A sound symbolic analysis of the monster names of g ...

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A sound symbolic analysis of the monster names of Monster Hunter Hiromu Tanji, GakujiKumagai (Meikai University) Day 1, no.8, ICPP 2019 INTRODUCTION Kawahara et al. (2018) showed that as Pokémon characters become bigger, their names are more likely to contain voiced obstruents and more morae (e.g., goosu (3 morae) → goosuto (4 morae) → gen gaa (4 morae)). The current issue:It is unclear whether either of these effects —the effects of voiced obstruents and of length in morae— is enough singly to express the largeness of monsters, or whether both are necessary. The current study examines whether the voiced obstruents and the length in morae are related to the size (height) of the monsters in a computer game named Monster Hunter ( Monhan) , a series of computer games that was first released in 2004 by Capcom. In Monhan, players slay and trap monsters that inhabit different places. Each monster has a different size, although there seem to be individual differences in size for each monster. TAKEHOME MESSAGE The size of the monsters in Monster Hunter is expressed by the length of their names. Voiced obstruents and morae together may not necessarily express the sizes of monsters. ANALYSIS Thecurrent study extracted155names from thewebsite (https://matome.naver.jp/odai/2141802741963299701), but excluded 65 of them from analysis because their sizes have not been publiclyreleased, and analyzed the remaining 90 names. Since some monsters are less than one meter in size while others exceed 400 meters, their real size (m) was logtransformed (base = e). e.g., meraruu = 0.39 m → 1.59 log m dara amadyura = 440.397 m → 4.64 log m The current analysis performed regression analyses with the log transformed sizes as dependent variables and with the numbers of voiced obstruents and morae as independent variables. RESULTS &DISCUSSION Regression analysis showed a significantly positive correlation between size and the number of morae ( t =5.55, p <.001), while the effect of number of voiced obstruents onsize was not significant( t =1.98, n.s.). This result suggests that voiced obstruents and morae together do not necessarily serve to express the sizes of monsters. (Figure 1 shows the relationship between size (log m) and morae, and Figure 2 the relationship between size (log m) and number of voiced obstruents. Tables 1 and 2 indicate the average logtransformed size by morae and by number of voiced obstruents, respectively.) 0 1 2 3 4 5 Fig.1: Mora mora size (log m) 2 3 4 5 6 7 8 9 0 1 2 3 4 5 Fig.2: Voiced Obstruents the number of voi obs size (log m) 0 1 2 3 4 Table 1: Average log.transformed size by mora Mora N LogSize 2 2 2.44 3 6 2.53 4 17 2.60 5 30 3.10 6 25 3.29 7 8 3.27 8 1 4.41 9 1 2.84 ALL 90 8 Table 2: Average log. transformed size by voiced obstruents VdObs N LogSize 0 25 2.82 1 34 3.10 2 23 3.10 3 5 3.26 4 3 3.14 ALL 90 8

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A  sound  symbolic  analysis  of  the  monster  names  of  Monster  Hunter

Hiromu Tanji,  Gakuji  Kumagai  (Meikai University)Day  1,  no.8,  ICPP  2019

INTRODUCTION・ Kawahara et al. (2018) showed that as Pokémon characters becomebigger,their names are more likely to contain voiced obstruents and more morae(e.g., go-­‐o-­‐su (3 morae)→ go-­‐o-­‐su-­‐to (4 morae)→ ge-­‐n-­‐ga-­‐a (4 morae)).・ The current issue:It is unclear whether either of theseeffects—the effects of voiced obstruents and of length in morae— is enoughsingly to express the largeness ofmonsters, or whether both are necessary.

・ The current study examines whether the voiced obstruents and thelength in morae are related to the size (height) of the monsters in acomputer game named Monster Hunter (Monhan), a series of computergames that was first released in 2004by Capcom.・ In Monhan, players slay and trap monsters that inhabit different places.Each monster has a different size, although there seem to be individualdifferences in size for each monster.

TAKE-­‐HOME MESSAGE

The  size  of  the  monsters  in  Monster  Hunter is  expressed  by  the  length  of  their  names.  →  Voiced  obstruentsand  morae together  may  not  necessarily  express  the  sizes  of  monsters.  

