingresultwiththepreviousformofthemethodologyapplied.Theauthenticresultofthisstudywasobtainedbythedesignsdevelopedfromthepicturesofsoulsaddedtothesynecticsmethod.Thestudents’interestsaretriggeredbyasuddendecisionofthelecturersothattheycanreflecttheirsouls,whichconstitutestheessenceoftheirentityandtheirideas,onthedesignstheyproduce.
SeçilŞatırFatihSultanMehmet Vakı[email protected]
126 Making the Students of Interior Architecture Design Seating Furniture
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Lear
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Keywords: motivation; design education; perception; self-determination; praise
Academicsuccessisadifficulttaskthatofteninvolvesstrugglesandmistakes,requiringeffortandengagementonthepartofstudents.Astheliteratureisvastandcomplex,thisworkfocusesonmotivationwiththeintentionofinformingteachingpractice.Designpedagogyisalsoaffectedbytheseaspects,whichcaninfluencestudentsuccess,masteryandautonomy.Althoughthethemedeservesattention,therearenotmanyresearchreportsontheimpactofthesefactorsindesignteachingandlearning.Thisworkisaqualitativestudybasedonsubjectiveevaluationofspecificaspectsofmotivationscienceregardinglearning.Theresearchdesignwasdevelopedwiththeintentionofunderstandingtheimpactofnon-cognitivefactorsindesigneducation,bycomparedperspectives.Twenty-oneprofessorsofdiversedesign(studio)coursesand49designstudents,alsoofdifferentinstitutions,answeredasurveycontainingtwelvequestionsunderthreethemes:thedevelopmentofself-determinationbasiccharacteristics;theutilizationofgrades,rewardsandpraise;andsevenstatementsregardingrewardsandpraisetoensuremotivation,presentedtocollectsubjectiveperceptions.Theresultsshowthatstudentshaveamuchmorepositiveperceptionofself-developedskillsregardingself-determinationelementscomparedtotheircolleagues.Afindingisrelatedtothedifferentperceptionofthesubjectsabouttheutilizationofpraise.Thediscrepancycanbeasymptomofinstructionalproblems,lackofinformationbyeducationalprofessionalsorevenindicatesapoorcommunicationchannelintheclassroom.Anotherfindingreferstothetwogroups’oppositeviewsregardingthreestatementsontheusageofrewardsandpraiseformotivation.Apparently,professorsutilizegradesvastly,whichisaclearoppositiontothebestpracticessignalizedbyscientistsinthefield.Students,also,donotseemtounderstandthatthepraiseusedissincereanddeserved,whichcouldbeanindicationoflackoftrust.Finally,althoughprofessorsseemtoagreethattheemphasisofpraiseandrewardsareassociatedtoprocessandeffort,studentstendtofeelthatskillisthekeypoint.
Ivan Mota [email protected]
Sebastiana L. De Bragança LanaMinas Gerais State [email protected]
045 Motivation Intended to Inform Design Teaching Practice
Hal
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2019
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25
Lear
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Keywords: design learning; design cognition; reasoning; representation; imagery
Thisstudyexplorestherelationshipbetweeninteractiveimageryandsharedmentalmodelsinadesignlearningenvironment.Thestudyfocusesondesign,designlearning,andthecognitivecomponentsofdesign.Inthisresearch,conceptualprojectdevelopmentprocessesofthirdyeararchitecture students, in a design studio where four instructors gave desk critiquesonarotationalbasis,areexamined.Withinthescopeofthestudy,interviewswereconductedwithfourstudentsandfourstudioinstructors.Theprocesswasanalysedandinterpretedbasedonthecollecteddataandinterviews.Itisarguedthatinteractiveimageryandsharedmentalmodels,whichareshapedinthestudio'sdeskcritiques,juriesandpanelreviews,affectstudents'conceptualprojectdevelopment.Itispossibletoconcludethatifthereismorethanonestudioinstructorgivingdeskcritiquesonarotationalbasis,studentsmayhavebothadvantagesanddisadvantages.
