Abd Samad Hanif 0146235854 [email protected] · Lukisan perspektif “satu-, dua-, dan...
Transcript of Abd Samad Hanif 0146235854 [email protected] · Lukisan perspektif “satu-, dua-, dan...
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MELAKAR (SKETCHING)
Abd Samad Hanif
0146235854
http://www.pbs.org/wgbh/nova/mars/program.html
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HASIL PEMBELAJARAN
Konsep lakaran
Definasi lakaran
Tujuan dan kegunaan
Teknik lakaran
Kategori lakaran
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SKETCHING CONCEPT
Sketching is the oldest written method of
communication ever known
Sketching in a pictorial drawing, can be viewed and
understood by individuals with no background in
engineering design
One of the technique to draw an objek in fast track to
show an idea or copy the existence objek
Image/ graphic much easy to understand, explain and
memories rather then word.
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DEFINASI MELAKAR (SKETCHING)
Lukisan mengggunakan tangan bebas (rough
freehand drawing)
Untuk menzahirkan idea dalam bentuk grafik
Dijadikan dokumentasi awal, maklumat
pembuatan, berkomunikasi dan perbincangan.
Sesuai dalam percambahan idea (ideation phase)
dan proses reka bentuk
Dalam bentuk lukisan bergambar 3D atau pelbagai
gambar 2D.
z1Perlu mematuhi amalan piawaian lukisan
kejuruteraan
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TECHNICAL
SKETCHING PURPOSES
Convey an ideation
problem solving in fast track
pictorial view
communication
multiview specification
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MENGAPA PERLU MELAKAR ?
1.Sebahagian dari proses reka bentuk –
‘ideation’
2.Menjana konsep2 pelesaikan masalah lebih
pantas
3.Menyampaikan maklumat mengenai imej-
imej mental secara perspektif,
4.Mempermudahkan konsep2 reka bentuk
5.Memperhalusi lukisan dengan lebih cepat
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WHY SKETCHING ?
Persediaan Dokumentasi
Komunikasi
Kreativiti
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TUJUAN LAKARAN BEBAS
1. Dapat memberikan penerangan konsep dan idea
BUKAN menunjukkan perincian.
2. Untuk tujuan berkomunikasi tentang konsep reka
antara jabatan dengan cepat
3. Perlu dilukis dengan pantas dan jelas.
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LATIHAN 1
Lakarkan dua kotak secara rupa
Kotak ini mempunyai ukuran yang sama
Tetapi satu menunjukkan ianya jauh dan satu
lagi dekat
Dalam rajah yang sama, bagaimana anda
menunjukkan kotak itu mempuyai satu
permukaan yang melengkung.
Bagaimana anda menetukan saiz kotak itu tanpa
memberi dimensi?
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SKETCHING
• Core skill for most low-fidelity prototyping
• Not about drawing ability! Simple symbols
• Cruder sketch will emphasize conceptual design over superficial, physical design
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PICTURE CAN TELL US MANY THING
• Storyboards scenarios, bringing detail and a chance to role play
•Series of scene sketches showing user progression through a task flow
•Series of screenshots illustrating use caseCheckout: Product List, Shipping, Payment, Confirmation
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EXAMPLE OF SKETCHING PROJECTIONS
perspective axonometric, e.g. isometric
oblique orthogonal, multiview
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1. Anda menyaksikan satu kejadian kemalangan
2. Satu daripada kereta itu tersangkut di atas
pokok.
3. Lakarkan kereta dan pokok itu dalam bentuk
3D?
Latihan 2
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SKETCHING TECHNIQUES
line types
line precedence's
straight lines
circles
ellipses
blocking
grid paper
shape primitives
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SKILL NEEDED
Stroke –line and round
Pencil type – hard and soft
Technique – measure, size and Proportions
Shading – light
Angle projection
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LANKAH LAKARAN BEBAS
Secara amnya ada 3 langkah asas;
1. Lakaran dirancang dgn visualisasi
• Orientasi lakaran
• Saiz lakaran
• Perincian yg diperlukan
2. ‘Outline’ lakaran dibuat menggunakan garisan2 halus (light lines)
• Tentukan orientasi, saiz, proportion, ciri2 umum.
3. Garisan2 ditajamkan serta dihitamkan.
• Bina perincian lakaran berkenaan.
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SKILL : STROKE TO DRAW A STARLIGHT LINE V
AND H
Vertical
line
Horizontal
line
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TEKNIK MELAKAR BULATAN DAN ELIP
Garis lurus Garisan-garisan
lakaran selalunya
dilukis dgn satu urutan
terdiri dari dua atau tiga
laluan (passes) dgn
pensil.
Garisan
lengkuk
Menggunakan titik-titik
panduan (multiple
guide points).
Ellips Boleh menggunakan
satu cebisan dgn
kaedah ‘trammel
method’.
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KESEPADAN DAN PEMBINAAN.
(PROPORTIONS AND CONSTRUCTION LINES)
Kesesuaian dimensi-dimensi asas sesuatu object adalah lebih penting dari saiz fizikal sebenarnya.