ANALYSIS・ Thecurrent study extracted155names from thewebsite(https://matome.naver.jp/odai/2141802741963299701),

but excluded 65 of them from analysis because their sizes have not beenpubliclyreleased, and analyzed the remaining 90names.・ Since some monsters are less than one meter in size while others exceed400 meters, their real size (m)was log-­‐transformed (base=e).

e.g.,meraruu = 0.39 m → 1.59 logmdara amadyura =440.397 m →4.64 logm

・ The current analysis performed regression analyses with the log-­‐transformed sizes as dependent variables and with the numbers of voicedobstruents and moraeas independent variables.

RESULTS&  DISCUSSION・ Regression  analysis  showed  a  significantly  positive  correlation  between  size  and  the  number  of  morae (t =  5.55,  p <  .001),  while  the  effect  of  number  of  voiced  obstruents on  size  was  not  significant  (t =  1.98,  n.s.).・ This  result  suggests  that  voiced  obstruents and  morae together  do  not  necessarily  serve  to  express  the  sizes  of  monsters.

(Figure  1  shows  the  relationship  between  size  (log  m)  and  morae,  and  Figure  2  the  relationship  between  size  (log  m)  and  number  of  voiced  obstruents.  Tables  1  and  2  indicate  the  average  log-­‐transformed  size  by  morae and  by  number  of  voiced  obstruents,  respectively.)

A sound symbolic analysis of the monster names of Monster Hunter Hiromu Tanji and Gakuji Kumagai (Meikai University)

Introduction: Sound symbolism is a phenomenon in which linguistic sounds evoke particular meanings or images (e.g., Hinton et al. 1994). In terms of sound symbolism, Kawahara et al. (2018) analyzed the names of more than 700 characters appearing in Pokémon, a series of computer games that have been released since 1996. Some Pokémon characters undergo evolution to be bigger, heavier, and stronger. Kawahara et al. showed that as Pokémon characters become bigger, their names are more likely to contain voiced obstruents and more morae (e.g., go-o-su (3morae) → go-o-su-to (4) → ge-n-ga-a (4)). What remains to be seen, however, is whether either of these effects—the effects of voiced obstruents and of length in morae—is enough singly to express the largeness of monsters, or whether both are necessary. To address this issue, the current study provides a sound-symbolic analysis of the monster names in a computer game named Monster Hunter (a.k.a. Monhan), which has been released since 2004 (see [1]).

Analysis: Each monster has a different size, although there seem to be individual differences in size for each monster. The current study extracted 155 names from the website in [2], but excluded 65 of them from analysis because their sizes have not been publicly released, and analyzed the remaining 90 names. In our analysis, since some monsters are less than one meter in size while others exceed 400 meters (e.g., meraruu = 0.39m; dara amadyura = 440.397m), their real size (m) was log-transformed (base = e). The current analysis performed regression analyses with the log-transformed sizes as dependent variables and with the numbers of voiced obstruents and morae as independent variables.

Results & Discussion: Figure 1 shows the relationship between size (log m) and morae, and Figure 2 the relationship between size (log m) and number of voiced obstruents. Tables 1 and 2 indicate the average log-transformed size by morae and by number of voiced obstruents, respectively. Regression analysis showed a significantly positive correlation between size and the number of morae (t = 5.55, p < .001), while the effect of number of voiced obstruents on size was not significant (t = 1.98, n.s.). This result suggests that voiced obstruents and morae together do not necessarily serve to express the sizes of monsters. In Monhan, the size of the monsters is expressed by making their names longer.