GizemYazıcı[email protected]
FehmiDoğ[email protected]
061 Interactive Imagery and Shared Mental Models in Design Learning
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Keywords: self-report; self-assessment; industrial design education; design evaluation
Industrialdesigneducationisaboutprocessratherthanproduct.Designeducationrequiresstudentstofollowparticularpathstolearndesignpracticeduringtheirjourneytoproposingdesignsolutions.Adesignstudiocourseischaracterizedbyhandsonlearning,learningbydoing,collaboration,trialanderror,peerlearningandconstructivecriticism.Generally,evaluationofstudentperformanceisassociatedwiththeevaluationofthefinaldesignsolution.However,theprocessthatgeneratedthefinaldesignsolutionisasimportantandusefulasthefinaldesignsolution.Withprojectprocesscards(PPC)weaimedtocollectstudents’self-reflectionduringthedesignprocess.Thegapbetweenstudents’self-evaluationoftheirperformanceandinstructors’expectationsfromthestudentscreatesconfusioninbothparties.Projectprocesscardsareweeklyself-reportsthatareborrowedfromuserexperienceresearchstudies.Adigitalreporttemplatewithtwomainsections,activitiesandreflection,isprovidedbytheteachingstaff.DuringthestudyweutilizedPPCin3rdand 4th year industrial design studio courses with a total of 101 students andthestudentsprepared563cards.Wereceivedpositivefeedbackandacceptanceonstudents’side,astheyusedthetoolforself-reflection.Ontheinstructors’side,PPCservedasadocumentationandcommunicationmediumtoincreasethequalityofcommunicationbetweenthestudentsandtheinstructors.
Mert TosunTOBBUniversity [email protected]
AydınÖztoprakTOBBUniversity [email protected]
Ali Emre BerkmanTOBBUniversity [email protected]
125 Project Process Cards: A Self-Evaluation Tool for Design Studio
Pap
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Keywords: metacognition; self-regulation; design education; design learning; educational research.
Thispaperpresentsaliteraturereviewconductedtoestablishthecurrentstateofthediscussiononthetopicofmetacognitionindesigneducationbasedonareviewofempiricalstudiesthatpresenttheresultsofeducationalinterventionsthatintroducedaspectsofmetacognitiontodesignstudents.InspiredbyEdwinHutchins’seminalbook“CognitionintheWild,”thispaperintendstostartadiscoverytriptostudymetacognitiveprocessesinreal-worldeducationalsettingsaspartofalong-termresearchplantoinvestigatetheintersectionofmetacognitionanddesign.Thepaperpresentsthetheoreticalframeworkthatcontextualizesthisreviewinwhichtheconceptofmetacognitionisdiscussedandiscontextualizedindesigneducation.Likewise,thepaperpresentsthemethodologythatwasfollowedtocompletethisreview,whichconsistedoffourphases:searchofrelevantliterature;samplingandselectionofrelevantarticles;analysisandsummaryofeachsource;andsynthesisofthebodyofresearch.Basedonthereviewedarticles,itwasfoundthatindesigneducationmetacognitionisaddressedasaninstructionaloutcome,asamechanismtopromoteotherlearningoutcomes,andasaresultofeducationalinterventions.Likewise,itwasfoundthatthereviewedstudiesreport,ingeneral,positiveresultsintermsoflearningoutcomesafterconductingmetacognitiveinterventionsindesigneducationalsettings.Finally,thisreviewidentifiesthefieldofmetacognitionindesigneducationasaresearchopportunityforfurtherresearchgiventhepositiveresultsthatwerefound,andthelimitedbodyofresearchthathasexploredthistopic.
Juanita Gonzalez TobonPontificiaUniversidadJaverianagonzalez-juanita@javeriana.edu.co
F. Andres Tellez BohorquezUniversidad Jorge Tadeo [email protected]
Oscar Eugenio Tamayo AlzateUniversidad de [email protected]
128 Metacognition in the Wild: Metacognitive Studies in Design Education
Hal
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Inte
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Des
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Educ
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Keywords: distributed design teams; design education; digital skills; collaboration
Asaninevitableoutcomeoftheincreasingglobalizationofdesignandmanufacturingofnewproducts,distributeddesignteamsbringnewopportunitiesandchallengesforcreativeengagements.Inrecentstudies,thereisagrowinginterestinthewaysdesignteamscollaborateandcommunicate.Thispaperbuildsonthisstrandofworkbyexploringavirtualdesign studio course conducted across three higher education institutions, MiddleEastTechnicalUniversity(METU)fromTurkey,LoughboroughUniversityfromtheUK,andUniversityofAppliedArtsViennafromAustria,in2017-18fallsemester.Inthiscourse,studentsworkinteamsintheirhomeuniversity,pairedwithanotherteamfromoneoftheotherinstitutions.Eachteamwritesadesignbriefandcommissionsittothecoupledteam,whoisthenexpectedtodeliverthedesignsolutions.Intheprocess,eachteamsimultaneouslyworksasclientsanddesigners,interactingthroughonlineconferencetoolsande-mails,givesandreceivesfeedback,anddocumentsalltheprocessonanonlinedesignprocessdiary.Drawingonthreesetsofdataderivedfrom(1)systematicparticipantobservationineverysession,(2)reflectiveessaysstudentssubmitattheendofthecourse,and(3)interviewsconductedwithstudentsoncethecoursehasfinished,thispaperinvestigateshowandinwhatwayspursuingaprocess-focuseddesignstudioprovidesindustrialstudentswithadifferentlearningexperiencecomparedtotheirpreviousexperiencesintraditionallyend-product-focuseddesignstudiocourses.