Kesesuaian adalah nisbah antara dua dimensi sesuatu objek.
Bagaiaman anda menetukan
saiz tanpa menunjukkan
dimensi?
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Sketching
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Kategori lukisan lakaran
Multi-pandangan
(Multi view)
Gambar
(Pictorial)
Axometri
*Isometri
Oblik Perspektif
Pictorial drawings show the shape of an object viewed by the human eye.
Pictorial sketches are sketches that show height, width, and depth all in one view
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Sistem Unjuran (Projection Systems)
Setiap lukisan sesuatu objek melibatkan pertalian ruang antara;
1. Mata pemerhati, atau titik station.
2. Objek.
3. Satah unjuran.
4. Projektor (visual rays or line of sight)
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PERBANDINGAN ANTARA LUKISAN-LUKISAN ISOMETRI,
OBLIK, AND PERSPEKTIF
1. Multiview Projection 2. Axonometric Projection
3. Oblique Projection4. Perspective Projection
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PERSPECTIVE SKETCHES – EYE VIEW
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Lukisan perspektif “satu-, dua-, dan tiga-titik”
Lukisan perspektif:
1. Garisan menegak (HL)-pandangan mata (EV)
2. Jarak objek dari satah gambar. (OS)
3. Kedudukan titik ‘station’.4. Kedudukan garisan bumi
(ground line)5. Jumlah titik-titik lenyap
(vanishing point)
OS
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PERSPECTIVE PROJECTION
CHARACTERISTICS
Center of Projection (CP) is a finite distance from object
Projectors are rays (i.e., non-parallel)
Vanishing points
Objects appear smaller as distance from CP (eye of observer) increases
Difficult to determine exact size and shape of object
Most realistic, difficult to execute
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PERSPECTIVE SKETCH
Horizon – observer’s eye level
Ground Line – plane on which object rests
Vanishing point – position on horizon where depth projectors converge
Projection plane – plane upon which object is projected
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CLASSES OF PERSPECTIVE PROJECTION
One-Point Perspective
Two-Point Perspective
Three-Point Perspective
View from Above
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VANISHING POINTS
Object edges parallel to projection plane remain parallel in a perspective projection
Object edges not parallel to projection plane converge to a single point in a perspective projection vanishing point (vp)
Vanishing point of a principal axis principal vanishing point (pvp)
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ONE-POINT PERSPECTIVE
One principal axis cuts
projection plane one
principal vanishing point
Projection plane parallel to
one principal plane
object
image
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TWO-POINT PERSPECTIVE
Two principal axes cut
projection plane
two principal
vanishing points
Projection plane
parallel to one
principal axis
object
image
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THREE-POINT PERSPECTIVE
Three principal
axes cut
projection plane
three principal
vanishing points
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LATERAL MOVEMENT OF CP
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• Kedudukan teks dimensi yg tidak betul
• Garisan dimensi sengit
•Anak panah ada yg hilang!
POST MORTEM
Bolehkah kamu tentukan kelemahan lakaran ini?
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• Garisan nyata sengit
•Garisan tengah/simetri tiada
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• Kedudukan teks dimensi yg tidak betul
• Garisan dimensi sengit
• Garisan terlindung tidak kemas
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Terdapat beberapa kelemahan dlm
lakaran:
•Dimensi perlu lengkap
•Dimensi perlu berada pada kedudukan
yg sesuai
•Elakkan dimensi yg berulang
(redundant)
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•Dimensi perlu lengkap
•Dimensi perlu berada pada kedudukan
yg sesuai
•Garisan terlindung ada yg tertinggal
•Garisan tengah tiada.
•Dimensi jejari tiada
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•Dimensi perlu berada pada kedudukan
yg sesuai
•Jarak garisan dimensi hampir dgn
sempadan objek
•Garisan tengah/simetri tiada.
•Ketebalan garisan nyata, dimensi, dan
nyata kelihatan sama.
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•Dimensi perlu berada pada
kedudukan yg sesuai
•Garisan tengah/simetri tiada.
•Ketebalan garisan nyata, dimensi,
dan nyata kelihatan sama.
•Dimensi ada yg berulang
•Ada kesilapan kecil pada garisan
terlindung (jgn ada ruang, mesti
sentuh sempadan objek)
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Lakaran kemas dan bersih, tetapi…
•Dimensi perlu berada pada
kedudukan yg sesuai
•Satu lagi garisan tengah/simetri
tiada.
•Ketebalan garisan nyata dan
terlindung kelihatan sama.
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•Orientasi lakaran yg tidak tepat.
•Bulatan menjadi elips….tidak
‘propotional’
•Dimensi perlu berada pada
kedudukan yg sesuai
•Satu lagi garisan tengah/simetri
tiada.
•Ketebalan garisan nyata, tengah
dan terlindung kelihatan sama.
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VARYING DISTANCE FROM CP
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PROJECTION PLANE LOCATION
• Size of projected image depends upon location of projection plane with
respect to object
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VANISHING POINTS REVISITEDA vanishing point is
found by passing a
line through the
center of projection,
parallel to a set of
parallel object edges.