Table&1:&Average&log.transformed&size&&

by&mora&&

Mora% N" LogSize%2% 2% 2.44%3% 6% 2.53%4% 17% 2.60%5% 30% 3.10%6% 25% 3.29%7% 8% 3.27%8% 1% 4.41%9% 1% 2.84%ALL% 90% 8%

Table&2:&Average&log.transformed&size&

&by&voiced&obstruents&

VdObs% N" LogSize%0% 25% 2.82%1% 34% 3.10%2% 23% 3.10%3% 5% 3.26%4% 3% 3.14%ALL% 90% 8%

References Kawahara, Shigeto, Atsushi Noto, and Gakuji Kumagai. 2018. Sound symbolic patterns of Pokémon names. Phonetica 75(3): 219-244. [1] http://www.capcom.co.jp/game/monsterhunter/� [2] https://matome.naver.jp/odai/2141802741963299701

01

23

45

Fig.1: Mora

mora

size

(log

m)

2 3 4 5 6 7 8 9

01

23

45

Fig.2: Voiced Obstruents

the number of voi obs

size

(log

m)

0 1 2 3 4

01

23

45

Fig.1: Mora

mora

size

(log

m)

2 3 4 5 6 7 8 9

01

23

45

Fig.2: Voiced Obstruents

the number of voi obs

size

(log

m)

0 1 2 3 4

01

23

45

Fig.1: Mora

mora

size

(log

m)

2 3 4 5 6 7 8 9

01

23

45

Fig.2: Voiced Obstruents

the number of voi obs

size

(log

m)

0 1 2 3 4

A sound symbolic analysis of the monster names of Monster Hunter Hiromu Tanji and Gakuji Kumagai (Meikai University)

Introduction: Sound symbolism is a phenomenon in which linguistic sounds evoke particular meanings or images (e.g., Hinton et al. 1994). In terms of sound symbolism, Kawahara et al. (2018) analyzed the names of more than 700 characters appearing in Pokémon, a series of computer games that have been released since 1996. Some Pokémon characters undergo evolution to be bigger, heavier, and stronger. Kawahara et al. showed that as Pokémon characters become bigger, their names are more likely to contain voiced obstruents and more morae (e.g., go-o-su (3morae) → go-o-su-to (4) → ge-n-ga-a (4)). What remains to be seen, however, is whether either of these effects—the effects of voiced obstruents and of length in morae—is enough singly to express the largeness of monsters, or whether both are necessary. To address this issue, the current study provides a sound-symbolic analysis of the monster names in a computer game named Monster Hunter (a.k.a. Monhan), which has been released since 2004 (see [1]).

Analysis: Each monster has a different size, although there seem to be individual differences in size for each monster. The current study extracted 155 names from the website in [2], but excluded 65 of them from analysis because their sizes have not been publicly released, and analyzed the remaining 90 names. In our analysis, since some monsters are less than one meter in size while others exceed 400 meters (e.g., meraruu = 0.39m; dara amadyura = 440.397m), their real size (m) was log-transformed (base = e). The current analysis performed regression analyses with the log-transformed sizes as dependent variables and with the numbers of voiced obstruents and morae as independent variables.

Results & Discussion: Figure 1 shows the relationship between size (log m) and morae, and Figure 2 the relationship between size (log m) and number of voiced obstruents. Tables 1 and 2 indicate the average log-transformed size by morae and by number of voiced obstruents, respectively. Regression analysis showed a significantly positive correlation between size and the number of morae (t = 5.55, p < .001), while the effect of number of voiced obstruents on size was not significant (t = 1.98, n.s.). This result suggests that voiced obstruents and morae together do not necessarily serve to express the sizes of monsters. In Monhan, the size of the monsters is expressed by making their names longer.

Table&1:&Average&log.transformed&size&&

by&mora&&

Mora% N" LogSize%2% 2% 2.44%3% 6% 2.53%4% 17% 2.60%5% 30% 3.10%6% 25% 3.29%7% 8% 3.27%8% 1% 4.41%9% 1% 2.84%ALL% 90% 8%

Table&2:&Average&log.transformed&size&

&by&voiced&obstruents&

VdObs% N" LogSize%0% 25% 2.82%1% 34% 3.10%2% 23% 3.10%3% 5% 3.26%4% 3% 3.14%ALL% 90% 8%

References Kawahara, Shigeto, Atsushi Noto, and Gakuji Kumagai. 2018. Sound symbolic patterns of Pokémon names. Phonetica 75(3): 219-244. [1] http://www.capcom.co.jp/game/monsterhunter/� [2] https://matome.naver.jp/odai/2141802741963299701