PınarKayganMiddle East Technical [email protected]
İremDilekMiddle East Technical [email protected]
Harun KayganMiddle East Technical [email protected]
018 Industrial Design Students’ Reflections on Cross-Institutional and Distance Collaboration
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Keywords: design education; multicultural collaboration; research; social innovation; crafts
ThispaperreflectsontheSTICHresearchproject,aninternationalresearchcooperationbetweenSwitzerlandandIndiathatinvestigatedthetopicofrequirementsoffuturedesigneducationbyjointlyexploringissuesintheareaofcraft,designandsocialinnovation.Theculturaldifferencesbetweenthesetwocountriesallowedforaninquiryintothetransformationofcraft,designinnewcontextsofsocialinnovation–andtodiscoversimilaritiesinthere-interpretationandsignificanceofcraftanddesigninthecontextofentirelydifferentsocialchallenges.Thepaperbuildsonexistingtheoriesofdesigneducation,craftsanddesigntoproposefutureapproachestodesigneducationthatinvolvemulti-culturalresearchcollaborations.Thefindingssuggesthowdesigneducationcanreachnewtargetgroups bywayofexploringneweducationalformatsandcontentsthatfocusonthereinterpretationoftraditionaldesignskillinglobalisedcontexts.Thisresearchfillsasignificantgapintheliteraturebothindesignandincraftsandprovidesopportunitiestoconductfurthercomparativestudies.
Bettina MinderLucerne University of AppliedSciencesandArts,[email protected]
Shilpa [email protected]
Praveen [email protected]
Karina KaindlLucerneUniversityofAppliedSciencesandArts,[email protected]
Sabine JungingerLucerneUniversityofAppliedSciencesandArts,[email protected]
031 How Inquiries into Craft Generate New Avenues for Multicultural Collaborations in Design
Pap
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Inte
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Educ
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Pap
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Com
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Keywords: evolutionary computation; genetic algorithms; design learning; design thinking
Evolutionarycomputationhasmadeitswayintodesigncurriculainthelasttwodecades.However,questionsremainonhowevolutionarycomputationcanbemademoreaccessibletodesignstudentsanditspotentialtotransformdesignthinkingandlearningbeyondoptimisation. Thispaperexamineshowtheformulationandimplementationofevolutionarysystemscancontributetostudents’learningofhistoricalandtheoreticalaspectsofdesign.Thepaperreviewsevolutionarycomputationindesignandpresentsgeneticalgorithms(GAs)asadesigntool.OpportunitiesareidentifiedonhowtoteachdesignstudentstocreateandimplementbasicGAs.Strategiesthatcanhelpdesigneducatorstoidentifyandbuildontheseopportunitiesarediscussed.DesignactivitiesaimedatapplyingGAstorehashthelearningofhistoricalandtheoreticalaspectsofdesignaredescribed.
Miguel MontielAuckland University of Technology,[email protected]
Ricardo SosaAucklandUniversityofTechnology,NewZealandandMonashUniversity,[email protected]
012 Rehashing Design through Evolutionary Computation
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Keywords: computational design education; tools; interdisciplinarity; smartgeometry
Computationaldesignhasbroughtinnovelconceptstoarchitectureanddesigndisciplines.Computationaldesignthinkinghasevolvedduetothepotentialsofcontemporarytoolsandmethods.Experientiallearningenvironmentssuchascomputationaldesignworkshopsofferstrategiesforabetterunderstandingofthecontemporaryneedsofthecomputationaldesigneducation.Smartgeometry(SG)isacomputationaldesignorganizationthatoperatesthroughworkshopsofinterdisciplinaryteams.SGusesandteachesthestate-of-the-artcomputationaldesigntoolsandmethods.Insteadofteachingthenovelcomputationaldesigntoolsinaninstructivemanner,SGworkshopsfocusonusingthepotentialsofthesetoolsthroughpersonaldiscoveryandexperimentation.Besidesenablingresponsivedesignoutputs,toolsforsensing,computingandmaterializingleadtovariouslearningstrategiessuchaslearning-by-doing,interdisciplinarycollaborationandcommunitybuildingbydemocratization.Thisstudyaimstounraveltheimpactsofthenovelcomputationaldesigntoolsandstrategiesoncomputationaldesigneducationthroughanin-depthqualitativeanalysisoftheSGworkshops.
ÖyküAcıcanMiddle East Technical [email protected]
İpekGürselDinoMiddle East Technical [email protected]
048 Computational Design Tools and Education: The Smartgeometry Case
Pap
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Com
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http://drslxd19.id.metu.edu.tr