The point where the
line pierces the
projection plane is
the vanishing point.
object
image
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Lukisan Multi Pandangan
Orthogonal Drawaing
48
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4 ANGLE PROJECTION/MULTI VIEW
Orthogonal drawing- 1st, 2nd , 3rd and 4 th
Can you distinguish between this 4 view ?
Aa
DB
C A
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Week 3: Multiview Drawings 1
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The “Alphabet of Lines”…
Lines have both style and precedence.
Object (visible) lines are the MOST important…then hidden lines…then center lines…etc.
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Examples of Sketches:
Multiview Sketch
Pictorial Sketch
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Sketches use “proportion”, not scale!
Proportion allows the designer to use approximate values to create a balanced looking object.
Sketches are…accurate freehand drawings which use single lines to represent edges and features.
Multi-line sketching is NOT used in engineering design. (Scribbling!)
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Classification of Sketches:
Each classification of sketch has a particular purpose from production use…to technical illustration.
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Projection types:
Here’s how the same object may look using different projection styles.
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Projection types:
Projection type is defined by the “line of sight” from the observer.
Let’s look at some of these…..
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Let’s now take another look at multiview drawings in more detail…..
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We have already seen how views are aligned with the surface of an object.
Using the “glass box” method of visualization helps us understand the relationship views have with one another, i. e. the front view is next to the top and right side views, etc.
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Here we can see all the principle views of an object as the glass box is unfolded.
It is easy to see that some of the principle views have more detail through the use of object (visible) lines than others.
Always choose views that have the least amount of hidden lines in them and show the most detail.
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CGT 110 – TECHNICAL GRAPHICS COMMUNICATION
Week 3: Multiview Drawings 1
59
Using miter and projection lines, we can easily transfer “space dimensions” between views.
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Week 3: Multiview Drawings 1
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Projection methods:
3RD Angle (US Standard)
ISO (1ST Angle Metric Standard)
NOTE:
Reverse construction methods work just as well in 1ST Angle projection.
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Here, we can see that surface C is shown as both as object and hidden lines depending on the view we are looking at.
Remember: One definition of a “line” is that it is the geometry on the edge of a surface. (Surface C appears in its edge view in the front and top views.)
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When choosing which of the principle views to draw, remember these rules:
1. Choose as many views as it takes to show ALLthe details of the object. The front view usually shows the most detail, or best view of the general shape of the object in its natural position.
2. Choose views that shows a majority of object (visible) lines, and a minimum of hidden lines.
3. Choose views that show features as surfaces first, and as lines second.
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Always try to draw views in their most natural position.
This is obviously more difficult to visualize!
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Week 3: Multiview Drawings 1
64Why is the left side view not required?
ANSWER: It doesn’t add any new information!
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Why is the left side view not required?
ANSWER: It has too many hidden lines!
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Surfaces will appear as edges at times. Edges may be foreshortened (shorter than normal), or “True Length” (TL).
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Oblique edge lines are created by oblique surfaces.
These are surfaces that are neither true shape or true size in any principle view.
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Even simple, primitive shapes often need several views to fully describe their topology.
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“Limiting Elements” are lines that show the outer boundaries of cylindrical or conical objects. How many views of such objects are usually needed to show its shape?
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Remember: In multiview drawings, tangency is shown between to surfaces by the absence of any line.
Here, the arched and planar surfaces are tangent.
Arched and planar surfaces which are NOT tangent.
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Holes and cylinders may appear “True Shape and Size” (TSS), or foreshortened depending on the view in which they appear. (Foreshortened circles will appear as ellipses.)
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THE DIRECTION OF PROJECTION CAN BE TOP-LEFT, TOP-
RIGHT, BOTTOM-LEFT, OR BOTTOM-RIGHT. THE
RECEDING AXIS IS TYPICALLY DRAWN AT 60, 45, OR 30
DEGREES.
Top Left Top Right
Bottom Left Bottom Right
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PERSOALAN LAKARAN BEBAS1. Adakah lakaran bebas masih sesuia
diera CAD?
• Ya kerana ia merupakan teknik
lukisan paling asas, murah dan
pantas.
• Hanya memerlukan kemahiran
tangan (yang boleh digilap) tanpa
bekalan elektrik, hanya kertas dan
pensel.
• PDA.Pad dan HP sudah menyedikan
kemudahan lakaran menggunaan
‘stylus’ /jari pada skrin sentuh!
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PRACTICE ACTIVITY
Sketch this objek in 3D form
1. Find out type of drawing ?
2. Fill the missing angle
3. Draw it back in 3D view
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LATIHAN Q
1. Pictorial drawings have a disadvantages. List
out all of it
2. Describe an orthographic (multi-view) sketch.
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RUMUSAN
Lakaran bertujuan untuk:
______________________________
Lakaran boleh berlaku pada objek yang sudah
ada atau yang belum pernah wujud
_________________________________
Lakaran boleh jadi dalam ___atau ___
Dalam lakaran reka bentuk ialah
mengutamakan ____________________