01

23

45

Fig.1: Mora

mora

size

(log

m)

2 3 4 5 6 7 8 9

01

23

45

Fig.2: Voiced Obstruents

the number of voi obs

size

(log

m)

0 1 2 3 4

01

23

45

Fig.1: Mora

mora

size

(log

m)

2 3 4 5 6 7 8 9

01

23

45

Fig.2: Voiced Obstruents

the number of voi obs

size

(log

m)

0 1 2 3 4

A sound symbolic analysis of the monster names of Monster Hunter Hiromu Tanji and Gakuji Kumagai (Meikai University)

Introduction: Sound symbolism is a phenomenon in which linguistic sounds evoke particular meanings or images (e.g., Hinton et al. 1994). In terms of sound symbolism, Kawahara et al. (2018) analyzed the names of more than 700 characters appearing in Pokémon, a series of computer games that have been released since 1996. Some Pokémon characters undergo evolution to be bigger, heavier, and stronger. Kawahara et al. showed that as Pokémon characters become bigger, their names are more likely to contain voiced obstruents and more morae (e.g., go-o-su (3morae) → go-o-su-to (4) → ge-n-ga-a (4)). What remains to be seen, however, is whether either of these effects—the effects of voiced obstruents and of length in morae—is enough singly to express the largeness of monsters, or whether both are necessary. To address this issue, the current study provides a sound-symbolic analysis of the monster names in a computer game named Monster Hunter (a.k.a. Monhan), which has been released since 2004 (see [1]).

Analysis: Each monster has a different size, although there seem to be individual differences in size for each monster. The current study extracted 155 names from the website in [2], but excluded 65 of them from analysis because their sizes have not been publicly released, and analyzed the remaining 90 names. In our analysis, since some monsters are less than one meter in size while others exceed 400 meters (e.g., meraruu = 0.39m; dara amadyura = 440.397m), their real size (m) was log-transformed (base = e). The current analysis performed regression analyses with the log-transformed sizes as dependent variables and with the numbers of voiced obstruents and morae as independent variables.

Results & Discussion: Figure 1 shows the relationship between size (log m) and morae, and Figure 2 the relationship between size (log m) and number of voiced obstruents. Tables 1 and 2 indicate the average log-transformed size by morae and by number of voiced obstruents, respectively. Regression analysis showed a significantly positive correlation between size and the number of morae (t = 5.55, p < .001), while the effect of number of voiced obstruents on size was not significant (t = 1.98, n.s.). This result suggests that voiced obstruents and morae together do not necessarily serve to express the sizes of monsters. In Monhan, the size of the monsters is expressed by making their names longer.

Table&1:&Average&log.transformed&size&&

by&mora&&

Mora% N" LogSize%2% 2% 2.44%3% 6% 2.53%4% 17% 2.60%5% 30% 3.10%6% 25% 3.29%7% 8% 3.27%8% 1% 4.41%9% 1% 2.84%ALL% 90% 8%

Table&2:&Average&log.transformed&size&

&by&voiced&obstruents&

VdObs% N" LogSize%0% 25% 2.82%1% 34% 3.10%2% 23% 3.10%3% 5% 3.26%4% 3% 3.14%ALL% 90% 8%

References Kawahara, Shigeto, Atsushi Noto, and Gakuji Kumagai. 2018. Sound symbolic patterns of Pokémon names. Phonetica 75(3): 219-244. [1] http://www.capcom.co.jp/game/monsterhunter/� [2] https://matome.naver.jp/odai/2141802741963299701

01

23

45

Fig.1: Mora

mora

size

(lo

g m

)

2 3 4 5 6 7 8 9

01

23

45

Fig.2: Voiced Obstruents

the number of voi obs

size

(lo

g m

)

0 1 2 3 4

01

23

45

Fig.1: Mora

mora

size

(lo

g m

)

2 3 4 5 6 7 8 9

01

23

45

Fig.2: Voiced Obstruents

the number of voi obs

size

(lo

g m

)

0 1 2 3 4